Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Aberrate | ||
Sor/Wiz 1 | ||
1 hour | ||
Subject becomes an aberration. |
||
Ability Rip | ||
Sor/Wiz 7 | ||
6 hours | ||
Rips a supernatural ability from one creature and transfer it to another. |
||
Absorb Weapon | ||
Asn 2 | ||
6 hours | ||
Hides a weapon inside your arm. |
||
Accelerated Movement | ||
Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
||
Accuracy | ||
Wmg 1, Wuj 1 | ||
1 hour | ||
Doubles ranged weapon's range increments. |
||
Acorn of Far Travel | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Makes an acorn feel like a forest to the user and a spell. |
||
Adamantine Weapon | ||
Artificer 3 | ||
General | ||
Transform weapon into adamantine. |
||
Aerial Alacrity | ||
Sky 4, Sor/Wiz 4 | ||
5 minutes | ||
+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Air Walk | ||
None - Yes (harmless) | Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject treads on air as if solid (climb at 45-degree angle). |
||
Airy Water | ||
Seafolk 6, Sor/Wiz 5 | ||
1 hour | ||
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
||
Algid Enhancement (M) | ||
Arc 6, Clr 6 | ||
General | ||
Grant bonuses to creatures of the cold subtype. |
||
Align Fang | ||
Arc 2, Drd 2, Rgr 2 | ||
5 minutes | ||
Natural weapon becomes good, evil, lawful, or chaotic. |
||
Mass Align Fang | ||
Arc 3, Drd 3, Rgr 3 | ||
30 minutes | ||
This spell functions like align fang, except that it affects multiple allies at a distance. |
||
Align Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Weapon becomes good, evil, lawful, or chaotic. |
||
Mass Align Weapon | ||
Arc 3, Clr 3 | ||
30 minutes | ||
Allies' weapons become good, evil, lawful, or chaotic. |
||
Allegro | ||
Brd 3 | ||
30 minutes | ||
You and your allies gain +30 ft. speed for 1 minute/level. |
||
Alter Self | ||
- | Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 | V, S |
10 min./level (D) | Personal | 4 hours |
Assume form of a similar creature. |
||
Amanuensis | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
1 hour | ||
Copy nonmagical text. |
||
Amorphous Form | ||
Asn 3, PUG 3, Sor/Wiz 3 | ||
5 minutes | ||
Subject becomes puddle-like and can slip through cracks quickly. |
||
Amplify | ||
Brd 1 | ||
General | ||
Lowers Listen DC by 20. |
||
Anarchic Water (M) | ||
Arc 1, Clr 1 | ||
General | ||
Makes chaotic-aligned anarchic water. |
||
Animal Growth | ||
Fortitude negates - Yes | Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 | V, S |
1 min./level | Medium | General |
One animal/two levels doubles in size. |
||
Animal Shapes | ||
None; see text - Yes (harmless) | Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 | V, S, DF |
1 hour/level (D) | Close | 24 hours |
One ally/level polymorphs into chosen animal. |
||
Animalistic Power | ||
Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Animate Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon becomes an elemental. |
||
Animate City | ||
City 9 | ||
5 minutes | ||
City structures attack, slow down enemies. |
||
Animate Fire | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn campfire into Small fire elemental. |
||
Animate Objects | ||
None - No | Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 | V, S |
1 round/level | Medium | General |
Objects attack your foes. |
||
Animate Plants | ||
None - No | Arc 7, Drd 7, Life 8, Plant 7 | V |
1 round/level or 1 hour/level; see text | Close | General |
One or more trees animate and fight for you. |
||
Animate Rope | ||
None - No | Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 | V, S |
1 round/level | Medium | General |
Makes a rope move at your command. |
||
Animate Siege Weapon | ||
Arc 7, Clr 7 | ||
General | ||
Siege weapon attacks your foes |
||
Animate Snow | ||
Arc 6, Drd 6 | ||
General | ||
Turns snow into creatures to fight for you. |
||
Animate Water | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
||
Animate Wood | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
||
Anyspell | ||
Spell 3 | ||
Prohibited | ||
You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot. |
||
Greater Anyspell | ||
Spell 6 | ||
Prohibited | ||
As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot. |
||
Aquatic Escape | ||
Arc 1, Drd 1 | ||
General | ||
Take the form of a fish. |
||
Arcana Form | ||
Sor/Wiz 9 | ||
1 hour | ||
Become incorporeal and cast spells with your hit points and constitution. |
||
Armor Enhancement (M) | ||
Artificer 2 | ||
General | ||
Armor or shield gains special ability with +3 bonus market price modifier. |
||
Greater Armor Enhancement (M) | ||
Artificer 3 | ||
General | ||
Armor or shield gains special ability with +5 bonus market price modifier. |
||
Lesser Armor Enhancement (M) | ||
Artificer 1 | ||
General | ||
Armor or shield gains special ability with +1 bonus market price modifier. |
||
Armor Lock | ||
Brd 1, HB 1, Sor/Wiz 1 | ||
General | ||
Target's armor becomes restrictive, slowing movement to 10 ft. |
||
Arms of Plenty | ||
Sor/Wiz 3 | ||
General | ||
Grow two additional arms. |
||
Arrow Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make one ranged attack against each foe within one range increment. |
||
Aspect of the Earth Hunter | ||
Arc 4, Drd 6, Rgr 4 | ||
General | ||
Change into bulette and gain some of its abilities. |
||
Aspect of The Werebeast | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Gain bonuses from hybrid animal form. |
||
Aspect of the Wolf | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You change into a wolf and gain some of its abilities. |
||
Attract Fine Vermin | ||
None (harmless) - Yes (harmless) | Arc 0, Clr 0, Drd 0, Sor/Wiz 0 | V, S |
1 min. | Personal | General |
Attract a normal vermin to you. |
||
Attune Form | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Grant target creature temporary protection against overtly damaging planar traits. |
||
Augment Familiar | ||
HB 1, Sor/Wiz 2 | ||
General | ||
Your familiar becomes more powerful. |
||
Augment Object | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
24 hours | ||
Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
||
Greater Aura of Cold | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Intense cold deals 2d6 damage to creatures within 10 ft. |
||
Lesser Aura of Cold | ||
Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4 | ||
General | ||
Intense cold deals 1d6 damage to creatures within 5 ft. |
||
Aura of Glory | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
Aura of Vitality | ||
Arc 7, Drd 7 | ||
General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
Awaken (XP) | ||
Will negates - Yes | Arc 5, Drd 5 | V, S, DF, XP |
Instant | Touch | General |
Animal or tree gains human intellect. |
||
Awaken Construct (M) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Awaken Sand (XP) | ||
Arc 6, Drd 6, Sand 6 | ||
General | ||
A region of sand forms into a Huge, sentient creature. |
||
Mass Awaken (XP) | ||
Arc 8, Drd 8 | ||
General | ||
As awaken, but multiple creatures. |
||
Axiomatic Creature (M) (XP) | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
General | ||
Transforms creature into an axiomatic creature. |
||
Axiomatic Water (M) | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Makes lawful-aligned axiomatic water. |
||
Babau Slime | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
5 minutes | ||
Secrete a body-covering acid that damages foes' weapons. |
||
Backlash | ||
Sor/Wiz 4 | ||
1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
Baleful Polymorph | ||
Fortitude negates, Will partial; see text - Yes | Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 | V, S |
Permanent | Close | General |
Transforms subject into harmless animal. |
||
Balor Nimbus | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Your flaming body damages foes in grapple. |
||
Barkskin | ||
None - Yes (harmless) | Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 | V, S, DF |
10 min./level | Touch | 1 hour |
Grants +2 (or higher) enhancement to natural armor. |
||
Battlefield Fortification | ||
Sor/Wiz 4 | ||
General | ||
Create trench or berm. |
||
Battletide | ||
Arc 5, Clr 5 | ||
General | ||
Targets have attack penalties and you gain a partial action each round. |
||
Bear's Endurance | ||
Will negates (harmless) - Yes | Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Con for 1 min./level. |
||
Mass Bear's Endurance | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 | V, S, DF |
1 min./level | Close | 30 minutes |
As bear's endurance, affects one subject/ level. |
||
Bear's Heart | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
One ally/level +4 Strength and +1d4/level hit points. |
||
Beast Claws | ||
Arc 1, Drd 1 | ||
6 hours | ||
Your hands become slashing natural weapons. |
||
Befoul | ||
Arc 8, Clr 8, Corruption 8 | ||
General | ||
Large amount of water becomes poisonous. |
||
Belker Claws | ||
Sor/Wiz 2 | ||
General | ||
One touch/level deals 2d12 damage. |
||
Bestow Wound (M) | ||
Sor/Wiz 1 | ||
General | ||
Caster transfers 1 hp/level of wounds to another. |
||
Binding Snow | ||
Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3 | ||
6 hours | ||
Snow freezes, impeding movement. |
||
Bite of the Werebear | ||
Arc 6, Drd 6, Sor/Wiz 7 | ||
General | ||
You become enhanced such as that of a brown bear. |
||
Bite of the Wereboar | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
You become enhanced such as that of a boar. |
||
Bite of the Wererat | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
You become enhanced such as that of a dire rat. |
||
Bite of the Weretiger | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
General | ||
You become enhanced such as that of a tiger |
||
Bite of the Werewolf | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
You become enhanced such as that of a wolf. |
||
Blackstaff | ||
Sor/Wiz 8 | ||
General | ||
Greatly enhances staff or quarterstaff |
||
Blade Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make melee attacks against every foe you threaten. |
||
Blade Thirst | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Bladebane (M) | ||
Arc 3, Clr 3, Pal 2, Sor/Wiz 4 | ||
General | ||
Slashing weapon becomes a bane weapon. |
||
Bladesong | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Causes weapon to have an extra touch attack to daze opponent. |
||
Bless Water (M) | ||
Will negates (object) - Yes (object) | APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 | V, S, M |
Instant | Touch | General |
Makes holy water. |
||
Bless Weapon | ||
None - No | Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 | V, S |
1 min./level | Touch | 5 minutes |
Weapon strikes true against evil foes. |
||
Swift Bless Weapon | ||
Arc 1, Pal 1 | ||
General | ||
Weapon strikes true against evil foes for 1 round (swift). |
||
Blinding Beauty | ||
Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4 | ||
General | ||
Permanently blind any who look at you. |
||
Blinding Breath | ||
Wiz 4 | ||
General | ||
Your breath weapon blinds targets. |
||
Blinding Spittle | ||
Arc 2, Drd 2 | ||
General | ||
Ranged touch attack makes subject blind. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Greater Blindsight | ||
Arc 5, Clr 5, Drd 4 | ||
5 minutes | ||
Grants blindsight* to a range of 60 ft. |
||
Blink | ||
- | Brd 3, Sor/Wiz 3 | V, S |
1 round/level (D) | Personal | General |
You randomly vanish and reappear for 1 round/level. |
||
Greater Blink | ||
Brd 5, Celerity 8, Sor/Wiz 5 | ||
General | ||
As blink, but you control the timing. |
||
Blizzard | ||
Arc 5, Drd 5, Winter 5 | ||
General | ||
Temperature drops and powerful blizzard reduces visibility to zero. |
||
Blood Frenzy | ||
Arc 2, Drd 2 | ||
General | ||
Grants extra use of rage. |
||
Bloodfreeze Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
||
Bloodspear | ||
IOTDF 3 | ||
General | ||
Blunt Weapon | ||
Brd 3 | ||
30 minutes | ||
Halves base damage of slashing or piercing weapons. |
||
Bodak Birth (F) | ||
Arc 8, Clr 8 | ||
12 hours | ||
Transforms a willing subject into a bodak. |
||
Body Blades | ||
Arc 2, Clr 2 | ||
5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
Body Harmonic (F) | ||
Brd 5 | ||
General | ||
Piercing tone deals 1d10 damage to one ability/round. |
||
Body Of The Sun | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
||
Body of War | ||
Sor/Wiz 7 | ||
General | ||
You change into warforged titan, gain some abilities. |
||
Brambles | ||
Arc 2, Clr 2, Drd 2 | ||
General | ||
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
||
Branch to Branch | ||
Arc 1, Drd 1, Rgr 1 | ||
6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
Breath Flare | ||
Sor/Wiz 1 | ||
General | ||
Your breath weapon dazzles targets. |
||
Breath of the Jungle | ||
Arc 1, Drd 1 | ||
General | ||
Mist increases DC of saves vs. poison & disease |
||
Breath Weapon Admixture | ||
Sor/Wiz 9 | ||
General | ||
Your breath weapon also deals a second type of damage. |
||
Breath Weapon Substitution | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon deals a different kind of damage than normal. |
||
Briar Web | ||
Arc 2, Drd 2, Rgr 2 | ||
30 minutes | ||
Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
||
Brilliant Aura | ||
Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
Brilliant Blade | ||
Arc 7, Clr 7, Drd 7, Sor/Wiz 6 | ||
30 minutes | ||
Weapon or group of projectiles gain the brilliant energy quality. |
||
Brilliant Energy Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt radiates light and ignores armor. |
||
Bristle | ||
Sor/Wiz 2 | ||
5 minutes | ||
Armor spikes attack with wearer. |
||
Brumal Stiffening | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Brittle weapon's hardness reduced by 5. |
||
Bull's Strength | ||
Will negates (harmless) - Yes (harmless) | Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Str for 1 min./level. |
||
Mass Bull's Strength | ||
Will negates (harmless) - Yes (harmless) | Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As bull's strength, affects one subject/level. |
||
Burning Blood | ||
Sor/Wiz 5 | ||
6 hours | ||
Your blood deals energy damage to nearby creatures when you are struck. |
||
Burrow | ||
Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2 | ||
5 minutes | ||
Grow claws and gain burrow speed of 30 ft. |
||
Mass Burrow | ||
Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3 | ||
5 minutes | ||
As burrow but affects 1/level subjects. |
||
Camel's Tenacity | ||
Arc 4, Clr 4, Drd 3 | ||
24 hours | ||
Travel without food or water. |
||
Camouflage | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Cast in Stone | ||
Arc 9, Drd 9 | ||
General | ||
Petrifying gaze attack. |
||
Cat's Grace | ||
Will negates (harmless) - Yes | Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, M |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Dex for 1 min./level. |
||
Mass Cat's Grace | ||
Will negates (harmless) - Yes | Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 | V, S, M |
1 min./level | Close | 30 minutes |
As cat's grace, affects one subject/level. |
||
Catapult | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Magically propel an object from your hand. |
||
Celerity | ||
Brd 4, Sor/Wiz 4 | ||
General | ||
Take a standard action immediately, but be dazed for a round. |
||
Greater Celerity | ||
Sor/Wiz 8 | ||
General | ||
Take a full-round action immediately, but be dazed for a round. |
||
Lesser Celerity | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Take a move action immediately, but be dazed for a round. |
||
Celestial Aspect | ||
Sanctified 3 | ||
General | ||
Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good)) |
||
Changestaff (F) | ||
None - No | Arc 7, Drd 7 | V, S, F |
1 hour/level (D) | Touch | 6 hours |
Your staff becomes a treant on command. |
||
Changestones (F) | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
Prepared stones become liths. |
||
Channel Celestial | ||
Sanctified 7 | ||
General | ||
Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less. |
||
Greater Channel Celestial | ||
Sanctified 9 | ||
General | ||
Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less. |
||
Charge of the Triceratops | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Cheat (F) | ||
Brd 1, Greed 1, Sor/Wiz 1 | ||
30 minutes | ||
Caster rerolls when determining the success of a game of chance. |
||
Chill Metal | ||
Will negates (object) - Yes (object) | Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 | V, S, DF |
7 rounds | Close | General |
Cold metal damages those who touch it. |
||
City's Might | ||
City 8 | ||
General | ||
Gain enhancement to Str and Con, damage reduction, while in city. |
||
Claws of the Bear | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Your hands become weapons dealing 1d8 damage. |
||
Claws of the Bebilith | ||
Corrupt 5 | ||
1 hour | ||
Caster gains claws based on her size. |
||
Claws of the Savage | ||
Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4 | ||
1 hour | ||
Subject gains claws that deal damage based on size. |
||
Clearstone | ||
Sor/Wiz 3 | ||
General | ||
Makes rock or stone transparent. |
||
Climb Walls | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
||
Cloak of the Sea | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
6 hours | ||
Gain blur, freedom of movement, and water breathing while in water. |
||
Cloud Wings | ||
Arc 2, Drd 2 | ||
6 hours | ||
Increase the subject's fly speed by 30 feet. |
||
Cloud-walkers | ||
Arc 7, Drd 7, Weather 6 | ||
1 hour | ||
Targets can walk on clouds, flying at high altitudes. |
||
Cobra's Breath | ||
Wuj 1 | ||
General | ||
Cone of Poison deals 1d3 Con damage once. |
||
Cold Fire | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Cold Snap | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
You lower temperature in area. |
||
Command Plants | ||
Will negates - Yes | Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 | V |
1 day/level | Close | 1 hour |
Sway the actions of one or more plant creatures. |
||
Concurrent Infusions | ||
Artificer 4 | ||
General | ||
Cast three 1st-level infusions simultaneously. |
||
Construct Essence | ||
Artificer 5, Sor/Wiz 5 | ||
General | ||
As lesser construct essence, but grants more qualities of the construct type. |
||
Greater Construct Essence | ||
Sor/Wiz 9 | ||
General | ||
Grants a living construct all the benefits of the construct type. |
||
Lesser Construct Essence | ||
Artificer 2, Sor/Wiz 2, Warforged 2 | ||
General | ||
Grants a living construct qualities of the construct type. |
||
Mass Lesser Construct Essence | ||
Artificer 6, Sor/Wiz 6, Warforged 7 | ||
General | ||
Grants many living constructs qualities of the construct type. |
||
Control Currents | ||
Arc 4, Drd 4 | ||
General | ||
Changes current direction and speed. |
||
Control Darkness and Shadow | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Manipulate existing areas of darkness and shadow. |
||
Control Plants | ||
Will negates - No | Arc 8, Drd 8, Plant 8, Wuj 8 | V, S, DF |
1 min./level | Close | 30 minutes |
Control actions of one or more plant creatures. |
||
Control Sand | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Raise or lower the level of sand. |
||
Control Snow and Ice | ||
Arc 3, Clr 3 | ||
1 hour | ||
Raise or lower ice or snow. |
||
Control Temperature | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Raise or lower temperature by one band/5 levels. |
||
Control Water | ||
None; see text - No | APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 | V, S, M/DF |
10 min./level (D) | Long | 1 hour |
Raises or lowers bodies of water. |
||
Control Weather | ||
None - No | Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 | V, S |
4d12 hours; see text | 2 miles | General |
Changes weather in local area. |
||
Control Winds | ||
Fortitude negates - No | Air 5, Arc 5, Drd 5, Shu 5, Sky 5 | V, S |
10 min./level | 40 ft./level | 4 hours |
Change wind direction and speed. |
||
Convert Wand | ||
Arc 5, Clr 5 | ||
General | ||
Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level. |
||
Corporeal Instability | ||
Sor/Wiz 4 | ||
General | ||
Transform a target creature into an amorphous mass. |
||
Corrupt Weapon | ||
None - No | Arc 1, Blk 1 | V, S |
1 min./level | Touch | 5 minutes |
Weapon strikes true against good foes. |
||
Crabwalk | ||
Arc 1, Brd 1, Drd 1, Rgr 1 | ||
5 minutes | ||
Subject gains +2 to AC and Attacks when charging. |
||
Creeping Cold (F) | ||
Arc 2, Drd 2 | ||
General | ||
Creature feels chill that increases with each round. |
||
Greater Creeping Cold (F) | ||
Arc 4, Drd 4, Shu 4 | ||
General | ||
As creeping cold, but longer duration and more damage. |
||
Crown Of Might | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
||
Crown of Protection | ||
Clr 3, Duskblade 3, Sor/Wiz 3 | ||
6 hours | ||
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
||
Crumble | ||
Arc 3, Drd 3 | ||
General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
Crunchy Snow | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
-20 penalty on Move Silently checks in area. |
||
Curse of Spilt Water | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transforms an enemy into water. |
||
Curse of the Brute | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
||
Cutting Hand | ||
Sor/Wiz 1 | ||
General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
Dancing Blade | ||
Wuj 4 | ||
General | ||
Sword fights with an ally and prevents flanking. |
||
Dancing Chains | ||
Dem 3, Sor/Wiz 4 | ||
5 minutes | ||
Animates one chain per level. |
||
Darkvision | ||
None - Yes (harmless) | Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 | V, S, M |
1 hour/level | Touch | 6 hours |
See 60 ft. in total darkness. |
||
Mass Darkvision | ||
Hrp 4, PUG 4, Sor/Wiz 4 | ||
6 hours | ||
As darkvision, but affects subjects within 10 feet of you. |
||
Superior Darkvision | ||
Arc 4, Rgr 4, Sor/Wiz 4 | ||
6 hours | ||
Subject can see in the dark to any range. |
||
Deafening Clang | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Decapitating Scarf | ||
Wuj 7 | ||
General | ||
Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
||
Deeper Darkvision | ||
Arc 4, PUG 4, Rgr 4, Sor/Wiz 3 | ||
6 hours | ||
Subject can see 90 ft. in magical darkness. |
||
Deific Bastion | ||
Blk 3, Clr 3, Pal 3 | ||
General | ||
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Demon Wings | ||
Arc 3, Blk 3, Dem 3, Demonic 3 | ||
General | ||
You fly at your land speed. |
||
Demonflesh | ||
Arc 1, Blk 1, Dem 1, Demonic 1 | ||
30 minutes | ||
Caster gains +1 natural armor/5 caster levels. |
||
Demonic Blood Infusion (M) | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
||
Despoil (M) | ||
Arc 9, Clr 9, Corruption 9 | ||
General | ||
Kills plants, damages objects in 100-ft. radius/level. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Devil's Ego | ||
Diabolic 3 | ||
30 minutes | ||
You gain 1d4+1 Cha and become an outsider. |
||
Devil's Tail | ||
Diabolic 1 | ||
30 minutes | ||
You gain a spiked tail that deals 1d4 damage. |
||
Devil's Tongue | ||
Corrupt 2 | ||
30 minutes | ||
Tongue grapples with reach 15 ft. |
||
Diamondsteel (M) | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
Metal armor provides damage reduction*. |
||
Diminish Plants | ||
None - No | Arc 3, Blg 3, Drd 3, Rgr 3 | V, S, DF |
Instant | See text | 4 hours |
Reduces size or blights growth of normal plants. |
||
Dire Hunger | ||
Arc 5, Drd 5 | ||
General | ||
Subject grows fangs and attacks creatures near it. |
||
Disable Construct | ||
Artificer 6 | ||
General | ||
Deals 10/level damage to target construct. |
||
Disintegrate | ||
Fortitude partial (object) - Yes | Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 | V, S, M/DF |
Instant | Medium | General |
Makes one creature or object vanish. |
||
Displacer Form | ||
Sor/Wiz 4 | ||
General | ||
You change into displacer beast, gain some abilities. |
||
Disrupting Weapon | ||
Will negates (harmless, object); see text - Yes (harmless, object) | Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 | V, S |
1 round/level | Touch | 5 minutes |
Melee weapon destroys undead. |
||
Distilled Joy | ||
Joy 3, Sor/Wiz 3 | ||
General | ||
Creates ambrosia. |
||
Distort Speech | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
Distort Summons | ||
Dem 3, Sor/Wiz 4 | ||
6 hours | ||
Creates area where only evil creatures can be summoned. |
||
Distort Weapon | ||
Arc 1, Blk 1 | ||
30 minutes | ||
All threats of a critical hit against good foes are automatically confirmed. |
||
Divine Agility | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains +10 to Dexterity for 1 round/level. |
||
Divine Presence | ||
Blk 2, Clr 2, Drd 2, Pal 2 | ||
General | ||
Gain a bonus on Intimidate checks against those who don't worship your deity. |
||
Dolorous Blow | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Weapon's threat range is doubled and threats are automatically confirmed. |
||
Doppelganger Transformation | ||
Transformation 7 | ||
General | ||
You gain physical and mental bonuses. |
||
Doublestrike Arrow (M) | ||
Arc 4, Rgr 4 | ||
General | ||
One arrow or bolt strikes two targets within 30 feet of each other. |
||
Draconic Might | ||
Arc 4, Pal 4, Sor/Wiz 5 | ||
30 minutes | ||
Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
||
Draconic Polymorph | ||
Sor/Wiz 5 | ||
30 minutes | ||
As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD. |
||
Dragonsight (F) | ||
Brd 5, Sor/Wiz 5 | ||
6 hours | ||
Gain low-light vision*, darkvision*, and blindsense*. |
||
Dragonskin | ||
Sor/Wiz 3 | ||
1 hour | ||
You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
||
Dust to Dust | ||
Arc 4, Clr 4 | ||
General | ||
Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage. |
||
Eagle's Splendor | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Cha for 1 min./level. |
||
Mass Eagle's Splendor | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As eagle's splendor, affects one subject/level. |
||
Earth Glide | ||
Arc 8, Drd 8, Sor/Wiz 8 | ||
5 minutes | ||
Grants the ability to move through earth and stone like an earth elemental |
||
Earth Hammer | ||
Arc 5, Clr 5, Pal 3 | ||
General | ||
You transform one melee weapon into a bludgeoning adamantine weapon. |
||
Earth Reaver | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
||
Earthbind | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
30 minutes | ||
Earthen Grasp | ||
Sor/Wiz 2 | ||
General | ||
Dense hand grapples creatures and pins them. |
||
Earthfast | ||
Arc 2, Drd 2 | ||
General | ||
Double hardness and hit points of stone structure or rock formation. |
||
Easy Climb | ||
Arc 2, Rgr 2 | ||
1 hour | ||
Changes vertical surface Climb DC to 10. |
||
Easy Math | ||
Brd 0 | ||
General | ||
Allows instant counting and distance calculation. |
||
Ebon Eyes | ||
Arc 1, Asn 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject can see through magical darkness. |
||
Eladrin Form | ||
Sor/Wiz 7 | ||
General | ||
You become an incorporeal globe. |
||
Electric Slap | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 electricity damage. |
||
Electric Spark | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 electricity damage. |
||
Elemental Body | ||
Sor/Wiz 7 | ||
6 hours | ||
You take on the qualities of a type of elemental. |
||
Elemental Familiar (XP) | ||
Sor/Wiz 3 | ||
General | ||
Transmutes your familiar into an elemental. |
||
Embrace the Wild | ||
Arc 1, Drd 2, Rgr 1 | ||
1 hour | ||
You gain an animal's senses for 10 min./level. |
||
Enchanting Flavor | ||
Sor/Wiz 0 | ||
General | ||
A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
||
Enduring Flight | ||
Sky 3, Sor/Wiz 4 | ||
1 hour | ||
Carry medium loads at full fly speed; flight duration doubles. |
||
Energize Potion (M) | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2 | ||
General | ||
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
||
Energy Alteration (M) | ||
Artificer 1 | ||
General | ||
Item using one kind of energy uses another instead. |
||
Energy Surge | ||
Duskblade 3, Sor/Wiz 3 | ||
General | ||
As lesser energy surge, but 2d6 damage. |
||
Greater Energy Surge | ||
Sor/Wiz 6 | ||
General | ||
As lesser energy surge, but 3d6 damage. |
||
Lesser Energy Surge | ||
Sor/Wiz 2 | ||
General | ||
One attack deals an extra 1d6 energy damage. |
||
Energy Transformation Field (M) (XP) | ||
Sor/Wiz 7 | ||
General | ||
Area absorbs magic energy to power a predetermined spell. |
||
Enhance Wild Shape | ||
Arc 4, Drd 4 | ||
6 hours | ||
Your wild shape ability gains a bonus. |
||
Enhanced Shifting | ||
Arc 3, Drd 3 | ||
General | ||
Gain bonuses depending on shifter characteristics. |
||
Enhancement Alteration | ||
Artificer 1 | ||
1 hour | ||
Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense. |
||
Enlarge Person | ||
Fortitude negates - Yes | Sor/Wiz 1, Strength 1, Transformation 1 | V, S, M |
1 min./level (D) | Close | 5 minutes |
Humanoid creature doubles in size. |
||
Greater Enlarge Person | ||
Sor/Wiz 5 | ||
6 hours | ||
Humanoid creature doubles in size. |
||
Mass Enlarge Person | ||
Fortitude negates - Yes | Sor/Wiz 4 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Enlarges several creatures. |
||
Enlarge Weapon | ||
Sor/Wiz 2 | ||
General | ||
Your weapon grows one size category. |
||
Entangle | ||
Reflex partial; see text - No | Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 | V, S, DF |
1 min./level (D) | Long | General |
Plants entangle everyone in 40-ft.-radius. |
||
Entangling Scarf | ||
Wuj 2 | ||
General | ||
A scarf entangles foe. |
||
Entangling Staff | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
||
Erase | ||
See text - No | Brd 1, Rune 1, Sor/Wiz 1 | V, S |
Instant | Close | General |
Mundane or magical writing vanishes. |
||
Erupt | ||
Arc 9, Clr 9 | ||
Prohibited | ||
Molten lava burns everthing in area of effect. |
||
Essence Of The Dragon | ||
Sor 2 | ||
5 minutes | ||
Confer the dragon type on touched creature. |
||
Essence Of The Raptor | ||
Arc 4, Drd 4 | ||
1 hour | ||
Base speed* becomes 60 feet, gain skill bonuses and scent**. |
||
Ethereal Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon manifests on the Ethereal Plane. |
||
Ethereal Jaunt | ||
- | APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S |
1 round/level (D) | Personal | 30 minutes |
You become ethereal for 1 round/level. |
||
Etherealness | ||
- Yes | APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 | V, S |
1 min./level (D) | Touch; see text | 30 minutes |
Travel to Ethereal Plane with companions. |
||
Etherealness, Swift | ||
Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Subject momentarily becomes ethereal. |
||
Evergreen | ||
Arc 2, Drd 2 | ||
General | ||
Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
||
Exacting Shot | ||
Arc 2, Rgr 2 | ||
5 minutes | ||
Enhances ranged weapons critical on threat and negates concealment miss chances. |
||
Excavate | ||
Sor/Wiz 8 | ||
6 hours | ||
Creates a permanent passage in earth and walls. |
||
Expeditious Excavation (M) (F) | ||
Sor/Wiz 7 | ||
General | ||
Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel. |
||
Expeditious Retreat | ||
- | Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 | V, S |
1 min./level (D) | Personal | 30 minutes |
Swift Expeditious Retreat | ||
Brd 1, Duskblade 1, Sor/Wiz 1 | ||
General | ||
Your speed increases by 30 ft. for 1 round (swift). |
||
Extend Shifting | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Extend duration of shifting ability by 4 rounds. |
||
Extend Tentacles | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
+5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
||
Extract Water Elemental | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Pulls water from victim, forms water elemental. |
||
Eye of the Beholder | ||
Sor/Wiz 7 | ||
General | ||
Your eye gains random beholder ray. |
||
Eyes of the Avoral | ||
APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject gians +8 racial bonus on Spot checks. |
||
Fabricate (M) | ||
None - No | Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 | V, S, M |
Instant | Close | 4 hours |
Transforms raw materials into finished items. |
||
Faith Healing Wand | ||
Arc 3, Clr 3 | ||
General | ||
Transform the wand into a wand of faith healing. |
||
False Gravity | ||
Sor/Wiz 3 | ||
30 minutes | ||
Travel on a solid surface as if that surface had its own gravity. |
||
Fangs of the Vampire King | ||
Arc 3, Asn 3, Blk 3, Deathbound 3 | ||
5 minutes | ||
Grow vampire fangs. |
||
Favor of Yathaghera | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Grant subject equine creature a fly speed 100 ft (average). |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Feather Fall | ||
Will negates (harmless) or Will negates (object) - Yes (object) | Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 | V |
Until landing or 1 round/level | Close | General |
Objects or creatures fall slowly. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fiendish Quickening | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Your ability to teleport is quickened. |
||
Fimbulwinter (XP) | ||
Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9 | ||
General | ||
Creates winter weather for miles around you that lasts for months. |
||
Fine-Tuning | ||
Brd 0 | ||
30 minutes | ||
Makes an instrument masterwork; +2 on Perform checks. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Fire In The Blood | ||
Arc 5, Clr 5 | ||
Prohibited | ||
Your blood becomes a potent corrosive that burns attackers. |
||
Fire Stride | ||
Sor/Wiz 4 | ||
1 hour | ||
Multiple-use dimension door that works only through large fires. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Fireward | ||
Arc 5, Drd 5 | ||
6 hours | ||
As quench, but also suppresses magical fire effects in affected area. |
||
Fist of Stone | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
||
Flame Arrow | ||
None - No | Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 | V, S, M |
10 min./level | Close | General |
Arrows deal +1d6 fire damage. |
||
Flame Whips | ||
Wiz 4 | ||
General | ||
Your forelimbs deal 6d6 fire damage. |
||
Flash-Freeze | ||
Arc 2, Drd 2 | ||
General | ||
Earth, stone, and water become frozen. |
||
Flensing | ||
Sor/Wiz 8 | ||
General | ||
Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
||
Flesh to Ice | ||
Sor/Wiz 5 | ||
General | ||
Turns subject into statue of ice. |
||
Flesh to Salt | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Turns creature into a statue of salt. |
||
Mass Flesh to Salt | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
Turns several creatures into statues of salt. |
||
Flesh to Stone | ||
Fortitude negates - Yes | Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Turns subject creature into statue. |
||
Flight of the Dragon | ||
Sor/Wiz 4 | ||
1 hour | ||
You grow dragon wings. |
||
Float | ||
Sor/Wiz 1 | ||
5 minutes | ||
Subject becomes buoyant. |
||
Float of Livre d'Aquatha | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Makes a willing creature or object buoyant. |
||
Fly | ||
Will negates (harmless) - Yes (harmless) | Duskblade 2, Sor/Wiz 3, Travel 3 | V, S, F/DF |
1 min./level | Touch | 5 minutes |
Subject gains a fly speed of 60 ft. |
||
Mass Fly | ||
Sor/Wiz 5 | ||
30 minutes | ||
As fly, except this spell confers the power of flight upon all targeted creatures. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Focus Touchstone Energy | ||
Arc 4, Clr 4, Drd 5 | ||
5 minutes | ||
Convert unused touchstone abilities into temporary hit points. |
||
Footsteps Of The Divine | ||
Clr 3 | ||
General | ||
Gain a new movement type and speed* based on the deity chosen. |
||
Forestfold | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
Fortify Cold Creatures | ||
Arc 1, Clr 1 | ||
General | ||
Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
||
Foundation of Stone | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
+4 bonus to resist being bull rushed or tripped |
||
Fox's Cunning | ||
Will negates (harmless) - Yes | Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Int for 1 min./level. |
||
Mass Fox's Cunning | ||
Will negates (harmless) - Yes | Brd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As fox's cunning, affects one subject/level. |
||
Freeze Armor | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
||
Frost Weapon | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Weapon gains frost special ability, +1d6 cold damage. |
||
Frostbite | ||
Arc 1, Drd 1 | ||
General | ||
Fort save or take 1d6 nonlethal cold damage and be fatigued. |
||
Frostfell | ||
Arc 8, Drd 8, Sor/Wiz 9 | ||
6 hours | ||
Intense cold turns all subjects in area into ice. |
||
Fuse Arms | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Multiple arms/tentacles become one pair of stronger limbs. |
||
Fuse Sand | ||
Arc 5, Drd 5, Sor/Wiz 4 | ||
General | ||
Hardens sand and may trap creatures. |
||
Gaseous Form | ||
None - No | Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 | S, M/DF |
2 min./level (D) | Touch | 5 minutes |
Subject becomes insubstantial and can fly slowly. |
||
Ghorus Toth's Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Metallic creature or object becomes strongly magnetic. |
||
Ghost Pipes | ||
Brd 1 | ||
General | ||
Causes an instrument to float above the ground and play itself. |
||
Ghost Touch Armor | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
Armor works normally against incorporeal attacks. |
||
Ghost Touch Weapon | ||
Arc 4, Clr 4 | ||
1 hour | ||
Weapon works normally against incorporeal creatures. |
||
Ghostform | ||
Sor/Wiz 8 | ||
General | ||
You become incorporeal. |
||
Ghostly Reload | ||
Sor/Wiz 1 | ||
4 hours | ||
Automatically pulls crossbow string into catch. |
||
Giant Size | ||
Wuj 7 | ||
General | ||
You may grow up to Huge, Gargantuan, or Colossal size. |
||
Giant Vermin | ||
None - Yes | Arc 4, Clr 4, Drd 4, Spider 4 | V, S, DF |
1 min./level | Close | 30 minutes |
Turns centipedes, scorpions, or spiders into giant vermin. |
||
Giant's Wrath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th. |
||
Girallon's Blessing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Subject gains one additional pair of arms. |
||
Glass Strike | ||
Sor/Wiz 6 | ||
General | ||
Turns subject into glass. |
||
Glibness | ||
- | Asn 4, Beguiler 3, Brd 3, Commerce 4 | S |
10 min./level (D) | Personal | 4 hours |
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. |
||
Golem Immunity | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
General | ||
Grants a construct the magic immunity special quality of a particular golem. |
||
Goodberry | ||
None - Yes | Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 | V, S, DF |
1 day/level | Touch | 6 hours |
2d4 berries each cure 1 hp (max 8 hp/24 hours). |
||
Grace | ||
Arc 3, Brd 2, Clr 3 | ||
General | ||
Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
||
Graz'zt's Long Grasp | ||
Sor/Wiz 2 | ||
1 hour | ||
Your hand flies from you to make grapple artacks. |
||
Groundsmoke | ||
Arc 0, Drd 0, Sor/Wiz 0 | ||
General | ||
Prevents smoke from rising from a small fire. |
||
Gutsnake | ||
Sor/Wiz 5 | ||
General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
Halt | ||
Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3 | ||
General | ||
Subject's feet become stuck to the ground. |
||
Hamatula Barbs | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Subjects grow barbs, which damage foes that attack subject in melee. |
||
Handfang | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
||
Hardening (M) | ||
None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
Permanent | Touch | General |
Permanently make an object's hardness improve. |
||
Harmonize | ||
Brd 2 | ||
5 minutes | ||
Using your bardic music requires less effort. |
||
Greater Harmonize | ||
Brd 4 | ||
5 minutes | ||
Same as Harmonize, but more powerful. |
||
Haste | ||
Fortitude negates (harmless) - Yes (harmless) | Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 | V, S, M |
1 round/level | Close | General |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
||
Swift Haste | ||
Arc 2, Rgr 2 | ||
General | ||
You are hasted for 1d4 rounds (swift). |
||
Hawkeye | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
||
Heartclutch | ||
Arc 5, Clr 5 | ||
General | ||
Subject dies in 1d3 rounds or takes 3d6 damage +1/level. |
||
Heat Metal | ||
Will negates (object) - Yes (object) | Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 | V, S, DF |
7 rounds | Close | General |
Make metal so hot it damages those who touch it. |
||
Heatstroke | ||
Arc 3, Drd 3 | ||
General | ||
Subject creature takes nonlethal damage and becomes fatigued. |
||
Heroics | ||
Sor/Wiz 2 | ||
1 hour | ||
Fighter gains one fighter bonus feat. |
||
Hibernal Healing | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
||
Hidden Object | ||
Sor/Wiz 4 | ||
General | ||
Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
||
Holy Mount | ||
Arc 2, Pal 2 | ||
General | ||
Special mount gains celestial template. |
||
Holy Spurs | ||
Arc 1, Pal 1 | ||
General | ||
Special mount's speed increases by 40 ft. for 1 round (swift). |
||
Holy Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into hound archon, gain abilities. |
||
Lesser Holy Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into protectar, gain abilities. |
||
Horrible Taste | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
||
Humanoid Essence | ||
Arc 5, Artificer 4, Clr 5 | ||
General | ||
Imposes upon a construct some of the weakness of the humanoid type. |
||
Greater Humanoid Essence | ||
Arc 7, Artificer 6, Clr 7 | ||
General | ||
Gives a construct the humanoid type. |
||
Lesser Humanoid Essence | ||
Arc 3, Artificer 3, Clr 3 | ||
General | ||
Grants a construct the ability to accept healing magic. |
||
Hunter's Mercy | ||
Arc 1, Rgr 1 | ||
General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
Hurl | ||
Sor/Wiz 2 | ||
General | ||
Thrown weapon returns to thrower. |
||
Ice Flowers | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Ice and earth deal 1d6 damage/level. |
||
Ice Shape | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 5 | ||
General | ||
Sculpts ice into any shape. |
||
Ice Skate | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
While on ice, your speed increases by 60 feet. |
||
Ice to Flesh | ||
Sor/Wiz 5 | ||
General | ||
Restores frozen creature. |
||
Imbue Guardian | ||
Sor/Wiz 8 | ||
General | ||
A guardian gains bonuses to a 100-foot radius area. |
||
Improvisation | ||
Brd 1 | ||
General | ||
Applies +2 points/level of luck bonuses to selected checks or attacks. |
||
Incarnate Construct (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Turns construct into living creature. |
||
Incarnation of Evil | ||
Arc 5, Clr 5 | ||
30 minutes | ||
As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper. |
||
Infernal Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into bone devil, gain abilities. |
||
Lesser Infernal Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into bearded devil, gain abilities. |
||
Infernal Wound | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Weapon inflicts persistent, bleeding wounds. |
||
Inferno | ||
Arc 5, Drd 5 | ||
General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
Inflict Critical Damage | ||
Artificer 4 | ||
General | ||
Deals 4d8 + 1/level damage (maximum +20) to a construct. |
||
Inflict Light Damage | ||
Artificer 1 | ||
General | ||
Deals 1d8 + 1/level damage (maximum +5) to a construct. |
||
Mass Inflict Light Damage | ||
Artificer 5 | ||
General | ||
Deals 1d8 damage +1/level to many constructs. |
||
Inflict Moderate Damage | ||
Artificer 2 | ||
General | ||
Deals 2d8 + 1/level damage (maximum +10) to a construct. |
||
Mass Inflict Moderate Damage | ||
Artificer 6 | ||
General | ||
Deals 2d8 damage +1/level to many constructs. |
||
Inflict Serious Damage | ||
Artificer 3 | ||
General | ||
Deals 3d8 + 1/level damage (maximum +15) to a construct. |
||
Involuntary Shapeshifting | ||
Sor/Wiz 5, Transformation 4 | ||
General | ||
If able to do so, target creature must change shape. |
||
Iron Body | ||
- | Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 | V, S, M/DF |
1 min./level (D) | Personal | 30 minutes |
Your body becomes living iron. |
||
Iron Bones | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Iron Construct | ||
Artificer 4, Warforged 6 | ||
30 minutes | ||
Construct gains DR 15/adamantine and takes half damage from acid and fire. |
||
Iron Scarf | ||
Wuj 1 | ||
General | ||
Scarf deals 1d8 +1 (max +5) damage to target. |
||
Iron Silence | ||
Arc 2, Asn 2, Brd 2, Clr 2 | ||
6 hours | ||
Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
||
Ironthunder Horn | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Ironwood | ||
None - No | Arc 6, Drd 6, Wuj 6 | V, S, M |
1 day/level (D) | 0 ft. | 12 hours |
Magic wood is strong as steel. |
||
Item Alteration | ||
Artificer 4 | ||
1 hour | ||
Item that provides a certain type of bonus provides a different type of bonus to the same value or roll. |
||
Ivory Flesh | ||
Arc 1, Brd 1, Drd 1, Rgr 1 | ||
6 hours | ||
Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
||
Jagged Tooth | ||
Arc 2, Drd 3, Rgr 2 | ||
1 hour | ||
Doubles the critical threat range of natural weapons. |
||
Jaws of the Moray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject gains a bite attack. |
||
Jaws of the Wolf (F) | ||
Arc 4, Drd 4 | ||
General | ||
One carving/2 levels turns into a worg. |
||
Jump | ||
Will negates (harmless) - Yes | Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 | V, S, M |
1 min./level (D) | Touch | 5 minutes |
Subject gets bonus on Jump checks. |
||
Jungle's Rapture | ||
Arc 5, Drd 5 | ||
General | ||
Curse causes 1d6 Dexterity drain. |
||
Kaupaer's Quickblast | ||
Sor/Wiz 1 | ||
General | ||
Quickened spell deals 1 fire, cold or electricity damage/level to target. |
||
Kaupaer's Reflexive Strike | ||
Sor/Wiz 1 | ||
1 hour | ||
Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed. |
||
Keen Edge | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S |
10 min./level | Close | 1 hour |
Doubles normal weapons threat range. |
||
Knight's Move | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
You instantly move to flank a subject. |
||
Knock | ||
None - No | Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 | V |
Instant; see text | Medium | 5 minutes |
Opens locked or magically sealed door. |
||
Kuo-Toa Skin | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 2 | ||
6 hours | ||
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
||
Lahm's Finger Darts | ||
Corrupt 2 | ||
General | ||
Your fingers become projectiles that deal 1d4 Dex damage. |
||
Languor | ||
Arc 4, Blg 4, Drd 4 | ||
General | ||
Ray slows target and diminishes its Strength. |
||
Lash of the Kraken | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
5 minutes | ||
Transforms the target's arm into a constricting tentacle. |
||
Launch Bolt (M) | ||
Sor/Wiz 0 | ||
General | ||
Launches a crossbow bolt up to 800 feet. |
||
Launch Item | ||
Sor/Wiz 0 | ||
General | ||
Hurls fine item up to long range. |
||
Leap Into Animal | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Merge with animal and control its actions. |
||
Levitate | ||
None - No | Arc 2, Shu 2, Sor/Wiz 2 | V, S, F |
1 min./level (D) | Personal or close | 5 minutes |
Subject moves up and down at your direction. |
||
Lightfoot | ||
Arc 1, Asn 1, Rgr 1 | ||
General | ||
Your move does not provoke attacks of opportunity for 1 round (swift) |
||
Lion's Charge | ||
Arc 3, Drd 3, Rgr 2 | ||
General | ||
You gain the pounce special ability. |
||
Lively Step | ||
Brd 2, Sor/Wiz 2 | ||
4 hours | ||
You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
||
Liveoak | ||
None - No | Arc 6, Drd 6, Elf 7, Fey 7 | V, S |
1 day/level (D) | Touch | 12 hours |
Oak becomes treant guardian. |
||
Llenol's Hasty Spell Scriber (M) (F) | ||
Fortitude half - No | Wiz 4 | V, S, M, F |
Instant | Touch | General |
Inscribes spell into target spellbook from source scroll or spellbook. |
||
Lobotomize | ||
Sor/Wiz 5 | ||
30 minutes | ||
You cause a target to forget how to use specific feats, skills, or spells. |
||
Longstrider | ||
- | Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 | V, S, M |
1 hour/level (D) | Personal | 24 hours |
Increases your speed. |
||
Low-Light Vision | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Lower Spell Resistance | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
5 minutes | ||
Subject's spell resistance reduced. |
||
Lucent Lance | ||
Arc 6, Clr 6, Sor/Wiz 5 | ||
General | ||
Ray uses ambient light to deal varied amounts of damage and dazzle target. |
||
Lucky Streak | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Target gains +2 luck bonus on rerolls made with luck feats. |
||
Mage Burr | ||
Brd 1, HB 1, Sor/Wiz 1 | ||
General | ||
Double arcane spell failure chance for target's armor. |
||
Mage Hand | ||
None - No | Arc 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Concentration | Close | General |
5-pound telekinesis. |
||
Greater Mage Hand | ||
Sor/Wiz 1 | ||
General | ||
As mage hand, but medium range and 40 lb. |
||
Mage's Lucubration | ||
- | Wiz 6 | V, S |
Instant | Personal | Prohibited |
Wizard only. Recalls spell of 5th level or lower. |
||
Magic Fang | ||
Will negates (harmless) - Yes (harmless) | Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 | V, S, DF |
1 min./level | Touch | 5 minutes |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
||
Greater Magic Fang | ||
Will negates (harmless) - Yes (harmless) | Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 | V, S, DF |
1 hour/level | Close | 6 hours |
One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
||
Superior Magic Fang | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Your natural weapons gain +1 enhancement bonus per four levels. |
||
Magic Stone | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 | V, S, DF |
30 minutes or until discharged | Touch | 5 minutes |
Three stones gain +1 on attack, deal 1d6 +1 damage. |
||
Magic Vestment | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 | V, S, DF |
1 hour/level | Touch | 6 hours |
Armor or shield gains +1 enhancement per four levels. |
||
Magic Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 | V, S, DF |
1 min./level | Touch | 5 minutes |
Weapon gains +1 bonus. |
||
Greater Magic Weapon | ||
Will negates (harmless, object) - Yes (harmless, object) | Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
1 hour/level | Close | 6 hours |
+1 bonus/four levels (max +5). |
||
Greater Legion's Magic Weapon | ||
Arc 6, Clr 6, Sor/Wiz 5 | ||
General | ||
Allies' weapons gain +2 or greater enhancement bonus. |
||
Legion's Magic Weapon | ||
Arc 2, Clr 2, Pal 2, Sor/Wiz 2 | ||
General | ||
Allies' weapons gain +1 enhancement bonus. |
||
Magnetism | ||
Wuj 3 | ||
General | ||
Pull a steel item to you each round. |
||
Make Manifest | ||
Arc 4, Clr 4, Sor/Wiz 6 | ||
General | ||
Force a creature in coterminous/coexistent plane to appear on your plane. |
||
Mass Make Manifest | ||
Arc 6, Clr 6, Sor/Wiz 8 | ||
General | ||
As the Make Manifest spell except multiple targets. |
||
Make Whole | ||
Will negates (harmless, object) - Yes (harmless, object) | APeace 2, Arc 2, Balance 1, Clr 2, Shu 2 | V, S |
Instant | Close | 6 hours |
Repairs an object. |
||
Mantle of Egregious Might (F) | ||
Sor/Wiz 8 | ||
1 hour | ||
Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
||
Mantle of the Fiery Spirit (M) (XP) | ||
Arc 9, Clr 9, Drd 8 | ||
General | ||
Permanently grants one creature the fire subtype. |
||
Mantle of the Icy Soul (M) | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Gives subject the cold subtype. |
||
Master Air | ||
Arc 2, Drd 2 | ||
General | ||
You sprout insubstantial wings and can fly. |
||
Master Earth | ||
Arc 7, Drd 7 | ||
4 hours | ||
Travel through the earth to any location. |
||
Mastery of the Sky | ||
Sky 8 | ||
5 minutes | ||
Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you. |
||
Maw of Stone | ||
Cavern 7 | ||
General | ||
Animates natural chamber to attack enemies. |
||
Megalodon Empowerment (M) | ||
Arc 8, Drd 8, Seafolk 7 | ||
General | ||
Gain scent, water breathing, swim speed for 1 hour/level. |
||
Meld into Ice | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
You and your gear merge with ice. |
||
Meld into Stone | ||
- | APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 | V, S, DF |
10 min./level | Personal | 4 hours |
You and your gear merge with stone. |
||
Mending | ||
Will negates (harmless, object) - Yes (harmless, object) | Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 | V, S |
Instant | 10 ft. | 6 hours |
Makes minor repairs on an object. |
||
Mental Pinnacle (M) | ||
- | Sor/Wiz 6 | V, S, M |
1 round/level | Personal | General |
You gain the mental powers of a psion. |
||
Message | ||
None - No | Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 | V, S, F |
10 min./level | Medium | General |
Whispered conversation at distance. |
||
Metal Melt | ||
Sor/Wiz 4 | ||
General | ||
Melts metal object without heat. |
||
Metal Skin | ||
Wuj 5 | ||
30 minutes | ||
Subject gains +8 natural armor bonus and a -2 Dex penalty. |
||
Metamagic Item | ||
Artificer 3 | ||
General | ||
Imbue spell trigger item with metamagic feat. |
||
Metamagic Scroll | ||
Artificer 1 | ||
General | ||
Imbue spell completion item with metamagic feat. |
||
Mighty Wallop | ||
Sor/Wiz 1 | ||
5 minutes | ||
+1 size category of bludgeoning weapon. |
||
Greater Mighty Wallop | ||
Sor/Wiz 3 | ||
6 hours | ||
+1 size category of bludgeoning weapon/four levels (maximum 5). |
||
Mimicry | ||
Asn 1, Brd 1 | ||
General | ||
Perfectly mimic familiar sounds, voices, or accents. |
||
Mineralize Warrior (M) (XP) | ||
Sor/Wiz 6 | ||
General | ||
Grants willing subject the mineral warrior template |
||
Minor Disguise | ||
Brd 0 | ||
1 hour | ||
Makes slight changes to your appearance. |
||
Minor Servitor (XP) | ||
Arc 7, Clr 7, Sor/Wiz 5 | ||
General | ||
Animated object does your bidding. |
||
Minute Form | ||
Wuj 8 | ||
General | ||
Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
||
Mirror Move | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Use general feat that you have seen used recently. |
||
Mnemonic Enhancer (F) | ||
- | Wiz 4, Spell 4 | V, S, M, F |
Instant | Personal | General |
Wizard only. Prepares extra spells or retains one just cast. |
||
Mountain Stance | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject can root itself against involuntary movement. |
||
Move Earth | ||
None - No | Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Long | 1 hour |
Digs trenches and builds hills. |
||
Move Snow and Ice | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Digs trenches and builds hills in ice and snow. |
||
Nar Fiendbond (XP) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Subject gains half-fiend template. |
||
Natural Weapon Augmentation | ||
Artificer 4 | ||
General | ||
Natural weapon gains special ability with up to +3 bonus market price modifier. |
||
Greater Natural Weapon Augmentation | ||
Artificer 6 | ||
General | ||
Natural weapon gains special ability with up to +5 bonus market price modifier. |
||
Lesser Natural Weapon Augmentation | ||
Artificer 2 | ||
General | ||
Natural weapon gains special ability with +1 bonus market price modifier. |
||
Personal Natural Weapon Augmentation | ||
Artificer 1 | ||
General | ||
One of your natural weapons gains special ability with +1 bonus market price modifier. |
||
Nature's Avatar | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
||
Nature's Balance | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Nature's Rampart (F) | ||
Arc 3, Drd 3 | ||
4 hours | ||
Alter a natural setting into a fortified position. |
||
Nerveskitter | ||
Sor/Wiz 1 | ||
5 minutes | ||
Target gains +5 bonus on initiative checks. |
||
Nightstalker's Transformation (M) | ||
Sor/Wiz 5 | ||
General | ||
Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. |
||
Nixie's Grace | ||
Brd 6 | ||
General | ||
You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom. |
||
No Light | ||
Arc 0, Brd 1, Clr 0, Sor/Wiz 0 | ||
5 minutes | ||
Prevents normal light from illuminating. |
||
Nosy Neighbor | ||
Sor/Wiz 0 | ||
General | ||
Provides you with a +1 bonus on Listen checks. |
||
Nybor's Psychic Imprint (F) | ||
Sor/Wiz 6 | ||
General | ||
Imprint a mind into a gem that can be used as the personality of an intelligent item. |
||
One with the Land | ||
Arc 2, Drd 2, Hth 2, Rgr 2 | ||
4 hours | ||
Link with nature gives a +2 bonus on nature-related skill checks. |
||
Ooze Puppet | ||
Sor/Wiz 6 | ||
General | ||
You telekinetically control an ooze. |
||
Open/Close | ||
Will negates (object) - Yes (object) | Beguiler 0, Brd 0, Sor/Wiz 0, Wuj 0 | V, S, F |
Instant | Close | General |
Opens or closes small or light things. |
||
Overland Flight | ||
Will negates (harmless) - Yes (harmless) | Sor/Wiz 5 | V, S |
1 hour/level | Personal | 6 hours |
You fly at a speed of 40 ft. and can hustle over long distances. |
||
Owl's Insight | ||
Arc 7, Drd 7 | ||
1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
||
Owl's Wisdom | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Wis for 1 min./level. |
||
Mass Owl's Wisdom | ||
Will negates (harmless) - Yes | APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M/DF |
1 min./level | Close | 30 minutes |
As owl's wisdom, affects one subject/level. |
||
Pass through Ice | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Subject can pass through ice or snow like water. |
||
Pass without Trace | ||
Will negates (harmless) - Yes (harmless) | Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 | V, S, DF |
1 hour/level (D) | Touch | 6 hours |
One subject/level leaves no tracks. |
||
Passwall | ||
None - No | Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
Creates passage through wood or stone wall. |
||
Pending Potion | ||
Artificer 1 | ||
General | ||
Target potion or oil takes effect at a later time. |
||
Perfect Summons | ||
Sor/Wiz 4 | ||
General | ||
Creates an area where only good creatures can be summoned. |
||
Perinarch | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Gain greater control over Limbo's morphic essence. |
||
Planar Perinarch | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
Gain control over a small area of any divinely morphic plane. |
||
Permeable Form | ||
Sor/Wiz 3 | ||
General | ||
Immediate: You become incorporeal for 1 round. |
||
Planar Familiar (XP) | ||
Arc 3, Clr 3 | ||
General | ||
Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
||
Plant Body | ||
Arc 5, Drd 5 | ||
1 hour | ||
Your type changes to plant. |
||
Plant Growth | ||
None - No | Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 | V, S, DF |
Instant | See text | 24 hours |
Grows vegetation, improves crops. |
||
Poison Needles | ||
Wuj 4 | ||
General | ||
Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
||
Poison Thorns | ||
Arc 5, Drd 5 | ||
General | ||
You grow thorns that poison your attackers. |
||
Polymorph | ||
None - No | Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 | V, S, M |
1 min./level (D) | Touch | 30 minutes |
Gives one willing subject a new form. |
||
Polymorph Any Object | ||
Fortitude negates (object); see text - Yes (object) | Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 | V, S, M/DF |
See text | Close | 12 hours |
Changes any subject into anything else. |
||
Portal Barricade | ||
Portal (alt) 5 | ||
6 hours | ||
Closes portal and prevents it from functioning for 1 hour/level. |
||
Portal Beacon | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
6 hours | ||
Six creatures know distance and direction to a magic portal. |
||
Portal Reformat (XP) | ||
Portal (alt) 8 | ||
General | ||
Removes or adds one or more keys to portal. |
||
Portal Stabilization | ||
Portal (alt) 1 | ||
5 minutes | ||
Stabilize malfunctioning portal for 1 min./level. |
||
Portal Well | ||
Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
||
Portal-to-Portal Redirect | ||
Portal (alt) 6 | ||
6 hours | ||
Changes destination of portal for 1 hour/level. |
||
Power Surge (XP) | ||
Artificer 3 | ||
General | ||
Charged spell trigger item gains ternporary charges. |
||
Precise Vision | ||
Sor/Wiz 1 | ||
1 hour | ||
See Text |
||
Primal Form | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
You change into elemental, gain some abilities. |
||
Primal Release | ||
Sor/Wiz 8 | ||
1 hour | ||
Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
||
Purify Food and Drink | ||
Will negates (object) - Yes (object) | Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 | V, S |
Instant | 10 ft. | 5 minutes |
Purifies 1 cu. ft./level of food or water. |
||
Pyrotechnics | ||
Will negates or Fortitude negates; see text - Yes or No; see text | Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 | V, S, M |
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text | Long | General |
Turns fire into blinding light or choking smoke. |
||
Quench | ||
None or Will negates (object) - No or Yes (object) | Arc 3, Drd 3, Shu 4 | V, S, DF |
Instant | Medium | General |
Extinguishes nonmagical fires or one magic item. |
||
Quick March | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Allies' speed increases by 30 ft. for 1 round |
||
Quick Potion | ||
Sor/Wiz 4 | ||
4 hours | ||
Creates a potion that must be used within 1 hour/level. |
||
Quickshift | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level. |
||
Quickswim | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1 | ||
6 hours | ||
Your swim speed increases by 10 ft. |
||
Quillfire | ||
Arc 3, Drd 3 | ||
General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
Raging Flame | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Accelerates burning fires, they last half as long, and burn twice as hot. |
||
Rain of Needles | ||
Wuj 2 | ||
General | ||
Normal ranged attack deals 1d4/level (max 5d4) damage. |
||
Raise From The Deep | ||
Sor/Wiz 4 | ||
General | ||
Creature or sunken ship made buoyant. |
||
Raise Hummock (M) | ||
Sor/Wiz 5 | ||
General | ||
Raise swamp land into dry stable land. |
||
Ram's Might | ||
Arc 0, Drd 0, Rgr 1 | ||
5 minutes | ||
Your hands become harder and your unarmed attacks inflict normal damage. |
||
Rapid Burrowing | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Raptor's Sight | ||
Arc 1, Drd 1, Rgr 1, Sky 1 | ||
6 hours | ||
Gain +5 on Spot checks; range increment penalty halved. |
||
Rapture of Rupture | ||
Corrupt 7 | ||
General | ||
Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter. |
||
Ray of Clumsiness | ||
Sor/Wiz 1 | ||
30 minutes | ||
Ray reduces Dex by 1d6 points +1 point/two levels. |
||
Razorfanqs | ||
Sor/Wiz 2 | ||
General | ||
Your bite or claw attack threatens a critical-hit on a 19 or 20. |
||
Razorscales | ||
Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
Prohibited | ||
You deal lethal instead of nonlethal damage when grappling*. |
||
Reachwalker's Wariness | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Automatically locate aberrations within 30 ft. |
||
Reduce Animal | ||
None - No | Arc 2, Drd 2, Rgr 3 | V, S |
1 hour/level (D) | Touch | 6 hours |
Shrinks one willing animal. |
||
Reduce Person | ||
Fortitude negates - Yes | Sor/Wiz 1 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Humanoid creature halves in size. |
||
Greater Reduce Person | ||
Sor/Wiz 5 | ||
1 hour | ||
Humanoid creature halves in size. |
||
Mass Reduce Person | ||
Fortitude negates - Yes | Sin-P 5, Sor/Wiz 4 | V, S, M |
1 min./level (D) | Close | 30 minutes |
Reduces several creatures. |
||
Reincarnate (M) | ||
None; see text - Yes (harmless) | Arc 4, Drd 4, Renewal 4 | V, S, M, DF |
Instant | Touch | General |
Brings dead subject back in a random body. |
||
Reinforce Construct | ||
Artificer 2 | ||
General | ||
Construct gains 1d6 + 1/level temporary hit points. |
||
Remove Fatigue | ||
APeace 4, Arc 4, Clr 4, Pleasure 4 | ||
General | ||
Removes effects of fatigue as 8 hours of rest. |
||
Remove Scent | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Hides touched creature's scent. |
||
Repair Critical Damage | ||
Artificer 4, Sor/Wiz 4, Warforged 4 | ||
General | ||
"Cures" 4d8 +1/level (max +20) points of damage to a construct. |
||
Repair Light Damage | ||
Artificer 1, Sor/Wiz 1, Warforged 1 | ||
General | ||
"Cures" 1d8+1/level (max +5) points of damage to a construct. |
||
Mass Repair Light Damage | ||
Artificer 5 | ||
General | ||
Repairs 1d8 damage +1/level for many constructs. |
||
Repair Minor Damage | ||
Sor/Wiz 0 | ||
General | ||
"Cures" 1 point of damage to a construct. |
||
Repair Moderate Damage | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
"Cures" 2d8+1/level (max +10) points of damage to a construct. |
||
Mass Repair Moderate Damage | ||
Artificer 6 | ||
General | ||
Repairs 2d8 damage +1/level for many constructs. |
||
Repair Serious Damage | ||
Artificer 3, Sor/Wiz 3 | ||
General | ||
"Cures" 3d8+1/level (max +15) points of damage to a construct. |
||
Repel Wood | ||
None - No | Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 | V, S |
1 min./level (D) | 60 ft. | General |
Pushes away wooden objects. |
||
Replicate Casting (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Duplicate observed spell or spell-like ability. |
||
Resonating Resistance | ||
Arc 5, Clr 5, MH 4, Sor/Wiz 5 | ||
5 minutes | ||
Foes must check spell resistance twice against you. |
||
Resounding Voice | ||
Arc 2, Brd 2, Clr 2 | ||
General | ||
Target's voice carries 100-ft./level. |
||
Restore Soul's Treasure | ||
Sanctified 8 | ||
General | ||
Restores a magic item destroyed by soul's treasure lost spell. |
||
Return to Nature | ||
Arc 7, Drd 7 | ||
General | ||
Reduces Intelligence and magical abilities of target. |
||
Returning Weapon | ||
Asn 2, Sor/Wiz 2 | ||
General | ||
Swift. Weapon gains the returning property. |
||
Reverse Gravity | ||
None; see text - No | Arc 8, Drd 8, Sky 7, Sor/Wiz 7 | V, S, M/DF |
1 round/level (D) | Medium | General |
Objects and creatures fall upward. |
||
Rhino's Rush | ||
Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1 | ||
General | ||
Deal double damage when charging for one round. |
||
Ride of The Valenar | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Gain +5 bonus on Ride for 10 min./level. |
||
Righteous Fury | ||
Arc 3, Pal 3 | ||
General | ||
Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
||
Righteous Might | ||
- | Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 | V, S, DF |
1 round/level (D) | Personal | 5 minutes |
Your size increases, and you gain combat bonuses. |
||
Rooftop Strider | ||
Asn 1, City 1 | ||
5 minutes | ||
Move across uneven surfaces with ease. |
||
Rope Trick | ||
None - No | Sor/Wiz 2, Wuj 2 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
As many as eight creatures hide in extradimensional space. |
||
Rotting Curse of Urfestra | ||
Corrupt 3 | ||
General | ||
Subject takes 1d6 Con damage per hour. |
||
Ruin Delver's Fortune | ||
Brd 4 | ||
General | ||
Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC. |
||
Rust Ray | ||
Sor/Wiz 3 | ||
General | ||
Ray damages metal and ferrous creatures or objects. |
||
Rusting Grasp | ||
None - No | Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 | V, S, DF |
See text | Touch | 5 minutes |
Your touch corrodes iron and alloys. |
||
Sakkratar's Triple Strike | ||
Sor/Wiz 5 | ||
General | ||
Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects. |
||
Sandform | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
30 minutes | ||
You become an oozelike being of sand. |
||
Scalding Mud | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transmute rock or earth into boiling muck. |
||
Scale Weakening | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject's natural armor weakens. |
||
Scales of the Lizard | ||
Wuj 1 | ||
General | ||
You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
||
Scales of the Sealord | ||
Arc 3, Drd 3, Rgr 3, Seafolk 3 | ||
6 hours | ||
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
||
Scatterspray | ||
Hrp 1, Hth 1, Sor/Wiz 1 | ||
General | ||
Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
||
Scent | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scorpion Tail | ||
Sor/Wiz 3 | ||
General | ||
Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target. |
||
Scramble Portal | ||
Sor/Wiz 4 | ||
General | ||
Portal may send user to random plane instead of the normal destination. |
||
Sculpt Sound | ||
Will negates (object) - Yes (object) | Brd 3 | V, S |
1 hour/level (D) | Close | 6 hours |
Creates new sounds or changes existing ones. |
||
Second Wind | ||
Arc 1, Pal 1 | ||
6 hours | ||
Target gains the equivalent of the Endurance feat for 1 hour/level. |
||
Secret Page | ||
None - No | Brd 3, Rune 2, Sor/Wiz 3 | V, S, M |
Permanent | Touch | 12 hours |
Changes one page to hide its real content. |
||
Seething Eyebane | ||
Corrupt 1 | ||
General | ||
Subject is blinded and all within 5 ft. take 1d6 damage. |
||
Sense Of The Dragon | ||
Sor/Wiz 3 | ||
5 minutes | ||
Nonvisual senses out to 30 ft. that pinpoints creatures. |
||
Serpent Arrow | ||
Sor/Wiz 4 | ||
General | ||
Transforms missiles into Tiny vipers. |
||
Serpents of Theggeron | ||
Corrupt 3 | ||
30 minutes | ||
Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison. |
||
Shadow Phase | ||
Asn 4, Sor/Wiz 4 | ||
General | ||
Subject becomes semi-incorporeal. |
||
Shape Metal | ||
Clr 4, Sor/Wiz 5 | ||
General | ||
As stone shape, but affects metal. |
||
Shapechange (F) | ||
- | Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 | V, S, F |
10 min./level (D) | Personal | 4 hours |
Transforms you into any creature, and change forms once per round. |
||
Sharptooth | ||
Sor/Wiz 4 | ||
General | ||
One of your natural weapons deals damage as if you were one size larger. |
||
Shieldbearer | ||
Sor/Wiz 1 | ||
General | ||
Shield floats near subject to offer protection. |
||
Shifter Prowess | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Shifter racial bonuses to skills increase by +8. |
||
Shillelagh | ||
Will negates (object) - Yes (object) | Arc 1, Drd 1 | V, S, DF |
1 min./level | Touch | 30 minutes |
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
||
Shrink Item | ||
Will negates (object) - Yes (object) | Hoard 3, Sin-A 4, Sor/Wiz 3 | V, S |
1 day/level; see text | Touch | 24 hours |
Object shrinks to one-sixteenth size. |
||
Silverbeard | ||
Arc 1, Pal 1 | ||
5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
Silvered Claws | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
One creature's natural attacks are treated as silvered weapons. |
||
Silvered Weapon | ||
Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | ||
General | ||
Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
||
Alternate Silvered Weapon | ||
Arc 1, Pal 1, Rgr 2 | ||
General | ||
Transforms one weapon into a silvered weapon. |
||
Simbul's Skeletal Deliquescence | ||
Sor/Wiz 8 | ||
24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
Sink | ||
Sor/Wiz 2 | ||
30 minutes | ||
Subject loses buoyancy. |
||
Siphon | ||
Sor/Wiz 3 | ||
General | ||
Drain 5 or more charges from wand or staff to replace one or more cast spells. |
||
Sirellyn's Superior Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Attract metalic objects and creatures to target creature or object. |
||
Skill Enhancement | ||
Artificer 1 | ||
1 hour | ||
Item bestows circumstance bonus on skill checks. |
||
Skyhurling | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
||
Skyline Runner | ||
City 5 | ||
6 hours | ||
You can walk normally on any city surface. |
||
Slash Tongue | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
Subject takes -1 penalty on attacks, saves and checks for 1 round. |
||
Slaying Arrow | ||
Artificer 5 | ||
General | ||
Creates a projectile deadly to a specific creature type. |
||
Slide | ||
Sor/Wiz 1 | ||
General | ||
Move subject 5 feet. |
||
Greater Slide | ||
Sor/Wiz 2 | ||
General | ||
Move subject 20 feet. |
||
Slipping the Ranks | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Every 5 ft. set becomes a 10 ft. teleport. |
||
Slipsand | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Creates a volume of slipsand. |
||
Slow | ||
Will negates - Yes | Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 | V, S, M |
1 round/level | Close | General |
One subject/level takes only one action/round, -2 to AC and attack rolls. |
||
Slow Burn | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Dims and slows natural fire burn rates, doubling fire life and halving damage. |
||
Smell of Fear | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
Smoke Ladder | ||
Wuj 1 | ||
5 minutes | ||
You create a misty ladder up to 10 feet long per caster level. |
||
Smoke Stairs | ||
Arc 2, Asn 2, Drd 2 | ||
General | ||
Walk up a column of smoke as if it were solid. |
||
Snake Darts | ||
Wuj 4 | ||
General | ||
Create two poisonous snakes. |
||
Snake's Swiftness | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Subject immediately makes one attack. |
||
Mass Snake's Swiftness | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
Allies each immediately make one attack. |
||
Snakebite | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Snare | ||
None - No | Arc 2, Drd 3, Elf 3, Rgr 2 | V, S, DF |
Until triggered or broken | Touch | 12 hours |
Creates a magic booby trap. |
||
Sniper's Eye | ||
Asn 4 | ||
General | ||
Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
||
Snow Walk | ||
Arc 2, Drd 2, Rgr 2, Winter 2 | ||
1 hour | ||
Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
||
Snowdrift | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Forms existing snow into another shape. |
||
Snowshoes | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
Subject walks easily on ice and snow. |
||
Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
||
Snowsight | ||
Arc 1, Drd 1, Rgr 1, Winter 1 | ||
6 hours | ||
Normal vision in winter weather conditions. |
||
Soften Earth and Stone | ||
None - No | Arc 2, Drd 2, Earth 2 | V, S, DF |
Instant | Close | 6 hours |
Turns stone to clay or dirt to sand or mud. |
||
Songbird | ||
Brd 0 | ||
4 hours | ||
Perform and gain +1 on your next Cha check. |
||
Sonic Weapon | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Weapon touched deals +1d6 sonic damage with each hit. |
||
Soul of the Waste | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Meld into surrounding sand. |
||
Soul's Treasure Lost | ||
Sor/Wiz 8 | ||
General | ||
Disintegrates subject's most valuable object. |
||
Speak To Allies | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subjects can converse at distance without moving lips. |
||
Speaking Stones | ||
Sor/Wiz 2 | ||
General | ||
Pass a 25-word message between two magically linked stones. |
||
Spear of Valarian | ||
Arc 4, BVal 4, Drd 5, Rgr 4 | ||
General | ||
Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
||
Speed Swim | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Target gains swim speed 30. |
||
Spell Enhancer | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Flower | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Spell Matrix (F) | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spell Phylactery | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Spell Storing Item (XP) | ||
Artificer 1 | ||
General | ||
Store one spell in an item. |
||
Spell Vulnerability | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
5 minutes | ||
Target takes penalty on spell resistance equal to caster level. |
||
Spellslayer Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
||
Spellstaff | ||
Will negates (object) - Yes (object) | Arc 6, Drd 6 | V, S, F |
Permanent until discharged (D) | Touch | 24 hours |
Stores one spell in wooden quarterstaff. |
||
Spider Climb | ||
Will negates (harmless) - Yes (harmless) | Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 | V, S, M |
10 min./level | Touch | 1 hour |
Grants ability to walk on walls and ceilings. |
||
Spider Curse | ||
Spider 6 | ||
12 hours | ||
You turn a humanoid into a driderlike creature that obeys you. |
||
Spider Hand | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Your hand becomes a Small monstrous spider. |
||
Spider Leqs | ||
Arc 2, Clr 2 | ||
30 minutes | ||
You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces. |
||
Spider Shapes | ||
Spider 9 | ||
6 hours | ||
As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider. |
||
Spiderbind | ||
Arc 3, Clr 3 | ||
General | ||
An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
||
Spiderform | ||
Drow 5 | ||
6 hours | ||
You assume spider or drider form. |
||
Spiderskin | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
||
Spike Growth | ||
Reflex partial - Yes | Arc 2, Drd 3, Rgr 2 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d4 damage, may be slowed. |
||
Spike Stones | ||
Reflex partial - Yes | Arc 4, Drd 4, Earth 4, Shu 4 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d8 damage, may be lowed. |
||
Spikes | ||
Arc 3, Clr 3, Drd 3 | ||
6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
||
Spirit Needle | ||
Wuj 6 | ||
General | ||
Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
||
Spore Field | ||
Arc 1, Drd 1, Rgr 2 | ||
General | ||
Mushrooms grow from ground, slowing movement and sickening living creatures. |
||
Spring Sheath | ||
Asn 1 | ||
1 hour | ||
Automatically draws a weapon. |
||
Stalactite Trap | ||
Arc 1, Clr 1, Drd 1 | ||
6 hours | ||
A stalactite gains the ability to hurl itself at a foe. |
||
Stalking Brand | ||
Arc 1, Rgr 1 | ||
24 hours | ||
Target marked with symbol you can see despite disguises. |
||
Standing Wave | ||
Arc 3, Drd 3 | ||
General | ||
Magically propels boat or swimming creature. |
||
Starvation | ||
Arc 4, Drd 4 | ||
General | ||
Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue. |
||
Statue | ||
Will negates (harmless) - Yes (harmless) | Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
Subject can become a statue at will. |
||
Steal Size | ||
Sor/Wiz 2 | ||
5 minutes | ||
Humanoid creature doubles in size as targeted humanoid halves in size. |
||
Steed of the Seas | ||
Arc 2, Pal 2 | ||
6 hours | ||
Make your special mount amphibious. |
||
Stick | ||
Brd 0, PUG 1, Sor/Wiz 0 | ||
General | ||
Glues an object weighing 5 pounds or less to a larger object. |
||
Sticky Fingers | ||
Asn 1, Brd 1, Sin-A 1 | ||
1 hour | ||
Gain +10 bonus to Sleight of Hand checks. |
||
Sticky Saddle | ||
Arc 1, Pal 1 | ||
General | ||
You become stuck to special mount, gain +10 Ride checks. |
||
Stone Body | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
30 minutes | ||
Your body becomes living stone. |
||
Stone Bones | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
Stone Construct (M) | ||
Artificer 3, Warforged 3 | ||
General | ||
Construct gains DR 10/adamantine. |
||
Stone Fist | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Your fists become rocky bludgeoning weapons. |
||
Stone Metamorphosis | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 6 | ||
General | ||
Changes type of stone. |
||
Greater Stone Metamorphosis | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 8 | ||
General | ||
Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
||
Stone Shape | ||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF |
Instant | Touch | 6 hours |
Sculpts stone into any shape. |
||
Greater Stone Shape | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 7 | ||
6 hours | ||
Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
||
Stone Spiders | ||
Spider 7 | ||
General | ||
Transforms 1d3 pebbles into stone constructs that resemble spiders. |
||
Stone to Flesh | ||
Fortitude negates (object); see text - Yes | Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Restores petrified creature. |
||
Stone Walk (M) | ||
Arc 6, Clr 6 | ||
General | ||
Linked areas allow multiple teleportations. |
||
Stonemantle | ||
Arc 2, Clr 2, Drd 1, Sor/Wiz 2 | ||
1 hour | ||
Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
||
Stony Grasp | ||
Sor/Wiz 3 | ||
General | ||
As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
||
Stormrage | ||
Arc 8, Clr 8 | ||
5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
Strength of Stone | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
||
Stretch Weapon | ||
Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2 | ||
General | ||
Melee weapon gains 5 ft. of reach for one attack. |
||
Stunning Breath | ||
Sor/Wiz 4 | ||
General | ||
Your breath weapon also stuns creatures for 1 round. |
||
Greater Stunning Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon also stuns creatures for 2d4 rounds. |
||
Subvert Planar Essence (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Reduces target's DR and SR. |
||
Suffer The Flesh | ||
Sor/Wiz 2 | ||
General | ||
Take Constitution damage to make your spellcasting more potent. |
||
Summoning Wind | ||
Wuj 5 | ||
General | ||
You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
||
Suppress Flame (M) | ||
Sor/Wiz 6 | ||
General | ||
Reduces damage and illumination from fire. |
||
Suppress Glyph | ||
Arc 6, Clr 6 | ||
5 minutes | ||
You notice but doo not trigger magical writing traps. |
||
Suppress Requirement (M) | ||
Artificer 3 | ||
General | ||
Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. |
||
Surefooted Stride (M) | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Treat mountainous terrain as plains. |
||
Mass Surefooted Stride (M) | ||
Arc 4, Brd 5, Rgr 4, Sor/Wiz 5 | ||
General | ||
Treat mountainous terrain as plains. |
||
Sustain (M) | ||
APeace 4, Arc 4, Clr 4, Endurance 4 | ||
General | ||
Recipients need no food or drink for 6 hours/level. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Mass Swim | ||
Arc 4, Drd 4 | ||
General | ||
As swim, but one creature/level. |
||
Synostodweomer | ||
Sor/Wiz 7 | ||
General | ||
Channel a spell into positive energy to cure 1d6/spell level. |
||
Telekinesis | ||
Will negates (object) or None; see text - Yes (object); see text | Sin-A 5, Sor/Wiz 5, Wuj 5 | V, S |
Concentration (up to 1 round/level) or instantaneous; see text | Long | General |
Moves object, attacks creature, or hurls object or creature. |
||
Temporal Stasis (M) | ||
Fortitude negates - Yes | Sor/Wiz 8 | V, S, M |
Permanent | Touch | General |
Puts subject into suspended animation. |
||
Tern's Persistence | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Subject can travel overland 50% longer without fatigue. |
||
Terra Cotta Lion (F) | ||
Wuj 5 | ||
General | ||
As terra cotta warrior, but the spell animates a statuette of a foo lion. |
||
Terra Cotta Warrior (F) | ||
Wuj 3 | ||
General | ||
This spell turns an statuette into a full-sized warrior. |
||
Thaw | ||
Arc 2, Drd 2 | ||
General | ||
Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
||
The Hamagess' Staffsprout (F) | ||
Brd 6, Sor/Wiz 6 | ||
General | ||
Creates short-lived wands of 1 charge from a staff. |
||
Thornskin | ||
Arc 3, Drd 3, Wuj 3 | ||
General | ||
Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
||
Tiger's Tooth | ||
Arc 2, Drd 2 | ||
General | ||
One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
||
Time Stop | ||
- | Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 | V |
1d4+1 rounds (apparent time); see text | Personal | 4 hours |
You act freely for 1d4+1 rounds. |
||
Tomb of Light (M) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Entraps and harms evil extraplanar creatures. |
||
Tongue of Angels | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Celestial. |
||
Tongue of Baalzebul | ||
Arc 1, Clr 1 | ||
General | ||
You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. |
||
Tongue of Fiends | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
You can speak Infernal. |
||
Tongue Serpents | ||
Sor/Wiz 3 | ||
6 hours | ||
You spit out one Tiny viper/4 levels. |
||
Tongue Tendrils | ||
Sor/Wiz 1 | ||
General | ||
You spit out tendrils that grapple. |
||
Tortoise (AC) Shell | ||
Arc 6, Drd 6 | ||
1 hour | ||
Creature gains +6 natural armor, +1/three levels above 11th. |
||
Total Repair | ||
Artificer 6, Warforged 8 | ||
General | ||
Repair 10 points/level of damage to a construct. |
||
Touch of Adamantine | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 5 | ||
30 minutes | ||
Weapon gains the properties of an adamantime weapon. |
||
Touch of Juiblex | ||
Corrupt 3 | ||
General | ||
Subject turns to green slime in 4 rounds. |
||
Touchstone Lightning | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
||
Toughen Construct | ||
Artificer 2 | ||
1 hour | ||
Grants construct +2 (or higher) enhancement to natural armor. |
||
Trait Removal | ||
Sor/Wiz 5 | ||
Prohibited | ||
Temporarily remove one extraordinary or supernatural ability from the target creature. |
||
Transformation (M) | ||
- | Sin-W 7, Sor/Wiz 6, Wmg 6 | V, S, M |
1 round/level | Personal | General |
You gain combat bonuses. |
||
Transformation of the Deeps | ||
Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5 | ||
6 hours | ||
Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
||
Translocation Trick | ||
Sor/Wiz 6 | ||
1 hour | ||
You and target switch places and appear as each other. |
||
Transmute Metal to Wood | ||
None - Yes (object); see text | Arc 7, Drd 7, Metal 7, Wuj 7 | V, S, DF |
Instant | Long | 6 hours |
Metal within 40 ft. becomes wood. |
||
Transmute Mud to Rock | ||
See text - No | Arc 4, Blg 4, Drd 5, Sor/Wiz 5 | V, S, M/DF |
Permanent | Medium | 6 hours |
Transforms two 10-ft. cubes per level. |
||
Transmute Rock to Lava | ||
Arc 9, Drd 9, Sor/Wiz 9, Wuj 9 | ||
General | ||
Transmute rock to lava dealing 2d6 points of fire damage or 20d6. |
||
Transmute Rock to Mud | ||
See text - No | Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 | V, S, M/DF |
Permanent; see text | Medium | 6 hours |
Transforms two 10-ft. cubes per level. |
||
Transmute Sand to Glass | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Transmute Sand to Stone | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Transmute Stone to Sand | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Transforms two 10-ft. cubes per level. |
||
Traveler's Mount | ||
Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1 | ||
6 hours | ||
Creature moves faster but can't attack. |
||
Treasure Scent | ||
Arc 3, Drd 3, Sin-A 2 | ||
6 hours | ||
You gain the Scent ability but only for precious metals and gems. |
||
Tree Shape | ||
- | Arc 2, Drd 2, Rgr 3 | V, S, DF |
1 hour/level (D) | Personal | 24 hours |
You look exactly like a tree for 1 hour/level. |
||
Tremorsense | ||
Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3 | ||
1 hour | ||
Grants tremorsense to a range of 30 feet. |
||
Triadspell | ||
Arc 6, Clr 6 | ||
Prohibited | ||
Cast a prepared spell three times. |
||
Trip Vine | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Plants trip creatures entering area. |
||
Tune of the Dancing Weapon | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Sword animates and fights for you. |
||
Undaunted Fixture | ||
Sor/Wiz 2 | ||
12 hours | ||
Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
||
Undead Bane Weapon | ||
Arc 4, Clr 4, Pal 3 | ||
5 minutes | ||
Weapon gains the bane property and is aligned good. |
||
Undeniable Gravity | ||
Brd 2, Sor/Wiz 2 | ||
30 minutes | ||
Flying creature loses flying ability. |
||
Mass Undeniable Gravity | ||
Brd 4, Sor/Wiz 4 | ||
30 minutes | ||
Flying creatures lose flying ability. |
||
Undermaster (XP) | ||
Arc 9, Drd 9, Sor/Wiz 9 | ||
General | ||
You gain earth-related spell-like abilities. |
||
Undersong | ||
Brd 1 | ||
1 hour | ||
Make Perform checks in place of Concentration checks. |
||
Undertow | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
||
Undulant Innards | ||
Sor/Wiz 3 | ||
General | ||
Gain immunity to extra damage from critical hits and sneak attacks. |
||
Undying Aura | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless. |
||
Unearthly Beauty | ||
Arc 8, Drd 8, Fey 8 | ||
General | ||
As blinding beauty, but creatures must save or die. |
||
Unearthly Heat | ||
Sor/Wiz 5, Summer 5 | ||
General | ||
Target is subjected to unearthly heat for 1 round/level. |
||
Unfailing Endurance | ||
Arc 4, Clr 4 | ||
24 hours | ||
+4 bonus against weakness or fatigue, endurance bonuses. |
||
Unfettered Heroism | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Spend more than one action point per round plus gain one free action point per round. |
||
Unholy Beast | ||
Arc 4, Drd 4 | ||
General | ||
Target animal transforms into an unholy minion under your control. |
||
Unity Wine | ||
Arc 1, Clr 1 | ||
General | ||
Drinking a glass of wine inspires +1 morale bonus on skill checks. |
||
Unravel | ||
Brd 1, Sor/Wiz 1, Trickery 1 | ||
General | ||
Unravels targets cloths, entangleing them. |
||
Unyielding Roots | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Creature grows roots that keep it stationary and heal it every round. |
||
Urchin's Spines | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
30 minutes | ||
Target grows spines that damage opponents. |
||
Valiant Fury | ||
Courage 5 | ||
General | ||
Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round. |
||
Venomfire | ||
Arc 3, Clr 3, Drd 3, Rgr 4 | ||
Prohibited | ||
Creature's venom deals an additional 1d6 acid damage/level. |
||
Virtue | ||
Fortitude negates (harmless) - Yes (harmless) | APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 | V, S, DF |
1 min. | Touch | 5 minutes |
Subject gains 1 temporary hp. |
||
Visage of The Deity | ||
APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6 | ||
General | ||
As visage of the deity, lesser, but you become celestial or fiendish. |
||
Greater Visage of the Deity | ||
APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9 | ||
General | ||
As visage of the deity, lesser , except that you become half-celestial or half-fiend. |
||
Lesser Visage of the Deity | ||
APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
||
Vitrify | ||
Sand 7, Sor/Wiz 7 | ||
General | ||
Melts sand into glass. |
||
Voice of the Dragon | ||
Brd 4, Dragon 4, Sor/Wiz 4 | ||
1 hour | ||
+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
||
Vulnerability | ||
Arc 5, Asn 4, Clr 5, Sor/Wiz 5 | ||
General | ||
Reduces an opponent's damage reduction. |
||
Walk the Mountain's Path | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
You gain the agility of a mountain goat. |
||
Wand Modulation | ||
Sor/Wiz 3 | ||
General | ||
Temporarily change wand to cast another, weaker spell. |
||
Warning Shout | ||
Arc 1, Pal 1 | ||
General | ||
All living creatures within half a mile hear your shout. |
||
Warp Destiny | ||
Destiny 6 | ||
General | ||
Reverse failed save or hit in combat. |
||
Warp Wood | ||
Will negates (object) - Yes (object) | Arc 2, Blg 2, Drd 2, Wuj 2 | V, S |
Instant | Close | 5 minutes |
Bends wood (shaft, handle, door, plank). |
||
Waste Strider | ||
Arc 1, Drd 1, Rgr 1, Sand 1 | ||
6 hours | ||
Move through the wasteland without penalties. |
||
Water Breathing | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 | V, S, M/DF |
2 hours/level; see text | Touch | 4 hours |
Subjects can breathe underwater. |
||
Water to Acid | ||
Sor/Wiz 3 | ||
General | ||
Transforms 1 cu. ft./level of water into acid. |
||
Water to Poison (M) | ||
Wuj 4 | ||
General | ||
Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
||
Water Walk | ||
Will negates (harmless) - Yes (harmless) | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 | V, S, DF |
10 min./level (D) | Touch | 4 hours |
Subject treads on water as if solid. |
||
Wave Blessing | ||
Sor/Wiz 1 | ||
1 hour | ||
Keeps one creature/level from sinking. |
||
Weapon Augmentation (M) | ||
Artificer 4 | ||
General | ||
Weapon gains special ability with up to +3 bonus market price modifier. |
||
Greater Weapon Augmentation (M) | ||
Artificer 6 | ||
General | ||
Weapon gains special ability with up to +5 bonus market price modifier. |
||
Lesser Weapon Augmentation (M) | ||
Artificer 2 | ||
General | ||
Weapon gains special ability with +1 bonus market price modifier. |
||
Personal Weapon Augmentation | ||
Artificer 1 | ||
1 hour | ||
Your weapon gains special ability with +1 bonus market price modifier. |
||
Weapon Of Energy | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Weapon deals extra energy damage. |
||
Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weapon of the Deity | ||
Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
General | ||
Gives your weapon magical powers appropriate to your patron. |
||
Weapon Shift | ||
Brd 2, Sor/Wiz 1 | ||
General | ||
Touched weapon changes form. |
||
Webfoot | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Target gains +4 on Swim and is less hindered by bog terrain. |
||
Whip of Thorns | ||
Arc 2, Drd 2 | ||
General | ||
Create a thorny whip that can damage or entangle opponents. |
||
Whirling Blade (F) | ||
Brd 2, HB 2, Sor/Wiz 2, Wmg 2 | ||
General | ||
Make an attack on a line of foes with your slashing weapon. |
||
Whispercast | ||
Sor/Wiz 2 | ||
General | ||
Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components. |
||
Whispering Sand | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Sand delivers your message. |
||
Whispering Wind | ||
None - No | Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S |
No more than 1 hour/level or until discharged (destination is reached) | 1 mile/level | 30 minutes |
Sends a short message 1 mile/level. |
||
Wild Runner | ||
Arc 4, Drd 4, Rgr 4 | ||
1 hour | ||
Change into centaur, gain some abilities |
||
Wind Walk | ||
None and Will negates (harmless) - No and Yes (harmless) | APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 | V, S, DF |
1 hour/level (D); see text | Touch | 24 hours |
You and your allies turn vaporous and travel fast. |
||
Wind's Favor | ||
Arc 4, Drd 3 | ||
General | ||
Create strong wind for 1 hr./level. |
||
Winged Mount | ||
Arc 4, Blk 4, Pal 4 | ||
1 hour | ||
Winged Watcher | ||
Arc 1, Drd 1 | ||
General | ||
Take the form of a bird. |
||
Wings of Air | ||
Sor/Wiz 2 | ||
5 minutes | ||
Target's flight maneuverability improves by one step. |
||
Greater Wings of Air | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
5 minutes | ||
Target's flight maneuverability improves by two steps. |
||
Wings of The Sea | ||
Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Winter Chill | ||
Arc 1, Drd 1 | ||
General | ||
Wolfskin | ||
Arc 2, Drd 2, Rgr 3 | ||
5 minutes | ||
You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |
||
Wood Rot | ||
Arc 4, Drd 4, Wuj 4 | ||
General | ||
Destroy wooden objects or plants. |
||
Wood Shape | ||
Will negates (object) - Yes (object) | Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 | V, S, DF |
Instant | Touch | 6 hours |
Rearranges wooden objects to suit you. |
||
Woodwisp Arrow (M) | ||
Arc 1, Asn 1, Drd 1, Rgr 1 | ||
General | ||
Enables a masterwork arrow or bolt to pass through wood. |
||
Wraithstrike | ||
Asn 3, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attacks strike as touch attacks for 1 round. |
||
Xorn Movement | ||
Sor/Wiz 5 | ||
General | ||
Touched creature swims through earth like a xorn. |