Index of Spells by Descriptor - E

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Absorb Mind (F)
  Corrupt 3  
    1 hour

You gain 25% chance of knowing information in a brain eaten.

Absorb Strength (F)
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Aganazzar's Scorcher
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Alert Bebilith (M)
  Sor/Wiz 6  
    General

Summons bebilith to deal with a demon.

Alicorn Lance
  Arc 2, Clr 2, Drd 2  
    General

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Anarchic Storm (M)
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animate Dead (M)
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
  Sor/Wiz 6  
    General

Transform dead skilled warrior into undead monster you control.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Antipathy
Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Apocalypse from the Sky (M)
  Corrupt 9  
    General

All in a 10-mile radius/level take 10d6 damage.

Apparition
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Arcane Bolt
  Sor/Wiz 1  
    General

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arrow of Bone (M)
  Sor/Wiz 7  
    General

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Ashstar
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Avascular Mass
  Deathbound 8, Sor/Wiz 8  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Avasculate
  Deathbound 7, Sor/Wiz 7  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Awaken Sin
  Arc 3, Clr 3, Pal 2  
    General

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Awaken Undead (XP)
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

Axiomatic Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Lawful-aligned rain falls in 20-ft. radius.

Backblast
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Ball Lightning
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Bane
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Barghest's Feast (M)
  Arc 6, Clr 6, Sor/Wiz 7  
    General

Destroy target corpse, potentially preventing its return to life.

Battering Ram
  Sor/Wiz 2  
    General

Deals 1d6 damage plus bull rush.

Battle Hymn
  Brd 2, Sor/Wiz 4  
    General

Allies can reroll one Will save/round.

Battlefield Fortification
  Sor/Wiz 4  
    General

Create trench or berm.

Beastland Ferocity
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Bedevil (M)
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Befoul
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Bewildering Mischance
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bewildering Substitution
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Bigby's Striking Fist
  Duskblade 2, Sor/Wiz 2  
    General

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

Bigby's Tripping Hand
  Duskblade 1, Sor/Wiz 1  
    General

Hand trips subject.

Bind Item
  Sor/Wiz 4  
    1 hour

See Text

Binding (M)
Will negates; see text - Yes Arc 8, Shu 8, Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Black Bag
  Asn 1, Sor/Wiz 1  
    General

Creates extradimensional bag of torture tools.

Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Black Sand
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blacklight
Will negates or none (object) - Yes or no (object) Darkness 3, Sor/Wiz 3 V, S, M
1 round/level (D) Close General

Creates a 20-ft. radius of supernatural darkness you can see through.

Blackwater Taint
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blade Barrier
Reflex half or Reflex negates; see text - Yes Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Blades of Fire
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blasphemy
None or Will negates; see text - Yes Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Blast of Flame
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Blast of Force
  Force 3, Sor/Wiz 2  
    General

Ray deals 1d6 damage/2 caster levels (max 5d6).

Blast of Sand
  Arc 4, Drd 4, Sand 4, Sor/Wiz 4  
    General

Cone deals 1d6 damage/level.

Bless
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Blistering Radiance
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Dazzles sighted creatures and causes 2d6 fire damage/round.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Blood to Water
  Arc 7, Clr 7  
    General

2d6 Constitution damage to subjects.

Bodak Birth (F)
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Bodak's Glare (F)
  Arc 8, Clr 8  
    General

You slay a creature, which turns into a bodak 24 hours later.

Body Blaze
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Body Of The Sun
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Boiling Oil
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Bolt of Glory
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General

Positive energy ray deals extra damage to evil outsiders and undead.

Bolts of Bedevilment
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Boneblade
  Arc 3, Blk 2, Clr 3  
    1 hour

Turns a bone into a magic weapon.

Boneblast
  Arc 2, Blk 1, Clr 2  
    General

1d3 Con damage to subject.

Brain Spider
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour

Listen to thoughts of up to eight other creatures.

Breath Weapon Admixture
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Burning Blood
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Burning Hands
Reflex half - Yes Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Burning Sword
  Sor/Wiz 2  
    5 minutes

Weapon gains flaming burst special ability.

Caligarde's Claw
  Sor/Wiz 4  
    General

Claw of force attacks opponent or guards area

Call Dretch Horde
  Dem 3, MH 4, Sor/Wiz 5  
    12 hours

Summons 2d4 dretches.

Call Lemure Horde
  Sor/Wiz 5  
    12 hours

Summons 2d4 lemures.

Call Lightning
Reflex half - Yes Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Reflex half - Yes Arc 5, Drd 5, Storm 6 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Call Nightmare
  Dem 4, Sor/Wiz 5  
    12 hours

Summons a nightmare.

Calm Animals
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Calm Earth (M)
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Calm Emotions
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Celebration
  Brd 4  
    General

Intoxicate Subjects.

Chaav's Laugh
  Arc 5, Clr 5, Joy 5  
    General

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Chain Lightning
Reflex half - Yes Air 6, Arc 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6 V, S, F
Instant Long General

1d6/level damage; 1 secondary bolt/level each deals half damage.

Chain Missile
  Sor/Wiz 3  
    General

1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels.

Chain of Chaos
  Arc 8, Clr 8  
    General

Creates plague of insanity passed by touch.

Chains of Vengeance
  Sor/Wiz 4  
    General

See Text

Channeled Pyroburst
  Duskblade 4, Sor/Wiz 4  
    General

Deal fire damage, amount and radius based on casting time.

Charm Animal
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Mass Charm Person
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Charnel Fire
  Arc 5, Clr 5  
    General

Consumes one corpse or undead creature.

Cheat (F)
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Choir
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Choke
  Sor/Wiz 2  
    General

Target takes 1d4 points of damage each round from strangling hands.

Circle of Death (M)
Fortitude negates - Yes Arc 6, Blg 6, Sor/Wiz 6, Wmg 6 V, S, M
Instant Medium General

Kills 1d4/level HD of creatures.

Circle of Nausea
  Arc 3, Clr 3, Drd 2  
    30 minutes

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

Claws of the Bebilith
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Clearstone
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Clenched Fist
None - Yes Duskblade 5, Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Cloak of Bravery
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloud Chariot
  Wuj 8  
    1 hour

Subjects fly at 600 miles an hour for 10 minutes.

Cloud of the Achaierai
  Arc 6, Clr 6, Dem 4  
    1 hour

Cloud deals 2d6 damage plus confusion.

Cloudburst
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

Clutch of Orcus
  Arc 3, Clr 3  
    General

Deals 1d3 damage/round and paralyzes foe with concentration.

Color Spray
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Coma
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

Combust
  Sor/Wiz 2  
    General

Target takes 1d8/level (max 10d8) fire damage.

Command
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Greater Command
Will negates - Yes APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 V
1 round/level Close General

As command, but affects one subject/level.

Cone of Dimness
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Confound
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

Confusion
Will negates - Yes Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 V, S, M/DF
1 round/level Medium General

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1, Mental 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Conjurer's Toolbelt
  Sor/Wiz 0  
    General

Creates a tool.

Consecrate (M)
None - No APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, making undead weaker.

Consume Likeness (F)
  Corrupt 6  
    General

Caster steals the appearance of a dead person, adding +10 on Disguise checks.

Consumptive Field
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Greater Consumptive Field
  Arc 7, Clr 7  
    General

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Contagion
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Mass Contagion
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Control Currents
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Darkness and Shadow
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Elemental
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Water
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Crack Ice (M)
  Sor/Wiz 3  
    General

Shatters ice structures or ice creatures.

Create Greater Undead (M)
None - No Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 V, S, M
Instant Close General

Create shadows, wraiths, spectres, or devourers.

Create Undead (M)
None - No Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 V, S, M
Instant Close General

Creates ghouls, ghasts, mummies, or mohrgs.

Create Water
None - No Adp 0, APeace 0, Arc 0, Clr 0, Creation 1, Drd 0, Hlr 0, Pal 1, Shu 0 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Creeping Darkness
  Wuj 4  
    General

Create a mobile darkness and silence effect.

Crisis of Confidence
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

Cross of Lightning
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Crown of Despair
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Crown of Glory 2
  Glory 8  
    30 minutes

You gain +4 Charisma and inspire your allies.

Cruel Disappointment
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Crushing Despair
Will negates - Yes Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level 30 ft. General

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Crushing Fist of Spite (M)
  Sor/Wiz 9  
    General

Fist deals 1d6 damage/level each round.

Crushing Hand
None - Yes Force 9, Sor/Wiz 9, Strength 9 V, S, M, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Crushing Sphere
  Sor/Wiz 6  
    General

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General

Cures 1 point of damage.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General

Cures 3d8 damage +1/level for many creatures.

Curse of Spilt Water
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Curse of the Putrid Husk
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Curse Water (M)
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Damning Darkness
  Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4  
    General

Darkness deals either 2d6 or 1d6 damage per round.

Dance of Ruin
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dark Tide
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Darkness Darkbolt
  Darkness 5  
    General

You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round.

Vile Darkbolt
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Darkfire
  Arc 3, Clr 3  
    General

As produce flame, but dark flames visible with darkvision.

Darkliqht
  Asn 2, Sor/Wiz 1  
    30 minutes

Creates 5-ft.-radius area where all can see without light.

Darkness
None - No Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 V, M/DF
10 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Daze
Will negates - Yes Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Death by Thorns
  Corrupt 7  
    General

Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Grimace
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Death Knell
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Pact (M)
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

Death Throes
  Arc 5, Clr 5, Sor/Wiz 5  
    6 hours

Your body explodes when you die.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Mass Death Ward
  Arc 8, Clr 8, Drd 9  
    30 minutes

As death ward, but more targets.

Deathwatch
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Decastave
  Sor/Wiz 2  
    General

Thundering quarterstaff of force deals 1d6 damage with touch attack.

Deep Slumber
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkness
None - No Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 V, M/DF
1 day/level (D) Touch 24 hours

Object sheds supernatural shadow in 60-ft. radius.

Defile Snow and Ice
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Deflect
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Lesser Deflect
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7, Wmg 7, Wuj 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for 5 rounds.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Demand
Will partial - Yes Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Demon Wings
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demoncall
  Arc 2, Blk 2, Dem 2, Demonic 2  
    4 hours

You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.

Demonflesh
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonhide
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Demonic Blood Infusion (M)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Depthsurge
  Arc 8, Drd 8, Seafolk 8, Sor/Wiz 8  
    General

Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.

Desecrate (M)
None - Yes Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Desecrate Battlefield (M)
  Arc 6, Clr 6  
    General

Fills large area with negative energy, making undead stronger.

Desert Binding (M)
  Sand 8, Sor/Wiz 8  
    General

Imprisons creature as sand in an hourglass or wind in the waste.

Despoil (M)
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Destruction (F)
Fortitude partial - Yes Arc 7, Clr 7, Death 7, Repose 7, Slime 7 V, S, F
Instant Close General

Kills subject and destroys remains.

Detect Thoughts
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Devil's Ego
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Eye
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devil's Tail
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Dinosaur Stampede
  Arc 6, Drd 6  
    General

Spectral dinosaurs deal 1d12 damage +1/level.

Dirge of Discord
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Disarm
  Sor/Wiz 1  
    General

Disarm a foe or push an object with an unseen force.

Dispel Cold
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Good
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Disquietude
  Brd 2  
    General

Target avoids physical contact with others.

Disrupt Undead
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Distort Summons
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Distract
  Brd 1, Sor/Wiz 1  
    General

Distracts targets with the zest for life.

Distract Assailant
  Asn 1, HB 1, Sor/Wiz 1  
    General

Swift. One creature is flat-footed* for 1 round.

Distracting Shadows
  Brd 1, Sor/Wiz 1  
    General

-5 penalty on Spot and Search checks in a 10-ft.-radius spread.

Divine Protection
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Dolor
  Sor/Wiz 5  
    General

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dolorous Motes
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Animal
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Dominate Living Construct
  Artificer 5  
    General

As dominate person, but affecting a living construct.

Dominate Monster
Will negates - Yes Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Doom of the Seas (XP)
  Arc 9, Blackwater 9, Drd 9  
    General

Summons a fiendish kraken (Doom of the Seas) under your command.

Dragon Breath
  Arc 5, Clr 5, Shu 5, Sor/Wiz 4  
    General

You choose a dragon type and mimic its breath weapon.

Dread Word
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Dream
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Drown
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Mass Drown
  Arc 9, Drd 9, Watery Death 9  
    General

As drown, but affects multiple creatures.

Vile Drown
  Sor/Wiz 3  
    General

Subject begins to drown.

Drums of War (F)
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

Early Twilight
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

Earth Lock (M)
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earth Reaver
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthen Grace (M)
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthquake
See text - No Arc 8, Blg 7, Cavern 8, Clr 8, Destruction 8, Drd 8, Earth 7, Shu 8, Wmg 7, Wuj 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 5-ft./level radius.

Ectoplasmic Armor
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Enhancement
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Elation
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Electric Jolt
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Loop
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Electric Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Electrical Deluge
  Sor/Wiz 6  
    General

See Text

Elemental Body
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Emerald Flame Fist
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Emerald Planes
  Sor/Wiz 2  
    5 minutes

Creates up to five 5-foot squares that hold 100 lb./level.

End to Strife
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Energetic Healing
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energized Shield
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Drain
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Energy Spheres
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Vortex
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enervating Breath
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enrage Animal
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Enthrall
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Eradicate Earth
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Erupt
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Eternity of Torture
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Ethereal Chamber
  Sor/Wiz 2  
    5 minutes

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Evergreen
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Evil Eye
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Evil Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Evil Weather (M) (XP)
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Exaction
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Expeditious Excavation (M) (F)
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Explosive Cascade
  Sor/Wiz 4  
    General

Bouncing flame ball deals 1d6/level fire damage.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Extract Water Elemental
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of the Beholder
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eyebite
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

Eyes of the King
  Hunger 6  
    General

Summon fiendish dire bats.

Eyes of the Zombie
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.

Faerinaal's Hymn
  Brd 2  
    General

Up to one creature/level cannot take attacks of opportunity.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Fangs of the Vampire King
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Fatal Flame
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

Fear
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feeblemind
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  
    General

Call a Fey creature that may or may not help you.

Field of Ghouls
  Hunger 7  
    General

Transform dying creatures into ghouls.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Clarity
  Arc 7, Clr 7, Demonic 7, Sor/Wiz 7  
    1 hour

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Fiery Eyes
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

Finger of Death
Fortitude partial - Yes Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 V, S
Instant Close General

Kills one subject.

Fire Breath
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Fire Dance
  Brd 4  
    General

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Fire Flash
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Fire Hand
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 fire damage.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Spiders
  Sor/Wiz 6  
    General

Swarm of Fine fire elementals attacks targets.

Fire Storm
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Trap (M)
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireball
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Firebrand (M)
  Sor/Wiz 5  
    General

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Fireburst
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Fires of Purity
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

Fist of Stone
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Arc 2, Drd 2, Shu 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 +1/two levels damage.

Flame Dagger
  Hth 2, Sor/Wiz 2  
    General

As flame blade, but 1d4 +1/level.

Flame Strike
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Flaming Corrosion
  Sor/Wiz 4  
    General

See Text

Flaming Sphere
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Flash-Freeze
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flashburst
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Flashflood
  Arc 8, Clr 8, Drd 8  
    General

Wave of water smashes everything in its path and floods area.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh Armor (F)
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Flesh Ripper
  Arc 3, Clr 3, MH 3  
    General

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Floating Disk
None - No Hoard 1, Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Greater Floating Disk
  Sor/Wiz 4  
    6 hours

As floating disk, but can move independently of the caster.

Focusing Chant
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

Follow the Leader (F)
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Forbidden Speech
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Force Chest
  Sor/Wiz 4  
    12 hours

Creates 2-foot-cube box of force.

Force Claw
  Sor/Wiz 4  
    General

Claw of force guards an area, making attacks of opportunity.

Force Hammer
  Sor/Wiz 2  
    General

Ray of force deals 1d4/level points of nonlethal damage

Force Ladder (F)
  Sor/Wiz 2  
    5 minutes

Creates a movable ladder of force.

Force Missiles
  Sor/Wiz 4  
    General

Missiles of force strike foes for 2d6 each (max 4 missiles)

Forcecage (M)
None - No Craft 8, Force 7, Sor/Wiz 7 V, S, M
2 hours/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Forceward
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Forcewave
  Sor/Wiz 4  
    General

Bull rushes all creatures within 10 ft.

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortunate Fate
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Furnace Within
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.

Lesser Geas
Will negates - Yes Brd 3, EmBarachiel 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
None - Yes APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 V
1 day/level or until discharged (D) Close General

As geas, lesser, plus it affects any creature.

Gembomb (M)
  Gnome 2, Trade 2  
    General

Converts five gems into bombs that deal 1d8 force damage/two levels.

General of Undeath
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Getaway
  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

Geyser
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Ghost Light
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghost Storm
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghost Trap
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

Ghostly Tail
  Sor 1  
    6 hours

Your tail of force can be used to take advantage of an attack of opportunity.

Ghoul Gauntlet
  Hunger 5, Sor/Wiz 6  
    General

Convert victim to a ghoul under your control.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Glimpse of Eternity
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Glimpse of Truth
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Glory of the Martyr
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Golden Barding
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

Good Hope
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Grasping Hand
None - Yes Sor/Wiz 7, Strength 7, Tyranny 7 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or grapples.

Graz'zt's Long Grasp
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Grim Revenge
  Sor/Wiz 4  
    General

Tears hand from target, dealing 6d6 damage, then hand attacks target.

Guilt
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Gutwrench
  Sor/Wiz 8  
    General

Kills subject and gives you 4d6 temporary hit points and +4 Strength.

Haboob
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hail of Stone (M)
  Sor/Wiz 1, Wmg 1, Wuj 1  
    General

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Halo of Sand
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

Hammer of Righteousness
  Sanctified 3  
    General

Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.

Hand of Divinity
  Arc 2, Blk 2, Clr 2, Pal 2  
    30 minutes

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Harm
Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Harmonic Chorus
  Brd 2  
    General

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Haunting Tune
  Brd 3  
    1 hour

1 target/level becomes shaken.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Mass Heal
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General

As heal, but with several subjects.

Healing Sting
  Arc 2, Drd 2  
    General

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Healing Surf (M)
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Heart Ripper
  Asn 4, Wuj 4  
    General

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Heart's Ease
  Arc 3, BVal 3, Clr 3, Pleasure 3  
    General

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heartache
  Arc 1, Clr 1, MH 1  
    General

Subject helpless for 1 round.

Heartclutch
  Arc 5, Clr 5  
    General

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Heartfire
  Arc 2, Brd 2, Drd 2  
    General

Passions of targets ignite as real fire upon the target.

Heat Metal
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

Hell's Power (M)
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  
    General

You gain +2 AC and good to existing DR.

Hellfire
  Diabolic 4  
    General

Deal 3d6 diabolic fire damage.

Hellfire Storm
  Diabolic 7  
    General

Explosion of brimstone deals 5d6 damage in 20-ft. radius.

Hellish Horde
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons devils to fight for you.

Herald's Call
  Brd 1, Hrp 1  
    General

Shout slows those within 20 ft.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hesitate
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hideous Laughter
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hiss of Sleep
  Sor/Wiz 7  
    General

You induce comatose slumber in targets.

Hold Animal
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Beguiler 9, Sor/Wiz 9 V, S, M/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Beguiler 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Holy Storm (M)
  Arc 3, Clr 3, Pal 3  
    General

Good-aligned rain falls in 20-ft. radius.

Howling Chain (F)
  Sor/Wiz 6  
    General

Chain of force entangles and attacks opponent.

Hunters of Hades (M)
  Arc 9, Clr 9  
    1 hour

Summons a pair of pack fiends or a Retriever to follow your commands.

Hypnotism
Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Ice Ship (M)
  Sor/Wiz 4  
    General

Creates ice runner or ice galleon.

Identify Transgressor
  Arc 4, Clr 4  
    12 hours

You learn the identity of one person.

Illusory Feast
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Script (M)
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Imperious Glare
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Imprison Soul (M) (F)
  Arc 7, Clr 7  
    General

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Incendiary Cloud
Reflex half; see text - No Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 V, S
1 round/level Medium General

Cloud deals 4d6 fire damage/round.

Incite
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Incite Riot
  Brd 5  
    General

Subjects attack nearest creature.

Incorporeal Enhancement
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Incorporeal Nova
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Destroy incorporeal undead.

Indifference
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Inevitable Defeat
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Infernal Threnody
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

Infernal Transformation
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Wounds
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Wounds
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Inhibit
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Inquisition
  Sanctified 5  
    General

Compels target to divuldge information truthfully.

Insanity
Will negates - Yes Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insidious Insight
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Insidious Rhythm
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insidious Suggestion
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Insignia of Blessing
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Inspired Aim
  Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3  
    General

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Internal Fire
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

Interplanar Message
  Arc 3, Clr 3  
    6 hours

Send a limited message of 25 words or less to the targeted creature, who may be on another plane.

Interposing Hand
None - Yes Duskblade 4, Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against one opponent.

Irresistible Dance
None - Yes Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Jig of the Waves
  Brd 2  
    General

Force creatures to dance a jig which causes penalties and forces random movement.

Kaupaer's Quickblast
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kelgore's Fire Bolt
  Duskblade 1, Sor/Wiz 1  
    General

1d6 fire damage/level (max 5d6), partially ignore SR.

Kiss of the Vampire (M)
  Sor/Wiz 7  
    General

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Lahm's Finger Darts
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Last Judgment
  Arc 8, Clr 8, Sor/Wiz 8, Wrath 8  
    General

Evil creatures are struck dead and sent to Lower Planes.

Lastai's Caress
  Arc 2, Clr 2, Pleasure 2  
    General

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Lava Missile
  Arc 2, Clr 2, Drd 2  
    Prohibited

1d4 fire damage; 1 missile per two levels (max 5).

Lava Splash
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Leech Ghost Skill (M)
  Sor/Wiz 5  
    General

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Life Bolt
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Lightning Blade
  Wuj 2  
    General

Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Lightning Bolt
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Lightning Ring
  Sor/Wiz 8  
    General

Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Local Tremor
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    5 minutes

Light tremor shakes in a 30-ft. line.

Love's Lament
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

Love's Pain
  Corrupt 3  
    General

Deals 1d6 damage/2 levels to subject's dearest loved one.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Mace of Odo
  Arc 3, Clr 3  
    General

Force effect damages target or absorbs spell.

Maddening Scream
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Subject has -4 AC, no shield, Reflex save on 20 only.

Maddening Whispers
  Sor/Wiz 8  
    General

You induce confusion and madness in targets.

Maelstrom
  Arc 8, Blackwater 8, Drd 8, Ocean 8  
    General

Waterspout sucks in and damages creatures.

Mage Armor
Will negates (harmless) - No Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 V, S, F
1 hour/level (D) Touch 6 hours

Gives subject +4 armor bonus.

Greater Mage Armor
  Sor/Wiz 3  
    General

Field of force provides a +6 armor bonus.

Mass Mage Armor
  Sor/Wiz 3  
    6 hours

As mage armor, but affects one creature/level.

Mage's Sword (F)
None - Yes Sor/Wiz 7, Wmg 7 V, S, F
1 round/level (D) Close General

Floating magic blade strikes opponents.

Magic Circle against Good
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Missile
None - Yes Force 2, Sor/Wiz 1, Wmg 1, Wuj 1 V, S
Instant Medium General

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Magma Burst
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Creates an area of lava, dealing 20d6 fire damage/round.

Mailed Might of The Magelords
  Sor/Wiz 5  
    General

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Manifestation Of The Deity
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

Mantle of Evil
  Arc 3, Blk 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Manyjaws
  Sor/Wiz 3  
    General

One set of jaws/level attacks enemies for 1d6 damage.

Mark of Death
  Sor/Wiz 8  
    6 hours

See Text

Mark of Earth
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Greater Mark of Earth
  Sor/Wiz 4  
    6 hours

See Text

Mark of Fire
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Greater Mark of Fire
  Sor/Wiz 4  
    6 hours

See Text

Mark of Water
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Greater Mark of Water
  Sor/Wiz 4  
    6 hours

See Text

Masochism
  Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2  
    General

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Mechanus Mind
  Sor/Wiz 2  
    30 minutes

Reformat subject's mind to be coldly calculating.

Meld into Stone
- APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Mephit Mob
  Arc 6, Brd 6, Drd 6, Thirst 7  
    1 hour

Summons 2d6 mephits of a kind you designate.

Mesmerizing Glare
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Message
None - No Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 V, S, F
10 min./level Medium General

Whispered conversation at distance.

Metal Melt
  Sor/Wiz 4  
    General

Melts metal object without heat.

Meteor Swarm
None or Reflex half; see text - Yes Arc 9, Shu 9, Sor/Wiz 9, Wmg 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Mind Fog
Will negates - Yes Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get -10 to Wis and Will checks.

Mindburn
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Mindless Rage
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Mindrape
  Sor/Wiz 9  
    12 hours

You learn everything subject knows and can alter its memory or knowledge.

Mineralize Warrior (M) (XP)
  Sor/Wiz 6  
    General

Grants willing subject the mineral warrior template

Miser's Envy
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Modify Memory
Will negates - Yes Asn 4, Brd 4, Mental 4 V, S
Permanent Close General

Changes 5 minutes of subjects memories.

Molten Strike
  Sor/Wiz 2  
    General

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

Monstrous Thrall
  Domination 9  
    General

As true domination, but nearly permanent and affects any creature.

Moon Lust
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Moon Path
  Arc 5, Hth 5, Moon 5  
    30 minutes

Grants sanctuary to 1 creature/level and bridges gaps.

Moonbow
  Sor/Wiz 5  
    General

Creates 1d4 motes of light that attack enemies.

Morality Undone
  Arc 5, Brd 5, Clr 5, Corruption 4, MH 4  
    1 hour

Subject becomes evil.

Move Earth
None - No Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Mudslide
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Landslide buries, mires creatures within a 40-ft. radius.

Murderous Mist
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Mystic Lash
  Arc 3, Clr 3  
    General

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Nature's Purity
  Arc 3, Drd 3  
    General

Ray deals 2d6 force damage to undead and 5d6 to aberrations.

Necrosurgery
  Sor/Wiz 0  
    General

Grants +2 bonus to resist disease.

Necrotic Bloat (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Necrotic Burst (F)
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Cyst (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Domination (F)
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Necrotic Empowerment (F)
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Draw personal vigor from mother cyst.

Necrotic Eruption (F)
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Encysted subject killed, those nearby damaged and possibly encysted.

Necrotic Scrying (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Necrotic Termination (F) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Permanently eliminates encysted subject.

Necrotic Tumor (F)
  Arc 7, Clr 7, Sor/Wiz 7  
    24 hours

Permanently control encysted subject.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Net of Shadows
  Sor/Wiz 1  
    General

Creates ordinary shadows that provide concealment to all in the area.

Nezram's Sapphire Screen of Shielding
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Night's Caress
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Nightmare
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightmare Lullaby
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Nixie's Grace
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

Node Lock
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Nybor's Psychic Imprint (F)
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Opalescent Glare
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Kill evil creatures with a look, or make them very afraid.

Orb of Electricity
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Force
  Sor/Wiz 4, Wmg 4  
    General

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Negative Energy
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Pack of Ghouls
  Arc 5, Clr 5  
    General

You summon a pack of ghouls.

Panacea
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Parboil
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Persistent Blade (F)
  Sor/Wiz 1  
    General

Blade of force attacks target, automatically flanks.

Pestilence
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantasmal Thief
  Greed 8, Sor/Wiz 8  
    General

Creates an unseen force that steals from others.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Phoenix Fire (F)
  Sanctified 7  
    General

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plague Carrier
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plague of Nightmares (F)
  Corrupt 8  
    General

Subject takes ld4 Con damage and does not heal.

Plague of Undead (M)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Animates horde of undead.

Planar Ally (XP)
None - No APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (XP)
None - No APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (XP)
None - No APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 V, S, DF, XP
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Planar Exchange
  Arc 6, Clr 6  
    General

Trade places with one of three planar creatures (your choice).

Greater Planar Exchange
  Arc 8, Clr 8  
    General

Trade places with one of three greater planar creatures (your choice).

Lesser Planar Exchange
  Arc 4, Clr 4  
    General

Trade places with one of four lesser planar creatures (your choice).

Positive Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Positive Energy Protection
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Power Leech
  Corrupt 5  
    1 hour

You drain subject's ability score 1 point/round and gains +1 bonus per point.

Power Word Blind
None - Yes Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Deafen
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Disable
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Power Word Distract
  Sor/Wiz 4  
    General

Makes one creature with 150 hp or less flat-footed*.

Power Word Fatigue
  Sor/Wiz 1  
    General

Makes one creature with 100 hp or less fatigued.

Power Word Kill
None - Yes Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Maladroit
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Nauseate
  Sor/Wiz 6  
    General

Makes one creature with 150 hp or less nauseated.

Power Word Pain
  Sor/Wiz 1  
    General

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Power Word Petrify
  Sor/Wiz 8  
    General

Petrifies one creature with 100 hp or less.

Power Word Sicken
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Power Word Stun
None - Yes Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 V
See text Close General

Stuns creature with 150 hp or less.

Power Word Weaken
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Pox
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Prayer
None - Yes APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies +1 bonus on most rolls, enemies -1 penalty.

Pressure Sphere
  Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2  
    General

Water pressure deals 4d6 damage to submerged targets.

Price of Loyalty
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Probe Thoughts
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

Produce Flame
None - Yes Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 V, S
1 min./level (D) 0 ft. General

1d6 damage +1/level, touch or thrown.

Programmed Amnesia (M)
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Psychic Poison (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Puppeteer
  Brd 3  
    General

Target mimics your actions

Rage
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Raging Flame
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Embers
  Sanctified 7  
    General

Rain of divine fire deals 10d6 damage per round to evil creatures.

Rainbow Beam (M)
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Raise Dead (M)
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Raise From The Deep
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Rapid Raise Dead (M)
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Rapid Resurrection (M)
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last 2 rounds and damages caster.

Rapture of Rupture
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Rapture of the Deep
  Brd 6  
    12 hours

Target becomes comatose.

Ravage
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Ray of Dizziness
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Stupidity
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Reality Blind
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Rebuke
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Red Fester
  Corrupt 3  
    General

Subject takes 1d6 Str damage and 1d4 Cha damage.

Red Tide
  Arc 8, Drd 8  
    General

Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.

Reincarnate (M)
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Rejuvenative Corpse
  Arc 3, Clr 3  
    General

Negative energy fills corpse, feeding undead healed.

Remorseless Charm (M)
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

Repel Metal or Stone
None - No Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Replicate Casting (M) (XP)
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Resilient Sphere
Reflex negates - Yes Force 4, Sor/Wiz 4 V, S, M
1 min./level (D) Close General

Force globe protects but traps one subject.

Resistible Dance
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

Resurrection (M)
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Reveille
  Brd 3  
    General

Target dead creature speaks a short sentence about what caused its death.

Revive Undead (M)
  Deathbound 5, Sor/Wiz 6  
    General

Restores undeath to undead that was destroyed up to 1 day/level ago.

Revivify (M)
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Righteous Fury
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Wrath of the Faithful
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

Roar of the Waves
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Rotting Curse of Urfestra
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Rouse
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

Runic Marker
  Arc 4, Clr 4  
    General

You create a slender stone pillar with a short message inscribed upon it.

Rushing Waters
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Sacrificial Skill
  Arc 1, Asn 2, Clr 1, Sor/Wiz 1  
    30 minutes

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sadism
  Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2  
    General

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Sandblast (LE)
  Sor/Wiz 6  
    General

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Sap Strength
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes exhausted.

Scalding Mud
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scalding Touch
  Sor/Wiz 7  
    General

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scimitar of Sand
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Scintillating Pattern
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scintillating Sphere
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorch
  Sor/Wiz 2  
    General

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scourge of Force
  Sor/Wiz 2  
    General

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

Scyllan Scream
  Brd 5  
    General

Scream panics or shakes those who hear it.

Searing Exposure
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Secret Signs
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Seething Eyebane
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Sensory Deprivation
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Serpents of Theggeron
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Shadow Canopy
  Sor/Wiz 6  
    General

You create a large umbrella of darkness.

Shadow Curse
  Sor/Wiz 4  
    12 hours

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Shield
  Sor/Wiz 6  
    General

A smoky shroud causes attackers to be blinded for 1 round/level.

Shadowy Grappler
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shard Storm
  Sor/Wiz 5  
    General

Creates a storm of shards.

Shark Bolt
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Summons sharks made of water to attack your enemies.

Shield
- Sor/Wiz 1, Wuj 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shock and Awe
  Asn 1, Brd 1, Sor/Wiz 1  
    General

Reduces a surprised creature's initiative roll.

Shock Treatment
  Sor/Wiz 2  
    General

A jolt of electricity damages and potentially stuns an opponent.

Shocking Grasp
None - Yes Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shockwave
  Sor/Wiz 3  
    General

Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round.

Shriveling
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Flame
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Sign
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Siren's Call
  Brd 3, Seafolk 4, Sor/Wiz 4  
    General

Compel one creature/2 levels to submerse itself.

Skeletal Guard (M)
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Slapping Hand
  Sor/Wiz 2  
    General

Hand makes creature provoke attacks of opportunity.

Slash Tongue
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Slay Living
Fortitude partial - Yes Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 V, S
Instant Touch General

Touch attack kills subject.

Slaying Arrow
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Sleep
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Greater Sleep
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Slow Burn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Snowsong
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Soften Earth and Stone
None - No Arc 2, Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay or dirt to sand or mud.

Solipsism
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Song of Discord
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Song of Festering Death
  Brd 2  
    General

Subject takes 2d6 damage per round while caster concentrates.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sorrow
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Soul Bind (F)
Will negates - No Arc 9, Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Soul Charge (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul of the Waste
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Soul Shackles
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Spark of Life
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Speak To Allies
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speak with Dead
Will negates; see text - No Arc 3, Clr 3, HotD 3, Pact 3, Repose 3, Retribution 3, Slayer of Domiel 3, Wuj 6 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Spectral Touch
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Spell Engine (M) (XP)
  Sor/Wiz 8  
    General

Magical energy disk absorbs incoming spells.

Sphere of Terror
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Spider Curse
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Plague
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

Spike Stones
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Greater Spirit Binding
  Wuj 8  
    General

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding
  Wuj 4  
    General

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Spiritual Cavalry
  Arc 5, Clr 5  
    General

Horsemen of force attack enemies.

Spiritual Charger
  Arc 3, Clr 3  
    General

Horseman of force attacks enemy.

Spiritual Weapon
None - Yes Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Spores of the Vrock (M)
  Arc 2, Clr 2, Dem 1  
    General

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Spread of Contentment
  Arc 8, Clr 8, Pleasure 8  
    6 hours

Calms hostile creatures within 10-ft./level radius.

Spread of Savagery
  Arc 9, Bestial 8, Clr 9  
    12 hours

Creatures within 10 ft./level become hostile and savage.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra
  Arc 4, Clr 4  
    General

Creates stars that remove spell slots when they hit a target.

Stars Of Selune
  Arc 4, Clr 4  
    General

Creates stars that deal force damage and cold damage to the target.

Stay the Hand
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Steal Life
  Sor/Wiz 8  
    General

You drain 1 ability score point per round and becomes younger.

Steam Breath
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

Sting Ray
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stone Metamorphosis
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Greater Stone Metamorphosis
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Shape
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Greater Stone Shape
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stone Sphere
  Sor/Wiz 5  
    5 minutes

5-ft.-diameter stone sphere rolls over your enemies.

Stonehold
  Arc 6, Drd 6  
    24 hours

Stony arm trap grapples and damages creatures.

Stonemantle
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stony Grasp
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Storm Mote
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Storm Prison
  Sor/Wiz 6  
    General

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Storm Touch
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Stormrage
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Stun Ray
  Sor/Wiz 1  
    General

Ray stuns target for 1d4+1 rounds.

Stunning Screech
  Brd 3, Dem 2  
    General

All within 30 ft. are stunned for 1 round.

Stupor
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Submerge Ship
  Sor/Wiz 7  
    General

You control ship mentally while it travels underwater.

Sudden Stalagmite
  Arc 4, Drd 4  
    General

Impaling stalagmite damages and holds foes.

Suggestion
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, plus one subject/level.

Summon Bearded Devil
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Blood Elemental
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Summon Monster I
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Suppress Breath Weapon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Sword of Conscience
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Sword of Darkness (M)
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Symbol of Death (M)
Fortitude negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune slays nearby creatures.

Symbol of Fear (M)
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Pain (M)
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M)
Will negates - Yes APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M)
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M)
Will negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Thirst (M)
  Arc 6, Clr 6, Sor/Wiz 6, Thirst 6  
    General

Triggered rune overwhelms nearby creatures with thirst.

Sympathy (M)
Will negates; see text - Yes Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Symphonic Nightmare (F)
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

Synostodweomer
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Tactical Precision
  Brd 2  
    General

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Tail Slap
  Sor 2  
    General

Attack a foe for 1 round/level and knock him back on the first round.

Tail Sweep
  Sor 4  
    General

Your tail of force can attack a group of foes within 10 ft.

Telekinetic Sphere
Reflex negates (object) - Yes (object) Force 8, Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move sphere telekinetically.

Lesser Telepathic Bond
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Thaw
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

Theskyn's Hearty Heave
  Sor/Wiz 2  
    General

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Thousand Needles
  Arc 6, Clr 6, Pain 5  
    30 minutes

Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks.

Threshold of Unlife
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Thunderhead
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Small lightning bolts deal 1d6 electricity damage/round.

Thunderlance
  Sor/Wiz 4  
    General

Lance of force deals 1d6 damage, plus can dispel force effects.

Tidal Surge
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for ten creatures.

Tongue of Baalzebul
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Torment
  Sor/Wiz 7  
    General

Similar to dolor but causes greater pain.

Tormenting Thirst
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Touch of Fatigue
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of Idiocy
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch of Juiblex
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touch of Madness
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Touch of the Pharaoh
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Touchstone Lightning
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Train Animal
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Transfix
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Lava
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Trap the Soul
See text - Yes; see text Sin-G 9, Sin-L 9, Sor/Wiz 8 V, S, M, F, text
Permanent; see text Close General

Imprisons subject within gem.

Tremor
  Arc 3, Clr 3, Drd 3  
    General

Force casters and skill users to Concentrate as well as knock creatures prone.

True Domination
  Domination 8  
    General

As dominate person. but save at -4.

True Resurrection (M)
None; see text - Yes (harmless) APeace 9, Arc 9, Clr 9, Hlr 9, SaveLife 9, Shu 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

Tsunami
  Arc 9, Drd 9  
    General

Massive wave deals 1d6 bludgeoning damage/level.

Tunnel Swallow
  Sor/Wiz 6  
    General

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Undead Mask
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

Undeath after Death (M)
  Arc 7, Clr 7  
    General

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undermaster (XP)
  Arc 9, Drd 9, Sor/Wiz 9  
    General

You gain earth-related spell-like abilities.

Unfettered Grasp
  Sor/Wiz 2  
    General

Grappling creature immediately gains free attempt to escape.

Unhallow (M)
See text - See text Arc 5, Blg 4, Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Unheavened
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Unholy Beast
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Unholy Blight
Will partial - Yes Evil 4 V, S
Instant (1d4 rounds); see text Medium General

Damages and sickens good creatures.

Unholy Storm (M)
  Arc 3, Blk 4, Clr 3  
    General

Evil-aligned rain falls in 20-ft. radius.

Unliving Weapon
  Arc 3, Clr 3  
    6 hours

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Utterdark
  Demonic 8, Sor/Wiz 9, VDarkness 8  
    6 hours

100-ft/level radius of darkness that evil creatures can see through.

Veil of Shadow
  Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2  
    30 minutes

Darkness grants you concealment.

Veil of Undeath (M)
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

You gain undead traits.

Vengeful Mount
  Arc 0, Drd 0, Rgr 1, Sor/Wiz 0  
    General

Makes an animal more difficult to ride or handle.

Verraketh's Shadow Crown
  Brd 3  
    General

Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vigor
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Greater Vigor
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Vigorous Circle
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

Vile Death (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Undead creature gains fiendish template.

Vile Lance
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Vipergout
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

Visage of The Deity
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

Vision of Heaven
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  
    General

Evil creature is dazed for 1 round.

Vitrify
  Sand 7, Sor/Wiz 7  
    General

Melts sand into glass.

Volcanic Storm (M)
  Sor/Wiz 7  
    General

Wind, Rocks, and lava sweep an area.

Vortex of Teeth
  Arc 4, Drd 4, Sor/Wiz 4  
    General

3d8 points of damage due to force per round to all creatures in the area.

Wages of Sin
  Sor/Wiz 6  
    General

Evil creatures attack other evil creatures.

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wake Trailing
  Arc 3, Drd 4, Rgr 3  
    24 hours

You can track a ship across the sea.

Wall of Evil
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Eyes
  Sor/Wiz 7  
    12 hours

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Wall of Fire
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force
None - No Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 V, S, M
1 round/level (D) Close General

Wall is immune to damage.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Salt
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall of salt that can be shaped.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    30 minutes

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Smoke
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Wall of Water
  Arc 4, Clr 4, Drd 4, Sor/Wiz 4  
    General

Wall impedes movement and can drown creatures.

War Cry
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warcry
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Water to Acid
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water Walk
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Wave Blessing
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.

Wave of Pain
  Brd 6, Pain 7  
    General

Stuns all within cone for 1 round/2 levels.

Waves of Exhaustion
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Weapon Of Energy
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weird
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Were-Doom
  Arc 9, Bestial 9, Clr 9, Drd 9  
    General

1d4 creatures infected with lycanthropy.

Whelm
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Whelm, Mass
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Whelming Blast
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whirl of Fangs
  Arc 6, Clr 6, Sor/Wiz 7  
    Prohibited

Passing through wall deals 12d4 damage.

Whirlwind of Teeth
  Bestial 7, Sor/Wiz 7  
    General

Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Winding Alleys
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Wingbind
  Sor/Wiz 4  
    General

A net of force entangles the target, preventing it from charging, running, or flying.

Wings of Bounding
  Sor 1  
    General

Get a +20 circumstance bonus on a Jump* check.

Wings of Cover
  Sor 2  
    General

Grant cover against a specific attack.

Wings of Flurry
  Sor 4  
    General

Your wings of force can attack all foes within 30 ft.

Wings of Swift Flying
  Sor 1  
    6 hours

Increase your temporary fly speed by 30 ft.

Wither Limb
  Deathbound 4, MH 2  
    12 hours

Cause enemy's limbs to wither.

Wrack
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Wrathful Castigation
  Sor/Wiz 8  
    General

Target dies or may be dazed and -4 on all saves for 1 round/level.

Wretched Blight
  Arc 7, Clr 7  
    General

Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.

Yoke of Mercy
  APeace 2, Arc 2, Sor/Wiz 2  
    General

Target deals nonlethal damage.

Zone of Truth
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.