Index of Spells by Name Letters - B

Name
Save - Res Level Comps
Dur Range Recharge
Description
Babau Slime
  Arc 1, Drd 1, Sor/Wiz 1  
    5 minutes

Secrete a body-covering acid that damages foes' weapons.

Backbiter (F)
  HB 1, Sor/Wiz 1, Wuj 1  
    General

Cause two handed or reach weapon to strike is wielder.

Backblast
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Backlash
  Sor/Wiz 4  
    1 hour

Subject takes damage if it uses spells against another creature.

Balancing Lorecall
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Baleful Polymorph
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Baleful Transposition
  Sor/Wiz 2  
    General

Two subjects switch places.

Ball Lightning
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Balor Nimbus
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Your flaming body damages foes in grapple.

Bands of Steel
  Sor/Wiz 3  
    General

Bands immobilize or entangle* target.

Bane
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Banishment
Will negates - Yes APeace 6, Arc 6, Balance 6, Clr 6, Exorcism 6, Portal 6, Retribution 6, Shu 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Barghest's Feast (M)
  Arc 6, Clr 6, Sor/Wiz 7  
    General

Destroy target corpse, potentially preventing its return to life.

Barkskin
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Bastion of Good
  APeace 7, Arc 7, Clr 7  
    General

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Battering Ram
  Sor/Wiz 2  
    General

Deals 1d6 damage plus bull rush.

Battle Hymn
  Brd 2, Sor/Wiz 4  
    General

Allies can reroll one Will save/round.

Battle Line
  IOTDF 2  
    General

Creates an area of doom on the battlefield.

Battlefield Fortification
  Sor/Wiz 4  
    General

Create trench or berm.

Battlefield Illumination
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

Battlemagic Perception
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Sense and counter spellcasting within 100 feet.

Battletide
  Arc 5, Clr 5  
    General

Targets have attack penalties and you gain a partial action each round.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 V, S, DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/ level.

Bear's Heart
  Arc 5, Clr 5, Drd 4  
    General

One ally/level +4 Strength and +1d4/level hit points.

Beast Claws
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

Beastland Ferocity
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Beastmask
  Arc 2, Drd 2  
    30 minutes

Animals and beasts think subject is one of them.

Bedevil (M)
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Befoul
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Beget Bogun (XP)
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

Belker Claws
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Benediction
  Clr 2, Pal 2  
    General

Subject gains bonus on saves, can make one reroll.

Benign Transposition
  Sor/Wiz 1  
    General

Two willing subjects switch places.

Bestow Curse
Will negates - Yes Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 V, S
Permanent Touch General

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Greater Bestow Curse
  Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8  
    General

As bestow curse, but more severe penalties.

Bestow Wound (M)
  Sor/Wiz 1  
    General

Caster transfers 1 hp/level of wounds to another.

Bewildering Mischance
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Bigby's Striking Fist
  Duskblade 2, Sor/Wiz 2  
    General

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

Bigby's Tripping Hand
  Duskblade 1, Sor/Wiz 1  
    General

Hand trips subject.

Bind Item
  Sor/Wiz 4  
    1 hour

See Text

Binding (M)
Will negates; see text - Yes Arc 8, Shu 8, Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Binding Snow
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Binding Winds
  Arc 2, Drd 2, Weather 5  
    General

Sound cannot penetrate to or from target and -2 on ranged attacks.

Bite of the King
  Hunger 8  
    General

Swallow enemies whole.

Bite of the Werebear
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Bite of the Wererat
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Bite of the Weretiger
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Bite of the Werewolf
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Black Bag
  Asn 1, Sor/Wiz 1  
    General

Creates extradimensional bag of torture tools.

Black Blade of Disaster
  Sor/Wiz 9  
    General

Floating magic weapon deals damage and may disintegrate targets.

Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Black Mulching
  Arc 4, Drd 4, Sor/Wiz 4  
    General

See Text

Black Sand
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Black Tentacles
None - No Blackwater 3, Slime 5, Sor/Wiz 4, VDarkness 5, Wmg 4 V, S, M
1 round/level (D) Medium General

Tentacles grapple all within 15 ft. spread.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blacklight
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Blackstaff
  Sor/Wiz 8  
    General

Greatly enhances staff or quarterstaff

Blackwater Taint
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blade Barrier
Reflex half or Reflex negates; see text - Yes Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Blade of Blood
  Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1  
    General

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Blade of Pain and Fear
  Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3  
    General

Creates blade of gnashing teeth.

Blade Storm
  Arc 3, Rgr 3  
    General

Swift. You make melee attacks against every foe you threaten.

Blade Thirst
  Arc 3, Rgr 3  
    General

Slashing weapon glows and gains +3 enhancement bonus.

Bladebane (M)
  Arc 3, Clr 3, Pal 2, Sor/Wiz 4  
    General

Slashing weapon becomes a bane weapon.

Blades of Fire
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Bladesong
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Bladeweave
  Brd 2, Sor/Wiz 2  
    General

Swift. Your melee attack dazes your opponent.

Blasphemy
None or Will negates; see text - Yes Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Blast of Flame
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Blast of Force
  Force 3, Sor/Wiz 2  
    General

Ray deals 1d6 damage/2 caster levels (max 5d6).

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Blast Rod
  Artificer 3  
    General

Infused rod stores 1d8/level destructive energy.

Blaze of Light
  Arc 1, Drd 2, Pal 1  
    General

60ft. cone of light dazzles creatures.

Bleed
  Blk 4, Clr 5, Drd 5  
    General

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Bless
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
None - No Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Swift Bless Weapon
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

Blessed Aim
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

+2 bonus for allies' ranged attacks.

Blessed Sight
  APeace 3, Arc 3, Celestial 3, ChamGwyn 3, Clr 3, Pal 3, Slayer of Domiel 3  
    General

Perceive all evil auras as detect evil within 120 ft immediately.

Blessing Of Bahamut
  Arc 3, Pal 3  
    General

You gain damage reduction 10/magic.

Blight
Fortitude half; see text - Yes Arc 4, Blg 4, Decay 5, Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Blinding Breath
  Wiz 4  
    General

Your breath weapon blinds targets.

Blinding Color Surge
  Beguiler 2, Sor/Wiz 2  
    General

Blind subject for 1 round, gain invisibility.

Blinding Glory
  Sor/Wiz 9  
    General

Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.

Blinding Spittle
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Blindness/Deafness
Fortitude negates - Yes Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 V
Permanent (D) Medium General

Makes subject blind or deaf.

Blindsight
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Greater Blindsight
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

Blink
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Greater Blink
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Blistering Radiance
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Dazzles sighted creatures and causes 2d6 fire damage/round.

Blizzard
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Blockade
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Fill 5-ft. square with enormous block of wood.

Blood Frenzy
  Arc 2, Drd 2  
    General

Grants extra use of rage.

Blood of the Martyr
  APeace 4, Arc 4, ChamGwyn 4, Clr 4, Pal 4  
    General

Take Damage and Heal another at least 20 HP.

Blood Sirocco
  Arc 6, Drd 6  
    General

Wind bowls over foes and draws away their blood.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Blood to Water
  Arc 7, Clr 7  
    General

2d6 Constitution damage to subjects.

Blood Wind
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Subject uses natural weapons as thrown weapons.

Bloodbriars
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Bloodfreeze Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Bloodhound
  Arc 1, Rgr 1  
    General

You gain an immediate retry if you fail a Survival check while tracking.

Bloodspear
  IOTDF 3  
    General

Makes one spear into a wounding weapon.

Bloodstar (M)
  Sor/Wiz 4  
    General

Hovering construct wounds foe each time foe is damaged.

Blunt Weapon
  Brd 3  
    30 minutes

Halves base damage of slashing or piercing weapons.

Blur
Will negates (harmless) - Yes (harmless) Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V
1 min./level (D) Touch 5 minutes

Attacks miss subject 20% of the time.

Bodak Birth (F)
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Bodak's Glare (F)
  Arc 8, Clr 8  
    General

You slay a creature, which turns into a bodak 24 hours later.

Body Blades
  Arc 2, Clr 2  
    5 minutes

You attack as if armed, deal bonus damage, harm grapplers.

Body Blaze
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Body Harmonic (F)
  Brd 5  
    General

Piercing tone deals 1d10 damage to one ability/round.

Body Of The Sun
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Body of War
  Sor/Wiz 7  
    General

You change into warforged titan, gain some abilities.

Body Outside Body
  Wuj 7  
    General

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

Body Ward
  Clr 2, Drd 2  
    General

Subject is protected against ability damage to Strength, Dexterity, or Constitution;

Boiling Oil
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Bolster Aura
  Clr 3, Pal 4  
    General

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

Bolt of Conjuring
  Sor/Wiz 3  
    General

See Text

Bolt of Glory
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General

Positive energy ray deals extra damage to evil outsiders and undead.

Bolts of Bedevilment
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Bombardment
  Arc 8, Drd 8  
    General

Falling rocks deal 1d8 damage/level and bury targets.

Bone Chill
  Sor/Wiz 2  
    General

Corporeal undead are held by a thick layer of frost.

Bone Talisman
  Arc 2, Drd 2  
    1 hour

Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear).

Bone Tattoo
  Sor/Wiz 3  
    30 minutes

See Text

Boneblade
  Arc 3, Blk 2, Clr 3  
    1 hour

Turns a bone into a magic weapon.

Boneblast
  Arc 2, Blk 1, Clr 2  
    General

1d3 Con damage to subject.

Bonefiddle (F)
  Brd 2, Sor/Wiz 2  
    General

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Boreal Wind
  Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5  
    General

Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

Bottle of Smoke (F)
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

Brain Spider
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour

Listen to thoughts of up to eight other creatures.

Brambles
  Arc 2, Clr 2, Drd 2  
    General

Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

Branch to Branch
  Arc 1, Drd 1, Rgr 1  
    6 hours

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Break Enchantment
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Breath Flare
  Sor/Wiz 1  
    General

Your breath weapon dazzles targets.

Breath of the Jungle
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Breath Weapon Admixture
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Briar Web
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Bridge of Sound
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Brilliant Aura
  Arc 8, Clr 8, Drd 8, Sor/Wiz 7  
    General

Allies' weapons become brilliant energy, ignoring armor.

Brilliant Blade
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Brilliant Emanation
  Sanctified 3  
    General

Make evil creatures blind or suffer -1 to attacks.

Brilliant Energy Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

Bristle
  Sor/Wiz 2  
    5 minutes

Armor spikes attack with wearer.

Brumal Stiffening
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Bull's Strength
Will negates (harmless) - Yes (harmless) Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength
Will negates (harmless) - Yes (harmless) Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects one subject/level.

Buoyant Lifting
  Arc 1, Drd 1  
    1 hour

Underwater creatures rise to surface.

Burial Blessing (M) (XP)
  Arc 1, Clr 1  
    General

Prevents a corpse from rising as undead.

Burning Blood
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Foe's Burning Blood
  Sor/Wiz 4  
    General

Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.

Burning Hands
Reflex half - Yes Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Burning Sword
  Sor/Wiz 2  
    5 minutes

Weapon gains flaming burst special ability.

Burrow
  Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2  
    5 minutes

Grow claws and gain burrow speed of 30 ft.

Mass Burrow
  Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3  
    5 minutes

As burrow but affects 1/level subjects.

Burrowing Bony Digits
  Sor/Wiz 4  
    General

Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.

Buzzing Bee
  Sor/Wiz 1  
    5 minutes

Bee gives subject -10 penalty on Move Silently and Concentration checks.