Index of Spells by Name Letters - U

School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Expensive Focus
Expensive Material
XP Cost
Full Description
    Complete Divine
  Liberation 9, Sor/Wiz 9  

Frees everyone in range from spells that constrain or bind.

Undaunted Fixture
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undead Bane Weapon
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Undead Couduit
  Sor/Wiz 3  

Cast necromatic spells through your undead.

Undead Lieutenant
    Magic of Faerun
  Sor/Wiz 3  
    5 minutes

Targeted undead can give orders to undead in your control.

Undead Mask
    Savage Species
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

Undead Torch
    Magic of Faerun
  Sor/Wiz 3  

Undead creature gains blue aura that gives +2d4 against living creatures.

Undeath after Death (M)
    Magic of Faerun
  Arc 7, Clr 7  

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath to Death (M)
Necromancy 1 standard action SRD
Will negates - Yes Arc 6, Clr 6, Repose 6, Sor/Wiz 6 V, S, M/DF
Instant Medium General
Area: Several undead creatures within a 40-ft.-radius burst
Materials: The powder of a crushed diamond worth at least 500 gp.

Destroys 1d4 HD/level undead (max 20d4).

A circle of death snuffs out the life force of undead creatures, destroying them instantly.

The spell destroys 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the bursts point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted.

Undeath's Eternal Foe
    Magic of Faerun
  Arc 9, Clr 9  

Targets receive death ward and immunity to most undead special attacks.

Undeniable Gravity
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

Mass Undeniable Gravity
  Brd 4, Sor/Wiz 4  
    30 minutes

Flying creatures lose flying ability.

Undermaster (XP)
  Arc 9, Drd 9, Sor/Wiz 9  

You gain earth-related spell-like abilities.

  Brd 1  
    1 hour

Make Perform checks in place of Concentration checks.

Understand Device
    Magic of Faerun
  Arc 3, Clr 3  
    5 minutes

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Understand Object
    Spellbook Archive
  Brd 1, Sor/Wiz 2  

Determine the non-magical functions of an object or technological item.

    Far Corners of the World
  Arc 1, Drd 1, Sor/Wiz 2  

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Undetectable Alignment
Abjuration 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Asn 2, Beguiler 1, Brd 1, Clr 2, HB 1, KotC 2, Liberation 2, Pal 2, Vassal of Bahamut 2 V, S
1 day Close 24 hours
Target: One creature or object

Conceals alignment for 24 hours.

An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.

Undulant Innards
  Sor/Wiz 3  

Gain immunity to extra damage from critical hits and sneak attacks.

Undying Aura
  Arc 5, Clr 5  

Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless.

Unearthly Beauty
    Book of Exalted Deeds
  Arc 8, Drd 8, Fey 8  

As blinding beauty, but creatures must save or die.

Unearthly Heat
  Sor/Wiz 5, Summer 5  

Target is subjected to unearthly heat for 1 round/level.

Unfailing Endurance
  Arc 4, Clr 4  
    24 hours

+4 bonus against weakness or fatigue, endurance bonuses.

Unfettered Grasp
  Sor/Wiz 2  

Grappling creature immediately gains free attempt to escape.

Unfettered Heroism
  Brd 5, Sor/Wiz 5  

Spend more than one action point per round plus gain one free action point per round.

Unhallow (M)
Evocation [Evil] 1 day SRD
See text - See text Arc 5, Blg 4, Clr 5, Drd 5 V, S, M
Instant Touch General
Area: 40-ft. radius emanating from the touched point
Materials: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area.

Designates location as unholy.

Unhallow makes a particular site, building, or structure an unholy site. This has three major effects.

First, the site or structure is guarded by a magic circle against good effect.

Second, all turning checks made to turn undead take a -4 penalty, and turning checks to rebuke undead gain a +4 profane bonus. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)

Finally, you may choose to fix a single spell effect to the unhallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of its normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures that share your faith or alignment, or creatures that adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting unhallow again.

Spell effects that may be tied to an unhallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect magic, detect good, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth.

Saving throws and spell resistance might apply to these spells effects. (See the individual spell descriptions for details.)

An area can receive only one unhallow spell (and its associated spell effect) at a time.

Unhallow counters but does not dispel hallow.

    Book of Vile Darkness
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
Abjuration [Evil] 1 standard action SRD
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General
Targets: One creature/level in a 20-ft.-radius burst centered on you
Focus: A tiny reliquary containing some sacred relic, such as a piece of parchment from an unholy text. The reliquary costs at least 500 gp.

+4 to AC, +4 resistance, and SR 25 against good spells.

A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike the effect of protection from good, this benefit applies against all attacks, not just against attacks by good creatures.

Second, a warded creature gains spell resistance 25 against good spells and spells cast by good creatures.

Third, the abjuration blocks possession and mental influence, just as protection from good does.

Finally, if a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude negates).

Unholy Beast
  Arc 4, Drd 4  

Target animal transforms into an unholy minion under your control.

Unholy Blight
Evocation [Evil] 1 standard action SRD
Will partial - Yes Evil 4 V, S
Instant (1d4 rounds); see text Medium General
Area: 20-ft.-radius spread

Damages and sickens good creatures.

You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness.

Only good and neutral (not evil) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective.

The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage in half again (down to one-quarter) with a successful Will save.

Unholy Storm (M)
    Planar Handbook
  Arc 3, Blk 4, Clr 3  

Evil-aligned rain falls in 20-ft. radius.

Unity Wine
  Arc 1, Clr 1  

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Unliving Weapon
    Book of Vile Darkness
  Arc 3, Clr 3  
    6 hours

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

    Complete Arcane
  Brd 4, HB 4, Sor/Wiz 4  

All actions involving random elements are rolled twice and the worse roll is used.

Unnerving Gaze
    Book of Vile Darkness
  Dem 1, MH 1, Sor/Wiz 0  

Subject takes -1 penalty on attacks.

  Brd 1, Sor/Wiz 1, Trickery 1  

Unravels targets cloths, entangleing them.

Unseen Crafter
  Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2  

Invisible force obeys your command and can use the Craft skill.

Unseen Servant
Conjuration (Creation) 1 standard action SRD
None - No Brd 1, HB 1, Hoard 1, Sin-S 2, Sor/Wiz 1, Wuj 1 V, S, M
1 hour/level Close 6 hours
Effect: One invisible, mindless, shapeless servant

Invisible force obeys your commands.

An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you remain within range. It can open only normal doors, drawers, lids, and the like. It has an effective Strength score of 2 (so it can lift 20 pounds or drag 100 pounds). It can trigger traps and such, but it can exert only 20 pounds of force, which is not enough to activate certain pressure plates and other devices. It can't perform any task that requires a skill check with a DC higher than 10 or that requires a check using a skill that can't be used untrained. Its speed is 15 feet.

The servant cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell's range (measured from your current position), the servant ceases to exist.

Mass Unseen Servant
  Sor/Wiz 4  
    6 hours

As unseen servant except creates one servant/level.

Unyielding Roots
    Complete Divine
  Arc 9, Drd 9  
    30 minutes

Creature grows roots that keep it stationary and heal it every round.

    Dragon 314
  Arc 3, Clr 3, Drd 3  

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Urban Shield
  City 7  

City grants cover to you, not to enemies.

Urchin's Spines
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

    Book of Vile Darkness
  Demonic 8, Sor/Wiz 9, VDarkness 8  
    6 hours

100-ft/level radius of darkness that evil creatures can see through.