Index of Spells by Name Letters - A

Save - Res Level Comps
Dur Range Recharge
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Ability Rip
  Sor/Wiz 7  
    6 hours

Rips a supernatural ability from one creature and transfer it to another.

Ablative Armor
  Artificer 1  

Reduce damage from next attack by 5 + caster level (max 15).

Aboleth Curse
  Sor/Wiz 4  
    24 hours

Subject's skin undergoes a horrible transformation.

Abolish Shadows
  Sor/Wiz 3  

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Absorb Mind (F)
  Corrupt 3  
    1 hour

You gain 25% chance of knowing information in a brain eaten.

Absorb Strength (F)
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Absorb Weapon
  Asn 2  
    6 hours

Hides a weapon inside your arm.

  Sor/Wiz 9, Wuj 9  

You absorb 1d4+6 spell levels directed at you.

Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Accelerated Movement
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Breath
  Sor/Wiz 3  

Cone of acid deals 1d6 damage/level.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
  Sor/Wiz 5  

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
  Sor/Wiz 5  

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
  Sor/Wiz 6  

Deals 1d6/level acid damage in 20-ft radius.

Acidic Curse
  Sor/Wiz 1  

See Text

Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  

Makes an acorn feel like a forest to the user and a spell.

Adamantine Weapon
  Artificer 3  

Transform weapon into adamantine.

  Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2  

Subject becomes addicted to a drug.

Aerial Alacrity
  Sky 4, Sor/Wiz 4  
    5 minutes

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  

Wards and area for 2 hours/level

Aerial Summoning Dance
  Arc 4, Clr 4  

You and four aarakocra summon a Large air elemental.

  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3  

Infects evil subject with chosen affliction.

Aganazzar's Scorcher
  Sor/Wiz 2  

Deal 1d8/2 levels (max 5d8) fire damage to a line.

None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Aiming at the Target
  Sor/Wiz 2, Wuj 2  

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Aiming Line
Will disbelief (if interacted with) - No Brd 0, Sor/Wiz 0 V, S
1 min. Close General

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Air Walk
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Alert Bebilith (M)
  Sor/Wiz 6  

Summons bebilith to deal with a demon.

Algid Enhancement (M)
  Arc 6, Clr 6  

Grant bonuses to creatures of the cold subtype.

Alicorn Lance
  Arc 2, Clr 2, Drd 2  

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Fang
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Aligned Aura
  Blk 4, Clr 4, Pal 4  

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

Alter Self
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Alustriel's Banner (M)
  Brd 1, Sor/Wiz 1  

Create a minor image of a banner that is illuminated to guide and light.

  Arc 0, Clr 0, Sor/Wiz 0  
    1 hour

Copy nonmagical text.

Amber Sarcophagus (M)
  Sor/Wiz 7  

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Ambient Song
  Brd 1  
    30 minutes

Masks bardic music effects as other sounds.

Amorphous Form
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

  Brd 1  

Lowers Listen DC by 20.

Analyze Dweomer (F)
None or Will negates; see text - No Brd 6, Commerce 8, Sor/Wiz 6 V, S, F
1 round/level (D) Close General

Reveals magical aspects of subject.

Analyze Portal
  Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3  

Detects and analyzes portals within 60 ft.

Analyze Touchstone
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  

Find a nearby planar touch-stone and discover its properties.

Anarchic Storm (M)
  Arc 3, Clr 3  

Chaotic-aligned rain falls in 20-ft. radius.

Anarchic Water (M)
  Arc 1, Clr 1  

Makes chaotic-aligned anarchic water.

Anathema (F)
  Arc 9, Asn 3, Clr 9, Drd 9, Rgr 3  
    6 hours

Break the divine link between your god and lower-ranked members of your faith.

Ancient Knowledge
  Brd 1, Sor/Wiz 1  

Gain a +5 insight bonus on a single Knowledge check.

  Arc 2, Pal 2  

The subject gains damage reduction 5/evil.

Anger of the Noonday Sun
  Arc 6, Drd 6, Shu 6  

Blinds creatures within 20 ft.

Angry Ache
  Arc 1, Asn 1, Clr 1, Pain 1  

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Shapes
None; see text - Yes (harmless) Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Animate Breath
  Sor/Wiz 7  

Your breath weapon becomes an elemental.

Animate City
  City 9  
    5 minutes

City structures attack, slow down enemies.

Animate Dead (M)
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
  Sor/Wiz 5  

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
  Sor/Wiz 6  

Transform dead skilled warrior into undead monster you control.

Animate Fire
  Arc 1, Drd 1, Wuj 1  

Turn campfire into Small fire elemental.

Animate Instrument
  Brd 2  

Your instrument animates and plays by itself.

Animate Legion (M)
  Arc 4, Clr 4, Sor/Wiz 5  

Creates skeletons or zombies.

Animate Objects
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Animate Rope
None - No Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Animate Siege Weapon
  Arc 7, Clr 7  

Siege weapon attacks your foes

Animate Snow
  Arc 6, Drd 6  

Turns snow into creatures to fight for you.

Animate Water
  Arc 1, Drd 1, Wuj 1  

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anticipate Teleportation (F)
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antidragon Aura (M)
  Arc 3, Clr 3, Sor/Wiz 3  

Allies gain bonus to AC and saves against dragons.

Antifire Sphere
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Antilife Shell
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Antimagic Aura
  Sor/Wiz 7  

Antimagic field that affects one creature.

Antimagic Field
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antimagic Ray (M)
  Sor/Wiz 7  

Target loses all magical powers.

Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Antiplant Shell
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

  Spell 3  

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
  Spell 6  

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Apocalypse from the Sky (M)
  Corrupt 9  

All in a 10-mile radius/level take 10d6 damage.

  Wuj 2  

Cause foes to become shaken when seeing subject disfigured creature.

Appraising Touch
  Brd 1, Sor/Wiz 1  
    30 minutes

Grants a bonus on Appraise skill checks.

Aquatic Escape
  Arc 1, Drd 1  

Take the form of a fish.

Arc of Lightning
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  

Line of electricity between two creatures (1d6/level damage).

Arcana Form
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

Arcane Bolt
  Sor/Wiz 1  

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Arcane Eye
None - No Hoard 4, MH 4, Sor/Wiz 4 V, S, M
1 min./level (D) Unlimited General

Invisible floating eye moves 30 ft./round.

Arcane Lock (M)
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Improved Arcane Lock (M)
  Sor/Wiz 3  

As arcane lock, except you may attune 1 additional individual per level.

Arcane Mark
None - No HB 1, Sor/Wiz 0, Wuj 0 V, S
Permanent 0 ft. General

Inscribes a personal rune (visible or invisible).

Arcane Seal
  Sor/Wiz 3  

Magically seals a door, portal or chest.

Arcane Sight
- Beguiler 3, HB 3, Hoard 3, Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Greater Arcane Sight
- Beguiler 7, Sor/Wiz 7 V, S
1 min./level (D) Personal 30 minutes

As arcane sight, but also reveals magic effects on creatures and objects.

Archon's Focus
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

  Sanctified 9  

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Armor Enhancement (M)
  Artificer 2  

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
  Artificer 3  

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
  Artificer 1  

Armor or shield gains special ability with +1 bonus market price modifier.

Armor Lock
  Brd 1, HB 1, Sor/Wiz 1  

Target's armor becomes restrictive, slowing movement to 10 ft.

Armor of Darkness
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arms of Plenty
  Sor/Wiz 3  

Grow two additional arms.

Arrow Mind
  Arc 1, Rgr 1, Sor/Wiz 1  

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Arrow of Bone (M)
  Sor/Wiz 7  

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save.

Arrow Storm
  Arc 3, Rgr 3  

Swift. You make one ranged attack against each foe within one range increment.

Arrowsplit (M)
  Arc 3, Asn 3, Rgr 3  

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Ashen Union
  Sor/Wiz 6  

Drains moisture from a creature, possibly killing it and destroying its body.

  Sor/Wiz 2  

Hovering construct dehydrates a wounded creature.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  

Gain bonuses from hybrid animal form.

Aspect of the Wolf
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Assassin's Darkness
  Asn 4  

Globe of pure darkness blocks all sight but your own.

Assay Spell Resistance
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M)
  Arc 4, Clr 4  

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Astral Projection (M)
None - Yes APeace 9, Arc 9, Clr 9, Meditation 9, Mental 9, Sin-S 9, Sor/Wiz 9, Travel 9, Wuj 9 V, S, M
See text Touch General

Projects you and companions onto Astral Plane.

Atonement (F) (XP)
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Attract Fine Vermin
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Personal General

Attract a normal vermin to you.

Attune Form
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  

Grant target creature temporary protection against overtly damaging planar traits.

Augment Familiar
  HB 1, Sor/Wiz 2  

Your familiar becomes more powerful.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Augury (M) (F)
- APeace 2, Arc 2, Clr 2, Destiny 2, Dream 2, Fate 2, Oracle 2, Planning 2 V, S, M, F
Instant Personal 6 hours

Learns whether an action will be good or bad.

Aura Against Flame
  Arc 2, Clr 2, Drd 1  

Ignores 10 fire damage/attack and extinguish fires.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of Evasion (M)
  Arc 5, Clr 5, Sor/Wiz 6  

All within 10 ft. gain evasion against breath weapons.

Aura of Glory
  Arc 2, Pal 2  
    5 minutes

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Terror
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Aura of the Sun
  Arc 4, Clr 4, Pal 4  

Fills an area with light that damages undead and hampers magical darkness.

Aura of Vitality
  Arc 7, Drd 7  

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Avalanche of Devastation
  Arc 9, Drd 9  

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a code per round of concentration.

Avascular Mass
  Deathbound 8, Sor/Wiz 8  

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

  Deathbound 7, Sor/Wiz 7  

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Avoid Planar Effects
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Awaken (XP)
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Awaken Construct (M) (XP)
  Arc 9, Clr 9, Sor/Wiz 9  

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Sand (XP)
  Arc 6, Drd 6, Sand 6  

A region of sand forms into a Huge, sentient creature.

Awaken Sin
  Arc 3, Clr 3, Pal 2  

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Awaken Undead (XP)
  Deathbound 6, Sor/Wiz 7  

Grant sentience to otherwise mindless undead.

Mass Awaken (XP)
  Arc 8, Drd 8  

As awaken, but multiple creatures.

Axiomatic Creature (M) (XP)
  Arc 8, Clr 8, Sor/Wiz 8  

Transforms creature into an axiomatic creature.

Axiomatic Storm (M)
  Arc 3, Clr 3, Pal 3  

Lawful-aligned rain falls in 20-ft. radius.

Axiomatic Water (M)
  Arc 1, Clr 1, Pal 1  

Makes lawful-aligned axiomatic water.

Ayailla's Radiant Burst
  Sanctified 2  

Blind evil creatures and do 1d6/2 levels damage (max 5d6)