Name | ||||||||||||||||||||||||||||||||
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School | Casting Time | Source Book | ||||||||||||||||||||||||||||||
Save - Res | Level | Comps | ||||||||||||||||||||||||||||||
Dur | Range | Recharge | ||||||||||||||||||||||||||||||
Effect | ||||||||||||||||||||||||||||||||
Expensive Focus | ||||||||||||||||||||||||||||||||
Expensive Material | ||||||||||||||||||||||||||||||||
XP Cost | ||||||||||||||||||||||||||||||||
Description | ||||||||||||||||||||||||||||||||
Full Description | ||||||||||||||||||||||||||||||||
Astral Hospice (M) | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 4, Clr 4 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
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Baleful Transposition | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Two subjects switch places. |
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Benign Transposition | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 1 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Two willing subjects switch places. |
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City Stride | ||||||||||||||||||||||||||||||||
RoD | ||||||||||||||||||||||||||||||||
Brd 6, City 6 | ||||||||||||||||||||||||||||||||
4 hours | ||||||||||||||||||||||||||||||||
Teleport between two cities. |
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Desert Diversion | ||||||||||||||||||||||||||||||||
Sandstorm | ||||||||||||||||||||||||||||||||
Sor/Wiz 4 | ||||||||||||||||||||||||||||||||
5 minutes | ||||||||||||||||||||||||||||||||
Those attempting planar travel are diverted to a random wasteland. |
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Dimension Door | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None and Will negates (object) - No and Yes (object) | Arc 5, Asn 4, Brd 4, Duskblade 4, HB 4, Hoard 4, Portal 4, Portal (alt) 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Travel 4, Wuj 4 | V | ||||||||||||||||||||||||||||||
Instant | Long | General | ||||||||||||||||||||||||||||||
Target: You and touched objects or other touched willing creatures | ||||||||||||||||||||||||||||||||
Teleports you short distance. |
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You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired-whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesnt exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location. If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails. |
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Dimension Door, Greater | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Creates short-range, multiple-use dimension door. |
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Dimension Hop | ||||||||||||||||||||||||||||||||
PHBII | ||||||||||||||||||||||||||||||||
Duskblade 2, Sor/Wiz 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Teleport subject short distance. |
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Dimension Leap | ||||||||||||||||||||||||||||||||
MoE | ||||||||||||||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Teleport 10 ft./level. |
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Door Of Decay | ||||||||||||||||||||||||||||||||
CC | ||||||||||||||||||||||||||||||||
Clr 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Move instantly from one willing or ontrolled undead to another. |
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Evacuation Rune | ||||||||||||||||||||||||||||||||
CS | ||||||||||||||||||||||||||||||||
Brd 5, Sor/Wiz 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Create invisible rune that you can teleport to as swift action. |
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Fire Stride | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 4 | ||||||||||||||||||||||||||||||||
1 hour | ||||||||||||||||||||||||||||||||
Multiple-use dimension door that works only through large fires. |
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Frostfell Slide | ||||||||||||||||||||||||||||||||
Frostburn | ||||||||||||||||||||||||||||||||
Arc 4, Drd 4, Rgr 4 | ||||||||||||||||||||||||||||||||
6 hours | ||||||||||||||||||||||||||||||||
Move instantly from one area of frostfell to another. |
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G'elsewhere Chant | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Brd 3 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
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Gemjump (F) | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||||||||||||||
4 hours | ||||||||||||||||||||||||||||||||
Teleport to the location of a specially prepared gem. |
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Indisputable Possession | ||||||||||||||||||||||||||||||||
MoE | ||||||||||||||||||||||||||||||||
Artificer 1 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Call an item back to your hand if it leaves your possession. |
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Knight's Move | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 3, Clr 3, Pal 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You instantly move to flank a subject. |
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Maze | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None - Yes | Sor/Wiz 8 | V, S | ||||||||||||||||||||||||||||||
See text | Close | General | ||||||||||||||||||||||||||||||
Target: One creature | ||||||||||||||||||||||||||||||||
Traps subject in extradimensional maze. |
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You banish the subject into an extradimensional labyrinth of force planes. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesnt escape, the maze disappears after 10 minutes, forcing the subject to leave. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. |
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Node Door | ||||||||||||||||||||||||||||||||
CR | ||||||||||||||||||||||||||||||||
Arc 3, Drd 3, Sor/Wiz 3 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Allows teleportation between any known nodes. |
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Nybor's Joyful Voyage | ||||||||||||||||||||||||||||||||
Magic Books of Faerun | ||||||||||||||||||||||||||||||||
Sor/Wiz 7 | ||||||||||||||||||||||||||||||||
4 hours | ||||||||||||||||||||||||||||||||
This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random. |
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Permanent Soul Binding (M) (XP) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 8 hours | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 9, Clr 9, Drd 9, Sor/Wiz 9 | V, S, M, XP | ||||||||||||||||||||||||||||||
Instant | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
Materials: A red colored gem worth 5000gp. | ||||||||||||||||||||||||||||||||
XP Cost: 2000 XP | ||||||||||||||||||||||||||||||||
Permanently soul bind an item to a person. |
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The item gains a Permanent mark of Soulbinding (This is different from the Temporary binding marks.) and the item will disintigrate and appear near or in the possesion of the creature touched when the target creature is reborn in the Fount of Lost Souls. Soulbound Items can be identified as such with a Knowledge(San Suras) check (DC 10) or a Search check (DC 20). |
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Planar Navigation (F) | ||||||||||||||||||||||||||||||||
Stormwrack | ||||||||||||||||||||||||||||||||
Sor/Wiz 9 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Send a whole ship to another plane. |
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Plane Shift | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sor/Wiz 7 | V, S, F | ||||||||||||||||||||||||||||||
Instant | Touch | General | ||||||||||||||||||||||||||||||
Target: Creature touched, or up to eight willing creatures joining hands | ||||||||||||||||||||||||||||||||
As many as eight subjects travel to another plane. |
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You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back. |
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Greater Plane Shift | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 7, Clr 7, Sor/Wiz 8 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Plane shift accurately to your desired destination. |
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Precipitate Breach (M) | ||||||||||||||||||||||||||||||||
Planar Handbook | ||||||||||||||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You can force planar boundaries to rip, creating a planar breach. |
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Precipitate Complete Breach (M) (XP) | ||||||||||||||||||||||||||||||||
Planar Handbook | ||||||||||||||||||||||||||||||||
Sor/Wiz 9 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
You rip wide the boundary between two planes. |
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Refuge (M) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None - No | APeace 7, Arc 7, Clr 7, Commerce 7, Community 7, Family 7, Liberation 7, Sin-L 7, Sor/Wiz 9 | V, S, M | ||||||||||||||||||||||||||||||
Permanent until discharged | Touch | General | ||||||||||||||||||||||||||||||
Target: Object touched | ||||||||||||||||||||||||||||||||
Materials: The specially prepared object, whose construction requires gems worth 1,500 gp. | ||||||||||||||||||||||||||||||||
Alters item to transport its possessor to you. |
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You create powerful magic in some specially prepared object. This object contains the power to instantly transport its possessor across any distance within the same plane to your abode. Once the item is transmuted, you must give it willingly to a creature and at the same time inform it of a command word to be spoken when the item is used. To make use of the item, the subject speaks the command word at the same time that it rends or breaks the item (a standard action). When this is done, the individual and all objects it is wearing and carrying (to a maximum of the characters heavy load) are instantly transported to your abode. No other creatures are affected (aside from a familiar that is touching the subject). You can alter the spell when casting it so that it transports you to within 10 feet of the possessor of the item when it is broken and the command word spoken. You will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once you decide to alter the spell in this fashion, you have no choice whether or not to be transported. |
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Regroup | ||||||||||||||||||||||||||||||||
PHBII | ||||||||||||||||||||||||||||||||
Duskblade 3, Sor/Wiz 3 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Teleports nearby allies to your side. |
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Slipping the Ranks | ||||||||||||||||||||||||||||||||
SPELLSandSPELLCRAFT | ||||||||||||||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Every 5 ft. set becomes a 10 ft. teleport. |
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Stand | ||||||||||||||||||||||||||||||||
PHBII | ||||||||||||||||||||||||||||||||
Duskblade 1, Sor/Wiz 1 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Subject stands up from prone. |
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Stormwalk | ||||||||||||||||||||||||||||||||
Stormwrack | ||||||||||||||||||||||||||||||||
Arc 6, Drd 6, Sor/Wiz 6 | ||||||||||||||||||||||||||||||||
6 hours | ||||||||||||||||||||||||||||||||
Teleport yourself and one creature/2 levels from a storm. |
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Swallow | ||||||||||||||||||||||||||||||||
Dragon 323 | ||||||||||||||||||||||||||||||||
Sin-G 8, Sor/Wiz 8 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
Subject is grappled and swallowed whole. Extradimensional stomach deals 2d6 +1/level (max +25) bludgeoning and 6 acid damage per round. |
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Swamp Stride | ||||||||||||||||||||||||||||||||
SPC | ||||||||||||||||||||||||||||||||
Arc 4, Drd 5, Rgr 4 | ||||||||||||||||||||||||||||||||
General | ||||||||||||||||||||||||||||||||
As tree stride, but with bodies of water. |
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Teleport | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None and Will negates (object) - No and Yes (object) | Arc 6, Portal 5, Shu 6, Sor/Wiz 5, Travel 5, Wuj 5 | V | ||||||||||||||||||||||||||||||
Instant | Personal and touch | 4 hours | ||||||||||||||||||||||||||||||
Target: You and touched objects or other touched willing creatures | ||||||||||||||||||||||||||||||||
Instantly transports you as far as 100 miles/level. |
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This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance. You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for definitions of the terms on the table. Familiarity: Very familiar is a place where you have been very often and where you feel at home. Studied carefully is a place you know well, either because you can currently see it, you've been there often, or you have used other means (such as scrying) to study the place for at least one hour. Seen casually is a place that you have seen more than once but with which you are not very familiar. Viewed once is a place that you have seen once, possibly using magic. False destination is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from. On Target: You appear where you want to be. Off Target: You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10x1d10% of the distance that was to be traveled. The direction off target is determined randomly. Similar Area: You wind up in an area thats visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spells range, the spell simply fails instead. Mishap: You and anyone else teleporting with you have gotten scrambled. You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time Mishap comes up, the characters take more damage and must reroll.
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Teleport Object | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
Will negates (object) - Yes (object) | Arc 7, Greed 7, Shu 7, Sor/Wiz 7, Wuj 7 | V | ||||||||||||||||||||||||||||||
Instant | Personal and touch | 4 hours | ||||||||||||||||||||||||||||||
Target: One touched object of up to 50 lb/level and 3 cu. ft/level | ||||||||||||||||||||||||||||||||
As teleport, but affects a touched object. |
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This spell functions like teleport, except that it teleports an object, not you. Creatures and magical forces cannot be teleported. If desired, the target object can be sent to a distant location on the Ethereal Plane. In this case, the point from which the object was teleported remains faintly magical until the item is retrieved. A successful targeted dispel magic spell cast on that point brings the vanished item back from the Ethereal Plane. |
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Greater Teleport | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None and Will negates (object) - No and Yes (object) | Arc 8, Shu 8, Sor/Wiz 7, Travel 7, Wuj 7 | V | ||||||||||||||||||||||||||||||
Instant | Personal and touch | 4 hours | ||||||||||||||||||||||||||||||
Targets: You and touched objects or other touched willing creatures | ||||||||||||||||||||||||||||||||
As teleport, but no range limit and no off-target arrival. |
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This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible. |
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Mass Teleport | ||||||||||||||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||||||||||||||
Sor/Wiz 7 | ||||||||||||||||||||||||||||||||
4 hours | ||||||||||||||||||||||||||||||||
As teleport, but more weight and you don't have to go. |
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Teleportation Circle (M) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 10 minutes | SRD | ||||||||||||||||||||||||||||||
None - Yes | Arc 9, Rune 9, Shu 9, Sor/Wiz 9, Wuj 9 | V, M | ||||||||||||||||||||||||||||||
10 min./level (D) | 0 ft. | General | ||||||||||||||||||||||||||||||
Effect: 5-ft.-radius circle that teleports those who activate it | ||||||||||||||||||||||||||||||||
Materials: Amber dust to cover the area of the circle (cost 1,000 gp). | ||||||||||||||||||||||||||||||||
Circle teleports any creature inside to designated spot. |
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You create a circle on the floor or other horizontal surface that teleports, as teleport, greater, any creature who stands on it to a designated spot. Once you designate the destination for the circle, you can't change it. The spell fails if you attempt to set the circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane. The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way. Teleportation circle can be made permanent with a permanency spell. A permanent teleportation circle that is disabled becomes inactive for 10 minutes, then can be triggered again as normal. Note: Magic traps such as teleportation circle are hard to detect and disable. A rogue (only) can use the Search skill to find the circle and Disable Device to thwart it. The DC in each case is 25 + spell level, or 34 in the case of teleportation circle. |
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Temporary Soul Binding | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 round | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 1, Blk 1, Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 | V, S | ||||||||||||||||||||||||||||||
1 min./level or until discharged | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
An item is temporarily soul bound to the subject. |
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The item gains a temporary mark of Soulbinding (This is different from the Permenant binding mark.) and the item will disintigrate and appear near or in the possesion of the creature touched when the target creature is reborn in the Fount of Lost Souls. Should the duration lapse after the creature has died but before the creature is reborn, the duration automatically extends until rebirth.
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Bimonthly Temporary Soul Binding (M) (XP) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 minutes | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 8, Clr 8, Drd 8, Sor/Wiz 8 | V, S, M, XP | ||||||||||||||||||||||||||||||
2 days/level | Touch | General | ||||||||||||||||||||||||||||||
Target: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
Materials: A red colored gem valued at least 1000gp | ||||||||||||||||||||||||||||||||
XP Cost: 1000 XP | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 2 days/level and does not get discharged. |
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As Temporary Soul Binding, except 2 days/level and does not get discharged. |
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Daily Temporary Soul Binding | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 minute | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 | V, S, M | ||||||||||||||||||||||||||||||
4 hours/level or until discharged | Touch | 24 hours | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 4 hours/level. |
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As Temporary Soul Binding, except 4 hours/level.
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Eventful Temporary Soul Binding | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 rounds | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 | V, S, M | ||||||||||||||||||||||||||||||
1 hour/level or until discharged | Touch | 6 hours | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 1 hour/level. |
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As Temporary Soul Binding, except 1 hour/level. |
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Minor Temporary Soul Binding | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No (object) | Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | V, S | ||||||||||||||||||||||||||||||
2 rounds/level up to 1 minute or until discharged | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, duration is shorter. |
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As Temporary Soul Binding, duration is shorter.
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Moderate Temporary Soul Binding | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 rounds | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, F/DF | ||||||||||||||||||||||||||||||
10 min./level or until discharged | Touch | 1 hour | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except the duration is longer. |
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As Temporary Soul Binding, except the duration is longer.
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Monthly Temporary Soul Binding (M) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 minutes | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 7, Clr 7, Drd 7, Sor/Wiz 7 | V, S, M | ||||||||||||||||||||||||||||||
2 days/level or until discharged | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
Materials: A red colored gem valued at least 1000gp | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 2 days/level. |
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As Temporary Soul Binding, except 2 days/level.
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Semimonthly Temporary Soul Binding (M) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 minutes | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | V, S, M | ||||||||||||||||||||||||||||||
1 day/level or until discharged | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
Materials: A red colored gem valued at least 500gp | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 1 day/level. |
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As Temporary Soul Binding, except 1 day/level.
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Semiweekly Temporary Soul Binding (M) | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 2 minutes | ATB | ||||||||||||||||||||||||||||||
Will negates (harmless, object) - No | Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 | V, S, M | ||||||||||||||||||||||||||||||
8 hours/level or until discharged | Touch | General | ||||||||||||||||||||||||||||||
Targets: 1 Creature and 1 item | ||||||||||||||||||||||||||||||||
Materials: A red colored gem valued at least 100gp | ||||||||||||||||||||||||||||||||
As Temporary Soul Binding, except 8 hours/level. |
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As Temporary Soul Binding, except 8 hours/level.
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Translocation Trick | ||||||||||||||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||||||||||||||
1 hour | ||||||||||||||||||||||||||||||||
You and target switch places and appear as each other. |
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Transport via Plants | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None - No | Arc 6, Drd 6 | V, S | ||||||||||||||||||||||||||||||
1 round | Unlimited | 4 hours | ||||||||||||||||||||||||||||||
Target: You and touched objects or other touched willing creatures | ||||||||||||||||||||||||||||||||
Move instantly from one plant to another of the same kind. |
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You can enter any normal plant (Medium or larger) and pass any distance to a plant of the same kind in a single round, regardless of the distance separating the two. The entry plant must be alive. The destination plant need not be familiar to you, but it also must be alive. If you are uncertain of the location of a particular kind of destination plant, you need merely designate direction and distance and the transport via plants spell moves you as close as possible to the desired location. If a particular destination plant is desired but the plant is not living, the spell fails and you are ejected from the entry plant. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. Use the following equivalents to determine the maximum number of larger creatures you can bring along: A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. You can't use this spell to travel through plant creatures. The destruction of an occupied plant slays you and any creatures you have brought along, and ejects the bodies and all carried objects from the tree. |
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Tree Stride | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
- | Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 | V, S, DF | ||||||||||||||||||||||||||||||
1 hour/level or until expended; see text | Personal | 24 hours | ||||||||||||||||||||||||||||||
Target: You | ||||||||||||||||||||||||||||||||
Step from one tree to another far away. |
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You gain the ability to enter trees and move from inside one tree to inside another tree. The first tree you enter and all others you enter must be of the same kind, must be living, and must have girth at least equal to yours. By moving into an oak tree (for example), you instantly know the location of all other oak trees within transport range (see below) and may choose whether you want to pass into one or simply step back out of the tree you moved into. You may choose to pass to any tree of the appropriate kind within the transport range as shown on the following table. Type of Tree, Transport Range Oak, ash, yew, 3,000 feet Elm, linden, 2,000 feet Other deciduous, 1,500 feet Any coniferous, 1,000 feet All other trees, 500 feet You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action. You can, at your option, remain within a tree without transporting yourself, but you are forced out when the spell ends. If the tree in which you are concealed is chopped down or burned, you are slain if you do not exit before the process is complete. |
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Word of Recall | ||||||||||||||||||||||||||||||||
Conjuration (Teleportation) | 1 standard action | SRD | ||||||||||||||||||||||||||||||
None or Will negates (harmless, object) - No or Yes (harmless, object) | APeace 6, Arc 6, Clr 6, Drd 8, Halfling 8 | V | ||||||||||||||||||||||||||||||
Instant | Unlimited | General | ||||||||||||||||||||||||||||||
Target: You and touched objects or other willing creatures | ||||||||||||||||||||||||||||||||
Teleports you back to designated place. |
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Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must designate the sanctuary when you prepare the spell, and it must be a very familiar place. The actual point of arrival is a designated area no larger than 10 feet by 10 feet. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail. An unwilling creature can't be teleported by word of recall. Likewise, a creature's Will save (or spell resistance) prevents items in its possession from being teleported. Unattended, nonmagical objects receive no saving throw. |