Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Daggerspell Stance (F) | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
||
Damning Darkness | ||
Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4 | ||
General | ||
Darkness deals either 2d6 or 1d6 damage per round. |
||
Dampen Magic | ||
Clr 4 | ||
General | ||
Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field. |
||
Dance of Ruin | ||
Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2 | ||
General | ||
Nondemons take 2d20 points of damage. |
||
Dance of the Unicorn | ||
Arc 5, Drd 5, Purification 5 | ||
5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
Dancing Blade | ||
Wuj 4 | ||
General | ||
Sword fights with an ally and prevents flanking. |
||
Dancing Chains | ||
Dem 3, Sor/Wiz 4 | ||
5 minutes | ||
Animates one chain per level. |
||
Dancing Lights | ||
None - No | Arc 0, Beguiler 0, Brd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
1 min. (D) | Medium | General |
Creates torches or other lights. |
||
Dancing Web | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 4 | ||
General | ||
1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
||
Dark Tide | ||
Blackwater 7 | ||
6 hours | ||
Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
||
Dark Way | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Darkness Darkbolt | ||
Darkness 5 | ||
General | ||
You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round. |
||
Vile Darkbolt | ||
Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2 | ||
General | ||
Deals 1d8 damage/2 levels and stuns 1 round. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Darkflame Arrow (M) | ||
Arc 3, Asn 3, Rgr 3 | ||
General | ||
Masterwork arrow or bolt deals normal damage plus 1d6 damage each round for 3 rounds. |
||
Darkliqht | ||
Asn 2, Sor/Wiz 1 | ||
30 minutes | ||
Creates 5-ft.-radius area where all can see without light. |
||
Darkness | ||
None - No | Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 | V, M/DF |
10 min./level (D) | Touch | 4 hours |
20-ft. radius of supernatural shadow. |
||
Darkvision | ||
None - Yes (harmless) | Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 | V, S, M |
1 hour/level | Touch | 6 hours |
See 60 ft. in total darkness. |
||
Mass Darkvision | ||
Hrp 4, PUG 4, Sor/Wiz 4 | ||
6 hours | ||
As darkvision, but affects subjects within 10 feet of you. |
||
Superior Darkvision | ||
Arc 4, Rgr 4, Sor/Wiz 4 | ||
6 hours | ||
Subject can see in the dark to any range. |
||
Darts Of Life | ||
Clr 5 | ||
General | ||
Create ten projectiles that you can launch at allies to cure ld8 points of damage each. |
||
Dawn | ||
Arc 0, Drd 0, Rgr 1 | ||
General | ||
Swift, Awaken sleeping and unconscious creatures. |
||
Dawn Shroud | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
In addition to acting as a daylight* spell, the light is harmful to oozes and undead. |
||
Daylight | ||
None - No | Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Daze | ||
Will negates - Yes | Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S, M |
1 round | Close | General |
Humanoid creature of 4 HD or less loses next action. |
||
Daze Monster | ||
Will negates - Yes | Beguiler 2, Brd 2, Sor/Wiz 2 | V, S, M |
1 round | Medium | General |
Living creature of 6 HD or less loses next action. |
||
Dead End | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Illusions conceal the targets' spoor. |
||
Deadfall | ||
Arc 8, Drd 8 | ||
General | ||
Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round. |
||
Deafening Clang | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Death by Thorns | ||
Corrupt 7 | ||
General | ||
Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage. |
||
Death Dragon | ||
Arc 7, Clr 7 | ||
General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
Death Grimace | ||
Arc 1, Asn 1, Blk 1, Sor/Wiz 1 | ||
1 hour | ||
Caster leaves magical "calling card" on a corpse. |
||
Death Hail | ||
Arc 6, Drd 6, Winter 6 | ||
General | ||
Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage. |
||
Death Knell | ||
Will negates - Yes | Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 | V, S |
Instant/10 minutes per HD of subject; see text | Touch | General |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
||
Death Pact (M) | ||
Arc 8, Clr 8, Pact 8 | ||
General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
Death Throes | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
6 hours | ||
Your body explodes when you die. |
||
Death Ward | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 | V, S, DF |
1 min./level | Touch | 5 minutes |
Grants immunity to death spells and negative energy effects. |
||
Mass Death Ward | ||
Arc 8, Clr 8, Drd 9 | ||
30 minutes | ||
As death ward, but more targets. |
||
Deathwatch | ||
None - No | Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 | V, S |
10 min./level | 30 ft. | 4 hours |
Reveals how near death subjects within 30 ft. are. |
||
Decapitating Scarf | ||
Wuj 7 | ||
General | ||
Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
||
Decastave | ||
Sor/Wiz 2 | ||
General | ||
Thundering quarterstaff of force deals 1d6 damage with touch attack. |
||
Decomposition | ||
Arc 1, Blg 1, Drd 2 | ||
General | ||
Wounds deal 3 extra point of damage each round. |
||
Decoy Image | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Deep Breath | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Your lungs fill with fresh air for the duration of the spell. |
||
Deep Slumber | ||
Will negates - Yes | Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 | V, S, M |
1 min./level | Close | General |
Puts 10 HD of creatures to sleep. |
||
Deeper Darkness | ||
None - No | Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 | V, M/DF |
1 day/level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
Deeper Darkvision | ||
Arc 4, PUG 4, Rgr 4, Sor/Wiz 3 | ||
6 hours | ||
Subject can see 90 ft. in magical darkness. |
||
Defenestrating Sphere (F) | ||
Sor/Wiz 4 | ||
General | ||
Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
||
Defile Snow and Ice | ||
Arc 3, Clr 3 | ||
General | ||
Grants undead a +4 profane bonus |
||
Deflect | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain bonus to AC for one attack. |
||
Lesser Deflect | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
||
Dehydrate | ||
Arc 3, Drd 3, Watery Death 5 | ||
General | ||
Deals Con damage to target. |
||
Deific Bastion | ||
Blk 3, Clr 3, Pal 3 | ||
General | ||
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
||
Deific Vengeance | ||
Arc 2, Clr 2, Purification 2 | ||
General | ||
God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
||
Delay Death | ||
Arc 4, Clr 4, Destiny 3 | ||
General | ||
Losing hit points doesn't kill subject. |
||
Delay Disease | ||
Arc 1, Clr 1, Drd 1 | ||
24 hours | ||
Postpones effects of a disease. |
||
Delay Poison | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 2, APeace 2, Arc 2, Brd 2, BVal 1, ChamGwyn 2, Clr 2, Drd 2, Feast 2, Hlr 2, Pal 2, Rgr 1, Shu 2 | V, S, DF |
1 hour/level | Touch | 6 hours |
Stops poison from harming subject for 1 hour/ level. |
||
Delayed Blast Fireball | ||
Reflex half - Yes | Sor/Wiz 7, Wmg 7, Wuj 7 | V, S, M |
5 rounds or less; see text | Long | General |
1d6/level fire damage; you can postpone blast for 5 rounds. |
||
Delusions of Grandeur | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subject becomes overconfident and careless. |
||
Demand | ||
Will partial - Yes | Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 | V, S, M/DF |
1 round; see text | See text | 30 minutes |
As sending, plus you can send suggestion. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Demon Wings | ||
Arc 3, Blk 3, Dem 3, Demonic 3 | ||
General | ||
You fly at your land speed. |
||
Demoncall | ||
Arc 2, Blk 2, Dem 2, Demonic 2 | ||
4 hours | ||
You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check. |
||
Demonflesh | ||
Arc 1, Blk 1, Dem 1, Demonic 1 | ||
30 minutes | ||
Caster gains +1 natural armor/5 caster levels. |
||
Demonhide | ||
Arc 2, Blk 2 | ||
General | ||
The subject gains damage reduction 5/cold iron or good. |
||
Demonic Blood Infusion (M) | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
||
Depression | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Enemies around you become fatigued and take penalties to Will saves. |
||
Depthsurge | ||
Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8 | ||
General | ||
Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
||
Desecrate (M) | ||
None - Yes | Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with negative energy, making undead stronger. |
||
Desecrate Battlefield (M) | ||
Arc 6, Clr 6 | ||
General | ||
Fills large area with negative energy, making undead stronger. |
||
Desert Binding (M) | ||
Sand 8, Sor/Wiz 8 | ||
General | ||
Imprisons creature as sand in an hourglass or wind in the waste. |
||
Desert Burial | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Buries targets up to their necks in sand. |
||
Desert Diversion | ||
Sor/Wiz 4 | ||
5 minutes | ||
Those attempting planar travel are diverted to a random wasteland. |
||
Desiccate | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2 | ||
General | ||
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
||
Mass Desiccate | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5 | ||
General | ||
Desiccates several creatures. |
||
Desiccating Bubble | ||
Sor/Wiz 2 | ||
General | ||
Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
||
Despoil (M) | ||
Arc 9, Clr 9, Corruption 9 | ||
General | ||
Kills plants, damages objects in 100-ft. radius/level. |
||
Destruction (F) | ||
Fortitude partial - Yes | Arc 7, Clr 7, Death 7, Repose 7, Slime 7 | V, S, F |
Instant | Close | General |
Kills subject and destroys remains. |
||
Detect Aberration | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Reveals aberrations within 60 ft. |
||
Detect Animals or Plants | ||
None - No | Arc 1, Drd 1, Rgr 1 | V, S |
Concentration, up to 10 min./level (D) | Long | General |
Detects kinds of animals or plants. |
||
Detect Attitude | ||
Arc 1, Brd 1, Clr 1, Pal 1 | ||
General | ||
Reveals target's attitude. |
||
Detect Chaos | ||
None - No | Adp 1, Arc 1, Clr 1, Inquisition 1, KotC 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Crossroads | ||
Arc 0, Brd 0, Drd 0 | ||
General | ||
Detect fey crossroads within 60 ft. |
||
Detect Dragonmark | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Detect and identify dragonmarks within 60 ft. |
||
Detect Evil | ||
None - No | Adp 1, APeace 1, Arc 1, Clr 1, KotC 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Favored Enemy | ||
Arc 1, Rgr 1 | ||
General | ||
You know if favored enemies are within 60 ft. |
||
Detect Fire | ||
Arc 1, Clr 1 | ||
General | ||
Detect fire within 60 ft. |
||
Detect Good | ||
None - No | Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Guilt | ||
Arc 1, Clr 1, Pal 1 | ||
30 minutes | ||
Reveals how much guilt target feels. |
||
Detect Heresy | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Reveals heretical thoughts or actions in target's recent past. |
||
Detect Law | ||
None - No | Adp 1, Arc 1, Clr 1, Wuj 1 | V, S, DF |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals creatures, spells, or objects of selected alignment. |
||
Detect Magic | ||
None - No | Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Detects spells and magic items within 60 ft. |
||
Detect Metal and Minerals | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Find metals and minerals within 60 ft. |
||
Detect Poison | ||
None - No | APeace 0, Arc 0, Asn 1, Blg 0, BVal 1, ChamGwyn 1, Clr 0, Drd 0, Hlr 0, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Instant | Close | 5 minutes |
Detects poison in one creature or object. |
||
Detect Scrying | ||
None - No | Arc 4, Brd 4, HB 4, Planning 5, Shu 4, Sor/Wiz 4, Wealth 4 | V, S, M |
1 day | 40 ft. | General |
Alerts you of magical eavesdropping. |
||
Detect Secret Doors | ||
None - No | Beguiler 1, Brd 1, Cavern 1, Hoard 1, Knowledge 1, Sor/Wiz 1 | V, S |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Reveals hidden doors within 60 ft. |
||
Detect Ship (F) | ||
Brd 3, Sor/Wiz 3 | ||
24 hours | ||
Detect and identify ships. |
||
Detect Snares and Pits | ||
None - No | Arc 1, BVal 1, Drd 1, Rgr 1, Shu 1 | V, S |
Concentration, up to 10 min./level (D) | 60 ft. | General |
Reveals natural or primitive traps. |
||
Detect Thoughts | ||
Will negates; see text - No | Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 | V, S, F/DF |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Allows listening to surface thoughts. |
||
Detect Undead | ||
None - No | APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Deathless 1, Pal 1, Sor/Wiz 1, Undeath 1 | V, S, M/DF |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Reveals undead within 60 ft. |
||
Detect Violence | ||
Arc 1, Clr 1, Pal 1, Rgr 1 | ||
30 minutes | ||
Reveals violence done in area within recent past. |
||
Detoxify | ||
Feast 8 | ||
General | ||
Neutralize poison in 30-ft. radius. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Devil's Ego | ||
Diabolic 3 | ||
30 minutes | ||
You gain 1d4+1 Cha and become an outsider. |
||
Devil's Eye | ||
Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3 | ||
30 minutes | ||
You can see even in magical darkness up to 30 feet. |
||
Devil's Tail | ||
Diabolic 1 | ||
30 minutes | ||
You gain a spiked tail that deals 1d4 damage. |
||
Devil's Tongue | ||
Corrupt 2 | ||
30 minutes | ||
Tongue grapples with reach 15 ft. |
||
Devlin's Barb | ||
Asn 1, Sor/Wiz 0 | ||
5 minutes | ||
You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
||
Devlin's Venomblade | ||
Asn 3, Sor/Wiz 3 | ||
5 minutes | ||
Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
||
Diamond Spray (M) | ||
Sanctified 4 | ||
General | ||
Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6). |
||
Diamondsteel (M) | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
Metal armor provides damage reduction*. |
||
Dictum | ||
None or Will negates; see text - Yes | Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, slows, or deafens nonlawful subjects. |
||
Dimension Door | ||
None and Will negates (object) - No and Yes (object) | Arc 5, Asn 4, Brd 4, Duskblade 4, HB 4, Hoard 4, Portal 4, Portal (alt) 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Travel 4, Wuj 4 | V |
Instant | Long | General |
Teleports you short distance. |
||
Dimension Door, Greater | ||
Sor/Wiz 5 | ||
General | ||
Creates short-range, multiple-use dimension door. |
||
Dimension Hop | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Teleport subject short distance. |
||
Dimension Leap | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Teleport 10 ft./level. |
||
Dimensional Anchor | ||
None - Yes (object) | Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 | V, S |
1 min./level | Medium | General |
Bars extradimensional movement. |
||
Dimensional Lock | ||
None - Yes | Arc 8, Clr 8, Portal 8, Sor/Wiz 8 | V, S |
1 day/level | Medium | 24 hours |
Teleportation and interplanar travel blocked for one day/level. |
||
Diminish Plants | ||
None - No | Arc 3, Blg 3, Drd 3, Rgr 3 | V, S, DF |
Instant | See text | 4 hours |
Reduces size or blights growth of normal plants. |
||
Dinosaur Stampede | ||
Arc 6, Drd 6 | ||
General | ||
Spectral dinosaurs deal 1d12 damage +1/level. |
||
Dire Hunger | ||
Arc 5, Drd 5 | ||
General | ||
Subject grows fangs and attacks creatures near it. |
||
Dirge | ||
Brd 6 | ||
General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
Dirge of Discord | ||
Brd 3 | ||
General | ||
Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
||
Disable Construct | ||
Artificer 6 | ||
General | ||
Deals 10/level damage to target construct. |
||
Disarm | ||
Sor/Wiz 1 | ||
General | ||
Disarm a foe or push an object with an unseen force. |
||
Discern Bloodline | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Know the race of one creature/level. |
||
Discern Lies | ||
Will negates - No | APeace 4, Arc 4, BVal 3, ChamGwyn 3, Clr 4, Drow 4, Inquisition 4, KotC 4, Mind 4, Nobility 4, Pal 3, Shu 4, Truth 4, Tyranny 3, Vassal of Bahamut 3 | V, S, DF |
Concentration, up to 1 round/level | Close | 6 hours |
Reveals deliberate falsehoods. |
||
Discern Location | ||
None - No | APeace 8, Arc 8, Beguiler 8, Clr 8, Hlr 8, Knowledge 8, Oracle 8, Planning 8, Retribution 8, Shu 8, Sin-A 8, Sor/Wiz 8, Trade 9, Truth 8, Wealth 8 | V, S, DF |
Instant | Unlimited | 6 hours |
Reveals exact location of creature or object. |
||
Discern Shapechanger (M) | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Discolor Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Change the color of a color pool on the Astral Plane. |
||
Disguise Self | ||
- | Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 | V, S |
10 min./level (D) | Personal | 4 hours |
Changes your appearance. |
||
Disguise Ship | ||
Sor/Wiz 4 | ||
6 hours | ||
Disguises a ship. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Disintegrate | ||
Fortitude partial (object) - Yes | Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 | V, S, M/DF |
Instant | Medium | General |
Makes one creature or object vanish. |
||
Dismissal | ||
Will negates; see text - Yes | APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 | V, S, DF |
Instant | Close | General |
Forces a creature to return to native plane. |
||
Disobedience | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Subject is shielded from mind control. |
||
Dispel Chaos | ||
See text - See text | Arc 5, Clr 5, Law 5, Pal 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
||
Dispel Cold | ||
Arc 5, Clr 5 | ||
General | ||
Cancels cold spells and effects. |
||
Dispel Evil | ||
See text - See text | APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by evil creatures. |
||
Dispel Fire | ||
Arc 5, Clr 5 | ||
General | ||
Cancels fire spells and effects. |
||
Dispel Good | ||
See text - See text | Arc 5, Clr 5, Evil 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by good creatures. |
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Dispel Law | ||
See text - See text | Arc 5, Chaos 5, Clr 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by lawful creatures. |
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Dispel Magic | ||
None - No | APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
Instant | Medium | General |
Cancels magical spells and effects. |
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Greater Dispel Magic | ||
None - No | APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S |
Instant | Medium | General |
As dispel magic, but +20 on check. |
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Dispel Shield | ||
- | Arc 3, Clr 3, Sor/Wiz 3 | V, S |
1 hour/level (D) | Personal | 6 hours |
This spell protects you from dispel magic attemps by being dispelled first. |
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Dispel Ward | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
As dispel magic, but affects only wards. |
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Dispel Water | ||
Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4 | ||
General | ||
Cancels water spells and effects or dismisses water creatures. |
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Dispelling Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
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Dispelling Screen | ||
Sor/Wiz 4 | ||
30 minutes | ||
Create an opaque screen that targets passing objects with dispel magic. |
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Greater Dispelling Screen | ||
Drow 6, Sor/Wiz 7 | ||
30 minutes | ||
As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
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Dispelling Touch | ||
Duskblade 3, Sor/Wiz 2 | ||
General | ||
Dispel one magical effect on touched subject. |
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Displacement | ||
Will negates (harmless) - Yes (harmless) | Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 | V, M |
1 round/level (D) | Touch | General |
Attacks miss subject 50%. |
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Displacer Form | ||
Sor/Wiz 4 | ||
General | ||
You change into displacer beast, gain some abilities. |
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Disquietude | ||
Brd 2 | ||
General | ||
Target avoids physical contact with others. |
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Disrupt Undead | ||
None - Yes | Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
Instant | Close | General |
Deals 1d6 damage to one undead. |
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Greater Disrupt Undead | ||
Sor/Wiz 3 | ||
General | ||
As disrupt undead, but damage increases per caster level. |
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Disrupting Weapon | ||
Will negates (harmless, object); see text - Yes (harmless, object) | Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 | V, S |
1 round/level | Touch | 5 minutes |
Melee weapon destroys undead. |
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Dissonant Chant | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracting chant which makes Concentration checks in the area more difficult. |
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Dissonant Chord | ||
Brd 3 | ||
General | ||
Deal 1d8/2 levels sonic damage in 10-ft. burst. |
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Distilled Joy | ||
Joy 3, Sor/Wiz 3 | ||
General | ||
Creates ambrosia. |
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Distort Speech | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
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Distort Summons | ||
Dem 3, Sor/Wiz 4 | ||
6 hours | ||
Creates area where only evil creatures can be summoned. |
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Distort Weapon | ||
Arc 1, Blk 1 | ||
30 minutes | ||
All threats of a critical hit against good foes are automatically confirmed. |
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Distract | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Distracts targets with the zest for life. |
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Distract Assailant | ||
Asn 1, HB 1, Sor/Wiz 1 | ||
General | ||
Swift. One creature is flat-footed* for 1 round. |
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Distracting Ray | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracts target spellcaster as counterspell. |
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Distracting Shadows | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
-5 penalty on Spot and Search checks in a 10-ft.-radius spread. |
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Divination (M) | ||
- | APeace 4, Arc 4, Clr 4, Fate 4, Knowledge 4, Oracle 3, Pact 4, Vassal of Bahamut 4 | V, S, M |
Instant | Personal | 6 hours |
Provides useful advice for specific proposed actions. |
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Divine Agility | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains +10 to Dexterity for 1 round/level. |
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Divine Favor | ||
- | Arc 1, ChamGwyn 1, Clr 1, KotC 1, Mysticism 1, Nobility 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 | V, S, DF |
1 min. | Personal | 5 minutes |
You gain +1 per three levels on attack and damage rolls. |
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Divine Flame | ||
Arc 2, Clr 2 | ||
General | ||
Wards area against cold creatures. |
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Divine Insight | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
You gain insight bonus of 5 + caster level on one single skill check. |
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Divine Inspiration | ||
Sanctified 1 | ||
General | ||
Target gains +3 sacred bonus on attack rolls against evil creatures. |
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Divine Interdiction | ||
Arc 2, Clr 2 | ||
General | ||
Prevents other divine characters from turning or rebuking. |
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Divine Power | ||
- | Arc 4, Clr 4, Competition 4, Orc 4, Sin-P 4, Vassal of Bahamut 4, War 4 | V, S, DF |
1 round/level | Personal | 5 minutes |
You gain attack bonus, +6 to Str, and 1 hp/level. |
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Divine Presence | ||
Blk 2, Clr 2, Drd 2, Pal 2 | ||
General | ||
Gain a bonus on Intimidate checks against those who don't worship your deity. |
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Divine Protection | ||
Arc 2, Clr 2, Pal 2 | ||
30 minutes | ||
Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
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Divine Retribution | ||
Clr 5 | ||
General | ||
Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected. |
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Divine Sacrifice | ||
Arc 1, Blk 1, ChamGwyn 1, Pal 1 | ||
General | ||
You sacrifice hit points to deal extra damage. |
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Divine Storm | ||
Arc 4, Clr 4 | ||
General | ||
Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane. |
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Divine Zephyr | ||
Arc 2, Clr 2 | ||
General | ||
Wards area against fire creatures. |
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Dolor | ||
Sor/Wiz 5 | ||
General | ||
Cause a creature trapped in a planar binding pain, compelling it to agree to some service. |
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Dolorous Blow | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Weapon's threat range is doubled and threats are automatically confirmed. |
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Dolorous Motes | ||
Brd 4, Sor/Wiz 3 | ||
General | ||
Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
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Dominate Animal | ||
Will negates - Yes | Animal 3, Arc 3, Drd 3 | V, S |
1 round/level | Close | General |
Subject animal obeys silent mental commands. |
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Dominate Living Construct | ||
Artificer 5 | ||
General | ||
As dominate person, but affecting a living construct. |
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Dominate Monster | ||
Will negates - Yes | Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 | V, S |
1 day/level | Close | 1 hour |
As dominate person, but any creature. |
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Dominate Person | ||
Will negates - Yes | Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 | V, S |
1 day/level | Close | 1 hour |
Controls humanoid telepathically. |
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Doom | ||
Will negates - Yes | Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 | V, S, DF |
1 min./level | Medium | General |
One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
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Doom of the Seas (XP) | ||
Arc 9, Blackwater 9, Drd 9 | ||
General | ||
Summons a fiendish kraken (Doom of the Seas) under your command. |
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Doom Scarabs | ||
Duskblade 3, Sor/Wiz 4 | ||
General | ||
Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
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Doomtide | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
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Door Of Decay | ||
Clr 5 | ||
General | ||
Move instantly from one willing or ontrolled undead to another. |
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Door to Great Evil | ||
Arc 4, Pal 4 | ||
4 hours | ||
Send yourself or another paladin to the nearest evil you can deal with. |
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Doppelganger Transformation | ||
Transformation 7 | ||
General | ||
You gain physical and mental bonuses. |
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Doublestrike Arrow (M) | ||
Arc 4, Rgr 4 | ||
General | ||
One arrow or bolt strikes two targets within 30 feet of each other. |
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Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
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Draconic Might | ||
Arc 4, Pal 4, Sor/Wiz 5 | ||
30 minutes | ||
Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
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Draconic Polymorph | ||
Sor/Wiz 5 | ||
30 minutes | ||
As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD. |
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Dragon Ally (XP) | ||
Dragon 7, Sor/Wiz 7 | ||
General | ||
As dragon ally, lesser, but up to 18 HD. |
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Greater Dragon Ally (XP) | ||
Sor/Wiz 9 | ||
General | ||
As dragon ally, lesser, but up to 27 HD. |
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Lesser Dragon Ally (XP) | ||
Sor/Wiz 5 | ||
General | ||
Exchange services with a 15 HD dragon. |
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Dragon Breath | ||
Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||
General | ||
You choose a dragon type and mimic its breath weapon. |
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Dragon Cloud | ||
Sanctified 8 | ||
General | ||
Calls forth an elemental spirit that assumes a cloudy, dragonlike form. |
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Dragonsight (F) | ||
Brd 5, Sor/Wiz 5 | ||
6 hours | ||
Gain low-light vision*, darkvision*, and blindsense*. |
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Dragonskin | ||
Sor/Wiz 3 | ||
1 hour | ||
You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
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Dread Word | ||
Dem 3, Sor/Wiz 3 | ||
General | ||
1d3 Cha drain on one target. |
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Dream | ||
None - Yes | Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 | V, S |
See text | Unlimited | General |
Sends message to anyone sleeping. |
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Dream Casting | ||
Sor/Wiz 6 | ||
General | ||
Alter subject's dreams to produce desired effect. |
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Dream Image (XP) | ||
Clr 8, Sor/Wiz 8 | ||
General | ||
Create a shadow copy of yourself to interact with the area. |
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Dream Sight | ||
Dream 6 | ||
30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
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Drown | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
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Mass Drown | ||
Arc 9, Drd 9, Watery Death 9 | ||
General | ||
As drown, but affects multiple creatures. |
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Vile Drown | ||
Sor/Wiz 3 | ||
General | ||
Subject begins to drown. |
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Drug Resistance | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject is immune to addiction. |
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Drums of War (F) | ||
Brd 4 | ||
General | ||
Enemies take -2 penalty on attacks and saves. |
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Duelward | ||
Sor/Wiz 5 | ||
General | ||
You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
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Dust Storm | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Create a blinding storm that deals 1d6 damage per round. |
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Dust to Dust | ||
Arc 4, Clr 4 | ||
General | ||
Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage. |
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Dweomer of Transference | ||
Will negates (harmless) - Yes (harmless) | Arc 4, Clr 4, Sor/Wiz 4 | V, S |
1 round/level | Close | 1 hour |
Convert spellcasting into psionic power points. |