Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Sacred Guardian | ||
APeace 5, Arc 5, Clr 5 | ||
24 hours | ||
You know status of subject and can teleport or effect scrying flawlessly. |
||
Sacred Haven | ||
Arc 4, Pal 4 | ||
5 minutes | ||
Creature gains AC bonus, and you can monitor and heal it magically. |
||
Sacrificial Skill | ||
Arc 1, Asn 2, Clr 1, Sor/Wiz 1 | ||
30 minutes | ||
Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
||
Sadism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
||
Safe Clearing | ||
Arc 3, Rgr 3 | ||
6 hours | ||
As sanctuary, but protects an area and lasts 1 hour/level. |
||
Safety | ||
Arc 3, Clr 3 | ||
1 hour | ||
Know how to get somewhere where the environment is not hostile to the subject. |
||
Sakkratar's Triple Strike | ||
Sor/Wiz 5 | ||
General | ||
Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects. |
||
Saltray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
||
Sanctify the Wicked (F) | ||
Sanctified 9 | ||
General | ||
Traps evil creature in a diamond for one year, then releases it as a sanctified creature. |
||
Sanctuary | ||
Will negates - No | APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 | V, S, DF |
1 round/level | Touch | 5 minutes |
Opponents cant attack you, and you can't attack. |
||
Mass Sanctuary | ||
Balance 5 | ||
5 minutes | ||
One touched creature/2 levels can't be attacked, and can't attack. |
||
Sand Spiral | ||
Sor/Wiz 6 | ||
General | ||
Cone deals 1d6 damage per level, -2 penalty on attacks, checks, and saves. |
||
Sandblast | ||
Arc 1, Drd 1 | ||
General | ||
You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
||
Sandblast (LE) | ||
Sor/Wiz 6 | ||
General | ||
Cone of sand and wind deals 6d8 points of damage and blows away opponents. |
||
Sandform | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
30 minutes | ||
You become an oozelike being of sand. |
||
Sandstorm | ||
Arc 6, Drd 6 | ||
1 hour | ||
Create a large dangerous duststorm. |
||
Sap Strength | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Subject becomes exhausted. |
||
Sarcophagus of Stone | ||
Arc 6, Clr 6 | ||
General | ||
Sarcophagus entombs subject. |
||
Scalding Mud | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Transmute rock or earth into boiling muck. |
||
Scalding Touch | ||
Sor/Wiz 7 | ||
General | ||
Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level. |
||
Scale Weakening | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject's natural armor weakens. |
||
Scales of the Lizard | ||
Wuj 1 | ||
General | ||
You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
||
Scales of the Sealord | ||
Arc 3, Drd 3, Rgr 3, Seafolk 3 | ||
6 hours | ||
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
||
Scare | ||
Will partial - Yes | Brd 2, Hatred 2, Sor/Wiz 2 | V, S, M |
1 round/level or 1 round; see text for cause fear | Medium | General |
Panics creatures of less than 6 HD. |
||
Scatterspray | ||
Hrp 1, Hth 1, Sor/Wiz 1 | ||
General | ||
Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
||
Scent | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scholar's Touch | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Read books in seconds. |
||
Scimitar of Sand | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
||
Scintillating Pattern | ||
None - Yes | Beguiler 8, Sor/Wiz 8, Wmg 8 | V, S, M |
Concentration + 2 rounds | Close | General |
Twisting colors confuse, stun, or render unconscious. |
||
Scintillating Scales | ||
Sor/Wiz 2 | ||
General | ||
You gain an AC deflection bonus equal to your Constitution modifier. |
||
Scintillating Sphere | ||
Sor/Wiz 3 | ||
General | ||
20-ft-radius spread deals 1d6 electicity/level. |
||
Scorch | ||
Sor/Wiz 2 | ||
General | ||
Jet of flame deals 1d8/2 levels (max 5d8). |
||
Scorching Ray | ||
None - Yes | Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 | V, S |
Instant | Close | General |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
||
Scorpion Tail | ||
Sor/Wiz 3 | ||
General | ||
Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target. |
||
Scourge (F) | ||
Pestilence 7 | ||
General | ||
Inflicts a disease that must be magically cured, one subject/level. |
||
Scourge of Force | ||
Sor/Wiz 2 | ||
General | ||
Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
||
Scramble Portal | ||
Sor/Wiz 4 | ||
General | ||
Portal may send user to random plane instead of the normal destination. |
||
Screen | ||
None or Will disbelief (if interacted with); see text - No | Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 | V, S |
1 day | Close | 24 hours |
Illusion hides area from vision, scrying. |
||
Screen of Heat | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Shimmering illusion causes 20% miss chance to all attacks through it. |
||
Scry Location | ||
Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6 | ||
General | ||
Spy on a distant location. |
||
Scry Trap | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Scry attempts against target deal 1d6/level damage and blind scrying creature. |
||
Scrying (F) | ||
Will negates - Yes | APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 | V, S, F, M/DF |
1 min./level | See text | General |
Spies on subject from a distance. |
||
Greater Scrying | ||
Will negates - Yes | APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S |
1 hour/level | See text | 6 hours |
As scrying, but faster and longer. |
||
Sculpt Sound | ||
Will negates (object) - Yes (object) | Brd 3 | V, S |
1 hour/level (D) | Close | 6 hours |
Creates new sounds or changes existing ones. |
||
Scyllan Scream | ||
Brd 5 | ||
General | ||
Scream panics or shakes those who hear it. |
||
Seal Portal (M) | ||
Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Seal an interplanar portal or gate. |
||
Searing Exposure | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
Target suffers hours of wasteland exposure in a moment. |
||
Searing Light | ||
None - Yes | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 | V, S |
Instant | Medium | General |
Ray deals 1d8/two levels damage, more against undead. |
||
Second Wind | ||
Arc 1, Pal 1 | ||
6 hours | ||
Target gains the equivalent of the Endurance feat for 1 hour/level. |
||
Secret Chest (F) | ||
None - No | Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 | V, S, F |
60 days or until discharged | See text | General |
Hides expensive chest on Ethereal Plane; you retrieve it at will. |
||
Secret Page | ||
None - No | Brd 3, Rune 2, Sor/Wiz 3 | V, S, M |
Permanent | Touch | 12 hours |
Changes one page to hide its real content. |
||
Secret Signs | ||
Wuj 1 | ||
General | ||
Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
||
Secure Corpse | ||
Arc 6, Clr 6 | ||
General | ||
Traps corpse inside holy symbol. |
||
Secure Shelter | ||
None - No | Brd 4, Cavern 4, Feast 5, Sor/Wiz 4 | V, S, M, F, text |
2 hours/level (D) | Close | 12 hours |
Creates sturdy cottage. |
||
See Invisibility | ||
- | Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 | V, S, M |
10 min./level (D) | Personal | 4 hours |
Reveals invisible creatures or objects. |
||
Seek Eternal Rest | ||
Arc 4, Pal 4 | ||
1 hour | ||
Turn undead as a paladin two levels higher. |
||
Seeker's Chant | ||
Brd 0, Sor/Wiz 0 | ||
General | ||
Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks. |
||
Seeking Ray | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
||
Seeming | ||
Will negates or Will disbelief (if interacted with) - Yes or No; see text | Beguiler 5, Brd 5, Sor/Wiz 5 | V, S |
12 hours (D) | Close | 24 hours |
Changes appearance of one person per two levels. |
||
Seething Eyebane | ||
Corrupt 1 | ||
General | ||
Subject is blinded and all within 5 ft. take 1d6 damage. |
||
Segojan's Armor | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
6 hours | ||
You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
||
Semblance of Life | ||
Arc 6, Clr 6 | ||
General | ||
undead take 3d6 damage per round; intelligent undead also dazed 1 round. |
||
Sending | ||
None - No | APeace 4, Arc 4, Beguiler 5, Clr 4, EmBarachiel 4, HB 4, Herald 4, Sor/Wiz 5, Trade 4 | V, S, M/DF |
1 round; see text | See text | General |
Delivers short message anywhere, instantly. |
||
Sense Heretic | ||
Arc 1, Pal 1 | ||
General | ||
Glow reveals when evil creature is near. |
||
Sense Of The Dragon | ||
Sor/Wiz 3 | ||
5 minutes | ||
Nonvisual senses out to 30 ft. that pinpoints creatures. |
||
Sense Weakness | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Automatically confirm one critical hit. |
||
Sensory Deprivation | ||
Sor/Wiz 3 | ||
General | ||
Subject cannot Perceive world around it. |
||
Sentinel's Watch | ||
Sor/Wiz 2 | ||
General | ||
Wards the subject against deception, allowing him to pierce falsehoods of all forms. |
||
Sepia Snake Sigil (M) | ||
Reflex negates - No | Brd 3, Sor/Wiz 3 | V, S, M |
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text | Touch | 24 hours |
Creates text symbol that immobilizes reader. |
||
Sequester | ||
None or Will negates (object) - No or Yes (object) | Sin-A 7, Sor/Wiz 7, Wealth 7 | V, S, M |
1 day/level (D) | Touch | 24 hours |
Subject is invisible to sight and scrying; renders creature comatose. |
||
Serene Visage | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
5 minutes | ||
Grants a bonus on Bluff checks. |
||
Serpent Arrow | ||
Sor/Wiz 4 | ||
General | ||
Transforms missiles into Tiny vipers. |
||
Serpents of Theggeron | ||
Corrupt 3 | ||
30 minutes | ||
Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison. |
||
Servant Horde | ||
Sor/Wiz 5, Wuj 5 | ||
6 hours | ||
This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
||
Shades | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 9, Sor/Wiz 9 | V, S |
See text | See text | General |
As shadow conjuration, but up to 8th level and 80% real. |
||
Shadow Arrow (M) | ||
Arc 4, Asn 4, Rgr 4 | ||
General | ||
Masterwork arrow or bolt deals 1d6 points of Strength damage. |
||
Shadow Binding | ||
Sor/Wiz 3 | ||
General | ||
Entangle and daze creatures. |
||
Shadow Cache | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
||
Shadow Canopy | ||
Sor/Wiz 6 | ||
General | ||
Shadow Conjuration | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Brd 4, Shadow 4, Sor/Wiz 4 | V, S |
See text | See text | General |
Mimics conjuring below 4th level, but only 20% real. |
||
Greater Shadow Conjuration | ||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 7, Sor/Wiz 7 | V, S |
See text | See text | General |
As shadow conjuration, but up to 6th level and 60% real. |
||
Shadow Curse | ||
Sor/Wiz 4 | ||
12 hours | ||
Subject becomes unable to heal except in well illuminated areas until curse is removed. |
||
Shadow Evocation | ||
Will disbelief (if interacted with) - Yes | Brd 5, Shadow 5, Sor/Wiz 5 | V, S |
See text | See text | General |
Mimics evocation of lower than 5th level, but only 20% real. |
||
Greater Shadow Evocation | ||
Will disbelief (if interacted with) - Yes | Shadow 8, Sor/Wiz 8 | V, S |
See text | See text | General |
As shadow evocation, but up to 7th level and 60% real. |
||
Shadow Form | ||
Asn 4, HB 4, Sor/Wiz 5 | ||
5 minutes | ||
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
||
Shadow Guardians | ||
Sor/Wiz 5 | ||
6 hours | ||
Create group of shadowy warriors. |
||
Shadow Hand | ||
Sor/Wiz 5 | ||
General | ||
Medium-sized hand attacks, blocks opponents, or carries items. |
||
Shadow Landscape | ||
Arc 9, Drd 9 | ||
24 hours | ||
Makes natural terrain more dangerous, creates guardians that you command. |
||
Shadow Mask | ||
Hrp 2, Sor/Wiz 2 | ||
1 hour | ||
Shadows hide your face and protect against darkness, light, and gazes. |
||
Shadow Phase | ||
Asn 4, Sor/Wiz 4 | ||
General | ||
Subject becomes semi-incorporeal. |
||
Shadow Radiance | ||
Sor/Wiz 2 | ||
General | ||
Area filled with intense light that grows brighter. |
||
Shadow Shield | ||
Sor/Wiz 6 | ||
General | ||
A smoky shroud causes attackers to be blinded for 1 round/level. |
||
Shadow Spray | ||
Sor/Wiz 2 | ||
General | ||
Shadows daze targets and deal 2 points of Str damage. |
||
Shadow Trap | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Bind a greater shadow to an object as its guardian. |
||
Shadow Walk | ||
Will negates - Yes | Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 | V, S |
1 hour/level (D) | Touch | 24 hours |
Step into shadow to travel rapidly. |
||
Shadow Well | ||
Sor/Wiz 4 | ||
General | ||
Target enters gloomy pocket plane and emerges frightened. |
||
Shadowblast | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
Temporarily block access to the Plane of Shadow and deal damage to Shaow natives. |
||
Shadowfade | ||
Sor/Wiz 5 | ||
5 minutes | ||
Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
||
Shadowplay | ||
Sor/Wiz 0 | ||
General | ||
Manipulates the shape and movement of an existing shadow. |
||
Shadowy Grappler | ||
Sor/Wiz 6 | ||
General | ||
Shadowy force grapples subject. |
||
Shalantha's Delicate Disk | ||
Sor/Wiz 6 | ||
General | ||
Conjures disk that can store a single spell of up to 5th level and release it when broken. |
||
Shambler | ||
None - No | Arc 8, Blg 8, Drd 9, Plant 9 | V, S |
7 days or 7 months (D); see text | Medium | 24 hours |
Summons 1d4+2 shambling mounds to fight for you. |
||
Shape Metal | ||
Clr 4, Sor/Wiz 5 | ||
General | ||
As stone shape, but affects metal. |
||
Shapechange (F) | ||
- | Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 | V, S, F |
10 min./level (D) | Personal | 4 hours |
Transforms you into any creature, and change forms once per round. |
||
Shard Storm | ||
Sor/Wiz 5 | ||
General | ||
Creates a storm of shards. |
||
Share Husk | ||
Arc 2, Drd 2 | ||
4 hours | ||
See and hear through the senses of a touched animal. |
||
Shared Healing | ||
Arc 2, Clr 2 | ||
General | ||
Subject creature can cure up to twice your caster level of its own hit points. |
||
Shark Bolt | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Summons sharks made of water to attack your enemies. |
||
Sharptooth | ||
Sor/Wiz 4 | ||
General | ||
One of your natural weapons deals damage as if you were one size larger. |
||
Shatter | ||
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) | Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
Instant | Close | General |
Sonic vibration damages objects or crystalline creatures. |
||
Shatterfloor | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
||
Sheltered Vitality | ||
Arc 3, Clr 3, Drd 4 | ||
5 minutes | ||
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
||
Shield | ||
- | Sor/Wiz 1, Wuj 1 | V, S |
1 min./level (D) | Personal | 30 minutes |
Invisible disc gives +4 to AC, blocks magic missiles. |
||
Shield of Faith | ||
Will negates (harmless) - Yes (harmless) | APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 | V, S, M |
1 min./level | Touch | 30 minutes |
Aura grants +2 or higher deflection bonus. |
||
Mass Shield of Faith | ||
Arc 4, Clr 4 | ||
30 minutes | ||
Allies gain +3 or higher AC bonus. |
||
Shield of Law (F) | ||
See text - Yes (harmless) | Arc 8, Clr 8, Inquisition 8, Law 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
||
Shield of the Archons | ||
APeace 7, Arc 7, Clr 7 | ||
General | ||
Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. |
||
Shield of Warding | ||
Arc 3, Clr 3, Pal 2 | ||
30 minutes | ||
Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
||
Shield Other (F) | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 | V, S, F |
1 hour/level (D) | Close | 24 hours |
You take half of subjects damage. |
||
Shieldbearer | ||
Sor/Wiz 1 | ||
General | ||
Shield floats near subject to offer protection. |
||
Shifter Prowess | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Shifter racial bonuses to skills increase by +8. |
||
Shifting Paths | ||
Arc 7, Drd 7, Sor/Wiz 8 | ||
General | ||
Illusion hides path, creates false new path. |
||
Shillelagh | ||
Will negates (object) - Yes (object) | Arc 1, Drd 1 | V, S, DF |
1 min./level | Touch | 30 minutes |
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
||
Shivering Touch | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Touch deals 3d6 Dex damage. |
||
Lesser Shivering Touch | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Touch deals 1d6 Dex damage. |
||
Shock and Awe | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
General | ||
Reduces a surprised creature's initiative roll. |
||
Shock Treatment | ||
Sor/Wiz 2 | ||
General | ||
A jolt of electricity damages and potentially stuns an opponent. |
||
Shocking Grasp | ||
None - Yes | Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 | V, S |
Instant | Touch | General |
Touch delivers 1d6/level electricity damage (max 5d6). |
||
Shockwave | ||
Sor/Wiz 3 | ||
General | ||
Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round. |
||
Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 | V |
Instant | 30 ft. | General |
Deafens all within cone and deals 5d6 sonic damage. |
||
Greater Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 | V, S, F |
Instant | 60 ft. | General |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
||
Shrieking Blast | ||
Sor/Wiz 5 | ||
General | ||
40-ft.-radius burst deafens and deals 8d6 sonic damage. |
||
Shrink Item | ||
Will negates (object) - Yes (object) | Hoard 3, Sin-A 4, Sor/Wiz 3 | V, S |
1 day/level; see text | Touch | 24 hours |
Object shrinks to one-sixteenth size. |
||
Shriveling | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Subject takes 1d4 damage per level. |
||
Shroud of Flame | ||
Sor/Wiz 5 | ||
General | ||
Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet. |
||
Shroud of Undeath | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Sicken Evil | ||
Sanctified 5 | ||
5 minutes | ||
Evil creatures are sickened by your presence. |
||
Sign | ||
Arc 1, Clr 1 | ||
5 minutes | ||
Your initiative check result improves, and you know enemies' initiative check results. |
||
Sign of Sealing (M) | ||
Sor/Wiz 3 | ||
General | ||
As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage. |
||
Greater Sign of Sealing (M) | ||
Sor/Wiz 6 | ||
General | ||
This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached. |
||
Silence | ||
Will negates; see text or none (object) - Yes; see text or no (object) | APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 | V, S |
1 min./level (D) | Long | 30 minutes |
Negates sound in 15-ft. radius. |
||
Silent Image | ||
Will disbelief (if interacted with) - No | Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 | V, S, F |
Concentration | Long | General |
Creates minor illusion of your design. |
||
Silent Portal | ||
Asn 1, Sor/Wiz 0 | ||
6 hours | ||
Negates sound from door or window. |
||
Silent Sound | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
||
Silver Dragonmail | ||
Sor/Wiz 2 | ||
General | ||
You create a shining silver +1 mithral breastplate around your body. |
||
Silverbeard | ||
Arc 1, Pal 1 | ||
5 minutes | ||
You grow a hard silver beard that gives +2 bonus to armor. |
||
Silvered Claws | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
One creature's natural attacks are treated as silvered weapons. |
||
Silvered Weapon | ||
Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 | ||
General | ||
Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
||
Alternate Silvered Weapon | ||
Arc 1, Pal 1, Rgr 2 | ||
General | ||
Transforms one weapon into a silvered weapon. |
||
Simbul's Skeletal Deliquescence | ||
Sor/Wiz 8 | ||
24 hours | ||
Target becomes a soft-bodied oozelike creature. |
||
Simulacrum (M) (XP) | ||
None - No | Sin-E 8, Sor/Wiz 7 | V, S, M, XP |
Instant | 0 ft. | General |
Creates partially real double of a creature. |
||
Sink | ||
Sor/Wiz 2 | ||
30 minutes | ||
Subject loses buoyancy. |
||
Sinsabur's Baleful Bolt | ||
Sor/Wiz 4 | ||
General | ||
Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
||
Siphon | ||
Sor/Wiz 3 | ||
General | ||
Drain 5 or more charges from wand or staff to replace one or more cast spells. |
||
Sirellyn's Superior Magnetism | ||
Sor/Wiz 6 | ||
General | ||
Attract metalic objects and creatures to target creature or object. |
||
Siren's Call | ||
Brd 3, Seafolk 4, Sor/Wiz 4 | ||
General | ||
Compel one creature/2 levels to submerse itself. |
||
Sirine's Grace (M) | ||
Arc 5, Brd 4, Drd 5 | ||
General | ||
Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack. |
||
Skeletal Guard (M) | ||
Sor/Wiz 8 | ||
General | ||
Creates one skeleton/level that is resistant to turning. |
||
Skill Enhancement | ||
Artificer 1 | ||
1 hour | ||
Item bestows circumstance bonus on skill checks. |
||
Skin of the Cactus | ||
Arc 3, Drd 4, Rgr 3, Summer 4 | ||
1 hour | ||
Grants natural armor, thorns, and resistance to dehydration. |
||
Skull of Secrets | ||
Arc 4, Clr 4 | ||
24 hours | ||
Intangible skull stores message and can be triggered to breathe fire. |
||
Skull Snare | ||
Sor/Wiz 0 | ||
General | ||
Animates a skull that guards a 10 area. |
||
Skull Watch (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
4 hours | ||
Skull shrieks when creature enters warded area. |
||
Skyhurling | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
||
Skyline Runner | ||
City 5 | ||
6 hours | ||
You can walk normally on any city surface. |
||
Skyrift (M) (F) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Make a 1 mile radius area appear to be in perpetual night or dusk. |
||
Slapping Hand | ||
Sor/Wiz 2 | ||
General | ||
Hand makes creature provoke attacks of opportunity. |
||
Slash Tongue | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
General | ||
Subject takes -1 penalty on attacks, saves and checks for 1 round. |
||
Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
||
Slashing Dispel | ||
Duskblade 5, Sor/Wiz 4 | ||
General | ||
As dispel magic, but creatures take damage for spells dispelled. |
||
Slay Living | ||
Fortitude partial - Yes | Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 | V, S |
Instant | Touch | General |
Touch attack kills subject. |
||
Slaying Arrow | ||
Artificer 5 | ||
General | ||
Creates a projectile deadly to a specific creature type. |
||
Sleep | ||
Will negates - Yes | Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 | V, S, M |
1 min./level | Medium | General |
Puts 4 HD of creatures into magical slumber. |
||
Sleep Mote | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Dust devil of magic sand puts foes to sleep. |
||
Greater Sleep | ||
Brd 3, Sor/Wiz 3 | ||
30 minutes | ||
As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
||
Sleet Storm | ||
None - No | Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 | V, S, M/DF |
1 round/level | Long | General |
Hampers vision and movement. |
||
Slide | ||
Sor/Wiz 1 | ||
General | ||
Move subject 5 feet. |
||
Greater Slide | ||
Sor/Wiz 2 | ||
General | ||
Move subject 20 feet. |
||
Slime Hurl | ||
IOTDF 5 | ||
General | ||
Hurl up to three globs of green slime. |
||
Slime Wave | ||
Arc 7, Clr 7, Drd 7 | ||
General | ||
Creates 15-ft. spread of green slime. |
||
Slipping the Ranks | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Every 5 ft. set becomes a 10 ft. teleport. |
||
Slipsand | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Creates a volume of slipsand. |
||
Slow | ||
Will negates - Yes | Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 | V, S, M |
1 round/level | Close | General |
One subject/level takes only one action/round, -2 to AC and attack rolls. |
||
Slow Burn | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Dims and slows natural fire burn rates, doubling fire life and halving damage. |
||
Slow Consumption | ||
Arc 1, Clr 1, Sor/Wiz 2 | ||
General | ||
Caster absorbs health and sustenance from helpless subject. |
||
Smell of Fear | ||
Arc 1, Rgr 1 | ||
5 minutes | ||
Target's aroma triples the chance of wandering encounters. |
||
Smite Heretic | ||
Arc 3, Pal 3 | ||
1 hour | ||
You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
||
Smoke Ladder | ||
Wuj 1 | ||
5 minutes | ||
You create a misty ladder up to 10 feet long per caster level. |
||
Smoke Stairs | ||
Arc 2, Asn 2, Drd 2 | ||
General | ||
Walk up a column of smoke as if it were solid. |
||
Snake Darts | ||
Wuj 4 | ||
General | ||
Create two poisonous snakes. |
||
Snake's Swiftness | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Subject immediately makes one attack. |
||
Mass Snake's Swiftness | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
Allies each immediately make one attack. |
||
Snakebite | ||
Arc 3, Drd 3, Rgr 4 | ||
General | ||
Your arm turns into a poisonous snake you can use to attack. |
||
Snare | ||
None - No | Arc 2, Drd 3, Elf 3, Rgr 2 | V, S, DF |
Until triggered or broken | Touch | 12 hours |
Creates a magic booby trap. |
||
Snare Astral Traveler | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
General | ||
Captures one astral creature and holds it motionless. |
||
Snilloc's Snowball | ||
Sor/Wiz 1 | ||
General | ||
Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
||
Sniper's Eye | ||
Asn 4 | ||
General | ||
Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
||
Sniper's Shot | ||
Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. No range limit on next ranged sneak attack. |
||
Snow Walk | ||
Arc 2, Drd 2, Rgr 2, Winter 2 | ||
1 hour | ||
Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
||
Snow Wave | ||
Arc 6, Drd 6 | ||
General | ||
Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
||
Snowball Swarm | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold/2 levels to a 10-ft. radius. |
||
Snowdrift | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Forms existing snow into another shape. |
||
Snowshoes | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
Subject walks easily on ice and snow. |
||
Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
||
Snowsight | ||
Arc 1, Drd 1, Rgr 1, Winter 1 | ||
6 hours | ||
Normal vision in winter weather conditions. |
||
Snowsong | ||
Brd 6 | ||
General | ||
Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters. |
||
Soften Earth and Stone | ||
None - No | Arc 2, Drd 2, Earth 2 | V, S, DF |
Instant | Close | 6 hours |
Turns stone to clay or dirt to sand or mud. |
||
Solid Fog | ||
None - No | Beguiler 4, HB 4, Sor/Wiz 4, Wuj 4 | V, S, M |
1 min./level | Medium | General |
Blocks vision and slows movement. |
||
Solipsism | ||
Sor/Wiz 6 | ||
General | ||
Subject is convinced the world is fake. |
||
Song of Discord | ||
Will negates - Yes | Brd 5, Hatred 4, Passion 7, Sin-W 6 | V, S |
1 round/level | Medium | General |
Forces targets to attack each other. |
||
Song of Festering Death | ||
Brd 2 | ||
General | ||
Subject takes 2d6 damage per round while caster concentrates. |
||
Songbird | ||
Brd 0 | ||
4 hours | ||
Perform and gain +1 on your next Cha check. |
||
Sonic Blast | ||
Sor/Wiz 3 | ||
General | ||
Deal 1d6/level damage (max 10d6) to each creature in the area. |
||
Sonic Ray | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 sonic damage. |
||
Sonic Rumble (F) | ||
Sor/Wiz 5 | ||
General | ||
Cone of sound deals damage or moves objects. |
||
Sonic Shield | ||
Brd 3, Duskblade 5, Sor/Wiz 5 | ||
General | ||
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
||
Sonic Slap | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Touch | General |
Touch attack deals 1d6 sonic damage. |
||
Sonic Snap | ||
Sor/Wiz 0 | ||
General | ||
Target takes 1 point of sonic damage and is deafened 1 round. |
||
Sonic Weapon | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Weapon touched deals +1d6 sonic damage with each hit. |
||
Sonic Whip | ||
Brd 2, Wuj 2 | ||
General | ||
Scares animals, normal whip in combat. |
||
Sonorous Hum | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
5 minutes | ||
Removes need to concentrate to maintain next spell cast. |
||
Sorrow | ||
Arc 1, Brd 1, Clr 1 | ||
General | ||
Subject takes -3 penalty on attacks, saves, and checks. |
||
Soul Bind (F) | ||
Will negates - No | Arc 9, Clr 9, Sor/Wiz 9 | V, S, F |
Permanent | Close | General |
Traps newly dead soul to prevent resurrection. |
||
Soul Charge (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
12 hours | ||
Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
||
Soul of the Waste | ||
Arc 3, Clr 3, Drd 3 | ||
1 hour | ||
Meld into surrounding sand. |
||
Soul Scour | ||
Arc 5, Clr 5 | ||
General | ||
Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. |
||
Soul Shackles | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
Imprison soul of dead creature in talisman from which you can question it. |
||
Soul's Treasure Lost | ||
Sor/Wiz 8 | ||
General | ||
Disintegrates subject's most valuable object. |
||
Sound Burst | ||
Fortitude partial - Yes | Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 | V, S, F/DF |
Instant | Close | General |
Deals 1d8 sonic damage to subjects; may stun them. |
||
Sound Lance | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Sonic energy deals 1d8/level damage. |
||
Spark of Life | ||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||
General | ||
Undead creature loses most immunities. |
||
Spawn Screen | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
You resist being transformed into an undead spawn if slain. |
||
Speak To Allies | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subjects can converse at distance without moving lips. |
||
Speak with Animals | ||
- | Arc 1, Brd 3, BVal 1, Drd 1, Hlr 1, Rgr 1, Shu 1 | V, S |
1 min./level | Personal | 30 minutes |
You can communicate with animals. |
||
Speak with Dead | ||
Will negates; see text - No | Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Corpse answers one question/two levels. |
||
Speak with Plants | ||
- | Arc 2, Brd 4, Drd 3, Rgr 2 | V, S |
1 min./level | Personal | 30 minutes |
You can talk to normal plants and plant creatures. |
||
Speaking Stones | ||
Sor/Wiz 2 | ||
General | ||
Pass a 25-word message between two magically linked stones. |
||
Spear of Valarian | ||
Arc 4, BVal 4, Drd 5, Rgr 4 | ||
General | ||
Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
||
Spectral Hand | ||
None - No | Sor/Wiz 2 | V, S |
1 min./level (D) | Medium | 30 minutes |
Creates disembodied glowing hand to deliver touch attacks. |
||
Spectral Stag | ||
Arc 2, Clr 2 | ||
General | ||
Phantom stag can bull rush and be a mount. |
||
Spectral Touch | ||
Sor/Wiz 6 | ||
General | ||
Your touch bestows one negative level per round. |
||
Spectral Weapon | ||
Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||
General | ||
Creates a quasi-real weapon. |
||
Speechlink | ||
Brd 3 | ||
1 hour | ||
You and the target can verbally communicate at any distance. |
||
Speed Swim | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Target gains swim speed 30. |
||
Spell Engine (M) (XP) | ||
Sor/Wiz 8 | ||
General | ||
Magical energy disk absorbs incoming spells. |
||
Spell Enhancer | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Flower | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Spell Immunity | ||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject is immune to one spell per four levels. |
||
Greater Spell Immunity | ||
Will negates (harmless) - Yes (harmless) | Arc 8, Clr 8, Sin-P 8 | V, S, DF |
10 min./level | Touch | 1 hour |
As spell immunity, but up to 8th-level spells. |
||
Lesser Spell Immunity | ||
Arc 2, Clr 2 | ||
General | ||
As spell immunity, but only 1st and 2nd-level spells. |
||
Spell Matrix (F) | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spell Phylactery | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Spell Resistance | ||
Will negates (harmless) - Yes (harmless) | APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 | V, S, DF |
1 min./level | Touch | 30 minutes |
Subject gains SR 12 + level. |
||
Mass Spell Resistance | ||
Arc 7, Clr 7 | ||
General | ||
As spell resistance, but multiple targets. |
||
Spell Shield | ||
Arc 2, Clr 2 | ||
5 minutes | ||
Target gains +3 resistance on saving throws against spells and spell-like abilities. |
||
Spell Snare | ||
Artificer 3, Sor/Wiz 4 | ||
General | ||
Dragonshard absorbs a spell or spell-like ability of up to 3rd level. |
||
Greater Spell Snare | ||
Artificer 6, Sor/Wiz 7 | ||
General | ||
Dragonshard absorbs a spell or spelllike ability of up to 6th level. |
||
Spell Storing Item (XP) | ||
Artificer 1 | ||
General | ||
Store one spell in an item. |
||
Spell Theft | ||
Brd 4, HB 4, Sor/Wiz 5 | ||
General | ||
Dispel spells on target and gain their benefit for yourself. |
||
Spell Turning | ||
- | Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 | V, S, M/DF |
10 min./level or until expended | Personal | 4 hours |
Reflect 1d4+6 spell levels back at caster. |
||
Lesser Spell Turning | ||
Adp 4, Arc 4, Sor/Wiz 4 | ||
1 hour | ||
As spell turning, except only 1d4+1 spell levels are affected by the turning. |
||
Spell Vulnerability | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
5 minutes | ||
Target takes penalty on spell resistance equal to caster level. |
||
Spellmantle | ||
Arc 6, Clr 6 | ||
General | ||
As spell immunity, but negated spells triggers a helpful spell upon the target. |
||
Spellslayer Arrow (M) | ||
Arc 2, Asn 2, Rgr 2 | ||
General | ||
Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
||
Spellstaff | ||
Will negates (object) - Yes (object) | Arc 6, Drd 6 | V, S, F |
Permanent until discharged (D) | Touch | 24 hours |
Stores one spell in wooden quarterstaff. |
||
Spelltrap (F) | ||
Sor/Wiz 4 | ||
5 minutes | ||
An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
||
Sphere of Terror | ||
Sor/Wiz 4 | ||
General | ||
Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
||
Sphere of Ultimate Destruction | ||
Sor/Wiz 9 | ||
General | ||
Sphere disintegrates everything it touches. |
||
Spider Climb | ||
Will negates (harmless) - Yes (harmless) | Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 | V, S, M |
10 min./level | Touch | 1 hour |
Grants ability to walk on walls and ceilings. |
||
Spider Curse | ||
Spider 6 | ||
12 hours | ||
You turn a humanoid into a driderlike creature that obeys you. |
||
Spider Hand | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Your hand becomes a Small monstrous spider. |
||
Spider Leqs | ||
Arc 2, Clr 2 | ||
30 minutes | ||
You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces. |
||
Spider Plague | ||
Arc 6, Clr 6 | ||
General | ||
Summons Large monstrous spiders to fight for you. |
||
Spider Poison | ||
Asn 3, Sor/Wiz 3 | ||
General | ||
Touch deals 1d6 Str damage, repeats in 1 minute. |
||
Spider Shapes | ||
Spider 9 | ||
6 hours | ||
As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider. |
||
Spiderbind | ||
Arc 3, Clr 3 | ||
General | ||
An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
||
Spiderform | ||
Drow 5 | ||
6 hours | ||
You assume spider or drider form. |
||
Spiderskin | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
||
Spike Growth | ||
Reflex partial - Yes | Arc 2, Drd 3, Rgr 2 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d4 damage, may be slowed. |
||
Spike Stones | ||
Reflex partial - Yes | Arc 4, Drd 4, Earth 4, Shu 4 | V, S, DF |
1 hour/level (D) | Medium | 6 hours |
Creatures in area take 1d8 damage, may be lowed. |
||
Spikes | ||
Arc 3, Clr 3, Drd 3 | ||
6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
||
Spirit Binding | ||
Wuj 6 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
||
Greater Spirit Binding | ||
Wuj 8 | ||
General | ||
As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
||
Lesser Spirit Binding | ||
Wuj 4 | ||
General | ||
This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
||
Spirit Needle | ||
Wuj 6 | ||
General | ||
Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
||
Spirit Self | ||
Wuj 5 | ||
General | ||
You can become incorporeal but must remain within 200 feet of your body. |
||
Spirit Steed | ||
Deathless 4 | ||
General | ||
Channels an ancient spirit into your steed, increasing its speed and granting other benefits. |
||
Spirit Worm | ||
Sor/Wiz 1 | ||
General | ||
Target takes 1 point of Con damage every round for 1 round/level. |
||
Spiritual Cavalry | ||
Arc 5, Clr 5 | ||
General | ||
Horsemen of force attack enemies. |
||
Spiritual Charger | ||
Arc 3, Clr 3 | ||
General | ||
Horseman of force attacks enemy. |
||
Spiritual Chariot | ||
Arc 4, Blk 4, Pal 4 | ||
General | ||
Creates ghostly chariot behind your mount. |
||
Spiritual Weapon | ||
None - Yes | Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 | V, S, DF |
1 round/level (D) | Medium | General |
Magic weapon attacks on its own. |
||
Spiritwall | ||
Sor/Wiz 5 | ||
30 minutes | ||
Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact. |
||
Splinterbolt | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
||
Spontaneous Search | ||
Sor/Wiz 1 | ||
General | ||
Searches a 30-foot cube area in 1 round. |
||
Spore Cloak | ||
Drd 5, Sor/Wiz 6 | ||
General | ||
Cloud of dense yellow mold spores provides 20% concealment and other benefits. |
||
Spore Field | ||
Arc 1, Drd 1, Rgr 2 | ||
General | ||
Mushrooms grow from ground, slowing movement and sickening living creatures. |
||
Spores of the Vrock (M) | ||
Arc 2, Clr 2, Dem 1 | ||
General | ||
All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. |
||
Spread of Contentment | ||
Arc 8, Clr 8, Pleasure 8 | ||
6 hours | ||
Calms hostile creatures within 10-ft./level radius. |
||
Spread of Savagery | ||
Arc 9, Bestial 8, Clr 9 | ||
12 hours | ||
Creatures within 10 ft./level become hostile and savage. |
||
Spring Sheath | ||
Asn 1 | ||
1 hour | ||
Automatically draws a weapon. |
||
Spymaster's Coin | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Hide a scrying sensor in a coin or other Tiny object for later activation. |
||
Srinshee's Spell Shift | ||
Sor/Wiz 9 | ||
General | ||
Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster. |
||
Stabilize | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Cures 1 point of damage to all creatures in area. |
||
Stalactite Trap | ||
Arc 1, Clr 1, Drd 1 | ||
6 hours | ||
A stalactite gains the ability to hurl itself at a foe. |
||
Stalking Brand | ||
Arc 1, Rgr 1 | ||
24 hours | ||
Target marked with symbol you can see despite disguises. |
||
Stalking Spell | ||
Sor/Wiz 8 | ||
6 hours | ||
As greater invisibility, but subject is silent and scentless. |
||
Stalwart Pact (XP) | ||
Arc 5, Clr 5, Destiny 5, Pact 5 | ||
General | ||
You gain combat bonuses automatically when reduced to half hit points or lower. |
||
Stand | ||
Duskblade 1, Sor/Wiz 1 | ||
General | ||
Subject stands up from prone. |
||
Standing Wave | ||
Arc 3, Drd 3 | ||
General | ||
Magically propels boat or swimming creature. |
||
Starmantle (M) | ||
Joy 7, Sor/Wiz 6 | ||
General | ||
Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
||
Stars of Arvandor | ||
Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3 | ||
General | ||
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
||
Stars Of Mystra | ||
Arc 4, Clr 4 | ||
General | ||
Creates stars that remove spell slots when they hit a target. |
||
Stars Of Selune | ||
Arc 4, Clr 4 | ||
General | ||
Creates stars that deal force damage and cold damage to the target. |
||
Starvation | ||
Arc 4, Drd 4 | ||
General | ||
Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue. |
||
Static Veil | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
Scry DC increases by +1/level for targets within the area. |
||
Statue | ||
Will negates (harmless) - Yes (harmless) | Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
Subject can become a statue at will. |
||
Status | ||
Will negates (harmless) - Yes (harmless) | APeace 2, Arc 2, Clr 2, Community 2, Hlr 3 | V, S |
1 hour/level | Touch | 24 hours |
Monitors condition, position of allies. |
||
Greater Status (HoB) | ||
Arc 5, Clr 5, Hlr 6 | ||
General | ||
Monitors condition, position of many allies. |
||
Greater Status | ||
APeace 4, Arc 4, Clr 4, Community 4 | ||
6 hours | ||
As status, but cast some spells through bond. |
||
Stay the Hand | ||
Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2 | ||
General | ||
Change subject creature's attitude to helpful for 1 round. |
||
Steal Life | ||
Sor/Wiz 8 | ||
General | ||
You drain 1 ability score point per round and becomes younger. |
||
Steal Size | ||
Sor/Wiz 2 | ||
5 minutes | ||
Humanoid creature doubles in size as targeted humanoid halves in size. |
||
Steam Breath | ||
Wuj 3 | ||
General | ||
Cone of steam deals 1d6/level (max 10d6) fire damage. |
||
Steed of the Seas | ||
Arc 2, Pal 2 | ||
6 hours | ||
Make your special mount amphibious. |
||
Steeldance | ||
Sor/Wiz 3 | ||
General | ||
Daggers become Medium flying animated objects that attack foes. |
||
Stick | ||
Brd 0, PUG 1, Sor/Wiz 0 | ||
General | ||
Glues an object weighing 5 pounds or less to a larger object. |
||
Sticks And Stones | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
Prohibited | ||
Create stone and wood skeleton with energy drain** attack to fight for you. |
||
Sticky Fingers | ||
Asn 1, Brd 1, Sin-A 1 | ||
1 hour | ||
Gain +10 bonus to Sleight of Hand checks. |
||
Sticky Floor | ||
Sor/Wiz 1 | ||
6 hours | ||
Entangles and immobilizes creatures in affected area. |
||
Sticky Saddle | ||
Arc 1, Pal 1 | ||
General | ||
You become stuck to special mount, gain +10 Ride checks. |
||
Sting Ray | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Ray staggers enemies and disrupts spellcasters. |
||
Stinking Cloud | ||
Fortitude negates; see text - No | Arc 3, Blg 3, HB 3, Sor/Wiz 3, Wmg 3, Wuj 3 | V, S, M |
1 round/level | Medium | General |
Nauseating vapors, 1 round/level. |
||
Stolen Breath | ||
Sor/Wiz 2 | ||
General | ||
Subject has wind knocked out of it. |
||
Stone Body | ||
Arc 6, Clr 6, Sor/Wiz 6 | ||
30 minutes | ||
Your body becomes living stone. |
||
Stone Bones | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
Stone Construct (M) | ||
Artificer 3, Warforged 3 | ||
General | ||
Construct gains DR 10/adamantine. |
||
Stone Fist | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Your fists become rocky bludgeoning weapons. |
||
Stone Metamorphosis | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 6 | ||
General | ||
Changes type of stone. |
||
Greater Stone Metamorphosis | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 8 | ||
General | ||
Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
||
Stone Shape | ||
None - No | Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 | V, S, M/DF |
Instant | Touch | 6 hours |
Sculpts stone into any shape. |
||
Greater Stone Shape | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 7 | ||
6 hours | ||
Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
||
Stone Shatter | ||
Brd 4 | ||
General | ||
Shatter a stone object or creature. |
||
Stone Sphere | ||
Sor/Wiz 5 | ||
5 minutes | ||
5-ft.-diameter stone sphere rolls over your enemies. |
||
Stone Spiders | ||
Spider 7 | ||
General | ||
Transforms 1d3 pebbles into stone constructs that resemble spiders. |
||
Stone Tell | ||
- | Arc 6, Drd 6, Dwarf 6, Shu 6 | V, S, DF |
1 min./level | Personal | 30 minutes |
Talk to natural or worked stone. |
||
Stone to Flesh | ||
Fortitude negates (object); see text - Yes | Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 | V, S, M |
Instant | Medium | General |
Restores petrified creature. |
||
Stone Walk (M) | ||
Arc 6, Clr 6 | ||
General | ||
Linked areas allow multiple teleportations. |
||
Stonehold | ||
Arc 6, Drd 6 | ||
24 hours | ||
Stony arm trap grapples and damages creatures. |
||
Stonemantle | ||
Arc 2, Clr 2, Drd 1, Sor/Wiz 2 | ||
1 hour | ||
Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
||
Stoneskin (M) | ||
Will negates (harmless) - Yes (harmless) | Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 | V, S, M |
10 min./level or until discharged | Touch | General |
Ignore 10 points of damage per attack. |
||
Stony Grasp | ||
Sor/Wiz 3 | ||
General | ||
As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
||
Stop Heart | ||
Arc 4, Asn 4, Clr 4, Sor/Wiz 5 | ||
General | ||
Touched living humanoid drops to -8 hitpoints. |
||
Storm Mote | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Dust devil of flensing sand. |
||
Storm of Elemental Fury | ||
Arc 8, Drd 8 | ||
General | ||
Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
||
Storm of Shards | ||
Sanctified 6 | ||
General | ||
Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level. |
||
Storm of Vengeance | ||
See text - Yes | Arc 9, Blg 9, Clr 9, Drd 9, Nobility 9, Retribution 9, Shu 9, Sin-W 9, Storm 9, Summer 9, Wrath 9 | V, S |
Concentration (maximum 10 rounds) (D) | Long | General |
Storm rains acid, lightning, and hail. |
||
Storm Prison | ||
Sor/Wiz 6 | ||
General | ||
Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison. |
||
Storm Shield | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
||
Storm Touch | ||
Sor/Wiz 5 | ||
General | ||
Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level. |
||
Storm Tower | ||
Arc 7, Drd 7 | ||
General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
||
Stormrage | ||
Arc 8, Clr 8 | ||
5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
Stormrunner's Ward | ||
Sor/Wiz 2 | ||
6 hours | ||
Add +4 (+1/4 levels) to ship's checks to weather storms. |
||
Stormwalk | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
6 hours | ||
Teleport yourself and one creature/2 levels from a storm. |
||
Strategic Charge | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
You gain the benefits of the Mobility feat. |
||
Strength of Stone | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bull's strength that ends if you lose contact with the ground. |
||
Stretch Weapon | ||
Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2 | ||
General | ||
Melee weapon gains 5 ft. of reach for one attack. |
||
Stun Ray | ||
Sor/Wiz 1 | ||
General | ||
Ray stuns target for 1d4+1 rounds. |
||
Stunning Breath | ||
Sor/Wiz 4 | ||
General | ||
Your breath weapon also stuns creatures for 1 round. |
||
Greater Stunning Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon also stuns creatures for 2d4 rounds. |
||
Stunning Screech | ||
Brd 3, Dem 2 | ||
General | ||
All within 30 ft. are stunned for 1 round. |
||
Stupor | ||
Arc 1, Asn 1, Clr 1, Sor/Wiz 1 | ||
12 hours | ||
One helpless subject is put in a state that allows him to be moved but take no other actions. |
||
Styptic | ||
Arc 0, Clr 0 | ||
General | ||
Stop bleading, and stabilize a creature. |
||
Sublime Revelry | ||
Arc 9, Clr 9, Pleasure 9 | ||
30 minutes | ||
Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. |
||
Submerge Ship | ||
Sor/Wiz 7 | ||
General | ||
You control ship mentally while it travels underwater. |
||
Submersion Treatment | ||
Arc 7, Drd 7, Sor/Wiz 7 | ||
General | ||
A column of water paralyzes and potentially drowns one target. |
||
Subvert Planar Essence (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Reduces target's DR and SR. |
||
Sudden Stalagmite | ||
Arc 4, Drd 4 | ||
General | ||
Impaling stalagmite damages and holds foes. |
||
Suffer The Flesh | ||
Sor/Wiz 2 | ||
General | ||
Take Constitution damage to make your spellcasting more potent. |
||
Suggestion | ||
Will negates - Yes | Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 | V, M |
1 hour/level or until completed | Close | 30 minutes |
Compels subject to follow stated course of action. |
||
Mass Suggestion | ||
Will negates - Yes | Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 | V, M |
1 hour/level or until completed | Medium | 30 minutes |
As suggestion, plus one subject/level. |
||
Summon Aspect Of Bahamut | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Summons an aspect of Bahamut. |
||
Summon Babau Demon | ||
Arc 6, Clr 6 | ||
General | ||
Summon a babau demon to follow your commands. |
||
Summon Bearded Devil | ||
Arc 4, Clr 4 | ||
General | ||
Summon a bearded devil to follow your commands. |
||
Summon Blood Elemental | ||
Arc 5, Clr 5 | ||
General | ||
Summon a blood elemental to attack your enemies. |
||
Summon Bralani Eladrin | ||
Arc 5, Clr 5 | ||
General | ||
Summon a bralani eladrin to follow your commands. |
||
Summon Desert Ally I | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally II | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally III | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally IV | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally IX | ||
Arc 9, Drd 9, Sand 9 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally V | ||
Arc 5, Drd 5 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VI | ||
Arc 6, Drd 6 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VII | ||
Arc 7, Drd 7 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Desert Ally VIII | ||
Arc 8, Drd 8 | ||
General | ||
Calls dustform creature to fight. |
||
Summon Devoted Roc | ||
Sky 9 | ||
6 hours | ||
Summons powerful roc to serve you. |
||
Summon Dire Hawk | ||
Arc 2, Drd 2, Sky 2 | ||
5 minutes | ||
Summons dire hawk to serve you. |
||
Summon Elemental Monolith (M) | ||
Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9 | ||
General | ||
You conjure a tremendously powerful creature known as an elemental monolith. |
||
Summon Elementite Swarm | ||
Arc 4, Drd 4 | ||
General | ||
Summon an elementite swarm to follow your commands. |
||
Summon Elysian Thrush | ||
Arc 2, Brd 2, Clr 2 | ||
6 hours | ||
Summon an Elysian thrush, which accelerates natural healing. |
||
Summon Giants | ||
Arc 8, Clr 8, Winter 8 | ||
General | ||
Summons outsider giants to fight for you. |
||
Summon Greater Elemental | ||
Arc 6, Drd 6 | ||
General | ||
Summon a greater elemental to follow your commands. |
||
Summon Hound Archon | ||
Arc 4, Clr 4 | ||
General | ||
Summon a hound archon to follow your commands. |
||
Summon Instrument | ||
None - No | Brd 0 | V, S |
1 min./level (D) | 0 ft. | General |
Summons one instrument of the casters choice. |
||
Summon Monster I | ||
None - No | Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster II | ||
None - No | Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster III | ||
None - No | Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster IV | ||
None - No | Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster IX | ||
None - No | Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster V | ||
None - No | Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VI | ||
None - No | Arc 6, Brd 6, Clr 6, Sor/Wiz 6, Wuj 6 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VII | ||
None - No | Arc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Monster VIII | ||
None - No | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Nature's Ally I | ||
None - No | Arc 1, BVal 1, Drd 1, Rgr 1 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally II | ||
None - No | Arc 2, BVal 2, Drd 2, Rgr 2 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally III | ||
None - No | Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally IV | ||
None - No | Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally IX | ||
None - No | Arc 9, Drd 9, Fey 9, Gnome 9, Shu 9 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally V | ||
None - No | Arc 5, Drd 5, Shu 5 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VI | ||
None - No | Arc 6, Drd 6, Shu 6 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VII | ||
None - No | Arc 7, Drd 7, Shu 7 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Nature's Ally VIII | ||
None - No | Animal 8, Arc 8, Drd 8, Shu 8 | V, S, DF |
1 round/level (D) | Close | General |
Calls creature to fight. |
||
Summon Swarm | ||
None - No | Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 | V, S, M/DF |
Concentration + 2 rounds | Close | General |
Summons swarm of bats, rats, or spiders. |
||
Summon Undead I | ||
Arc 1, Blk 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead II | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead III | ||
Arc 3, Blk 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Summons undead to fight for you. |
||
Summon Undead IV | ||
Arc 4, Blk 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Summons undead to fight for you. |
||
Summon Undead V | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
||
Summoning Wind | ||
Wuj 5 | ||
General | ||
You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
||
Sun Bolt | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
Prohibited | ||
Ray deals 2d6 damage, more against undead, and might blind target. |
||
Sun Scepter | ||
Arc 6, Clr 6 | ||
General | ||
Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities. |
||
Sunbeam | ||
Reflex negates and Reflex half; see text - Yes | Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 | V, S, DF |
1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
||
Sunburst | ||
Reflex partial; see text - Yes | Arc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8 | V, S, M/DF |
Instant | Long | General |
Blinds all within 10 ft., deals 6d6 damage. |
||
Sunmantle | ||
Sanctified 4 | ||
General | ||
Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee. |
||
Sunstroke | ||
Arc 1, Drd 1, Sor/Wiz 1, Summer 2 | ||
General | ||
Target takes 2d6 nonlethal damage and is fatigued. |
||
Suppress Breath Weapon | ||
Brd 3, Sor/Wiz 3 | ||
General | ||
Subject can't use its breath weapon. |
||
Suppress Dragonmark | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
Suppress the spell-like abilities of target's dragonmark. |
||
Suppress Flame (M) | ||
Sor/Wiz 6 | ||
General | ||
Reduces damage and illumination from fire. |
||
Suppress Glyph | ||
Arc 6, Clr 6 | ||
5 minutes | ||
You notice but doo not trigger magical writing traps. |
||
Suppress Requirement (M) | ||
Artificer 3 | ||
General | ||
Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. |
||
Sure Strike | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain +1 bonus/3 levels on next attack. |
||
Surefoot | ||
Arc 1, Rgr 1 | ||
1 hour | ||
You gain a +10 competence bonus on Balance checks. |
||
Surefooted Stride (M) | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Treat mountainous terrain as plains. |
||
Mass Surefooted Stride (M) | ||
Arc 4, Brd 5, Rgr 4, Sor/Wiz 5 | ||
General | ||
Treat mountainous terrain as plains. |
||
Surelife | ||
- | Repose 8 | V, S, M |
1 min./level | Personal | 30 minutes |
Protects you from one kind of certain death. |
||
Suspend Disease | ||
Arc 1, Clr 1, Drd 1, Sor/Wiz 1 | ||
24 hours | ||
Keeps disease from harming creature for 24 hours. |
||
Suspended Silence (M) | ||
Sor/Wiz 3 | ||
General | ||
Object becomes programmed to create an area of silence at your command. |
||
Sustain (M) | ||
APeace 4, Arc 4, Clr 4, Endurance 4 | ||
General | ||
Recipients need no food or drink for 6 hours/level. |
||
Swallow | ||
Sin-G 8, Sor/Wiz 8 | ||
General | ||
Subject is grappled and swallowed whole. Extradimensional stomach deals 2d6 +1/level (max +25) bludgeoning and 6 acid damage per round. |
||
Swamp Lung | ||
Arc 7, Drd 7 | ||
General | ||
Water in lungs makes subject helpless, diseased. |
||
Swamp Stride | ||
Arc 4, Drd 5, Rgr 4 | ||
General | ||
As tree stride, but with bodies of water. |
||
Sweet Water | ||
Arc 3, Clr 3, Drd 2 | ||
General | ||
Creates a well to fresh water up to 100 ft. down. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Mass Swim | ||
Arc 4, Drd 4 | ||
General | ||
As swim, but one creature/level. |
||
Sword of Conscience | ||
Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4 | ||
General | ||
Evil creature confesses crimes, takes Wisdom damage. |
||
Sword of Darkness (M) | ||
Sor/Wiz 7, Wuj 7 | ||
General | ||
As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
||
Sword of Deception | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
A blade of pale green force to appear and strikes the opponent you designate. |
||
Sword Stream | ||
Arc 3, Clr 3 | ||
General | ||
As knife spray, but 1d8 and max +10. |
||
Symbol of Death (M) | ||
Fortitude negates - Yes | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune slays nearby creatures. |
||
Symbol of Fear (M) | ||
Will negates - Yes | Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune panics nearby creatures. |
||
Symbol of Insanity (M) | ||
Will negates - Yes | Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune renders nearby creatures insane. |
||
Symbol of Pain (M) | ||
Fortitude negates - Yes | Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune wracks nearby creatures with pain. |
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Symbol of Persuasion (M) | ||
Will negates - Yes | APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune acts as charm monster on nearby creatures. |
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Symbol of Sleep (M) | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune puts nearby creatures into catatonic slumber. |
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Symbol Of Spell Loss | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Triggered rune absorbs spells yet to be cast. |
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Symbol of Stunning (M) | ||
Will negates - Yes | Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune stuns nearby creatures. |
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Symbol of Thirst (M) | ||
Arc 6, Clr 6, Sor/Wiz 6, Thirst 6 | ||
General | ||
Triggered rune overwhelms nearby creatures with thirst. |
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Symbol of Weakness (M) | ||
Fortitude negates - Yes | Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune weakens nearby creatures. |
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Sympathetic Vibration | ||
None; see text - Yes | Brd 6 | V, S, F |
Up to 1 round/level | Touch | 12 hours |
Deals 2d10 damage/round to freestanding structure. |
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Sympathy (M) | ||
Will negates; see text - Yes | Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 | V, S, M |
2 hours/level (D) | Close | General |
Object or location attracts certain creatures. |
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Symphonic Nightmare (F) | ||
Arc 7, Brd 6, Clr 7, Sor/Wiz 7 | ||
General | ||
Haunting music disrupts target's sleep for 1 day/level. |
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Synostodweomer | ||
Sor/Wiz 7 | ||
General | ||
Channel a spell into positive energy to cure 1d6/spell level. |