Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Affliction | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3 | ||
General | ||
Infects evil subject with chosen affliction. |
||
Mass Aid | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Mass Align Fang | ||
Arc 3, Drd 3, Rgr 3 | ||
30 minutes | ||
This spell functions like align fang, except that it affects multiple allies at a distance. |
||
Mass Align Weapon | ||
Arc 3, Clr 3 | ||
30 minutes | ||
Allies' weapons become good, evil, lawful, or chaotic. |
||
Analyze Touchstone | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find a nearby planar touch-stone and discover its properties. |
||
Anarchic Storm (M) | ||
Arc 3, Clr 3 | ||
General | ||
Chaotic-aligned rain falls in 20-ft. radius. |
||
Animate Dead (M) | ||
None - No | Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 | V, S, M |
Instant | Touch | General |
Creates undead skeletons and zombies. |
||
Antidragon Aura (M) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Allies gain bonus to AC and saves against dragons. |
||
Arctic Haze | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Fog obscures vision and deals 4 cold damage/round. |
||
Arrow Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make one ranged attack against each foe within one range increment. |
||
Arrowsplit (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
||
Attune Form | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Grant target creature temporary protection against overtly damaging planar traits. |
||
Augment Object | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
24 hours | ||
Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
||
Lesser Aura of Cold | ||
Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4 | ||
General | ||
Intense cold deals 1d6 damage to creatures within 5 ft. |
||
Awaken Sin | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
||
Axiomatic Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Lawful-aligned rain falls in 20-ft. radius. |
||
Battlemagic Perception | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Sense and counter spellcasting within 100 feet. |
||
Bedevil (M) | ||
Arc 3, Blk 3, Sor/Wiz 3 | ||
General | ||
Summon a mischievous spirit to torment your enemy. |
||
Bestow Curse | ||
Will negates - Yes | Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 | V, S |
Permanent | Touch | General |
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
||
Binding Snow | ||
Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3 | ||
6 hours | ||
Snow freezes, impeding movement. |
||
Bite of the Werewolf | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
You become enhanced such as that of a wolf. |
||
Black Sand | ||
Arc 3, Clr 3, Sand 2 | ||
5 minutes | ||
Creates a 20-ft.-radius area of black sand. |
||
Blade of Pain and Fear | ||
Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3 | ||
General | ||
Creates blade of gnashing teeth. |
||
Blade Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make melee attacks against every foe you threaten. |
||
Blade Thirst | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Bladebane (M) | ||
Arc 3, Clr 3, Pal 2, Sor/Wiz 4 | ||
General | ||
Slashing weapon becomes a bane weapon. |
||
Blessed Sight | ||
APeace 3, Arc 3, Celestial 3, ChamGwyn 3, Clr 3, Pal 3, Slayer of Domiel 3 | ||
General | ||
Perceive all evil auras as detect evil within 120 ft immediately. |
||
Blessing Of Bahamut | ||
Arc 3, Pal 3 | ||
General | ||
You gain damage reduction 10/magic. |
||
Blindness/Deafness | ||
Fortitude negates - Yes | Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 | V |
Permanent (D) | Medium | General |
Makes subject blind or deaf. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Boneblade | ||
Arc 3, Blk 2, Clr 3 | ||
1 hour | ||
Turns a bone into a magic weapon. |
||
Bottle of Smoke (F) | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
Uncorking bottle creates fast horse made of smoke. |
||
Bridge of Sound | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
General | ||
Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
||
Mass Burrow | ||
Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3 | ||
5 minutes | ||
As burrow but affects 1/level subjects. |
||
Call Lightning | ||
Reflex half - Yes | Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 | V, S |
1 min./level | Medium | General |
Calls down lightning bolts (3d6 per bolt) from sky. |
||
Capricious Zephyr | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Chain of Eyes | ||
Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
6 hours | ||
You send magical sensor to infiltrate an area. |
||
Charge of the Triceratops | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Checkmate's Light | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
||
Circle Dance | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Circle of Nausea | ||
Arc 3, Clr 3, Drd 2 | ||
30 minutes | ||
Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
||
Clairaudience/Clairvoyance | ||
None - No | Arc 3, Asn 4, Beguiler 3, Brd 3, Drow 2, EmBarachiel 3, Hoard 3, Knowledge 3, Mental 3, Planning 3, Shu 3, Sin-L 3, Sor/Wiz 3 | V, S, F/DF |
1 min./level (D) | Long | General |
Hear or see at a distance for 1 min./level. |
||
Cloak of Bravery | ||
Arc 3, Clr 3, Courage 3, Pal 2 | ||
1 hour | ||
You and your allies gain a bonus on saves against fear. |
||
Clutch of Orcus | ||
Arc 3, Clr 3 | ||
General | ||
Deals 1d3 damage/round and paralyzes foe with concentration. |
||
Column of Ice | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Column of ice erupts from ground, lifting anything in its area into the air. |
||
Command Plants | ||
Will negates - Yes | Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 | V |
1 day/level | Close | 1 hour |
Sway the actions of one or more plant creatures. |
||
Conjure Ice Beast III | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
Conjures ice creature to fight for you. |
||
Contagion | ||
Fortitude negates - Yes | Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 | V, S |
Instant | Touch | General |
Infects subject with chosen disease. |
||
Contagious Touch | ||
Arc 3, Blg 3, Drd 4 | ||
General | ||
You infect one creature per round with chosen disease. |
||
Continual Flame (M) | ||
None - No | Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless torch. |
||
Control Sand | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Raise or lower the level of sand. |
||
Control Snow and Ice | ||
Arc 3, Clr 3 | ||
1 hour | ||
Raise or lower ice or snow. |
||
Control Temperature | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Raise or lower temperature by one band/5 levels. |
||
Mass Conviction | ||
Arc 3, Clr 3 | ||
1 hour | ||
Allies gain +2 or higher save bonus. |
||
Corona of Cold | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Aura of cold protects you, damages others. |
||
Creaking Cacophony | ||
Arc 3, Brd 3, Drd 3 | ||
General | ||
Spell causes deafness and shankened and applies a sonic weakness to subjects. |
||
Create Food and Water | ||
None - No | APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 | V, S |
1 day; see text | Close | 24 hours |
Feeds three humans (or one horse)/level. |
||
Crumble | ||
Arc 3, Drd 3 | ||
General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
Cure Serious Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 | V, S |
Instant | Touch | General |
Cures 3d8 damage +1/level (max +15). |
||
Mass Curse of Impending Blades | ||
Arc 3, Brd 3, Rgr 3, Sor/Wiz 3 | ||
30 minutes | ||
Enemies take -2 penalty to AC. |
||
Curse of Petty Failing | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Subject takes -2 penalty on attack rolls and saves. |
||
Curse of the Brute | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Darkflame Arrow (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds. |
||
Darkvision | ||
None - Yes (harmless) | Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 | V, S, M |
1 hour/level | Touch | 6 hours |
See 60 ft. in total darkness. |
||
Daylight | ||
None - No | Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Decoy Image | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Deeper Darkness | ||
None - No | Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 | V, M/DF |
1 day/level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
Defile Snow and Ice | ||
Arc 3, Clr 3 | ||
General | ||
Grants undead a +4 profane bonus |
||
Dehydrate | ||
Arc 3, Drd 3, Watery Death 5 | ||
General | ||
Deals Con damage to target. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Demon Wings | ||
Arc 3, Blk 3, Dem 3, Demonic 3 | ||
General | ||
You fly at your land speed. |
||
Detect Heresy | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Reveals heretical thoughts or actions in target's recent past. |
||
Detect Metal and Minerals | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find metals and minerals within 60 ft. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Devil's Eye | ||
Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3 | ||
30 minutes | ||
You can see even in magical darkness up to 30 feet. |
||
Diamondsteel (M) | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
Metal armor provides damage reduction*. |
||
Diminish Plants | ||
None - No | Arc 3, Blg 3, Drd 3, Rgr 3 | V, S, DF |
Instant | See text | 4 hours |
Reduces size or blights growth of normal plants. |
||
Dispel Magic | ||
None - No | APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
Instant | Medium | General |
Cancels magical spells and effects. |
||
Dispel Shield | ||
- | Arc 3, Clr 3, Sor/Wiz 3 | V, S |
1 hour/level (D) | Personal | 6 hours |
This spell protects you from dispel magic attemps by being dispelled first. |
||
Dominate Animal | ||
Will negates - Yes | Animal 3, Arc 3, Drd 3 | V, S |
1 round/level | Close | General |
Subject animal obeys silent mental commands. |
||
Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
||
Dust Storm | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Create a blinding storm that deals 1d6 damage per round. |
||
Energize Potion (M) | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2 | ||
General | ||
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
||
Energized Shield | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Shield provides user resistance 10, shield bash deals +2d6 damage. |
||
Energy Vortex | ||
Arc 3, Clr 3, Drd 3, Shu 5 | ||
General | ||
Burst of energy centered on you damages nearby creatures. |
||
Enhanced Shifting | ||
Arc 3, Drd 3 | ||
General | ||
Gain bonuses depending on shifter characteristics. |
||
Entangling Staff | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
||
Faith Healing Wand | ||
Arc 3, Clr 3 | ||
General | ||
Transform the wand into a wand of faith healing. |
||
Fangs of the Vampire King | ||
Arc 3, Asn 3, Blk 3, Deathbound 3 | ||
5 minutes | ||
Grow vampire fangs. |
||
Favor of Yathaghera | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Grant subject equine creature a fly speed 100 ft (average). |
||
Favorable Sacrifice (M) | ||
Arc 3, Clr 3 | ||
General | ||
Subject gains better protection the more gems you sacrifice. |
||
Favorable Wind | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Produces a strong wind that lasts 10 min./level. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Find the Gap | ||
Arc 3, Asn 3, Pal 3, Rgr 3 | ||
General | ||
Your attacks ignore armor and natural armor. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Flame of Faith | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Gives weapon the flaming burst quality. |
||
Flesh Ripper | ||
Arc 3, Clr 3, MH 3 | ||
General | ||
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Forceward | ||
Arc 3, Pal 3 | ||
General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
||
Forestfold | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
Furnace Within | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
||
Geyser | ||
Arc 3, Drd 3, Sor/Wiz 2 | ||
General | ||
Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels. |
||
Giant's Wrath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th. |
||
Girallon's Blessing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Subject gains one additional pair of arms. |
||
Glyph of Warding (M) | ||
See text - No (object) and Yes; see text | Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 | V, S, M |
Permanent until discharged (D) | Touch | General |
Inscription harms those who pass it. |
||
Grace | ||
Arc 3, Brd 2, Clr 3 | ||
General | ||
Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
||
Greenfire | ||
Arc 3, Drd 3 | ||
General | ||
Each creature in area takes 2d6 acid damage +1/level. |
||
Haboob | ||
Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3 | ||
5 minutes | ||
Cloud of dust obscures sight and abrades those passing through it. |
||
Hamatula Barbs | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Subjects grow barbs, which damage foes that attack subject in melee. |
||
Handfang | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
||
Haste | ||
Fortitude negates (harmless) - Yes (harmless) | Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 | V, S, M |
1 round/level | Close | General |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
||
Heal Animal Companion | ||
Arc 3, Drd 5, Rgr 3 | ||
General | ||
Restores health and damage to an animal companion. |
||
Heal Mount | ||
Will negates (harmless) - Yes (harmless) | Arc 3, Pal 3 | V, S |
Instant | Touch | General |
As heal on warhorse or other special mount. |
||
Heart's Ease | ||
Arc 3, BVal 3, Clr 3, Pleasure 3 | ||
General | ||
Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
||
Heatstroke | ||
Arc 3, Drd 3 | ||
General | ||
Subject creature takes nonlethal damage and becomes fatigued. |
||
Helping Hand | ||
None - No | APeace 3, Arc 3, Clr 3, Exalted Arcanist 3, Family 3 | V, S, DF |
1 hour/level | 5 miles | 6 hours |
Ghostly hand leads subject to you. |
||
Hesitate | ||
Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Force subject to lose actions. |
||
Holy Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Good-aligned rain falls in 20-ft. radius. |
||
Lesser Humanoid Essence | ||
Arc 3, Artificer 3, Clr 3 | ||
General | ||
Grants a construct the ability to accept healing magic. |
||
Ice Axe | ||
Arc 3, Clr 3 | ||
General | ||
You create a battleaxe made of ice. |
||
Ice Shape | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 5 | ||
General | ||
Sculpts ice into any shape. |
||
Icelance (F) | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds. |
||
Infestation of Maggots | ||
Arc 3, Drd 3 | ||
General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
Inflict Serious Wounds | ||
Will half - Yes | Arc 3, Blg 3, Blk 3, Clr 3 | V, S |
Instant | Touch | General |
Touch attack, 3d8 damage +1/level (max +15). |
||
Insignia of Blessing | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
||
Insignia of Healing | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
||
Insignia of Warding | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 to AC, Fortitude saves. |
||
Inspired Aim | ||
Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3 | ||
General | ||
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
||
Interplanar Message | ||
Arc 3, Clr 3 | ||
6 hours | ||
Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
||
Invisibility Purge | ||
- | APeace 3, Arc 3, Clr 3, KotC 3 | V, S |
1 min./level (D) | Personal | 30 minutes |
Dispels invisibility within 5 ft./level. |
||
Invoke the Cerulean Sign | ||
Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3 | ||
General | ||
Aberrations become sickened, nauseated, dazed, or stunned. |
||
Irian's Light | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3). |
||
Junglerazer | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Keen Edge | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
10 min./level | Close | 1 hour |
Doubles normal weapons threat range. |
||
Knight's Move | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
You instantly move to flank a subject. |
||
Know Bloodline | ||
Arc 3, Clr 3 | ||
General | ||
Reveals target's type, race, subrace, and all subtypes possessed. |
||
Know Opponent | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Learn strengths and weaknesses of foe. |
||
Know Vulnerabilities | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Laogzed's Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Nauseating vapors within cone persist for 10 rounds. |
||
Lash of the Kraken | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
5 minutes | ||
Transforms the target's arm into a constricting tentacle. |
||
Light of Venya | ||
Arc 3, Clr 3 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
||
Lightning Bolt | ||
Reflex half - Yes | Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 | V, S, M |
Instant | 120 ft. | General |
Electricity deals 1d6/level damage. |
||
Lion's Charge | ||
Arc 3, Drd 3, Rgr 2 | ||
General | ||
You gain the pounce special ability. |
||
Locate Node (F) | ||
Arc 3, Clr 3, Drd 1, Sor/Wiz 2 | ||
5 minutes | ||
Finds closest earth node in 1 mile/level radius. |
||
Locate Object | ||
None - No | Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 | V, S, F/DF |
1 min./level | Long | 30 minutes |
Senses direction toward object (specific or type). |
||
Mace of Odo | ||
Arc 3, Clr 3 | ||
General | ||
Force effect damages target or absorbs spell. |
||
Magic Circle against Chaos | ||
Will negates (harmless) - No; see text | Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Evil | ||
Will negates (harmless) - No; see text | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Good | ||
Will negates (harmless) - No; see text | Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Law | ||
Will negates (harmless) - No; see text | Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Greater Magic Fang | ||
Will negates (harmless) - Yes (harmless) | Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 | V, S, DF |
1 hour/level | Close | 6 hours |
One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
||
Magic Vestment | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 | V, S, DF |
1 hour/level | Touch | 6 hours |
Armor or shield gains +1 enhancement per four levels. |
||
Major Image | ||
Will disbelief (if interacted with) - No | Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S, F |
Concentration + 3 rounds | Long | General |
As silent image, plus sound, smell and thermal effects. |
||
Mantle of Chaos | ||
Arc 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Evil | ||
Arc 3, Blk 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Good | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Law | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mark of Doom | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject takes 1d6 damage for each hostile action. |
||
Mark of the Hunter | ||
Arc 3, Rgr 3 | ||
5 minutes | ||
Rune on creature makes it easier to track and attack. |
||
Masochism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
||
Meld into Ice | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
You and your gear merge with ice. |
||
Meld into Stone | ||
- | APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 | V, S, DF |
10 min./level | Personal | 4 hours |
You and your gear merge with stone. |
||
Mind Bond | ||
Arc 3, Pal 3 | ||
General | ||
You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. |
||
Misrepresent Alignment | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 2 | ||
General | ||
Projects a false alignment for an object or creature. |
||
Moon Blade | ||
Arc 3, Hth 3, Moon 3 | ||
30 minutes | ||
Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
||
Mystic Lash | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
Nature's Balance | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Nature's Purity | ||
Arc 3, Drd 3 | ||
General | ||
Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
||
Nature's Rampart (F) | ||
Arc 3, Drd 3 | ||
4 hours | ||
Alter a natural setting into a fortified position. |
||
Nauseating Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Exhale a cone of nauseating gas. |
||
Necrotic Bloat (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Encysted subject takes 1d6 damage/level. |
||
Node Door | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Allows teleportation between any known nodes. |
||
Obscure Object | ||
Will negates (object) - Yes (object) | Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 | V, S, M/DF |
8 hours (D) | Touch | 24 hours |
Masks object against scrying. |
||
Greater One Mind | ||
Arc 3, Pal 3 | ||
General | ||
As one mind, but also gain +2 to damage while mounted. |
||
Phantasmal Decoy | ||
Arc 3, Rgr 3 | ||
General | ||
Creates illusory enemy for foe to chase. |
||
Planar Familiar (XP) | ||
Arc 3, Clr 3 | ||
General | ||
Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
||
Plant Growth | ||
None - No | Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 | V, S, DF |
Instant | See text | 24 hours |
Grows vegetation, improves crops. |
||
Positive Energy Protection | ||
Arc 3, Clr 3 | ||
General | ||
Provides protection from Positive Energy effects for 1 round/level. |
||
Prayer | ||
None - Yes | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 | V, S, DF |
1 round/level | 40 ft. | 5 minutes |
Allies +1 bonus on most rolls, enemies -1 penalty. |
||
Primal Form | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
You change into elemental, gain some abilities. |
||
Protection from Dessication | ||
Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3 | ||
1 hour | ||
Absorb 10 points/level of dessication damage. |
||
Protection from Energy | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, DF |
10 min./level or until discharged | Touch | 1 hour |
Absorb 12 points/level of damage from one kind of energy. |
||
Protection from Negative Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of negative energy damage per attack. |
||
Protection from Positive Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of positive energy damage per attack. |
||
Quench | ||
None or Will negates (object) - No or Yes (object) | Arc 3, Drd 3, Shu 4 | V, S, DF |
Instant | Medium | General |
Extinguishes nonmagical fires or one magic item. |
||
Quillfire | ||
Arc 3, Drd 3 | ||
General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
Refreshment | ||
APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3 | ||
General | ||
Cures creatures of all nonlethal damage. |
||
Regal Procession | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
As mount, but you summon several mounts. |
||
Rejuvenative Corpse | ||
Arc 3, Clr 3 | ||
General | ||
Negative energy fills corpse, feeding undead healed. |
||
Remove Blindness/Deafness | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 | V, S |
Instant | Touch | General |
Cures normal or magical conditions. |
||
Remove Curse | ||
Will negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 | V, S |
Instant | Touch | General |
Frees object or person from curse. |
||
Remove Disease | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 | V, S |
Instant | Touch | General |
Cures all diseases affecting subject. |
||
Remove Nausea | ||
APeace 3, Arc 3, Clr 3 | ||
General | ||
Cure a nauseated or sickened character. |
||
Rend Shadow Weave | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
||
Mass Resist Energy | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4 | ||
1 hour | ||
As resist energy, except that it affects multiple creatures. |
||
Mass Resurgence | ||
Arc 3, Blk 3, Clr 3, Clr 4, Pal 3 | ||
General | ||
As resurgence, but multiple targets. |
||
Righteous Fury | ||
Arc 3, Pal 3 | ||
General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
Ring of Blades (M) | ||
Arc 3, Clr 3, Wmg 3 | ||
30 minutes | ||
Blades surround you, damaging other creatures (1d6+1/level damage). |
||
Rockburst | ||
Arc 3, Clr 3, Drd 2, Sor/Wiz 3 | ||
Prohibited | ||
Cause stone object to explode, dealing 1d4 damage +1 point/level. |
||
Sadism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
||
Safe Clearing | ||
Arc 3, Rgr 3 | ||
6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
Safety | ||
Arc 3, Clr 3 | ||
1 hour | ||
Know how to get somewhere where the environment is not hostile to the subject. |
||
Scales of the Sealord | ||
Arc 3, Drd 3, Rgr 3, Seafolk 3 | ||
6 hours | ||
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
||
Screen of Heat | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Shimmering illusion causes 20% miss chance to all attacks through it. |
||
Searing Light | ||
None - Yes | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 | V, S |
Instant | Medium | General |
Ray deals 1d8/two levels damage, more against undead. |
||
Sheltered Vitality | ||
Arc 3, Clr 3, Drd 4 | ||
5 minutes | ||
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
||
Shield of Warding | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
||
Shivering Touch | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Touch deals 3d6 Dex damage. |
||
Shriveling | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Subject takes 1d4 damage per level. |
||
Skin of the Cactus | ||
Arc 3, Drd 4, Rgr 3, Summer 4 | ||
1 hour | ||
Grants natural armor, thorns, and resistance to dehydration. |
||
Skull Watch (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
4 hours | ||
Skull shrieks when creature enters warded area. |
||
Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
||
Sleet Storm | ||
None - No | Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 | V, S, M/DF |
1 round/level | Long | General |
Hampers vision and movement. |
||
Smite Heretic | ||
Arc 3, Pal 3 | ||
1 hour | ||
You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
||
Snakebite | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
||
Sonorous Hum | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
5 minutes | ||
Removes need to concentrate to maintain next spell cast. |
||
Soul Charge (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
12 hours | ||
Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
||
Soul of the Waste | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Meld into surrounding sand. |
||
Spark of Life | ||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||
General | ||
Undead creature loses most immunities. |
||
Speak with Dead | ||
Will negates; see text - No | Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Corpse answers one question/two levels. |
||
Spiderbind | ||
Arc 3, Clr 3 | ||
General | ||
An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
||
Spiderskin | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
||
Spikes | ||
Arc 3, Clr 3, Drd 3 | ||
6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
||
Spiritual Charger | ||
Arc 3, Clr 3 | ||
General | ||
Horseman of force attacks enemy. |
||
Standing Wave | ||
Arc 3, Drd 3 | ||
General | ||
Magically propels boat or swimming creature. |
||
Sticks And Stones | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
Prohibited | ||
Create stone and wood skeleton with energy drain** attack to fight for you. |
||
Stinking Cloud | ||
Fortitude negates; see text - No | Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, M |
1 round/level | Medium | General |
Nauseating vapors, 1 round/level. |
||
Stone Shape | ||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF |
Instant | Touch | 6 hours |
Sculpts stone into any shape. |
||
Storm Mote | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Dust devil of flensing sand. |
||
Storm Shield | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
||
Summon Desert Ally III | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Monster III | ||
None - No | Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Nature's Ally III | ||
None - No | Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
||
Sweet Water | ||
Arc 3, Clr 3, Drd 2 | ||
General | ||
Creates a well to fresh water up to 100 ft. down. |
||
Sword Stream | ||
Arc 3, Clr 3 | ||
General | ||
As knife spray, but 1d8 and max +10. |
||
Lesser Telepathic Bond | ||
None - No | Arc 3, Clr 3, Mind 3, Sor/Wiz 3 | V, S |
10 min./level | 30 ft. | 1 hour |
As telepathic bond, but you and one other creature. |
||
Eventful Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 | V, S, M |
1 hour/level or until discharged | Touch | 6 hours |
As Temporary Soul Binding, except 1 hour/level. |
||
Thornskin | ||
Arc 3, Drd 3, Wuj 3 | ||
General | ||
Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
||
Thunderous Roar | ||
Arc 3, Drd 3 | ||
General | ||
Roar deals 1d6 sonic damage/2 levels, deafens. |
||
Tortoise Shell | ||
Arc 3, Drd 3 | ||
1 hour | ||
Large shell provides cover or shelter. |
||
Treasure Scent | ||
Arc 3, Drd 3, Sin-A 2 | ||
6 hours | ||
You gain the Scent ability but only for precious metals and gems. |
||
Tremor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force casters and skill users to Concentrate as well as knock creatures prone. |
||
Tremorsense | ||
Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3 | ||
1 hour | ||
Grants tremorsense to a range of 30 feet. |
||
True Casting | ||
- | Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, F |
See text | Personal | General |
You get a +10 to your next Casting Roll. |
||
Understand Device | ||
Arc 3, Clr 3 | ||
5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
||
Unholy Storm (M) | ||
Arc 3, Blk 4, Clr 3 | ||
General | ||
Evil-aligned rain falls in 20-ft. radius. |
||
Unliving Weapon | ||
Arc 3, Clr 3 | ||
6 hours | ||
Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
||
Updraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
||
Vampiric Touch | ||
None - Yes | Arc 3, Blg 3, Duskblade 3, HB 3, Necro 3, Sin-E 4, Sin-G 4, Sor/Wiz 3 | V, S |
Instant/1 hour; see text | Touch | General |
Touch* deals 1d6/two levels damage; caster gains damage as HP. |
||
Venomfire | ||
Arc 3, Clr 3, Drd 3, Rgr 4 | ||
Prohibited | ||
Creature's venom deals an additional 1d6 acid damage/level. |
||
Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
||
Mass Lesser Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Subjects gain fast healing 1. |
||
Vile Lance | ||
Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3 | ||
1 hour | ||
Creates +2 shortspear that deals vile damage. |
||
Lesser Visage of the Deity | ||
APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
||
Vision of Fear | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 2 | ||
24 hours | ||
You gain knowledge of the target's greatest or most recent fear. |
||
Wake Trailing | ||
Arc 3, Drd 4, Rgr 3 | ||
24 hours | ||
You can track a ship across the sea. |
||
Walk the Mountain's Path | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
You gain the agility of a mountain goat. |
||
Wall Of Light | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Creates wall of light, can dazzle creatures. |
||
Wall Of Vermin | ||
Arc 3, Drd 3 | ||
General | ||
Wall of biting pests provides concealment, attacks anyone passing through. |
||
Water Breathing | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 | V, S, M/DF |
2 hours/level; see text | Touch | 4 hours |
Subjects can breathe underwater. |
||
Water Walk | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Subject treads on water as if solid. |
||
Weapon Of Energy | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Weapon deals extra energy damage. |
||
Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weather Eye | ||
Arc 3, Drd 3 | ||
General | ||
You accurately predict weather up to one week ahead. |
||
Whispering Sand | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Sand delivers your message. |
||
Wind Wall | ||
None; see text - Yes | Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 | V, S, M/DF |
1 round/level | Medium | General |
Deflects arrows, smaller creatures, and gases. |
||
Word of Binding | ||
Arc 3, Pal 3 | ||
General | ||
Magical manacles restrain foe. |