Index of Spells by Name Letters - A

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Ability Rip
  Sor/Wiz 7  
    6 hours

Rips a supernatural ability from one creature and transfer it to another.

Ablative Armor
  Artificer 1  
    General

Reduce damage from next attack by 5 + caster level (max 15).

Aboleth Curse
  Sor/Wiz 4  
    24 hours

Subject's skin undergoes a horrible transformation.

Abolish Shadows
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Absorb Mind (F)
  Corrupt 3  
    1 hour

You gain 25% chance of knowing information in a brain eaten.

Absorb Strength (F)
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Absorb Weapon
  Asn 2  
    6 hours

Hides a weapon inside your arm.

Absorption
  Sor/Wiz 9, Wuj 9  
    General

You absorb 1d4+6 spell levels directed at you.

Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Accelerated Movement
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Accuracy
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Breath
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Acidic Curse
  Sor/Wiz 1  
    General

See Text

Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Adamantine Weapon
  Artificer 3  
    General

Transform weapon into adamantine.

Addiction
  Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes addicted to a drug.

Aerial Alacrity
  Sky 4, Sor/Wiz 4  
    5 minutes

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Aerial Summoning Dance
  Arc 4, Clr 4  
    General

You and four aarakocra summon a Large air elemental.

Affliction
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3  
    General

Infects evil subject with chosen affliction.

Aganazzar's Scorcher
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Aiming at the Target
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Aiming Line
Will disbelief (if interacted with) - No Brd 0, Sor/Wiz 0 V, S
1 min. Close General

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Alarm
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Alert Bebilith (M)
  Sor/Wiz 6  
    General

Summons bebilith to deal with a demon.

Algid Enhancement (M)
  Arc 6, Clr 6  
    General

Grant bonuses to creatures of the cold subtype.

Alicorn Lance
  Arc 2, Clr 2, Drd 2  
    General

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Aligned Aura
  Blk 4, Clr 4, Pal 4  
    General

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Allegro
  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

Alter Self
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Alustriel's Banner (M)
  Brd 1, Sor/Wiz 1  
    General

Create a minor image of a banner that is illuminated to guide and light.

Amanuensis
  Arc 0, Clr 0, Sor/Wiz 0  
    1 hour

Copy nonmagical text.

Amber Sarcophagus (M)
  Sor/Wiz 7  
    General

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Ambient Song
  Brd 1  
    30 minutes

Masks bardic music effects as other sounds.

Amorphous Form
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Amplify
  Brd 1  
    General

Lowers Listen DC by 20.

Analyze Dweomer (F)
None or Will negates; see text - No Brd 6, Commerce 8, Sor/Wiz 6 V, S, F
1 round/level (D) Close General

Reveals magical aspects of subject.

Analyze Portal
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  
    General

Detects and analyzes portals within 60 ft.

Analyze Touchstone
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Find a nearby planar touch-stone and discover its properties.

Anarchic Storm (M)
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Anarchic Water (M)
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Anathema (F)
  Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3  
    6 hours

Break the divine link between your god and lower-ranked members of your faith.

Ancient Knowledge
  Brd 1, Sor/Wiz 1  
    General

Gain a +5 insight bonus on a single Knowledge check.

Angelskin
  Arc 2, Pal 2  
    General

The subject gains damage reduction 5/evil.

Anger of the Noonday Sun
  Arc 6, Drd 6, Shu 6  
    General

Blinds creatures within 20 ft.

Angry Ache
  Arc 1, Asn 1, Clr 1, Pain 1  
    General

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Shapes
None; see text - Yes (harmless) Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Animate Breath
  Sor/Wiz 7  
    General

Your breath weapon becomes an elemental.

Animate City
  City 9  
    5 minutes

City structures attack, slow down enemies.

Animate Dead (M)
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
  Sor/Wiz 6  
    General

Transform dead skilled warrior into undead monster you control.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Instrument
  Brd 2  
    General

Your instrument animates and plays by itself.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Animate Objects
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Animate Rope
None - No Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Animate Siege Weapon
  Arc 7, Clr 7  
    General

Siege weapon attacks your foes

Animate Snow
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antidragon Aura (M)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Antifire Sphere
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Antilife Shell
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Antimagic Aura
  Sor/Wiz 7  
    General

Antimagic field that affects one creature.

Antimagic Field
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antimagic Ray (M)
  Sor/Wiz 7  
    General

Target loses all magical powers.

Antipathy
Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Anyspell
  Spell 3  
    Prohibited

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
  Spell 6  
    Prohibited

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Apocalypse from the Sky (M)
  Corrupt 9  
    General

All in a 10-mile radius/level take 10d6 damage.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Appraising Touch
  Brd 1, Sor/Wiz 1  
    30 minutes

Grants a bonus on Appraise skill checks.

Aquatic Escape
  Arc 1, Drd 1  
    General

Take the form of a fish.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Arcana Form
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

Arcane Bolt
  Sor/Wiz 1  
    General

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Arcane Eye
None - No Hoard 4, MH 4, Sor/Wiz 4 V, S, M
1 min./level (D) Unlimited General

Invisible floating eye moves 30 ft./round.

Arcane Lock (M)
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Improved Arcane Lock (M)
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Mark
None - No HB 1, Sor/Wiz 0, Wuj 0 V, S
Permanent 0 ft. General

Inscribes a personal rune (visible or invisible).

Arcane Seal
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Arcane Sight
- Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Greater Arcane Sight
- Beguiler 7, Sor/Wiz 7 V, S
1 min./level (D) Personal 30 minutes

As arcane sight, but also reveals magic effects on creatures and objects.

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Armageddon
  Sanctified 9  
    General

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Armor Enhancement (M)
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

Armor Lock
  Brd 1, HB 1, Sor/Wiz 1  
    General

Target's armor becomes restrictive, slowing movement to 10 ft.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arms of Plenty
  Sor/Wiz 3  
    General

Grow two additional arms.

Arrow Mind
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Arrow of Bone (M)
  Sor/Wiz 7  
    General

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Arrow Storm
  Arc 3, Rgr 3  
    General

Swift. You make one ranged attack against each foe within one range increment.

Arrowsplit (M)
  Arc 3, Asn 3, Rgr 3  
    General

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Ashen Union
  Sor/Wiz 6  
    General

Drains moisture from a creature, possibly killing it and destroying its body.

Ashstar
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Aspect of the Wolf
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Assassin's Darkness
  Asn 4  
    General

Globe of pure darkness blocks all sight but your own.

Assay Spell Resistance
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M)
  Arc 4, Clr 4  
    General

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Atonement (F) (XP)
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Attract Fine Vermin
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Personal General

Attract a normal vermin to you.

Attune Form
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  
    General

Grant target creature temporary protection against overtly damaging planar traits.

Augment Familiar
  HB 1, Sor/Wiz 2  
    General

Your familiar becomes more powerful.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Augury (M) (F)
- APeace 2, Arc 2, Clr 2, Destiny 2, Dream 2, Fate 2, Oracle 2, Planning 2 V, S, M, F
Instant Personal 6 hours

Learns whether an action will be good or bad.

Aura Against Flame
  Arc 2, Clr 2, Drd 1  
    General

Ignores 10 fire damage/attack and extinguish fires.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of Evasion (M)
  Arc 5, Clr 5, Sor/Wiz 6  
    General

All within 10 ft. gain evasion against breath weapons.

Aura of Glory
  Arc 2, Pal 2  
    5 minutes

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Aura of the Sun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Aura of Vitality
  Arc 7, Drd 7  
    General

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Avalanche of Devastation
  Arc 9, Drd 9  
    General

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration.

Avascular Mass
  Deathbound 8, Sor/Wiz 8  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Avasculate
  Deathbound 7, Sor/Wiz 7  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Avoid Planar Effects
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Awaken (XP)
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Awaken Construct (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Sand (XP)
  Arc 6, Drd 6, Sand 6  
    General

A region of sand forms into a Huge, sentient creature.

Awaken Sin
  Arc 3, Clr 3, Pal 2  
    General

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Awaken Undead (XP)
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

Mass Awaken (XP)
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

Axiomatic Creature (M) (XP)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Transforms creature into an axiomatic creature.

Axiomatic Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Lawful-aligned rain falls in 20-ft. radius.

Axiomatic Water (M)
  Arc 1, Clr 1, Pal 1  
    General

Makes lawful-aligned axiomatic water.

Ayailla's Radiant Burst
  Sanctified 2  
    General

Blind evil creatures and do 1d6/2 levels damage (max 5d6)