Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Affliction | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3 | ||
General | ||
Infects evil subject with chosen affliction. |
||
Mass Aid | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Mass Align Weapon | ||
Arc 3, Clr 3 | ||
30 minutes | ||
Allies' weapons become good, evil, lawful, or chaotic. |
||
Analyze Touchstone | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find a nearby planar touch-stone and discover its properties. |
||
Anarchic Storm (M) | ||
Arc 3, Clr 3 | ||
General | ||
Chaotic-aligned rain falls in 20-ft. radius. |
||
Animate Dead (M) | ||
None - No | Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 | V, S, M |
Instant | Touch | General |
Creates undead skeletons and zombies. |
||
Antidragon Aura (M) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Allies gain bonus to AC and saves against dragons. |
||
Attune Form | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Grant target creature temporary protection against overtly damaging planar traits. |
||
Augment Object | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
24 hours | ||
Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
||
Lesser Aura of Cold | ||
Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4 | ||
General | ||
Intense cold deals 1d6 damage to creatures within 5 ft. |
||
Awaken Sin | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
||
Axiomatic Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Lawful-aligned rain falls in 20-ft. radius. |
||
Battlemagic Perception | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Sense and counter spellcasting within 100 feet. |
||
Bestow Curse | ||
Will negates - Yes | Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 | V, S |
Permanent | Touch | General |
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
||
Binding Snow | ||
Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3 | ||
6 hours | ||
Snow freezes, impeding movement. |
||
Black Sand | ||
Arc 3, Clr 3, Sand 2 | ||
5 minutes | ||
Creates a 20-ft.-radius area of black sand. |
||
Blade of Pain and Fear | ||
Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3 | ||
General | ||
Creates blade of gnashing teeth. |
||
Bladebane (M) | ||
Arc 3, Clr 3, Pal 2, Sor/Wiz 4 | ||
General | ||
Slashing weapon becomes a bane weapon. |
||
Blessed Sight | ||
APeace 3, Arc 3, Celestial 3, ChamGwyn 3, Clr 3, Pal 3, Slayer of Domiel 3 | ||
General | ||
Perceive all evil auras as detect evil within 120 ft immediately. |
||
Blindness/Deafness | ||
Fortitude negates - Yes | Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 | V |
Permanent (D) | Medium | General |
Makes subject blind or deaf. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Bolster Aura | ||
Clr 3, Pal 4 | ||
General | ||
Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. |
||
Boneblade | ||
Arc 3, Blk 2, Clr 3 | ||
1 hour | ||
Turns a bone into a magic weapon. |
||
Bridge of Sound | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
General | ||
Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
||
Chain of Eyes | ||
Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
6 hours | ||
You send magical sensor to infiltrate an area. |
||
Checkmate's Light | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
||
Circle Dance | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Circle of Nausea | ||
Arc 3, Clr 3, Drd 2 | ||
30 minutes | ||
Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
||
Cloak of Bravery | ||
Arc 3, Clr 3, Courage 3, Pal 2 | ||
1 hour | ||
You and your allies gain a bonus on saves against fear. |
||
Clutch of Orcus | ||
Arc 3, Clr 3 | ||
General | ||
Deals 1d3 damage/round and paralyzes foe with concentration. |
||
Conjure Ice Beast III | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
Conjures ice creature to fight for you. |
||
Contagion | ||
Fortitude negates - Yes | Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 | V, S |
Instant | Touch | General |
Infects subject with chosen disease. |
||
Continual Flame (M) | ||
None - No | Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless torch. |
||
Control Sand | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Raise or lower the level of sand. |
||
Control Snow and Ice | ||
Arc 3, Clr 3 | ||
1 hour | ||
Raise or lower ice or snow. |
||
Mass Conviction | ||
Arc 3, Clr 3 | ||
1 hour | ||
Allies gain +2 or higher save bonus. |
||
Corona of Cold | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Aura of cold protects you, damages others. |
||
Create Food and Water | ||
None - No | APeace 3, Arc 3, Clr 3, Creation 3, Feast 3, Hlr 3, Sin-G 3 | V, S |
1 day; see text | Close | 24 hours |
Feeds three humans (or one horse)/level. |
||
Crown Of Might | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
||
Crown of Protection | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
||
Cure Serious Wounds | ||
Will half (harmless); see text - Yes (harmless); see text | Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 | V, S |
Instant | Touch | General |
Cures 3d8 damage +1/level (max +15). |
||
Curse of Petty Failing | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Subject takes -2 penalty on attack rolls and saves. |
||
Curse of the Brute | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Daylight | ||
None - No | Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Deeper Darkness | ||
None - No | Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 | V, M/DF |
1 day/level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
Defile Snow and Ice | ||
Arc 3, Clr 3 | ||
General | ||
Grants undead a +4 profane bonus |
||
Deific Bastion | ||
Blk 3, Clr 3, Pal 3 | ||
General | ||
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Detect Heresy | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Reveals heretical thoughts or actions in target's recent past. |
||
Detect Metal and Minerals | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find metals and minerals within 60 ft. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Devil's Eye | ||
Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3 | ||
30 minutes | ||
You can see even in magical darkness up to 30 feet. |
||
Dispel Magic | ||
None - No | APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
Instant | Medium | General |
Cancels magical spells and effects. |
||
Dispel Shield | ||
- | Arc 3, Clr 3, Sor/Wiz 3 | V, S |
1 hour/level (D) | Personal | 6 hours |
This spell protects you from dispel magic attemps by being dispelled first. |
||
Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
||
Energize Potion (M) | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2 | ||
General | ||
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
||
Energized Shield | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Shield provides user resistance 10, shield bash deals +2d6 damage. |
||
Energy Aegis | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
General | ||
Subject gains resistance 20 against one energy type for one attack. |
||
Energy Vortex | ||
Arc 3, Clr 3, Drd 3, Shu 5 | ||
General | ||
Burst of energy centered on you damages nearby creatures. |
||
Faith Healing Wand | ||
Arc 3, Clr 3 | ||
General | ||
Transform the wand into a wand of faith healing. |
||
Favor of Yathaghera | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Grant subject equine creature a fly speed 100 ft (average). |
||
Favorable Sacrifice (M) | ||
Arc 3, Clr 3 | ||
General | ||
Subject gains better protection the more gems you sacrifice. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Flame of Faith | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Gives weapon the flaming burst quality. |
||
Flesh Ripper | ||
Arc 3, Clr 3, MH 3 | ||
General | ||
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
||
Footsteps Of The Divine | ||
Clr 3 | ||
General | ||
Gain a new movement type and speed* based on the deity chosen. |
||
Furnace Within | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
||
Giant's Wrath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th. |
||
Girallon's Blessing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Subject gains one additional pair of arms. |
||
Glyph of Warding (M) | ||
See text - No (object) and Yes; see text | Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 | V, S, M |
Permanent until discharged (D) | Touch | General |
Inscription harms those who pass it. |
||
Grace | ||
Arc 3, Brd 2, Clr 3 | ||
General | ||
Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
||
Haboob | ||
Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3 | ||
5 minutes | ||
Cloud of dust obscures sight and abrades those passing through it. |
||
Hamatula Barbs | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Subjects grow barbs, which damage foes that attack subject in melee. |
||
Handfang | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
||
Heart's Ease | ||
Arc 3, BVal 3, Clr 3, Pleasure 3 | ||
General | ||
Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
||
Helping Hand | ||
None - No | APeace 3, Arc 3, Clr 3, Exalted Arcanist 3, Family 3 | V, S, DF |
1 hour/level | 5 miles | 6 hours |
Ghostly hand leads subject to you. |
||
Hesitate | ||
Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Force subject to lose actions. |
||
Holy Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Good-aligned rain falls in 20-ft. radius. |
||
Lesser Humanoid Essence | ||
Arc 3, Artificer 3, Clr 3 | ||
General | ||
Grants a construct the ability to accept healing magic. |
||
Ice Axe | ||
Arc 3, Clr 3 | ||
General | ||
You create a battleaxe made of ice. |
||
Ice Shape | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 5 | ||
General | ||
Sculpts ice into any shape. |
||
Inflict Serious Wounds | ||
Will half - Yes | Arc 3, Blg 3, Blk 3, Clr 3 | V, S |
Instant | Touch | General |
Touch attack, 3d8 damage +1/level (max +15). |
||
Insignia of Blessing | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
||
Insignia of Healing | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
||
Insignia of Warding | ||
Arc 3, Clr 3, Pal 3 | ||
5 minutes | ||
Bearers of special insignia gain +1 to AC, Fortitude saves. |
||
Inspired Aim | ||
Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3 | ||
General | ||
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
||
Interplanar Message | ||
Arc 3, Clr 3 | ||
6 hours | ||
Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
||
Invisibility Purge | ||
- | APeace 3, Arc 3, Clr 3, KotC 3 | V, S |
1 min./level (D) | Personal | 30 minutes |
Dispels invisibility within 5 ft./level. |
||
Invoke the Cerulean Sign | ||
Adp 2, APeace 3, Arc 3, Brd 3, Clr 3, Drd 2, HB 2, Hlr 3, Hth 3, Pal 3, Rgr 2, Shu 3, Sor/Wiz 3, Wuj 3 | ||
General | ||
Aberrations become sickened, nauseated, dazed, or stunned. |
||
Irian's Light | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack heals 2d8 damage, +1 ray/four levels (max 3). |
||
Knight's Move | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
You instantly move to flank a subject. |
||
Know Bloodline | ||
Arc 3, Clr 3 | ||
General | ||
Reveals target's type, race, subrace, and all subtypes possessed. |
||
Know Opponent | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Learn strengths and weaknesses of foe. |
||
Know Vulnerabilities | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Laogzed's Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Nauseating vapors within cone persist for 10 rounds. |
||
Light of Venya | ||
Arc 3, Clr 3 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
||
Locate Node (F) | ||
Arc 3, Clr 3, Drd 1, Sor/Wiz 2 | ||
5 minutes | ||
Finds closest earth node in 1 mile/level radius. |
||
Locate Object | ||
None - No | Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 | V, S, F/DF |
1 min./level | Long | 30 minutes |
Senses direction toward object (specific or type). |
||
Mace of Odo | ||
Arc 3, Clr 3 | ||
General | ||
Force effect damages target or absorbs spell. |
||
Magic Circle against Chaos | ||
Will negates (harmless) - No; see text | Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Evil | ||
Will negates (harmless) - No; see text | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Good | ||
Will negates (harmless) - No; see text | Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Law | ||
Will negates (harmless) - No; see text | Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Vestment | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 | V, S, DF |
1 hour/level | Touch | 6 hours |
Armor or shield gains +1 enhancement per four levels. |
||
Mantle of Chaos | ||
Arc 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Evil | ||
Arc 3, Blk 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Good | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Law | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mark of Doom | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject takes 1d6 damage for each hostile action. |
||
Masochism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
||
Meld into Ice | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
You and your gear merge with ice. |
||
Meld into Stone | ||
- | APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 | V, S, DF |
10 min./level | Personal | 4 hours |
You and your gear merge with stone. |
||
Misrepresent Alignment | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 2 | ||
General | ||
Projects a false alignment for an object or creature. |
||
Mystic Lash | ||
Arc 3, Clr 3 | ||
General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
Nauseating Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Exhale a cone of nauseating gas. |
||
Necrotic Bloat (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Encysted subject takes 1d6 damage/level. |
||
Obscure Object | ||
Will negates (object) - Yes (object) | Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 | V, S, M/DF |
8 hours (D) | Touch | 24 hours |
Masks object against scrying. |
||
Plague Carrier | ||
Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
As contagion, except target can transmit the disease for a short time. |
||
Planar Familiar (XP) | ||
Arc 3, Clr 3 | ||
General | ||
Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
||
Positive Energy Protection | ||
Arc 3, Clr 3 | ||
General | ||
Provides protection from Positive Energy effects for 1 round/level. |
||
Prayer | ||
None - Yes | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 | V, S, DF |
1 round/level | 40 ft. | 5 minutes |
Allies +1 bonus on most rolls, enemies -1 penalty. |
||
Protection from Dessication | ||
Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3 | ||
1 hour | ||
Absorb 10 points/level of dessication damage. |
||
Protection from Energy | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 | V, S, DF |
10 min./level or until discharged | Touch | 1 hour |
Absorb 12 points/level of damage from one kind of energy. |
||
Protection from Negative Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of negative energy damage per attack. |
||
Protection from Positive Energy | ||
Arc 3, Clr 3 | ||
1 hour | ||
Ignore 10 points of positive energy damage per attack. |
||
Refreshment | ||
APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3 | ||
General | ||
Cures creatures of all nonlethal damage. |
||
Rejuvenative Corpse | ||
Arc 3, Clr 3 | ||
General | ||
Negative energy fills corpse, feeding undead healed. |
||
Remove Blindness/Deafness | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 | V, S |
Instant | Touch | General |
Cures normal or magical conditions. |
||
Remove Curse | ||
Will negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 | V, S |
Instant | Touch | General |
Frees object or person from curse. |
||
Remove Disease | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 | V, S |
Instant | Touch | General |
Cures all diseases affecting subject. |
||
Remove Nausea | ||
APeace 3, Arc 3, Clr 3 | ||
General | ||
Cure a nauseated or sickened character. |
||
Rend Shadow Weave | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
||
Mass Resist Energy | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4 | ||
1 hour | ||
As resist energy, except that it affects multiple creatures. |
||
Mass Resurgence | ||
Arc 3, Blk 3, Clr 3, Clr 4, Pal 3 | ||
General | ||
As resurgence, but multiple targets. |
||
Ring of Blades (M) | ||
Arc 3, Clr 3, Wmg 3 | ||
30 minutes | ||
Blades surround you, damaging other creatures (1d6+1/level damage). |
||
Rockburst | ||
Arc 3, Clr 3, Drd 2, Sor/Wiz 3 | ||
Prohibited | ||
Cause stone object to explode, dealing 1d4 damage +1 point/level. |
||
Sadism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
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Safety | ||
Arc 3, Clr 3 | ||
1 hour | ||
Know how to get somewhere where the environment is not hostile to the subject. |
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Screen of Heat | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Shimmering illusion causes 20% miss chance to all attacks through it. |
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Searing Light | ||
None - Yes | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 | V, S |
Instant | Medium | General |
Ray deals 1d8/two levels damage, more against undead. |
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Sheltered Vitality | ||
Arc 3, Clr 3, Drd 4 | ||
5 minutes | ||
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
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Shield of Warding | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
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Shivering Touch | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Touch deals 3d6 Dex damage. |
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Shriveling | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Subject takes 1d4 damage per level. |
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Skull Watch (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
4 hours | ||
Skull shrieks when creature enters warded area. |
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Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
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Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
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Sonorous Hum | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
5 minutes | ||
Removes need to concentrate to maintain next spell cast. |
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Soul Charge (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
12 hours | ||
Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
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Soul of the Waste | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Meld into surrounding sand. |
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Spark of Life | ||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||
General | ||
Undead creature loses most immunities. |
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Speak with Dead | ||
Will negates; see text - No | Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Corpse answers one question/two levels. |
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Spiderbind | ||
Arc 3, Clr 3 | ||
General | ||
An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
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Spikes | ||
Arc 3, Clr 3, Drd 3 | ||
6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
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Spiritual Charger | ||
Arc 3, Clr 3 | ||
General | ||
Horseman of force attacks enemy. |
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Sticks And Stones | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
Prohibited | ||
Create stone and wood skeleton with energy drain** attack to fight for you. |
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Stone Shape | ||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF |
Instant | Touch | 6 hours |
Sculpts stone into any shape. |
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Storm Shield | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
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Summon Monster III | ||
None - No | Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
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Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
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Sweet Water | ||
Arc 3, Clr 3, Drd 2 | ||
General | ||
Creates a well to fresh water up to 100 ft. down. |
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Sword Stream | ||
Arc 3, Clr 3 | ||
General | ||
As knife spray, but 1d8 and max +10. |
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Lesser Telepathic Bond | ||
None - No | Arc 3, Clr 3, Mind 3, Sor/Wiz 3 | V, S |
10 min./level | 30 ft. | 1 hour |
As telepathic bond, but you and one other creature. |
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Eventful Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 | V, S, M |
1 hour/level or until discharged | Touch | 6 hours |
As Temporary Soul Binding, except 1 hour/level. |
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Tremor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force casters and skill users to Concentrate as well as knock creatures prone. |
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True Casting | ||
- | Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, F |
See text | Personal | General |
You get a +10 to your next Casting Roll. |
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Understand Device | ||
Arc 3, Clr 3 | ||
5 minutes | ||
You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
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Unholy Storm (M) | ||
Arc 3, Blk 4, Clr 3 | ||
General | ||
Evil-aligned rain falls in 20-ft. radius. |
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Unliving Weapon | ||
Arc 3, Clr 3 | ||
6 hours | ||
Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
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Updraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
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Venomfire | ||
Arc 3, Clr 3, Drd 3, Rgr 4 | ||
Prohibited | ||
Creature's venom deals an additional 1d6 acid damage/level. |
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Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
As vigor, lesser, but grants fast healing 2. |
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Mass Lesser Vigor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Subjects gain fast healing 1. |
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Vile Lance | ||
Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3 | ||
1 hour | ||
Creates +2 shortspear that deals vile damage. |
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Lesser Visage of the Deity | ||
APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
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Vision of Fear | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 2 | ||
24 hours | ||
You gain knowledge of the target's greatest or most recent fear. |
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Wall Of Light | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Creates wall of light, can dazzle creatures. |
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Water Breathing | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 | V, S, M/DF |
2 hours/level; see text | Touch | 4 hours |
Subjects can breathe underwater. |
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Water Walk | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Subject treads on water as if solid. |
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Weapon Of Energy | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Weapon deals extra energy damage. |
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Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
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Wind Wall | ||
None; see text - Yes | Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 | V, S, M/DF |
1 round/level | Medium | General |
Deflects arrows, smaller creatures, and gases. |