Index of Spells by Name Letters - D

Name
Save - Res Level Comps
Dur Range Recharge
Description
Daggerspell Stance (F)
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Damning Darkness
  Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4  
    General

Darkness deals either 2d6 or 1d6 damage per round.

Dampen Magic
  Clr 4  
    General

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.

Dance of Ruin
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dance of the Unicorn
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

Dancing Blade
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

Dancing Chains
  Dem 3, Sor/Wiz 4  
    5 minutes

Animates one chain per level.

Dancing Lights
None - No Arc 0, Beguiler 0, Brd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
1 min. (D) Medium General

Creates torches or other lights.

Dancing Web
  Arc 5, Clr 5, Drd 5, Sor/Wiz 4  
    General

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Dark Tide
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Dark Way
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Darkness Darkbolt
  Darkness 5  
    General

You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round.

Vile Darkbolt
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Darkfire
  Arc 3, Clr 3  
    General

As produce flame, but dark flames visible with darkvision.

Darkflame Arrow (M)
  Arc 3, Asn 3, Rgr 3  
    General

Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds.

Darkliqht
  Asn 2, Sor/Wiz 1  
    30 minutes

Creates 5-ft.-radius area where all can see without light.

Darkness
None - No Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 V, M/DF
10 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Darkvision
None - Yes (harmless) Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Mass Darkvision
  Hrp 4, PUG 4, Sor/Wiz 4  
    6 hours

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Darts Of Life
  Clr 5  
    General

Create ten projectiles that you can launch at allies to cure ld8 points of damage each.

Dawn
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

Dawn Shroud
  Arc 5, Clr 5, Drd 5  
    General

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Daylight
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Daze
Will negates - Yes Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Dead End
  Asn 1, Brd 1, Sor/Wiz 1  
    1 hour

Illusions conceal the targets' spoor.

Deadfall
  Arc 8, Drd 8  
    General

Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round.

Deafening Clang
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Death Armor (F)
  Sor/Wiz 2  
    General

Black aura damages creatures attacking you.

Death by Thorns
  Corrupt 7  
    General

Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Grimace
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Death Knell
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Pact (M)
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

Death Throes
  Arc 5, Clr 5, Sor/Wiz 5  
    6 hours

Your body explodes when you die.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Mass Death Ward
  Arc 8, Clr 8, Drd 9  
    30 minutes

As death ward, but more targets.

Deathwatch
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Decapitating Scarf
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Decastave
  Sor/Wiz 2  
    General

Thundering quarterstaff of force deals 1d6 damage with touch attack.

Decomposition
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

Decoy Image
  Arc 3, Rgr 3  
    6 hours

Figment mimics you and allies.

Deep Breath
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Your lungs fill with fresh air for the duration of the spell.

Deep Slumber
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkness
None - No Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 V, M/DF
1 day/level (D) Touch 24 hours

Object sheds supernatural shadow in 60-ft. radius.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Defenestrating Sphere (F)
  Sor/Wiz 4  
    General

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Defile Snow and Ice
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Deflect
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Lesser Deflect
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

Dehydrate
  Arc 3, Drd 3, Watery Death 5  
    General

Deals Con damage to target.

Deific Bastion
  Blk 3, Clr 3, Pal 3  
    General

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

Deific Vengeance
  Arc 2, Clr 2, Purification 2  
    General

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

Delay Death
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

Delay Disease
  Arc 1, Clr 1, Drd 1  
    24 hours

Postpones effects of a disease.

Delay Poison
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Brd 2, BVal 1, ChamGwyn 2, Clr 2, Drd 2, Feast 2, Hlr 2, Pal 2, Rgr 1, Shu 2 V, S, DF
1 hour/level Touch 6 hours

Stops poison from harming subject for 1 hour/ level.

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7, Wmg 7, Wuj 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for 5 rounds.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Demand
Will partial - Yes Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Demon Dirge
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Demon Wings
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demoncall
  Arc 2, Blk 2, Dem 2, Demonic 2  
    4 hours

You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.

Demonflesh
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonhide
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Demonic Blood Infusion (M)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Depression
  Brd 3, Sor/Wiz 3  
    General

Enemies around you become fatigued and take penalties to Will saves.

Depthsurge
  Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8  
    General

Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.

Desecrate (M)
None - Yes Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Desecrate Battlefield (M)
  Arc 6, Clr 6  
    General

Fills large area with negative energy, making undead stronger.

Desert Binding (M)
  Sand 8, Sor/Wiz 8  
    General

Imprisons creature as sand in an hourglass or wind in the waste.

Desert Burial
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Buries targets up to their necks in sand.

Desert Diversion
  Sor/Wiz 4  
    5 minutes

Those attempting planar travel are diverted to a random wasteland.

Desiccate
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2  
    General

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Mass Desiccate
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5  
    General

Desiccates several creatures.

Desiccating Bubble
  Sor/Wiz 2  
    General

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Despoil (M)
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Destruction (F)
Fortitude partial - Yes Arc 7, Clr 7, Death 7, Repose 7, Slime 7 V, S, F
Instant Close General

Kills subject and destroys remains.

Detect Aberration
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Reveals aberrations within 60 ft.

Detect Animals or Plants
None - No Arc 1, Drd 1, Rgr 1 V, S
Concentration, up to 10 min./level (D) Long General

Detects kinds of animals or plants.

Detect Attitude
  Arc 1, Brd 1, Clr 1, Pal 1  
    General

Reveals target's attitude.

Detect Chaos
None - No Adp 1, Arc 1, Clr 1, Inquisition 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Crossroads
  Arc 0, Brd 0, Drd 0  
    General

Detect fey crossroads within 60 ft.

Detect Dragonmark
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Detect and identify dragonmarks within 60 ft.

Detect Evil
None - No Adp 1, APeace 1, Arc 1, Clr 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Favored Enemy
  Arc 1, Rgr 1  
    General

You know if favored enemies are within 60 ft.

Detect Fire
  Arc 1, Clr 1  
    General

Detect fire within 60 ft.

Detect Good
None - No Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Guilt
  Arc 1, Clr 1, Pal 1  
    30 minutes

Reveals how much guilt target feels.

Detect Heresy
  Arc 3, Clr 3, Pal 2  
    30 minutes

Reveals heretical thoughts or actions in target's recent past.

Detect Law
None - No Adp 1, Arc 1, Clr 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Magic
None - No Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Detects spells and magic items within 60 ft.

Detect Metal and Minerals
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Find metals and minerals within 60 ft.

Detect Poison
None - No APeace 0, Arc 0, Asn 1, Blg 0, BVal 1, ChamGwyn 1, Clr 0, Drd 0, Hlr 0, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Instant Close 5 minutes

Detects poison in one creature or object.

Detect Scrying
None - No Arc 4, Brd 4, HB 4, Planning 5, Shu 4, Sor/Wiz 4, Wealth 4 V, S, M
1 day 40 ft. General

Alerts you of magical eavesdropping.

Detect Secret Doors
None - No Beguiler 1, Brd 1, Cavern 1, Hoard 1, Knowledge 1, Sor/Wiz 1 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Reveals hidden doors within 60 ft.

Detect Ship (F)
  Brd 3, Sor/Wiz 3  
    24 hours

Detect and identify ships.

Detect Snares and Pits
None - No Arc 1, BVal 1, Drd 1, Rgr 1, Shu 1 V, S
Concentration, up to 10 min./level (D) 60 ft. General

Reveals natural or primitive traps.

Detect Thoughts
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Detect Undead
None - No APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Deathless 1, Pal 1, Sor/Wiz 1, Undeath 1 V, S, M/DF
Concentration, up to 1 min./level (D) 60 ft. General

Reveals undead within 60 ft.

Detect Violence
  Arc 1, Clr 1, Pal 1, Rgr 1  
    30 minutes

Reveals violence done in area within recent past.

Detoxify
  Feast 8  
    General

Neutralize poison in 30-ft. radius.

Devil Blight
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Ego
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Eye
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devil's Tail
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Devlin's Barb
  Asn 1, Sor/Wiz 0  
    5 minutes

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Devlin's Venomblade
  Asn 3, Sor/Wiz 3  
    5 minutes

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Diamond Spray (M)
  Sanctified 4  
    General

Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6).

Diamondsteel (M)
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Dictum
None or Will negates; see text - Yes Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, slows, or deafens nonlawful subjects.

Dimension Door
None and Will negates (object) - No and Yes (object) Arc 5, Asn 4, Brd 4, Duskblade 4, HB 4, Hoard 4, Portal 4, Portal (alt) 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Travel 4, Wuj 4 V
Instant Long General

Teleports you short distance.

Dimension Door, Greater
  Sor/Wiz 5  
    General

Creates short-range, multiple-use dimension door.

Dimension Hop
  Duskblade 2, Sor/Wiz 2  
    General

Teleport subject short distance.

Dimension Leap
  Brd 2, Sor/Wiz 2  
    General

Teleport 10 ft./level.

Dimensional Anchor
None - Yes (object) Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
None - Yes Arc 8, Clr 8, Portal 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for one day/level.

Diminish Plants
None - No Arc 3, Blg 3, Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights growth of normal plants.

Dinosaur Stampede
  Arc 6, Drd 6  
    General

Spectral dinosaurs deal 1d12 damage +1/level.

Dire Hunger
  Arc 5, Drd 5  
    General

Subject grows fangs and attacks creatures near it.

Dirge
  Brd 6  
    General

Enemies suffer 2 points of Str and Dex damage per round.

Dirge of Discord
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Disable Construct
  Artificer 6  
    General

Deals 10/level damage to target construct.

Disarm
  Sor/Wiz 1  
    General

Disarm a foe or push an object with an unseen force.

Discern Bloodline
  Brd 1, Sor/Wiz 1  
    General

Know the race of one creature/level.

Discern Lies
Will negates - No APeace 4, Arc 4, BVal 3, ChamGwyn 3, Clr 4, Drow 4, Inquisition 4, KotC 4, Mind 4, Nobility 4, Pal 3, Shu 4, Truth 4, Tyranny 3, Vassal of Bahamut 3 V, S, DF
Concentration, up to 1 round/level Close 6 hours

Reveals deliberate falsehoods.

Discern Location
None - No APeace 8, Arc 8, Beguiler 8, Clr 8, Hlr 8, Knowledge 8, Oracle 8, Planning 8, Retribution 8, Shu 8, Sin-A 8, Sor/Wiz 8, Trade 9, Truth 8, Wealth 8 V, S, DF
Instant Unlimited 6 hours

Reveals exact location of creature or object.

Discern Shapechanger (M)
  Sor/Wiz 2, Wuj 2  
    General

See creatures as they really are or know they can shapechange.

Discolor Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Change the color of a color pool on the Astral Plane.

Disguise Self
- Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 V, S
10 min./level (D) Personal 4 hours

Changes your appearance.

Disguise Ship
  Sor/Wiz 4  
    6 hours

Disguises a ship.

Disguise Undead
  Sor/Wiz 2  
    1 hour

Change appearance of one corporeal undead.

Disintegrate
Fortitude partial (object) - Yes Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 V, S, M/DF
Instant Medium General

Makes one creature or object vanish.

Dismissal
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Disobedience
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Chaos
See text - See text Arc 5, Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Cold
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Evil
See text - See text APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Fire
  Arc 5, Clr 5  
    General

Cancels fire spells and effects.

Dispel Good
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Greater Dispel Magic
None - No APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Instant Medium General

As dispel magic, but +20 on check.

Dispel Shield
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Dispel Ward
  Arc 1, Clr 1, Sor/Wiz 1  
    General

As dispel magic, but affects only wards.

Dispel Water
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath
  Sor/Wiz 5  
    General

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dispelling Screen
  Sor/Wiz 4  
    30 minutes

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen
  Drow 6, Sor/Wiz 7  
    30 minutes

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dispelling Touch
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

Displacement
Will negates (harmless) - Yes (harmless) Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50%.

Displacer Form
  Sor/Wiz 4  
    General

You change into displacer beast, gain some abilities.

Disquietude
  Brd 2  
    General

Target avoids physical contact with others.

Disrupt Undead
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Disrupting Weapon
Will negates (harmless, object); see text - Yes (harmless, object) Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 V, S
1 round/level Touch 5 minutes

Melee weapon destroys undead.

Dissonant Chant
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Dissonant Chord
  Brd 3  
    General

Deal 1d8/2 levels sonic damage in 10-ft. burst.

Distilled Joy
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Distort Speech
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Distort Summons
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Distract
  Brd 1, Sor/Wiz 1  
    General

Distracts targets with the zest for life.

Distract Assailant
  Asn 1, HB 1, Sor/Wiz 1  
    General

Swift. One creature is flat-footed* for 1 round.

Distracting Ray
  Brd 2, Sor/Wiz 2  
    General

Distracts target spellcaster as counterspell.

Distracting Shadows
  Brd 1, Sor/Wiz 1  
    General

-5 penalty on Spot and Search checks in a 10-ft.-radius spread.

Divination (M)
- APeace 4, Arc 4, Clr 4, Fate 4, Knowledge 4, Oracle 3, Pact 4, Vassal of Bahamut 4 V, S, M
Instant Personal 6 hours

Provides useful advice for specific proposed actions.

Divine Agility
  Arc 5, Clr 5  
    General

Subject gains +10 to Dexterity for 1 round/level.

Divine Favor
- Arc 1, ChamGwyn 1, Clr 1, KotC 1, Mysticism 1, Nobility 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S, DF
1 min. Personal 5 minutes

You gain +1 per three levels on attack and damage rolls.

Divine Flame
  Arc 2, Clr 2  
    General

Wards area against cold creatures.

Divine Insight
  Arc 2, Clr 2, Pal 2  
    General

You gain insight bonus of 5 + caster level on one single skill check.

Divine Inspiration
  Sanctified 1  
    General

Target gains +3 sacred bonus on attack rolls against evil creatures.

Divine Interdiction
  Arc 2, Clr 2  
    General

Prevents other divine characters from turning or rebuking.

Divine Power
- Arc 4, Clr 4, Competition 4, Orc 4, Sin-P 4, Vassal of Bahamut 4, War 4 V, S, DF
1 round/level Personal 5 minutes

You gain attack bonus, +6 to Str, and 1 hp/level.

Divine Presence
  Blk 2, Clr 2, Drd 2, Pal 2  
    General

Gain a bonus on Intimidate checks against those who don't worship your deity.

Divine Protection
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Divine Retribution
  Clr 5  
    General

Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.

Divine Sacrifice
  Arc 1, Blk 1, ChamGwyn 1, Pal 1  
    General

You sacrifice hit points to deal extra damage.

Divine Storm
  Arc 4, Clr 4  
    General

Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.

Divine Zephyr
  Arc 2, Clr 2  
    General

Wards area against fire creatures.

Dolor
  Sor/Wiz 5  
    General

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dolorous Blow
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Dolorous Motes
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Animal
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Dominate Living Construct
  Artificer 5  
    General

As dominate person, but affecting a living construct.

Dominate Monster
Will negates - Yes Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Doom of the Seas (XP)
  Arc 9, Blackwater 9, Drd 9  
    General

Summons a fiendish kraken (Doom of the Seas) under your command.

Doom Scarabs
  Duskblade 3, Sor/Wiz 4  
    General

Scarab swarm deals 1d6/2 levels, gives you temporary hit points.

Doomtide
  Arc 5, Clr 5  
    General

Black mist obscures vision, dazes creatures.

Door Of Decay
  Clr 5  
    General

Move instantly from one willing or ontrolled

undead to another.

Door to Great Evil
  Arc 4, Pal 4  
    4 hours

Send yourself or another paladin to the nearest evil you can deal with.

Doppelganger Transformation
  Transformation 7  
    General

You gain physical and mental bonuses.

Doublestrike Arrow (M)
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Downdraft
  Arc 3, Clr 3, Drd 3  
    General

Force flying creatures to fall 100 feet or knock landborne people prone.

Draconic Might
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph
  Sor/Wiz 5  
    30 minutes

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Dragon Ally (XP)
  Dragon 7, Sor/Wiz 7  
    General

As dragon ally, lesser, but up to 18 HD.

Greater Dragon Ally (XP)
  Sor/Wiz 9  
    General

As dragon ally, lesser, but up to 27 HD.

Lesser Dragon Ally (XP)
  Sor/Wiz 5  
    General

Exchange services with a 15 HD dragon.

Dragon Breath
  Arc 5, Clr 5, Shu 5, Sor/Wiz 4  
    General

You choose a dragon type and mimic its breath weapon.

Dragon Cloud
  Sanctified 8  
    General

Calls forth an elemental spirit that assumes a cloudy, dragonlike form.

Dragonsight (F)
  Brd 5, Sor/Wiz 5  
    6 hours

Gain low-light vision*, darkvision*, and blindsense*.

Dragonskin
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dread Word
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Dream Image (XP)
  Clr 8, Sor/Wiz 8  
    General

Create a shadow copy of yourself to interact with the area.

Dream Sight
  Dream 6  
    30 minutes

Your spirit can hear and see at distance for 1 min./level.

Drown
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Mass Drown
  Arc 9, Drd 9, Watery Death 9  
    General

As drown, but affects multiple creatures.

Vile Drown
  Sor/Wiz 3  
    General

Subject begins to drown.

Drug Resistance
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Subject is immune to addiction.

Drums of War (F)
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

Duelward
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Dust Storm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Dust to Dust
  Arc 4, Clr 4  
    General

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Dweomer of Transference
Will negates (harmless) - Yes (harmless) Arc 4, Clr 4, Sor/Wiz 4 V, S
1 round/level Close 1 hour

Convert spellcasting into psionic power points.