Index of Spells by School - Transmutation

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Ability Rip
  Sor/Wiz 7  
    6 hours

Rips a supernatural ability from one creature and transfer it to another.

Absorb Weapon
  Asn 2  
    6 hours

Hides a weapon inside your arm.

Accelerated Movement
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Accuracy
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Adamantine Weapon
  Artificer 3  
    General

Transform weapon into adamantine.

Aerial Alacrity
  Sky 4, Sor/Wiz 4  
    5 minutes

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Algid Enhancement (M)
  Arc 6, Clr 6  
    General

Grant bonuses to creatures of the cold subtype.

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Allegro
  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

Alter Self
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Amanuensis
  Arc 0, Clr 0, Sor/Wiz 0  
    1 hour

Copy nonmagical text.

Amorphous Form
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Amplify
  Brd 1  
    General

Lowers Listen DC by 20.

Anarchic Water (M)
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animal Shapes
None; see text - Yes (harmless) Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Animate Breath
  Sor/Wiz 7  
    General

Your breath weapon becomes an elemental.

Animate City
  City 9  
    5 minutes

City structures attack, slow down enemies.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Objects
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Animate Rope
None - No Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Animate Siege Weapon
  Arc 7, Clr 7  
    General

Siege weapon attacks your foes

Animate Snow
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anyspell
  Spell 3  
    Prohibited

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
  Spell 6  
    Prohibited

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Aquatic Escape
  Arc 1, Drd 1  
    General

Take the form of a fish.

Arcana Form
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

Armor Enhancement (M)
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

Armor Lock
  Brd 1, HB 1, Sor/Wiz 1  
    General

Target's armor becomes restrictive, slowing movement to 10 ft.

Arms of Plenty
  Sor/Wiz 3  
    General

Grow two additional arms.

Arrow Storm
  Arc 3, Rgr 3  
    General

Swift. You make one ranged attack against each foe within one range increment.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Aspect of the Wolf
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Attract Fine Vermin
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Personal General

Attract a normal vermin to you.

Attune Form
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  
    General

Grant target creature temporary protection against overtly damaging planar traits.

Augment Familiar
  HB 1, Sor/Wiz 2  
    General

Your familiar becomes more powerful.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of Glory
  Arc 2, Pal 2  
    5 minutes

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Vitality
  Arc 7, Drd 7  
    General

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Awaken (XP)
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Awaken Construct (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Sand (XP)
  Arc 6, Drd 6, Sand 6  
    General

A region of sand forms into a Huge, sentient creature.

Mass Awaken (XP)
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

Axiomatic Creature (M) (XP)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Transforms creature into an axiomatic creature.

Axiomatic Water (M)
  Arc 1, Clr 1, Pal 1  
    General

Makes lawful-aligned axiomatic water.

Babau Slime
  Arc 1, Drd 1, Sor/Wiz 1  
    5 minutes

Secrete a body-covering acid that damages foes' weapons.

Backlash
  Sor/Wiz 4  
    1 hour

Subject takes damage if it uses spells against another creature.

Baleful Polymorph
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Balor Nimbus
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Your flaming body damages foes in grapple.

Barkskin
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Battlefield Fortification
  Sor/Wiz 4  
    General

Create trench or berm.

Battletide
  Arc 5, Clr 5  
    General

Targets have attack penalties and you gain a partial action each round.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 V, S, DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/ level.

Bear's Heart
  Arc 5, Clr 5, Drd 4  
    General

One ally/level +4 Strength and +1d4/level hit points.

Beast Claws
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

Befoul
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Belker Claws
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Bestow Wound (M)
  Sor/Wiz 1  
    General

Caster transfers 1 hp/level of wounds to another.

Binding Snow
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Bite of the Werebear
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Bite of the Wereboar
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Bite of the Wererat
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Bite of the Weretiger
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Bite of the Werewolf
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Blackstaff
  Sor/Wiz 8  
    General

Greatly enhances staff or quarterstaff

Blade Storm
  Arc 3, Rgr 3  
    General

Swift. You make melee attacks against every foe you threaten.

Blade Thirst
  Arc 3, Rgr 3  
    General

Slashing weapon glows and gains +3 enhancement bonus.

Bladebane (M)
  Arc 3, Clr 3, Pal 2, Sor/Wiz 4  
    General

Slashing weapon becomes a bane weapon.

Bladesong
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Bless Water (M)
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
None - No Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Swift Bless Weapon
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Blinding Breath
  Wiz 4  
    General

Your breath weapon blinds targets.

Blinding Spittle
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Blindsight
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Greater Blindsight
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

Blink
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Greater Blink
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Blizzard
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Blood Frenzy
  Arc 2, Drd 2  
    General

Grants extra use of rage.

Bloodfreeze Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Bloodspear
  IOTDF 3  
    General

Makes one spear into a wounding weapon.

Blunt Weapon
  Brd 3  
    30 minutes

Halves base damage of slashing or piercing weapons.

Bodak Birth (F)
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Body Blades
  Arc 2, Clr 2  
    5 minutes

You attack as if armed, deal bonus damage, harm grapplers.

Body Harmonic (F)
  Brd 5  
    General

Piercing tone deals 1d10 damage to one ability/round.

Body Of The Sun
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Body of War
  Sor/Wiz 7  
    General

You change into warforged titan, gain some abilities.

Brambles
  Arc 2, Clr 2, Drd 2  
    General

Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

Branch to Branch
  Arc 1, Drd 1, Rgr 1  
    6 hours

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath Flare
  Sor/Wiz 1  
    General

Your breath weapon dazzles targets.

Breath of the Jungle
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Breath Weapon Admixture
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Briar Web
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Brilliant Aura
  Arc 8, Clr 8, Drd 8, Sor/Wiz 7  
    General

Allies' weapons become brilliant energy, ignoring armor.

Brilliant Blade
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Brilliant Energy Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

Bristle
  Sor/Wiz 2  
    5 minutes

Armor spikes attack with wearer.

Brumal Stiffening
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Bull's Strength
Will negates (harmless) - Yes (harmless) Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength
Will negates (harmless) - Yes (harmless) Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects one subject/level.

Burning Blood
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Burrow
  Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2  
    5 minutes

Grow claws and gain burrow speed of 30 ft.

Mass Burrow
  Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3  
    5 minutes

As burrow but affects 1/level subjects.

Camel's Tenacity
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Camouflage
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Mass Camouflage
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

Cast in Stone
  Arc 9, Drd 9  
    General

Petrifying gaze attack.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace
Will negates (harmless) - Yes Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Catapult
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

Celerity
  Brd 4, Sor/Wiz 4  
    General

Take a standard action immediately, but be dazed for a round.

Greater Celerity
  Sor/Wiz 8  
    General

Take a full-round action immediately, but be dazed for a round.

Lesser Celerity
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

Celestial Aspect
  Sanctified 3  
    General

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Changestaff (F)
None - No Arc 7, Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Changestones (F)
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Prepared stones become liths.

Channel Celestial
  Sanctified 7  
    General

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Greater Channel Celestial
  Sanctified 9  
    General

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Charge of the Triceratops
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Cheat (F)
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Chill Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

City's Might
  City 8  
    General

Gain enhancement to Str and Con, damage reduction, while in city.

Claws of the Bear
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Claws of the Bebilith
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Clearstone
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Climb Walls
  Arc 1, Drd 1, Rgr 1  
    30 minutes

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of the Sea
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

Cloud Wings
  Arc 2, Drd 2  
    6 hours

Increase the subject's fly speed by 30 feet.

Cloud-walkers
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

Cobra's Breath
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

Cold Fire
  Arc 1, Clr 1, Drd 1  
    General

Fire becomes blue and white, emits cold.

Cold Snap
  Arc 6, Clr 6, Drd 5  
    General

You lower temperature in area.

Command Plants
Will negates - Yes Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 V
1 day/level Close 1 hour

Sway the actions of one or more plant creatures.

Concurrent Infusions
  Artificer 4  
    General

Cast three 1st-level infusions simultaneously.

Construct Essence
  Artificer 5, Sor/Wiz 5  
    General

As lesser construct essence, but grants more qualities of the construct type.

Greater Construct Essence
  Sor/Wiz 9  
    General

Grants a living construct all the benefits of the construct type.

Lesser Construct Essence
  Artificer 2, Sor/Wiz 2, Warforged 2  
    General

Grants a living construct qualities of the construct type.

Mass Lesser Construct Essence
  Artificer 6, Sor/Wiz 6, Warforged 7  
    General

Grants many living constructs qualities of the construct type.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Darkness and Shadow
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Plants
Will negates - No Arc 8, Drd 8, Plant 8, Wuj 8 V, S, DF
1 min./level Close 30 minutes

Control actions of one or more plant creatures.

Control Sand
  Arc 3, Clr 3, Drd 3  
    1 hour

Raise or lower the level of sand.

Control Snow and Ice
  Arc 3, Clr 3  
    1 hour

Raise or lower ice or snow.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Control Weather
None - No Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Control Winds
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Convert Wand
  Arc 5, Clr 5  
    General

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Corporeal Instability
  Sor/Wiz 4  
    General

Transform a target creature into an amorphous mass.

Corrupt Weapon
None - No Arc 1, Blk 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against good foes.

Crabwalk
  Arc 1, Brd 1, Drd 1, Rgr 1  
    5 minutes

Subject gains +2 to AC and Attacks when charging.

Creeping Cold (F)
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

Greater Creeping Cold (F)
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Crown Of Might
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crumble
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

Crunchy Snow
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Curse of Spilt Water
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Curse of the Brute
  Arc 3, Clr 3, Pal 2  
    General

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Cutting Hand
  Sor/Wiz 1  
    General

Your hand gains a +2 enhancement bonus and is considered armed.

Dancing Blade
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

Dancing Chains
  Dem 3, Sor/Wiz 4  
    5 minutes

Animates one chain per level.

Darkvision
None - Yes (harmless) Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Mass Darkvision
  Hrp 4, PUG 4, Sor/Wiz 4  
    6 hours

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Deafening Clang
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Decapitating Scarf
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Deific Bastion
  Blk 3, Clr 3, Pal 3  
    General

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

Demon Dirge
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Demon Wings
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demonflesh
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonic Blood Infusion (M)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Despoil (M)
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Devil Blight
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Ego
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Tail
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Diamondsteel (M)
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Diminish Plants
None - No Arc 3, Blg 3, Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights growth of normal plants.

Dire Hunger
  Arc 5, Drd 5  
    General

Subject grows fangs and attacks creatures near it.

Disable Construct
  Artificer 6  
    General

Deals 10/level damage to target construct.

Disintegrate
Fortitude partial (object) - Yes Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 V, S, M/DF
Instant Medium General

Makes one creature or object vanish.

Displacer Form
  Sor/Wiz 4  
    General

You change into displacer beast, gain some abilities.

Disrupting Weapon
Will negates (harmless, object); see text - Yes (harmless, object) Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 V, S
1 round/level Touch 5 minutes

Melee weapon destroys undead.

Distilled Joy
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Distort Speech
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Distort Summons
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Divine Agility
  Arc 5, Clr 5  
    General

Subject gains +10 to Dexterity for 1 round/level.

Divine Presence
  Blk 2, Clr 2, Drd 2, Pal 2  
    General

Gain a bonus on Intimidate checks against those who don't worship your deity.

Dolorous Blow
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Doppelganger Transformation
  Transformation 7  
    General

You gain physical and mental bonuses.

Doublestrike Arrow (M)
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Draconic Might
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph
  Sor/Wiz 5  
    30 minutes

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Dragonsight (F)
  Brd 5, Sor/Wiz 5  
    6 hours

Gain low-light vision*, darkvision*, and blindsense*.

Dragonskin
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dust to Dust
  Arc 4, Clr 4  
    General

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Eagle's Splendor
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Will negates (harmless) - Yes APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects one subject/level.

Earth Glide
  Arc 8, Drd 8, Sor/Wiz 8  
    5 minutes

Grants the ability to move through earth and stone like an earth elemental

Earth Hammer
  Arc 5, Clr 5, Pal 3  
    General

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Reaver
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthbind
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthfast
  Arc 2, Drd 2  
    General

Double hardness and hit points of stone structure or rock formation.

Easy Climb
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Easy Math
  Brd 0  
    General

Allows instant counting and distance calculation.

Ebon Eyes
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Eladrin Form
  Sor/Wiz 7  
    General

You become an incorporeal globe.

Electric Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Elemental Body
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Familiar (XP)
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Embrace the Wild
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Enchanting Flavor
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

Enduring Flight
  Sky 3, Sor/Wiz 4  
    1 hour

Carry medium loads at full fly speed; flight duration doubles.

Energize Potion (M)
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energy Alteration (M)
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Transformation Field (M) (XP)
  Sor/Wiz 7  
    General

Area absorbs magic energy to power a predetermined spell.

Enhance Wild Shape
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Enhanced Shifting
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Enhancement Alteration
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Enlarge Person
Fortitude negates - Yes Sor/Wiz 1, Strength 1, Transformation 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Greater Enlarge Person
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Mass Enlarge Person
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Enlarges several creatures.

Enlarge Weapon
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Entangle
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entangling Scarf
  Wuj 2  
    General

A scarf entangles foe.

Entangling Staff
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Erase
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Erupt
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Essence Of The Dragon
  Sor 2  
    5 minutes

Confer the dragon type on touched creature.

Essence Of The Raptor
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Ethereal Breath
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Ethereal Jaunt
- APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Etherealness
- Yes APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Etherealness, Swift
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evergreen
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Exacting Shot
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Excavate
  Sor/Wiz 8  
    6 hours

Creates a permanent passage in earth and walls.

Expeditious Excavation (M) (F)
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Expeditious Retreat
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Swift Expeditious Retreat
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

Extend Shifting
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extend Tentacles
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Extract Water Elemental
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of the Beholder
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eyes of the Avoral
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Fabricate (M)
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faith Healing Wand
  Arc 3, Clr 3  
    General

Transform the wand into a wand of faith healing.

False Gravity
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

Fangs of the Vampire King
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Favor of Yathaghera
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Fearsome Grapple
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Fell the Greatest Foe
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  
    General

Deal extra damage to creatures larger than you.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Quickening
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Your ability to teleport is quickened.

Fimbulwinter (XP)
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  
    General

Creates winter weather for miles around you that lasts for months.

Fine-Tuning
  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

Fins to Feet
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fire In The Blood
  Arc 5, Clr 5  
    Prohibited

Your blood becomes a potent corrosive that burns attackers.

Fire Stride
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireward
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fist of Stone
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Whips
  Wiz 4  
    General

Your forelimbs deal 6d6 fire damage.

Flash-Freeze
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh to Ice
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Mass Flesh to Salt
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Turns several creatures into statues of salt.

Flesh to Stone
Fortitude negates - Yes Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Turns subject creature into statue.

Flight of the Dragon
  Sor/Wiz 4  
    1 hour

You grow dragon wings.

Float
  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Float of Livre d'Aquatha
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Fly
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Footsteps Of The Divine
  Clr 3  
    General

Gain a new movement type and speed* based on the deity chosen.

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortify Cold Creatures
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Fox's Cunning
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects one subject/level.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Frostbite
  Arc 1, Drd 1  
    General

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Frostfell
  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Fuse Arms
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.

Gaseous Form
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Ghorus Toth's Magnetism
  Sor/Wiz 6  
    General

Metallic creature or object becomes strongly magnetic.

Ghost Pipes
  Brd 1  
    General

Causes an instrument to float above the ground and play itself.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghostform
  Sor/Wiz 8  
    General

You become incorporeal.

Ghostly Reload
  Sor/Wiz 1  
    4 hours

Automatically pulls crossbow string into catch.

Giant Size
  Wuj 7  
    General

You may grow up to Huge, Gargantuan, or Colossal size.

Giant Vermin
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Giant's Wrath
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Glass Strike
  Sor/Wiz 6  
    General

Turns subject into glass.

Glibness
- Asn 4, Beguiler 3, Brd 3, Commerce 4 S
10 min./level (D) Personal 4 hours

You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Golem Immunity
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Grants a construct the magic immunity special quality of a particular golem.

Goodberry
None - Yes Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grace
  Arc 3, Brd 2, Clr 3  
    General

Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks.

Graz'zt's Long Grasp
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Groundsmoke
  Arc 0, Drd 0, Sor/Wiz 0  
    General

Prevents smoke from rising from a small fire.

Gutsnake
  Sor/Wiz 5  
    General

15-ft tentacle grows from your stomach and attacks your enemies.

Halt
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

Hamatula Barbs
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Handfang
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Hardening (M)
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General

Permanently make an object's hardness improve.

Harmonize
  Brd 2  
    5 minutes

Using your bardic music requires less effort.

Greater Harmonize
  Brd 4  
    5 minutes

Same as Harmonize, but more powerful.

Haste
Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Swift Haste
  Arc 2, Rgr 2  
    General

You are hasted for 1d4 rounds (swift).

Hawkeye
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

Heartclutch
  Arc 5, Clr 5  
    General

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Heat Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

Heatstroke
  Arc 3, Drd 3  
    General

Subject creature takes nonlethal damage and becomes fatigued.

Heroics
  Sor/Wiz 2  
    1 hour

Fighter gains one fighter bonus feat.

Hibernal Healing
  Arc 5, Clr 5, Drd 4  
    General

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hidden Object
  Sor/Wiz 4  
    General

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Holy Mount
  Arc 2, Pal 2  
    General

Special mount gains celestial template.

Holy Spurs
  Arc 1, Pal 1  
    General

Special mount's speed increases by 40 ft. for 1 round (swift).

Holy Transformation
  Arc 7, Clr 7  
    General

You change into hound archon, gain abilities.

Lesser Holy Transformation
  Arc 4, Clr 4  
    General

You change into protectar, gain abilities.

Horrible Taste
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Humanoid Essence
  Arc 5, Artificer 4, Clr 5  
    General

Imposes upon a construct some of the weakness of the humanoid type.

Greater Humanoid Essence
  Arc 7, Artificer 6, Clr 7  
    General

Gives a construct the humanoid type.

Lesser Humanoid Essence
  Arc 3, Artificer 3, Clr 3  
    General

Grants a construct the ability to accept healing magic.

Hunter's Mercy
  Arc 1, Rgr 1  
    General

Your next attack with a bow automatically is a critical hit if you hit.

Hurl
  Sor/Wiz 2  
    General

Thrown weapon returns to thrower.

Ice Flowers
  Arc 6, Clr 6, Drd 5  
    General

Ice and earth deal 1d6 damage/level.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice Skate
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice to Flesh
  Sor/Wiz 5  
    General

Restores frozen creature.

Imbue Guardian
  Sor/Wiz 8  
    General

A guardian gains bonuses to a 100-foot radius area.

Improvisation
  Brd 1  
    General

Applies +2 points/level of luck bonuses to selected checks or attacks.

Incarnate Construct (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Turns construct into living creature.

Incarnation of Evil
  Arc 5, Clr 5  
    30 minutes

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Infernal Transformation
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inflict Critical Damage
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Light Damage
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Mass Inflict Light Damage
  Artificer 5  
    General

Deals 1d8 damage +1/level to many constructs.

Inflict Moderate Damage
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Mass Inflict Moderate Damage
  Artificer 6  
    General

Deals 2d8 damage +1/level to many constructs.

Inflict Serious Damage
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Involuntary Shapeshifting
  Sor/Wiz 5, Transformation 4  
    General

If able to do so, target creature must change shape.

Iron Body
- Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 V, S, M/DF
1 min./level (D) Personal 30 minutes

Your body becomes living iron.

Iron Bones
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

Iron Construct
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Iron Scarf
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

Iron Silence
  Arc 2, Asn 2, Brd 2, Clr 2  
    6 hours

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Ironthunder Horn
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Ironwood
None - No Arc 6, Drd 6, Wuj 6 V, S, M
1 day/level (D) 0 ft. 12 hours

Magic wood is strong as steel.

Item Alteration
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Ivory Flesh
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jagged Tooth
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

Jaws of the Moray
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject gains a bite attack.

Jaws of the Wolf (F)
  Arc 4, Drd 4  
    General

One carving/2 levels turns into a worg.

Jump
Will negates (harmless) - Yes Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 V, S, M
1 min./level (D) Touch 5 minutes

Subject gets bonus on Jump checks.

Jungle's Rapture
  Arc 5, Drd 5  
    General

Curse causes 1d6 Dexterity drain.

Kaupaer's Quickblast
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kaupaer's Reflexive Strike
  Sor/Wiz 1  
    1 hour

Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.

Keen Edge
Will negates (harmless, object) - Yes (harmless, object) Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
10 min./level Close 1 hour

Doubles normal weapons threat range.

Knight's Move
  Arc 3, Clr 3, Pal 2  
    General

You instantly move to flank a subject.

Knock
None - No Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 V
Instant; see text Medium 5 minutes

Opens locked or magically sealed door.

Kuo-Toa Skin
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 2  
    6 hours

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lahm's Finger Darts
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Languor
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Lash of the Kraken
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Launch Bolt (M)
  Sor/Wiz 0  
    General

Launches a crossbow bolt up to 800 feet.

Launch Item
  Sor/Wiz 0  
    General

Hurls fine item up to long range.

Leap Into Animal
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Levitate
None - No Arc 2, Shu 2, Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Lightfoot
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

Lion's Charge
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Lively Step
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Liveoak
None - No Arc 6, Drd 6, Elf 7, Fey 7 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Llenol's Hasty Spell Scriber (M) (F)
Fortitude half - No Wiz 4 V, S, M, F
Instant Touch General

Inscribes spell into target spellbook from source scroll or spellbook.

Lobotomize
  Sor/Wiz 5  
    30 minutes

You cause a target to forget how to use specific feats, skills, or spells.

Longstrider
- Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Increases your speed.

Low-Light Vision
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Lower Spell Resistance
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Subject's spell resistance reduced.

Lucent Lance
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Lucky Streak
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

Mage Burr
  Brd 1, HB 1, Sor/Wiz 1  
    General

Double arcane spell failure chance for target's armor.

Mage Hand
None - No Arc 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Concentration Close General

5-pound telekinesis.

Greater Mage Hand
  Sor/Wiz 1  
    General

As mage hand, but medium range and 40 lb.

Mage's Lucubration
- Wiz 6 V, S
Instant Personal Prohibited

Wizard only. Recalls spell of 5th level or lower.

Magic Fang
Will negates (harmless) - Yes (harmless) Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 V, S, DF
1 min./level Touch 5 minutes

One natural weapon of subject creature gets +1 on attack and damage rolls.

Greater Magic Fang
Will negates (harmless) - Yes (harmless) Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 V, S, DF
1 hour/level Close 6 hours

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Superior Magic Fang
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Magic Stone
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 V, S, DF
30 minutes or until discharged Touch 5 minutes

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Vestment
Will negates (harmless, object) - Yes (harmless, object) APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 V, S, DF
1 hour/level Touch 6 hours

Armor or shield gains +1 enhancement per four levels.

Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 V, S, DF
1 min./level Touch 5 minutes

Weapon gains +1 bonus.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Greater Legion's Magic Weapon
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Allies' weapons gain +2 or greater enhancement bonus.

Legion's Magic Weapon
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Allies' weapons gain +1 enhancement bonus.

Magnetism
  Wuj 3  
    General

Pull a steel item to you each round.

Make Manifest
  Arc 4, Clr 4, Sor/Wiz 6  
    General

Force a creature in coterminous/coexistent plane to appear on your plane.

Mass Make Manifest
  Arc 6, Clr 6, Sor/Wiz 8  
    General

As the Make Manifest spell except multiple targets.

Make Whole
Will negates (harmless, object) - Yes (harmless, object) APeace 2, Arc 2, Balance 1, Clr 2, Shu 2 V, S
Instant Close 6 hours

Repairs an object.

Mantle of Egregious Might (F)
  Sor/Wiz 8  
    1 hour

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

Mantle of the Fiery Spirit (M) (XP)
  Arc 9, Clr 9, Drd 8  
    General

Permanently grants one creature the fire subtype.

Mantle of the Icy Soul (M)
  Arc 6, Clr 6, Drd 5  
    General

Gives subject the cold subtype.

Master Air
  Arc 2, Drd 2  
    General

You sprout insubstantial wings and can fly.

Master Earth
  Arc 7, Drd 7  
    4 hours

Travel through the earth to any location.

Mastery of the Sky
  Sky 8  
    5 minutes

Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you.

Maw of Stone
  Cavern 7  
    General

Animates natural chamber to attack enemies.

Megalodon Empowerment (M)
  Arc 8, Drd 8, Seafolk 7  
    General

Gain scent, water breathing, swim speed for 1 hour/level.

Meld into Ice
  Arc 3, Clr 3, Drd 3  
    1 hour

You and your gear merge with ice.

Meld into Stone
- APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Mending
Will negates (harmless, object) - Yes (harmless, object) Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Instant 10 ft. 6 hours

Makes minor repairs on an object.

Mental Pinnacle (M)
- Sor/Wiz 6 V, S, M
1 round/level Personal General

You gain the mental powers of a psion.

Message
None - No Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 V, S, F
10 min./level Medium General

Whispered conversation at distance.

Metal Melt
  Sor/Wiz 4  
    General

Melts metal object without heat.

Metal Skin
  Wuj 5  
    30 minutes

Subject gains +8 natural armor bonus and a -2 Dex penalty.

Metamagic Item
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Metamagic Scroll
  Artificer 1  
    General

Imbue spell completion item with metamagic feat.

Mighty Wallop
  Sor/Wiz 1  
    5 minutes

+1 size category of bludgeoning weapon.

Greater Mighty Wallop
  Sor/Wiz 3  
    6 hours

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mimicry
  Asn 1, Brd 1  
    General

Perfectly mimic familiar sounds, voices, or accents.

Mineralize Warrior (M) (XP)
  Sor/Wiz 6  
    General

Grants willing subject the mineral warrior template

Minor Disguise
  Brd 0  
    1 hour

Makes slight changes to your appearance.

Minor Servitor (XP)
  Arc 7, Clr 7, Sor/Wiz 5  
    General

Animated object does your bidding.

Minute Form
  Wuj 8  
    General

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

Mirror Move
  Brd 2, Sor/Wiz 2  
    5 minutes

Use general feat that you have seen used recently.

Mnemonic Enhancer (F)
- Wiz 4, Spell 4 V, S, M, F
Instant Personal General

Wizard only. Prepares extra spells or retains one just cast.

Mountain Stance
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject can root itself against involuntary movement.

Move Earth
None - No Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Move Snow and Ice
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Digs trenches and builds hills in ice and snow.

Nar Fiendbond (XP)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Subject gains half-fiend template.

Natural Weapon Augmentation
  Artificer 4  
    General

Natural weapon gains special ability with up to +3 bonus market price modifier.

Greater Natural Weapon Augmentation
  Artificer 6  
    General

Natural weapon gains special ability with up to +5 bonus market price modifier.

Lesser Natural Weapon Augmentation
  Artificer 2  
    General

Natural weapon gains special ability with +1 bonus market price modifier.

Personal Natural Weapon Augmentation
  Artificer 1  
    General

One of your natural weapons gains special ability with +1 bonus market price modifier.

Nature's Avatar
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Nature's Balance
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Nature's Rampart (F)
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Nerveskitter
  Sor/Wiz 1  
    5 minutes

Target gains +5 bonus on initiative checks.

Nightstalker's Transformation (M)
  Sor/Wiz 5  
    General

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Nixie's Grace
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

No Light
  Arc 0, Brd 1, Clr 0, Sor/Wiz 0  
    5 minutes

Prevents normal light from illuminating.

Nosy Neighbor
  Sor/Wiz 0  
    General

Provides you with a +1 bonus on Listen checks.

Nybor's Psychic Imprint (F)
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

One with the Land
  Arc 2, Drd 2, Hth 2, Rgr 2  
    4 hours

Link with nature gives a +2 bonus on nature-related skill checks.

Ooze Puppet
  Sor/Wiz 6  
    General

You telekinetically control an ooze.

Open/Close
Will negates (object) - Yes (object) Beguiler 0, Brd 0, Sor/Wiz 0, Wuj 0 V, S, F
Instant Close General

Opens or closes small or light things.

Overland Flight
Will negates (harmless) - Yes (harmless) Sor/Wiz 5 V, S
1 hour/level Personal 6 hours

You fly at a speed of 40 ft. and can hustle over long distances.

Owl's Insight
  Arc 7, Drd 7  
    1 hour

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Owl's Wisdom
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Mass Owl's Wisdom
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As owl's wisdom, affects one subject/level.

Pass through Ice
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Pass without Trace
Will negates (harmless) - Yes (harmless) Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Passwall
None - No Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Pending Potion
  Artificer 1  
    General

Target potion or oil takes effect at a later time.

Perfect Summons
  Sor/Wiz 4  
    General

Creates an area where only good creatures can be summoned.

Perinarch
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Planar Perinarch
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Gain control over a small area of any divinely morphic plane.

Permeable Form
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Planar Familiar (XP)
  Arc 3, Clr 3  
    General

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Plant Body
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

Plant Growth
None - No Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Poison Needles
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Poison Thorns
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

Polymorph
None - No Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 V, S, M
1 min./level (D) Touch 30 minutes

Gives one willing subject a new form.

Polymorph Any Object
Fortitude negates (object); see text - Yes (object) Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 V, S, M/DF
See text Close 12 hours

Changes any subject into anything else.

Portal Barricade
  Portal (alt) 5  
    6 hours

Closes portal and prevents it from functioning for 1 hour/level.

Portal Beacon
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Six creatures know distance and direction to a magic portal.

Portal Reformat (XP)
  Portal (alt) 8  
    General

Removes or adds one or more keys to portal.

Portal Stabilization
  Portal (alt) 1  
    5 minutes

Stabilize malfunctioning portal for 1 min./level.

Portal Well
  Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Portal-to-Portal Redirect
  Portal (alt) 6  
    6 hours

Changes destination of portal for 1 hour/level.

Power Surge (XP)
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Precise Vision
  Sor/Wiz 1  
    1 hour

See Text

Primal Form
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Primal Release
  Sor/Wiz 8  
    1 hour

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Purify Food and Drink
Will negates (object) - Yes (object) Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant 10 ft. 5 minutes

Purifies 1 cu. ft./level of food or water.

Pyrotechnics
Will negates or Fortitude negates; see text - Yes or No; see text Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or choking smoke.

Quench
None or Will negates (object) - No or Yes (object) Arc 3, Drd 3, Shu 4 V, S, DF
Instant Medium General

Extinguishes nonmagical fires or one magic item.

Quick March
  Arc 2, Clr 2, Pal 2  
    General

Allies' speed increases by 30 ft. for 1 round

Quick Potion
  Sor/Wiz 4  
    4 hours

Creates a potion that must be used within 1 hour/level.

Quickshift
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Quickswim
  Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1  
    6 hours

Your swim speed increases by 10 ft.

Quillfire
  Arc 3, Drd 3  
    General

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Raging Flame
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Needles
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

Raise From The Deep
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Raise Hummock (M)
  Sor/Wiz 5  
    General

Raise swamp land into dry stable land.

Ram's Might
  Arc 0, Drd 0, Rgr 1  
    5 minutes

Your hands become harder and your unarmed attacks inflict normal damage.

Rapid Burrowing
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

Raptor's Sight
  Arc 1, Drd 1, Rgr 1, Sky 1  
    6 hours

Gain +5 on Spot checks; range increment penalty halved.

Rapture of Rupture
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Ray of Clumsiness
  Sor/Wiz 1  
    30 minutes

Ray reduces Dex by 1d6 points +1 point/two levels.

Razorfanqs
  Sor/Wiz 2  
    General

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Reachwalker's Wariness
  Arc 2, Drd 2, Rgr 2  
    General

Automatically locate aberrations within 30 ft.

Reduce Animal
None - No Arc 2, Drd 2, Rgr 3 V, S
1 hour/level (D) Touch 6 hours

Shrinks one willing animal.

Reduce Person
Fortitude negates - Yes Sor/Wiz 1 V, S, M
1 min./level (D) Close 30 minutes

Humanoid creature halves in size.

Greater Reduce Person
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

Mass Reduce Person
Fortitude negates - Yes Sin-P 5, Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Reduces several creatures.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Reinforce Construct
  Artificer 2  
    General

Construct gains 1d6 + 1/level temporary hit points.

Remove Fatigue
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

Remove Scent
  Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Hides touched creature's scent.

Repair Critical Damage
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Mass Repair Light Damage
  Artificer 5  
    General

Repairs 1d8 damage +1/level for many constructs.

Repair Minor Damage
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

Repair Moderate Damage
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Mass Repair Moderate Damage
  Artificer 6  
    General

Repairs 2d8 damage +1/level for many constructs.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Repel Wood
None - No Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Replicate Casting (M) (XP)
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Resonating Resistance
  Arc 5, Clr 5, MH 4, Sor/Wiz 5  
    5 minutes

Foes must check spell resistance twice against you.

Resounding Voice
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Restore Soul's Treasure
  Sanctified 8  
    General

Restores a magic item destroyed by soul's treasure lost spell.

Return to Nature
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Returning Weapon
  Asn 2, Sor/Wiz 2  
    General

Swift. Weapon gains the returning property.

Reverse Gravity
None; see text - No Arc 8, Drd 8, Sky 7, Sor/Wiz 7 V, S, M/DF
1 round/level (D) Medium General

Objects and creatures fall upward.

Rhino's Rush
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

Ride of The Valenar
  Arc 1, Drd 1, Rgr 1  
    General

Gain +5 bonus on Ride for 10 min./level.

Righteous Fury
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Might
- Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 V, S, DF
1 round/level (D) Personal 5 minutes

Your size increases, and you gain combat bonuses.

Rooftop Strider
  Asn 1, City 1  
    5 minutes

Move across uneven surfaces with ease.

Rope Trick
None - No Sor/Wiz 2, Wuj 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Rotting Curse of Urfestra
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Ruin Delver's Fortune
  Brd 4  
    General

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Rust Ray
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Rusting Grasp
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sakkratar's Triple Strike
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Sandform
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Scalding Mud
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scale Weakening
  Sor/Wiz 2  
    1 hour

Subject's natural armor weakens.

Scales of the Lizard
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Scales of the Sealord
  Arc 3, Drd 3, Rgr 3, Seafolk 3  
    6 hours

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Scatterspray
  Hrp 1, Hth 1, Sor/Wiz 1  
    General

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Scent
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Scorpion Tail
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Scramble Portal
  Sor/Wiz 4  
    General

Portal may send user to random plane instead of the normal destination.

Sculpt Sound
Will negates (object) - Yes (object) Brd 3 V, S
1 hour/level (D) Close 6 hours

Creates new sounds or changes existing ones.

Second Wind
  Arc 1, Pal 1  
    6 hours

Target gains the equivalent of the Endurance feat for 1 hour/level.

Secret Page
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Seething Eyebane
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Sense Of The Dragon
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Serpent Arrow
  Sor/Wiz 4  
    General

Transforms missiles into Tiny vipers.

Serpents of Theggeron
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Shadow Phase
  Asn 4, Sor/Wiz 4  
    General

Subject becomes semi-incorporeal.

Shape Metal
  Clr 4, Sor/Wiz 5  
    General

As stone shape, but affects metal.

Shapechange (F)
- Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 V, S, F
10 min./level (D) Personal 4 hours

Transforms you into any creature, and change forms once per round.

Sharptooth
  Sor/Wiz 4  
    General

One of your natural weapons deals damage as if you were one size larger.

Shieldbearer
  Sor/Wiz 1  
    General

Shield floats near subject to offer protection.

Shifter Prowess
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Shifter racial bonuses to skills increase by +8.

Shillelagh
Will negates (object) - Yes (object) Arc 1, Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Shrink Item
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Silverbeard
  Arc 1, Pal 1  
    5 minutes

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws
  Arc 1, Drd 1, Rgr 1  
    30 minutes

One creature's natural attacks are treated as silvered weapons.

Silvered Weapon
  Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0  
    General

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Alternate Silvered Weapon
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Simbul's Skeletal Deliquescence
  Sor/Wiz 8  
    24 hours

Target becomes a soft-bodied oozelike creature.

Sink
  Sor/Wiz 2  
    30 minutes

Subject loses buoyancy.

Siphon
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Sirellyn's Superior Magnetism
  Sor/Wiz 6  
    General

Attract metalic objects and creatures to target creature or object.

Skill Enhancement
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

Skyhurling
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Skyline Runner
  City 5  
    6 hours

You can walk normally on any city surface.

Slash Tongue
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Slaying Arrow
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Slide
  Sor/Wiz 1  
    General

Move subject 5 feet.

Greater Slide
  Sor/Wiz 2  
    General

Move subject 20 feet.

Slipping the Ranks
  Brd 2, Sor/Wiz 2  
    General

Every 5 ft. set becomes a 10 ft. teleport.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Slow
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Slow Burn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Smell of Fear
  Arc 1, Rgr 1  
    5 minutes

Target's aroma triples the chance of wandering encounters.

Smoke Ladder
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

Smoke Stairs
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

Snake Darts
  Wuj 4  
    General

Create two poisonous snakes.

Snake's Swiftness
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Mass Snake's Swiftness
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Snakebite
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Snare
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Sniper's Eye
  Asn 4  
    General

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Snow Walk
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snowdrift
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowshoes
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Subject walks easily on ice and snow.

Mass Snowshoes
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

As snowshoes, affects one creature/level.

Snowsight
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Soften Earth and Stone
None - No Arc 2, Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay or dirt to sand or mud.

Songbird
  Brd 0  
    4 hours

Perform and gain +1 on your next Cha check.

Sonic Weapon
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Soul of the Waste
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Soul's Treasure Lost
  Sor/Wiz 8  
    General

Disintegrates subject's most valuable object.

Speak To Allies
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speaking Stones
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Speed Swim
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

Target gains swim speed 30.

Spell Enhancer
  Sor/Wiz 4  
    General

Lets you cast another spell in the same round at +2 caster level.

Spell Flower
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

Spell Matrix (F)
  Sor/Wiz 7  
    1 hour

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F)
  Sor/Wiz 9  
    General

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F)
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Phylactery
  Arc 5, Clr 5  
    24 hours

Scroll activates upon you if conditions are met.

Spell Storing Item (XP)
  Artificer 1  
    General

Store one spell in an item.

Spell Vulnerability
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spellslayer Arrow (M)
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spellstaff
Will negates (object) - Yes (object) Arc 6, Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Spider Climb
Will negates (harmless) - Yes (harmless) Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Hand
  Arc 1, Clr 1, Drd 1  
    General

Your hand becomes a Small monstrous spider.

Spider Leqs
  Arc 2, Clr 2  
    30 minutes

You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spider Shapes
  Spider 9  
    6 hours

As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider.

Spiderbind
  Arc 3, Clr 3  
    General

An affected creature moves and attacks at a drastically reduced rate, as the slow* spell.

Spiderform
  Drow 5  
    6 hours

You assume spider or drider form.

Spiderskin
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spike Growth
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Spikes
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spirit Needle
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spore Field
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Spring Sheath
  Asn 1  
    1 hour

Automatically draws a weapon.

Stalactite Trap
  Arc 1, Clr 1, Drd 1  
    6 hours

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand
  Arc 1, Rgr 1  
    24 hours

Target marked with symbol you can see despite disguises.

Standing Wave
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

Starvation
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Statue
Will negates (harmless) - Yes (harmless) Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S, M
1 hour/level (D) Touch 6 hours

Subject can become a statue at will.

Steal Size
  Sor/Wiz 2  
    5 minutes

Humanoid creature doubles in size as targeted humanoid halves in size.

Steed of the Seas
  Arc 2, Pal 2  
    6 hours

Make your special mount amphibious.

Stick
  Brd 0, PUG 1, Sor/Wiz 0  
    General

Glues an object weighing 5 pounds or less to a larger object.

Sticky Fingers
  Asn 1, Brd 1, Sin-A 1  
    1 hour

Gain +10 bonus to Sleight of Hand checks.

Sticky Saddle
  Arc 1, Pal 1  
    General

You become stuck to special mount, gain +10 Ride checks.

Stone Body
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

Stone Bones
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Corporeal undead gains +3 natural armor bonus.

Stone Construct (M)
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Stone Fist
  Arc 2, Clr 2, Pal 2  
    General

Your fists become rocky bludgeoning weapons.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Greater Stone Metamorphosis
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Shape
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Greater Stone Shape
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stone Spiders
  Spider 7  
    General

Transforms 1d3 pebbles into stone constructs that resemble spiders.

Stone to Flesh
Fortitude negates (object); see text - Yes Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Restores petrified creature.

Stone Walk (M)
  Arc 6, Clr 6  
    General

Linked areas allow multiple teleportations.

Stonemantle
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Stormrage
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Strength of Stone
  Arc 2, Pal 2  
    5 minutes

Bull's strength that ends if you lose contact with the ground.

Stretch Weapon
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

Stunning Breath
  Sor/Wiz 4  
    General

Your breath weapon also stuns creatures for 1 round.

Greater Stunning Breath
  Sor/Wiz 7  
    General

Your breath weapon also stuns creatures for 2d4 rounds.

Subvert Planar Essence (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Reduces target's DR and SR.

Suffer The Flesh
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Summoning Wind
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Suppress Glyph
  Arc 6, Clr 6  
    5 minutes

You notice but doo not trigger magical writing traps.

Suppress Requirement (M)
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Surefooted Stride (M)
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Sustain (M)
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Synostodweomer
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Telekinesis
Will negates (object) or None; see text - Yes (object); see text Sin-A 5, Sor/Wiz 5, Wuj 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Temporal Stasis (M)
Fortitude negates - Yes Sor/Wiz 8 V, S, M
Permanent Touch General

Puts subject into suspended animation.

Tern's Persistence
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Terra Cotta Lion (F)
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F)
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

Thaw
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

The Hamagess' Staffsprout (F)
  Brd 6, Sor/Wiz 6  
    General

Creates short-lived wands of 1 charge from a staff.

Thornskin
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Tiger's Tooth
  Arc 2, Drd 2  
    General

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

Time Stop
- Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 V
1d4+1 rounds (apparent time); see text Personal 4 hours

You act freely for 1d4+1 rounds.

Tomb of Light (M)
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Entraps and harms evil extraplanar creatures.

Tongue of Angels
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Celestial.

Tongue of Baalzebul
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Tortoise (AC) Shell
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Total Repair
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

Touch of Adamantine
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Touch of Juiblex
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Toughen Construct
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

Trait Removal
  Sor/Wiz 5  
    Prohibited

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transformation (M)
- Sin-W 7, Sor/Wiz 6, Wmg 6 V, S, M
1 round/level Personal General

You gain combat bonuses.

Transformation of the Deeps
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Translocation Trick
  Sor/Wiz 6  
    1 hour

You and target switch places and appear as each other.

Transmute Metal to Wood
None - Yes (object); see text Arc 7, Drd 7, Metal 7, Wuj 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Lava
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Traveler's Mount
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

Treasure Scent
  Arc 3, Drd 3, Sin-A 2  
    6 hours

You gain the Scent ability but only for precious metals and gems.

Tree Shape
- Arc 2, Drd 2, Rgr 3 V, S, DF
1 hour/level (D) Personal 24 hours

You look exactly like a tree for 1 hour/level.

Tremorsense
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

Triadspell
  Arc 6, Clr 6  
    Prohibited

Cast a prepared spell three times.

Trip Vine
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.

Tune of the Dancing Weapon
  Brd 2, Sor/Wiz 2  
    General

Sword animates and fights for you.

Undaunted Fixture
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undead Bane Weapon
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Undeniable Gravity
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

Mass Undeniable Gravity
  Brd 4, Sor/Wiz 4  
    30 minutes

Flying creatures lose flying ability.

Undermaster (XP)
  Arc 9, Drd 9, Sor/Wiz 9  
    General

You gain earth-related spell-like abilities.

Undersong
  Brd 1  
    1 hour

Make Perform checks in place of Concentration checks.

Undertow
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Undulant Innards
  Sor/Wiz 3  
    General

Gain immunity to extra damage from critical hits and sneak attacks.

Undying Aura
  Arc 5, Clr 5  
    General

Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless.

Unearthly Beauty
  Arc 8, Drd 8, Fey 8  
    General

As blinding beauty, but creatures must save or die.

Unearthly Heat
  Sor/Wiz 5, Summer 5  
    General

Target is subjected to unearthly heat for 1 round/level.

Unfailing Endurance
  Arc 4, Clr 4  
    24 hours

+4 bonus against weakness or fatigue, endurance bonuses.

Unfettered Heroism
  Brd 5, Sor/Wiz 5  
    General

Spend more than one action point per round plus gain one free action point per round.

Unholy Beast
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Unity Wine
  Arc 1, Clr 1  
    General

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Unravel
  Brd 1, Sor/Wiz 1, Trickery 1  
    General

Unravels targets cloths, entangleing them.

Unyielding Roots
  Arc 9, Drd 9  
    30 minutes

Creature grows roots that keep it stationary and heal it every round.

Urchin's Spines
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

Valiant Fury
  Courage 5  
    General

Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round.

Venomfire
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Virtue
Fortitude negates (harmless) - Yes (harmless) APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 V, S, DF
1 min. Touch 5 minutes

Subject gains 1 temporary hp.

Visage of The Deity
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

Vitrify
  Sand 7, Sor/Wiz 7  
    General

Melts sand into glass.

Voice of the Dragon
  Brd 4, Dragon 4, Sor/Wiz 4  
    1 hour

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Vulnerability
  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  
    General

Reduces an opponent's damage reduction.

Walk the Mountain's Path
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wand Modulation
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

Warning Shout
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Warp Destiny
  Destiny 6  
    General

Reverse failed save or hit in combat.

Warp Wood
Will negates (object) - Yes (object) Arc 2, Blg 2, Drd 2, Wuj 2 V, S
Instant Close 5 minutes

Bends wood (shaft, handle, door, plank).

Waste Strider
  Arc 1, Drd 1, Rgr 1, Sand 1  
    6 hours

Move through the wasteland without penalties.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water to Poison (M)
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Water Walk
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Wave Blessing
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.

Weapon Augmentation (M)
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M)
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M)
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Weapon of the Deity
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

Weapon Shift
  Brd 2, Sor/Wiz 1  
    General

Touched weapon changes form.

Webfoot
  Arc 1, Drd 1, Rgr 1  
    1 hour

Target gains +4 on Swim and is less hindered by bog terrain.

Whip of Thorns
  Arc 2, Drd 2  
    General

Create a thorny whip that can damage or entangle opponents.

Whirling Blade (F)
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Whispercast
  Sor/Wiz 2  
    General

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Whispering Wind
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind Walk
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind's Favor
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winged Mount
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

Winged Watcher
  Arc 1, Drd 1  
    General

Take the form of a bird.

Wings of Air
  Sor/Wiz 2  
    5 minutes

Target's flight maneuverability improves by one step.

Greater Wings of Air
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wings of The Sea
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.

Winter Chill
  Arc 1, Drd 1  
    General

Creature takes 1d6 cold damage and is fatigued.

Wolfskin
  Arc 2, Drd 2, Rgr 3  
    5 minutes

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.

Wood Rot
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.

Wood Shape
Will negates (object) - Yes (object) Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 V, S, DF
Instant Touch 6 hours

Rearranges wooden objects to suit you.

Woodwisp Arrow (M)
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.

Wraithstrike
  Asn 3, Sor/Wiz 2  
    General

Swift. Your melee attacks strike as touch attacks for 1 round.

Xorn Movement
  Sor/Wiz 5  
    General

Touched creature swims through earth like a xorn.