Name | ||||||||||||||||||||
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School | Casting Time | Source Book | ||||||||||||||||||
Save - Res | Level | Comps | ||||||||||||||||||
Dur | Range | Recharge | ||||||||||||||||||
Effect | ||||||||||||||||||||
Expensive Focus | ||||||||||||||||||||
Expensive Material | ||||||||||||||||||||
XP Cost | ||||||||||||||||||||
Description | ||||||||||||||||||||
Full Description | ||||||||||||||||||||
Aiming Line | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | seankreynolds.com | ||||||||||||||||||
Will disbelief (if interacted with) - No | Brd 0, Sor/Wiz 0 | V, S | ||||||||||||||||||
1 min. | Close | General | ||||||||||||||||||
Effect: Ray | ||||||||||||||||||||
Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you. |
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You create a faint illusory line between yourself and one creature within range, which requires a successful ranged touch attack. This line causes no damage and does not illuminate an area. The spell ends if you no longer have line of effect between yourself and the target. Any ranged touch attacks you make against the target gain a +2 circumstance bonus to hit, and concealment for these attacks is treated as one category less. If the target is an invisible creature, the line pinpoints the square for you (negating the need to choose a square to attack). Because the line is a visible illusion, it has no effect in darkness unless you can otherwise see in darkness (such as with darkvision) or if you cannot see the line because you are blind. Because the spell also indicates a direct line to you, the target gains the same benefits against you that you do against it. The target may attempt to disbelieve the illusion as normal, but successful disbelief has no effect on the spell's benefits (the translucent outline of the revealed illusion works just as well as the illusion itself). |
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Alustriel's Banner (M) | ||||||||||||||||||||
Silver March Web | ||||||||||||||||||||
Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Create a minor image of a banner that is illuminated to guide and light. |
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Ambient Song | ||||||||||||||||||||
Song and Silence | ||||||||||||||||||||
Brd 1 | ||||||||||||||||||||
30 minutes | ||||||||||||||||||||
Masks bardic music effects as other sounds. |
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Apparition | ||||||||||||||||||||
Complete Arcane | ||||||||||||||||||||
Wuj 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Cause foes to become shaken when seeing subject disfigured creature. |
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Beastmask | ||||||||||||||||||||
DotF | ||||||||||||||||||||
Arc 2, Drd 2 | ||||||||||||||||||||
30 minutes | ||||||||||||||||||||
Animals and beasts think subject is one of them. |
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Bewildering Substitution | ||||||||||||||||||||
CC | ||||||||||||||||||||
Adp 2, Clr 2, Shu 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Seemingly swap one ally with one enemy. |
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Bewildering Visions | ||||||||||||||||||||
CC | ||||||||||||||||||||
Adp 2, Clr 2, Shu 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Bladeweave | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Swift. Your melee attack dazes your opponent. |
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Blinding Color Surge | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 2, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Blind subject for 1 round, gain invisibility. |
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Blur | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) - Yes (harmless) | Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V | ||||||||||||||||||
1 min./level (D) | Touch | 5 minutes | ||||||||||||||||||
Target: Creature touched | ||||||||||||||||||||
Attacks miss subject 20% of the time. |
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The subjects outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spells effect (though fighting an unseen opponent carries penalties of its own). |
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Chalkboard | ||||||||||||||||||||
Dragon 324 | ||||||||||||||||||||
Sor/Wiz 0 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates opaque plane you can write on. |
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Choir | ||||||||||||||||||||
Song and Silence | ||||||||||||||||||||
Brd 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates illusory accompanists; +2 on Perform checks. |
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Claws of Darkness | ||||||||||||||||||||
FR | ||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
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Cloak Pool | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Hide a color pool on the Astral Plane from view. |
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Color Spray | ||||||||||||||||||||
Illusion (Pattern) [Mind-Affecting] | 1 standard action | SRD | ||||||||||||||||||
Will negates - Yes | Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 | V, S, M | ||||||||||||||||||
Instant; see text | 15 ft. | General | ||||||||||||||||||
Area: Cone-shaped burst | ||||||||||||||||||||
Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
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A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its Hit Dice. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray. |
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Cone of Dimness | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Cone temporarily convinces creatures that they are blind. |
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Creaking Cacophony | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 3, Brd 3, Drd 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Spell causes deafness and shankened and applies a sonic weakness to subjects. |
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Crown of Veils | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 3, Brd 2, Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Cruel Disappointment | ||||||||||||||||||||
Book of Vile Darkness | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Fools subject for 1 round, then -4 penalty on attacks, saves, and checks. |
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Curse of the Putrid Husk | ||||||||||||||||||||
Book of Vile Darkness | ||||||||||||||||||||
Brd 3, Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject is unconscious for 1d10 minutes. |
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Dark Way | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
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Dead End | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Asn 1, Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Illusions conceal the targets' spoor. |
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Decoy Image | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 3, Rgr 3 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Figment mimics you and allies. |
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Delusions of Grandeur | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Subject becomes overconfident and careless. |
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Discolor Pool | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Brd 2, Sor/Wiz 2 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Change the color of a color pool on the Astral Plane. |
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Disguise Self | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
- | Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 | V, S | ||||||||||||||||||
10 min./level (D) | Personal | 4 hours | ||||||||||||||||||
Target: You | ||||||||||||||||||||
Changes your appearance. |
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You make yourself-including clothing, armor, weapons, and equipmentlook different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion. |
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Disguise Ship | ||||||||||||||||||||
Stormwrack | ||||||||||||||||||||
Sor/Wiz 4 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Disguises a ship. |
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Disguise Undead | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Change appearance of one corporeal undead. |
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Displacement | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) - Yes (harmless) | Beguiler 3, Brd 3, Illusion 3, Sor/Wiz 3, Wuj 3 | V, M | ||||||||||||||||||
1 round/level (D) | Touch | General | ||||||||||||||||||
Target: Creature touched | ||||||||||||||||||||
Attacks miss subject 50%. |
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The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location. |
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Doomtide | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 5, Clr 5 | ||||||||||||||||||||
General | ||||||||||||||||||||
Black mist obscures vision, dazes creatures. |
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Dream | ||||||||||||||||||||
Illusion (Phantasm) [Mind-Affecting] | 1 minute | SRD | ||||||||||||||||||
None - Yes | Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 | V, S | ||||||||||||||||||
See text | Unlimited | General | ||||||||||||||||||
Target: One living creature touched | ||||||||||||||||||||
Sends message to anyone sleeping. |
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You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient. Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message. If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipients dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell. Creatures who don't sleep (such as elves, but not half-elves) or don't dream cannot be contacted by this spell. The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance. |
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Dream Casting | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||
General | ||||||||||||||||||||
Alter subject's dreams to produce desired effect. |
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Dream Image (XP) | ||||||||||||||||||||
BB | ||||||||||||||||||||
Clr 8, Sor/Wiz 8 | ||||||||||||||||||||
General | ||||||||||||||||||||
Create a shadow copy of yourself to interact with the area. |
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Elf Disguise | ||||||||||||||||||||
Magic Books of Faerun | ||||||||||||||||||||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||||||||||||||||||||
4 hours | ||||||||||||||||||||
As disguise self, except no body changes and only to an Elf type. |
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False Sending | ||||||||||||||||||||
Book of Vile Darkness | ||||||||||||||||||||
Arc 5, Clr 5, Sor/Wiz 6 | ||||||||||||||||||||
General | ||||||||||||||||||||
As sending, except caster imitates someone else. |
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False Vigor | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | seankreynolds.com | ||||||||||||||||||
Will negates (harmless) - Yes (harmless) | Sor/Wiz 1 | V, S | ||||||||||||||||||
1 min./level or until discharged | Touch | General | ||||||||||||||||||
Target: Creature touched | ||||||||||||||||||||
Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
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The target is imbued with a false sense of vitality and courage. He gains 1 temporary hit point and a +1 morale bonus to attack rolls. The spell ends if the target attacks or if he takes any damage (the attack bonus applies to the target's attack roll that causes the spell to end, the temporary hit point works normally against the damage that ends the spell). |
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False Vision (M) | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
None - No | Brd 5, Sor/Wiz 5, Trickery 5 | V, S, M | ||||||||||||||||||
1 hour/level (D) | Touch | 24 hours | ||||||||||||||||||
Area: 40-ft.-radius emanation | ||||||||||||||||||||
Materials: A: The ground dust of a piece of jade worth at least 250 gp, which is sprinkled into the air when the spell is cast. | ||||||||||||||||||||
Fools scrying with an illusion. |
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Any divination (scrying) spell used to view anything within the area of this spell instead receives a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static. |
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Fengut | ||||||||||||||||||||
Far Corners of the World | ||||||||||||||||||||
Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject is nauseated. |
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Fleeting Fame | ||||||||||||||||||||
Dragon 326 | ||||||||||||||||||||
Arc 0, Brd 0, Clr 0, Sor/Wiz 0 | ||||||||||||||||||||
General | ||||||||||||||||||||
Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks. |
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Friend to Foe | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 5, Brd 5, Sor/Wiz 5 | ||||||||||||||||||||
General | ||||||||||||||||||||
Make subject creature believe its allies are its enemies. |
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Friendly Face | ||||||||||||||||||||
RoD | ||||||||||||||||||||
Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Gain +5 bonus on Diplomacy and Gather Information checks. |
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Ghost Sound | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Adp 0, Arc 0, Asn 1, Beguiler 0, Blg 0, Brd 0, Duskblade 0, Hoard 1, Shu 0, Slayer of Domiel 1, Sor/Wiz 0, Wuj 0 | V, S, M | ||||||||||||||||||
1 round/level (D) | Close | General | ||||||||||||||||||
Effect: Illusory sounds | ||||||||||||||||||||
Figment sounds. |
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Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sounds basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans. Ghost sound can enhance the effectiveness of a silent image spell. Ghost sound can be made permanent with a permanency spell. |
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Glimpse of Fear | ||||||||||||||||||||
Dragon 333 | ||||||||||||||||||||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
A flash of horror causes the target to become shaken. |
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Hallucinatory Terrain | ||||||||||||||||||||
Illusion (Glamer) | 10 minutes | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 4, Brd 4, Gnome 5, Shu 4, Sor/Wiz 4 | V, S, M | ||||||||||||||||||
2 hours/level (D) | Long | 6 hours | ||||||||||||||||||
Area: One 30-ft. cube/level (S) | ||||||||||||||||||||
Makes one type of terrain appear like another (field into forest, or the like). |
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You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance. |
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Hidden Ward | ||||||||||||||||||||
MoE | ||||||||||||||||||||
Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Hide magical effects on an object. |
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Hound of Doom | ||||||||||||||||||||
CW | ||||||||||||||||||||
HB 3 | ||||||||||||||||||||
30 minutes | ||||||||||||||||||||
Create a shadow dire wolf that serves you. |
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Hypnotic Pattern | ||||||||||||||||||||
Illusion (Pattern) | 1 standard action | SRD | ||||||||||||||||||
Will negates - Yes | Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S, M, text | ||||||||||||||||||
Concentration + 2 rounds | Medium | General | ||||||||||||||||||
Effect: Colorful lights in a 10-ft.-radius spread | ||||||||||||||||||||
Fascinates (2d4 + level) HD of creatures. |
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A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spells point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected. A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component. |
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Ice Assassin (M) (XP) | ||||||||||||||||||||
Frostburn | ||||||||||||||||||||
Sor/Wiz 9 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates duplicate of creature with sole purpose to slay original. |
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Illusory Feast | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subjects become dazed by illusory food. |
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Illusory Pit | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||
General | ||||||||||||||||||||
Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
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Illusory Script (M) | ||||||||||||||||||||
Illusion (Phantasm) [Mind-Affecting] | 1 minute or longer; see text | SRD | ||||||||||||||||||
Will negates; see text - Yes | Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 | V, S, M | ||||||||||||||||||
1 day/level (D) | Touch | General | ||||||||||||||||||
Target: One touched object weighing no more than 10 lb. | ||||||||||||||||||||
Materials: A lead-based ink (cost of not less than 50 gp). | ||||||||||||||||||||
Only intended reader can decipher. |
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You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting are able to read the writing; it's unintelligible to any other character, although an illusionist recognizes it as illusory script. Any unauthorized creature attempting to read the script triggers a potent illusory effect and must make a saving throw. A successful saving throw means the creature can look away with only a mild sense of disorientation. Failure means the creature is subject to a suggestion implanted in the script by you at the time the illusory script spell was cast. The suggestion lasts only 30 minutes. Typical suggestions include Close the book and leave, Forget the existence of the book, and so forth. If successfully dispelled by dispel magic, the illusory script and its secret message disappear. The hidden message can be read by a combination of the true seeing spell with the read magic or comprehend languages spell. The casting time depends on how long a message you wish to write, but it is always at least 1 minute. |
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Illusory Wall | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 4, Shu 4, Sor/Wiz 4 | V, S | ||||||||||||||||||
Permanent | Close | 24 hours | ||||||||||||||||||
Effect: Image 1 ft. by 10 ft. by 10 ft. | ||||||||||||||||||||
Wall, floor, or ceiling looks real, but anything can pass through. |
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This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. When the spell is used to hide pits, traps, or normal doors, any detection abilities that do not require sight work normally. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear. |
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Inescapable Swarm | ||||||||||||||||||||
Dragon 333 | ||||||||||||||||||||
Brd 5, Sor/Wiz 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
Targets feel as though they are covered by an invisible swarm of insects. |
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Instant Diversion | ||||||||||||||||||||
RotDrg | ||||||||||||||||||||
Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates illusory doubles of you. |
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Invisibility | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 | V, S, M/DF | ||||||||||||||||||
1 min./level (D) | Personal or touch | 5 minutes | ||||||||||||||||||
Target: You or a creature or object weighing no more than 100 lb./level | ||||||||||||||||||||
Subject is invisible for 1 min./level or until it attacks. |
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The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible characters perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. Invisibility can be made permanent (on objects only) with a permanency spell. |
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Invisibility Sphere | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Beguiler 3, Brd 3, HB 3, Sor/Wiz 3 | V, S, M | ||||||||||||||||||
1 min./level (D) | Personal or touch | General | ||||||||||||||||||
Area: 10-ft.-radius emanation around the creature or object touched | ||||||||||||||||||||
Makes everyone within 10 ft. invisible. |
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This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. The center of the effect is mobile with the recipient. Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends. |
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Greater Invisibility | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) - Yes (harmless) or Yes (harmless, object) | Arc 5, Asn 4, Beguiler 4, Brd 4, HB 4, Shu 5, Slayer of Domiel 4, Sor/Wiz 4, Wuj 4 | V, S | ||||||||||||||||||
1 round/level (D) | Personal or touch | General | ||||||||||||||||||
Target: You or creature touched | ||||||||||||||||||||
As invisibility, but subject can attack and stay invisible. |
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This spell functions like invisibility, except that it doesnt end if the subject attacks. |
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Mass Invisibility | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Arc 7, Beguiler 7, Shu 7, Sor/Wiz 7 | V, S, M | ||||||||||||||||||
1 min./level (D) | Long | 30 minutes | ||||||||||||||||||
Targets: Any number of creatures, no two of which can be more than 180 ft. apart | ||||||||||||||||||||
As invisibility, but affects all in range. |
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This spell functions like invisibility, except that the effect is mobile with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. (If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.) |
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Minor Invisibility | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | seankreynolds.com | ||||||||||||||||||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Brd 0, Sor/Wiz 0 | V, S, M/DF | ||||||||||||||||||
See text | Personal or touch | General | ||||||||||||||||||
Target: You or a creature or object weighing no more than 100 lb./level | ||||||||||||||||||||
As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast. |
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As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast. |
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Superior Invisibility | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 8 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
As invisibility, greater, except you make no scent, sound, or image. |
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Swift Invisibility | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Asn 2, Brd 1, Duskblade 2, HB 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Invisibility lasts 1 round (swift). |
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Legion of Sentinels | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 3, Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
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Magic Aura | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
None; see text - No | Brd 1, HB 1, Hoard 1, Magic 1, Sor/Wiz 1 | V, S, F | ||||||||||||||||||
1 day/level (D) | Touch | 24 hours | ||||||||||||||||||
Target: One touched object weighing up to 5 lb./level | ||||||||||||||||||||
Alters objects magic aura. |
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You alter an items aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify. If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the objects actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is. If the targeted items own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn't work. Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura. |
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Magic Mouth (M) | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates (object) - Yes (object) | Brd 1, EmBarachiel 1, Sor/Wiz 2 | V, S, M | ||||||||||||||||||
Permanent until discharged | Close | 24 hours | ||||||||||||||||||
Target: One creature or object | ||||||||||||||||||||
Materials: A small bit of honeycomb and jade dust worth 10 gp. | ||||||||||||||||||||
Speaks once when triggered. |
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This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs. The message, which must be twenty-five or fewer words long, can be in any language known by you and can be delivered over a period of 10 minutes. The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, move according to the words articulated; if it were placed upon a statue, the mouth of the statue would move and appear to speak. Of course, magic mouth can be placed upon a tree, rock, or any other object or creature. The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb. The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance. Magic mouth can be made permanent with a permanency spell. |
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Major Image | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 3, Beguiler 3, Brd 3, Shu 3, Sor/Wiz 3, Wuj 3 | V, S, F | ||||||||||||||||||
Concentration + 3 rounds | Long | General | ||||||||||||||||||
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||||||||||||||||||||
As silent image, plus sound, smell and thermal effects. |
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This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range. The image disappears when struck by an opponent unless you cause the illusion to react appropriately. |
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Manifestation Of The Deity | ||||||||||||||||||||
CS | ||||||||||||||||||||
Arc 2, Clr 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Create illusion of your deity, rendering enemies shaken for 1 round. |
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Minor Image | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, F | ||||||||||||||||||
Concentration + 2 rounds | Long | 12 hours | ||||||||||||||||||
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||||||||||||||||||||
As silent image, plus some sound. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create smell, texture, or temperature. The illusion includes some minor sounds but not understandable speech. You can move the image within the limits of the size of the effect. |
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Mirage Arcana | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 5, Brd 5, Shu 5, Sor/Wiz 5 | V, S | ||||||||||||||||||
Concentration + 1 hour/level (D) | Long | General | ||||||||||||||||||
Area: One 20-ft. cube/level (S) | ||||||||||||||||||||
As hallucinatory terrain, plus structures. |
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You make natural terrain look, sound, and smell like some other sort of natural terrain. The spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location). |
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Mirror Image | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
- | Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 | V, S | ||||||||||||||||||
1 min./level (D) | Personal; see text | 30 minutes | ||||||||||||||||||
Target: You | ||||||||||||||||||||
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
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Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck. Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can't use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on. Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An images AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they're burned or dead after being hit by a fireball). While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded. An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.) |
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Mirror Image, Greater | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 4, Brd 4, Sor/Wiz 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
As mirror image*, but gain an additional image each round. |
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Misdirection | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
None or Will negates; see text - No | Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 | V, S | ||||||||||||||||||
1 hour/level | Close | 6 hours | ||||||||||||||||||
Target: One creature or object, up to a 10-ft. cube in size | ||||||||||||||||||||
Misleads divinations for one creature or object. |
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By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. (Neither the subject nor the other object gets a saving throw against this effect.) Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like). |
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Mislead | ||||||||||||||||||||
Illusion (Figment, Glamer) | 1 standard action | SRD | ||||||||||||||||||
None or Will disbelief (if interacted with); see text - No | Arc 7, Beguiler 6, Brd 5, Illusion 6, Luck 6, Shu 7, Sor/Wiz 6, Trickery 6 | S | ||||||||||||||||||
1 round/level (D) and concentration + 3 rounds; see text | Close | General | ||||||||||||||||||
Target/Effect: You/one illusory double | ||||||||||||||||||||
Turns you invisible and creates illusory double. |
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You become invisible (as invisibility, greater, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don't notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so. The illusory double lasts as long as you concentrate upon it, plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The invisibility, greater lasts for 1 round per level, regardless of concentration. |
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Misrepresent Alignment | ||||||||||||||||||||
RE | ||||||||||||||||||||
Arc 3, Brd 2, Clr 3, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Projects a false alignment for an object or creature. |
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Moon Lust | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 1, Clr 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject obsesses about moon, is fascinated or dazzled. |
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Net of Shadows | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Sor/Wiz 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates ordinary shadows that provide concealment to all in the area. |
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Nightmare | ||||||||||||||||||||
Illusion (Phantasm) [Mind-Affecting] [Evil] | 10 minutes | SRD | ||||||||||||||||||
Will negates; see text - Yes | Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 | V, S | ||||||||||||||||||
Instant | Unlimited | General | ||||||||||||||||||
Target: One living creature | ||||||||||||||||||||
Sends vision dealing 1d10 damage, fatigue. |
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You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.
1 You must have some sort of connection to a creature you have no knowledge of.
Dispel evil cast on the subject while you are casting the spell dispels the nightmare and causes you to be stunned for 10 minutes per caster level of the dispel evil. If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends. If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance. You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.) Creatures who don't sleep (such as elves, but not half-elves) or dream are immune to this spell. |
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Percussion | ||||||||||||||||||||
Song and Silence | ||||||||||||||||||||
Brd 0 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Creates illusory drum accompaniment. |
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Permanent Image (M) | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 6, Brd 6, Creation 7, Moon 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S, M | ||||||||||||||||||
Permanent (D) | Long | 24 hours | ||||||||||||||||||
Effect: Figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S) | ||||||||||||||||||||
Materials: A bit of fleece plus powdered jade worth 100 gp. | ||||||||||||||||||||
Includes sight, sound, and smell. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. The figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating. |
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Persistent Image | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M | ||||||||||||||||||
1 min./level (D) | Long | 30 minutes | ||||||||||||||||||
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||||||||||||||||||||
As major image, but no concentration required. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. The figment includes visual, auditory, olfactory, and thermal elements, and the figment follows a script determined by you. The figment follows that script without your having to concentrate on it. The illusion can include intelligible speech if you wish. |
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Phade's Fearsome Aspect | ||||||||||||||||||||
Dragon 333 | ||||||||||||||||||||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
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Phantasmal Assailants | ||||||||||||||||||||
Complete Arcane | ||||||||||||||||||||
HB 2, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Phantasm deals 4 Wis damage and 4 Dex damage. |
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Phantasmal Decoy | ||||||||||||||||||||
Complete Divine | ||||||||||||||||||||
Arc 3, Rgr 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates illusory enemy for foe to chase. |
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Phantasmal Disorientation | ||||||||||||||||||||
Complete Divine | ||||||||||||||||||||
Arc 6, Drd 6 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Fools creature's sense of direction, making movement difficult. |
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Phantasmal Killer | ||||||||||||||||||||
Illusion (Phantasm) [Fear] [Mind-Affecting] | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with), then Fortitude partial; see text - Yes | Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 | V, S | ||||||||||||||||||
Instant | Medium | General | ||||||||||||||||||
Target: One living creature | ||||||||||||||||||||
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. |
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Phantom Battle | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 4, Brd 3, Sor/Wiz 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
Illusion of battle flanks creatures and denies attacks of opportunity. |
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Phantom Foe (F) | ||||||||||||||||||||
Dragon 324 | ||||||||||||||||||||
Asn 2, Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Phantasm flanks subject. |
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Phantom Guardians | ||||||||||||||||||||
RoD | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Create illusion of group of guards. |
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Phantom Threat | ||||||||||||||||||||
CW | ||||||||||||||||||||
Brd 1, HB 1 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject is flanked despite nothing being there. |
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Phantom Trap (M) | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
None - No | Sor/Wiz 2 | V, S, M | ||||||||||||||||||
Permanent (D) | Touch | 24 hours | ||||||||||||||||||
Target: Object touched | ||||||||||||||||||||
Materials: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare. | ||||||||||||||||||||
Makes item seem trapped. |
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This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is sprung; its primary purpose is to frighten away thieves or make them waste precious time. If another phantom trap is active within 50 feet when the spell is cast, the casting fails. |
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Programmed Image (M) | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 7, Brd 6, Shu 7, Sor/Wiz 6, Wuj 6 | V, S, M | ||||||||||||||||||
Permanent until triggered, then 1 round/level | Long | 12 hours | ||||||||||||||||||
Effect: Visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S) | ||||||||||||||||||||
Materials: A bit of fleece and jade dust worth 25 gp. | ||||||||||||||||||||
As major image, plus triggered by event. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. This spell's figment activates when a specific condition occurs. The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech. You set the triggering condition (which may be a special word) when casting the spell. The event that triggers the illusion can be as general or as specific and detailed as desired but must be based on an audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as alignment. (See magic mouth for more details about such triggers.) |
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Project Image (M) | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 | V, S, M | ||||||||||||||||||
1 round/level (D) | Medium | General | ||||||||||||||||||
Effect: One shadow duplicate | ||||||||||||||||||||
Materials: A small replica of you (a doll), which costs 5 gp to create. | ||||||||||||||||||||
Illusory double can talk and cast spells. |
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You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells like you but is intangible. The projected image mimics your actions (including speech) unless you direct it to act differently (which is a move action). You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a free action. While you are using its senses, your body is considered blinded and deafened. If you desire, any spell you cast whose range is touch or greater can originate from the projected image instead of from you. The projected image can't cast any spells on itself except for illusion spells. The spells affect other targets normally, despite originating from the projected image. Objects are affected by the projected image as if they had succeeded on their Will save. You must maintain line of effect to the projected image at all times. If your line of effect is obstructed, the spell ends. If you use dimension door, teleport, plane shift, or a similar spell that breaks your line of effect, even momentarily, the spell ends. |
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Rainbow Pattern | ||||||||||||||||||||
Illusion (Pattern) | 1 standard action | SRD | ||||||||||||||||||
Will negates - Yes | Beguiler 4, Brd 4, Sor/Wiz 4 | V, S, M, F, text | ||||||||||||||||||
Concentration + 1 round/level (D) | Medium | General | ||||||||||||||||||
Effect: Colorful lights with a 20-ft.-radius spread | ||||||||||||||||||||
Lights fascinate 24 HD of creatures. |
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A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow pattern fascinates a maximum of 24 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. An affected creature that fails its saves is fascinated by the pattern. With a simple gesture (a free action), you can make the rainbow pattern move up to 30 feet per round (moving its effective point of origin). All fascinated creatures follow the moving rainbow of light, trying to get or remain within the effect. Fascinated creatures who are restrained and removed from the pattern still try to follow it. If the pattern leads its subjects into a dangerous area each fascinated creature gets a second save. If the view of the lights is completely blocked creatures who can't see them are no longer affected. The spell does not affect sightless creatures. Verbal Component: A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component. |
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Reality Blind | ||||||||||||||||||||
Book of Vile Darkness | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Subject can take no actions and afterward does not heal naturally. |
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Reflective Disguise | ||||||||||||||||||||
Underdark | ||||||||||||||||||||
Brd 2, PUG 2, Sor/Wiz 2 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Viewers see you as their own species and gender. |
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Mass Reflective Disguise | ||||||||||||||||||||
Underdark | ||||||||||||||||||||
Brd 5, PUG 4, Sor/Wiz 6 | ||||||||||||||||||||
24 hours | ||||||||||||||||||||
Viewers see subjects as their own species and gender. |
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Roar of the Waves | ||||||||||||||||||||
Stormwrack | ||||||||||||||||||||
Brd 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Make one target/2 levels deafened and shaken. |
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Scintillating Pattern | ||||||||||||||||||||
Illusion (Pattern) [Mind-Affecting] | 1 standard action | SRD | ||||||||||||||||||
None - Yes | Beguiler 8, Sor/Wiz 8, Wmg 8 | V, S, M | ||||||||||||||||||
Concentration + 2 rounds | Close | General | ||||||||||||||||||
Effect: Colorful lights in a 20-ft.-radius spread | ||||||||||||||||||||
Twisting colors confuse, stun, or render unconscious. |
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A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice. 6 or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures.) 7 to 12: Stunned for 1d4 rounds, then confused for 1d4 rounds. 13 or more: Confused for 1d4 rounds. Sightless creatures are not affected by scintillating pattern. |
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Screen | ||||||||||||||||||||
Illusion (Glamer) | 10 minutes | SRD | ||||||||||||||||||
None or Will disbelief (if interacted with); see text - No | Arc 8, Beguiler 8, Gnome 7, Illusion 8, Shu 8, Sor/Wiz 8, Trickery 7, VDarkness 9 | V, S | ||||||||||||||||||
1 day | Close | 24 hours | ||||||||||||||||||
Area: 30-ft. cube/level (S) | ||||||||||||||||||||
Illusion hides area from vision, scrying. |
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This spell combines several elements to create a powerful protection from scrying and direct observation. When casting the spell, you dictate what will and will not be observed in the spells area. The illusion created must be stated in general terms. Once the conditions are set, they cannot be changed. Attempts to scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. Direct observation may allow a save (as per a normal illusion), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion. |
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Screen of Heat | ||||||||||||||||||||
Dragon 331 | ||||||||||||||||||||
Arc 3, Clr 3, Drd 3 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
Shimmering illusion causes 20% miss chance to all attacks through it. |
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Seeming | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates or Will disbelief (if interacted with) - Yes or No; see text | Beguiler 5, Brd 5, Sor/Wiz 5 | V, S | ||||||||||||||||||
12 hours (D) | Close | 24 hours | ||||||||||||||||||
Targets: One creature per two levels, no two of which can be more than 30 ft. apart | ||||||||||||||||||||
Changes appearance of one person per two levels. |
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This spell functions like disguise self, except that you can change the appearance of other people as well. Affected creatures resume their normal appearances if slain. Unwilling targets can negate the spells effect on them by making Will saves or with spell resistance. |
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Sensory Deprivation | ||||||||||||||||||||
Dragon 324 | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject cannot Perceive world around it. |
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Serene Visage | ||||||||||||||||||||
Dragon 325 | ||||||||||||||||||||
Asn 1, Brd 1, Sor/Wiz 1 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
Grants a bonus on Bluff checks. |
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Shades | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 9, Sor/Wiz 9 | V, S | ||||||||||||||||||
See text | See text | General | ||||||||||||||||||
Effect: See text | ||||||||||||||||||||
As shadow conjuration, but up to 8th level and 80% real. |
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You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Shadow conjurations are actually four-fifths (80%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature. Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only four-fifths (80%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 80% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjurations level (9th) rather than the spells normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 80% likely to work. A shadow creature has four-fifths the hit points of a normal creature of its kind (regardless of whether its recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creatures damage is four-fifths (80%) normal, and all special abilities that do not deal lethal damage are only 80% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creatures AC bonuses are four-fifths as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. |
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Shadow Binding | ||||||||||||||||||||
Complete Arcane | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Entangle and daze creatures. |
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Shadow Cache | ||||||||||||||||||||
MotP | ||||||||||||||||||||
Brd 3, Sor/Wiz 3 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
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Shadow Conjuration | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with); varies; see text - Yes; see text | Brd 4, Shadow 4, Sor/Wiz 4 | V, S | ||||||||||||||||||
See text | See text | General | ||||||||||||||||||
Effect: See text | ||||||||||||||||||||
Mimics conjuring below 4th level, but only 20% real. |
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You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Shadow conjurations are actually one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature. Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjurations level (4th) rather than the spells normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work. A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether its recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature's damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creatures AC bonuses are one-fifth as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. |
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Greater Shadow Conjuration | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with); varies; see text - Yes; see text | Shadow 7, Sor/Wiz 7 | V, S | ||||||||||||||||||
See text | See text | General | ||||||||||||||||||
See text: See text | ||||||||||||||||||||
As shadow conjuration, but up to 6th level and 60% real. |
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This spell functions like shadow conjuration, except that it can duplicate any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers. |
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Shadow Evocation | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - Yes | Brd 5, Shadow 5, Sor/Wiz 5 | V, S | ||||||||||||||||||
See text | See text | General | ||||||||||||||||||
Effect: See text | ||||||||||||||||||||
Mimics evocation of lower than 5th level, but only 20% real. |
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You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. (For a spell with more than one level, use the best one applicable to you.) Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow evocations level (5th) rather than the spells normal level. Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect. Objects automatically succeed on their Will saves against this spell. |
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Greater Shadow Evocation | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - Yes | Shadow 8, Sor/Wiz 8 | V, S | ||||||||||||||||||
See text | See text | General | ||||||||||||||||||
See text: See text | ||||||||||||||||||||
As shadow evocation, but up to 7th level and 60% real. |
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This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower. If recognized as a greater shadow evocation, a damaging spell deals only three-fifths (60%) damage. |
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Shadow Form | ||||||||||||||||||||
Complete Adventurer | ||||||||||||||||||||
Asn 4, HB 4, Sor/Wiz 5 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
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Shadow Guardians | ||||||||||||||||||||
RoD | ||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Create group of shadowy warriors. |
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Shadow Hand | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||
General | ||||||||||||||||||||
Medium-sized hand attacks, blocks opponents, or carries items. |
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Shadow Landscape | ||||||||||||||||||||
Complete Divine | ||||||||||||||||||||
Arc 9, Drd 9 | ||||||||||||||||||||
24 hours | ||||||||||||||||||||
Makes natural terrain more dangerous, creates guardians that you command. |
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Shadow Mask | ||||||||||||||||||||
FR | ||||||||||||||||||||
Hrp 2, Sor/Wiz 2 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Shadows hide your face and protect against darkness, light, and gazes. |
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Shadow Radiance | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Area filled with intense light that grows brighter. |
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Shadow Spray | ||||||||||||||||||||
FR | ||||||||||||||||||||
Sor/Wiz 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
Shadows daze targets and deal 2 points of Str damage. |
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Shadow Walk | ||||||||||||||||||||
Illusion (Shadow) | 1 standard action | SRD | ||||||||||||||||||
Will negates - Yes | Beguiler 6, Brd 5, Halfling 7, Shadow 6, Sin-S 7, Sor/Wiz 6, VDarkness 7 | V, S | ||||||||||||||||||
1 hour/level (D) | Touch | 24 hours | ||||||||||||||||||
Targets: Up to one touched creature/ level | ||||||||||||||||||||
Step into shadow to travel rapidly. |
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To use the shadow walk spell, you must be in an area of shadowy illumination. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other. In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane. Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. Its impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10x100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10x1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save). Shadow walk can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours. Any creatures touched by you when shadow walk is cast also make the transition to the borders of the Plane of Shadow. They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a Will saving throw, negating the effect if successful. |
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Shadow Well | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Sor/Wiz 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
Target enters gloomy pocket plane and emerges frightened. |
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Shadowfade | ||||||||||||||||||||
MotP | ||||||||||||||||||||
Sor/Wiz 5 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
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Shadowplay | ||||||||||||||||||||
Dragon 326 | ||||||||||||||||||||
Sor/Wiz 0 | ||||||||||||||||||||
General | ||||||||||||||||||||
Manipulates the shape and movement of an existing shadow. |
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Shadowy Grappler | ||||||||||||||||||||
Dragon 324 | ||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||
General | ||||||||||||||||||||
Shadowy force grapples subject. |
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Shifting Paths | ||||||||||||||||||||
SPC | ||||||||||||||||||||
Arc 7, Drd 7, Sor/Wiz 8 | ||||||||||||||||||||
General | ||||||||||||||||||||
Illusion hides path, creates false new path. |
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Silence | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates; see text or none (object) - Yes; see text or no (object) | APeace 2, Arc 2, Beguiler 2, Brd 2, Clr 2, EmBarachiel 2, Shu 2, Spell 2 | V, S | ||||||||||||||||||
1 min./level (D) | Long | 30 minutes | ||||||||||||||||||
Area: 20-ft.-radius emanation centered on a creature, object, or point in space | ||||||||||||||||||||
Negates sound in 15-ft. radius. |
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Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise what-so-ever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks. |
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Silent Image | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 | V, S, F | ||||||||||||||||||
Concentration | Long | General | ||||||||||||||||||
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||||||||||||||||||||
Creates minor illusion of your design. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect. |
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Silent Portal | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Asn 1, Sor/Wiz 0 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
Negates sound from door or window. |
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Simulacrum (M) (XP) | ||||||||||||||||||||
Illusion (Shadow) | 12 hours | SRD | ||||||||||||||||||
None - No | Sin-E 8, Sor/Wiz 7 | V, S, M, XP | ||||||||||||||||||
Instant | 0 ft. | General | ||||||||||||||||||
Effect: One duplicate creature | ||||||||||||||||||||
Materials: The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated must be placed inside. The spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created. | ||||||||||||||||||||
XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP). | ||||||||||||||||||||
Creates partially real double of a creature. |
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Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creatures levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose Hit Dice or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster's Disguise check) or a DC 20 Sense Motive check. At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum. |
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Skull of Secrets | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Arc 4, Clr 4 | ||||||||||||||||||||
24 hours | ||||||||||||||||||||
Intangible skull stores message and can be triggered to breathe fire. |
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Skyrift (M) (F) (XP) | ||||||||||||||||||||
Far Corners of the World | ||||||||||||||||||||
Sor/Wiz 9 | ||||||||||||||||||||
General | ||||||||||||||||||||
Make a 1 mile radius area appear to be in perpetual night or dusk. |
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Solipsism | ||||||||||||||||||||
Dragon 324 | ||||||||||||||||||||
Sor/Wiz 6 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject is convinced the world is fake. |
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Spectral Weapon | ||||||||||||||||||||
Complete Adventurer | ||||||||||||||||||||
Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates a quasi-real weapon. |
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Sphere of Terror | ||||||||||||||||||||
Dragon 333 | ||||||||||||||||||||
Sor/Wiz 4 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
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Stalking Spell | ||||||||||||||||||||
Savage Species | ||||||||||||||||||||
Sor/Wiz 8 | ||||||||||||||||||||
6 hours | ||||||||||||||||||||
As greater invisibility, but subject is silent and scentless. |
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Suspended Silence (M) | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Object becomes programmed to create an area of silence at your command. |
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Towering Oak | ||||||||||||||||||||
Magic of Faerun | ||||||||||||||||||||
Arc 1, Rgr 1 | ||||||||||||||||||||
5 minutes | ||||||||||||||||||||
You gain a competence bonus of +10 on your Intimidate checks. |
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Trembling Horn Marker | ||||||||||||||||||||
Magic Books of Faerun | ||||||||||||||||||||
Sor/Wiz 1 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Marks target with an invisible horn, which sounds when near a Watchman's horn. |
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Unnerving Gaze | ||||||||||||||||||||
Book of Vile Darkness | ||||||||||||||||||||
Dem 1, MH 1, Sor/Wiz 0 | ||||||||||||||||||||
General | ||||||||||||||||||||
Subject takes -1 penalty on attacks. |
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Veil | ||||||||||||||||||||
Illusion (Glamer) | 1 standard action | SRD | ||||||||||||||||||
Will negates; see text - Yes; see text | Arc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6 | V, S | ||||||||||||||||||
Concentration + 1 hour/level (D) | Long | 12 hours | ||||||||||||||||||
Targets: One or more creatures, no two of which can be more than 30 ft. apart | ||||||||||||||||||||
Changes appearance of group of creatures. |
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You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check. Unwilling targets can negate the spells effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help. |
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Ventriloquism | ||||||||||||||||||||
Illusion (Figment) | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with) - No | Brd 1, EmBarachiel 1, Sor/Wiz 1, Wuj 1 | V, F | ||||||||||||||||||
1 min./level (D) | Close | 5 minutes | ||||||||||||||||||
Effect: Intelligible sound, usually speech | ||||||||||||||||||||
Throws voice for 1 min./level. |
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You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it). |
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Vertigo Field | ||||||||||||||||||||
PHBII | ||||||||||||||||||||
Beguiler 3, Sor/Wiz 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Creatures have 20% miss chance and possibly become nauseated. |
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Wall of Gloom | ||||||||||||||||||||
Complete Arcane | ||||||||||||||||||||
Sor/Wiz 2, Wuj 2 | ||||||||||||||||||||
General | ||||||||||||||||||||
A shadowy wall deters passage. |
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Weird | ||||||||||||||||||||
Illusion (Phantasm) [Fear] [Mind-Affecting] | 1 standard action | SRD | ||||||||||||||||||
Will disbelief (if interacted with), then Fortitude partial; see text - Yes | Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 | V, S | ||||||||||||||||||
Instant | Medium | General | ||||||||||||||||||
Targets: Any number of creatures, no two of which can be more than 30 ft. apart | ||||||||||||||||||||
As phantasmal killer, but affects all within 30 ft. |
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You create a phantasmal image of the most fearsome creatures imaginable to the subjects simply by forming the fears of the subjects' subconscious mind into something that their conscious minds can visualize: these most horrible beasts. Only the spell's subjects can see the phantasmal killers. You see only vague shapes. The targets first gets a Will save to recognize the images as unreal. If that save fails, the phantasms touch their subject, and the subjects must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subjects takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage.
If a subject of a Weird attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. |
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Winding Alleys | ||||||||||||||||||||
RoD | ||||||||||||||||||||
Brd 3, City 3 | ||||||||||||||||||||
General | ||||||||||||||||||||
Trap foe in phantasmal maze. |
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Woodland Veil | ||||||||||||||||||||
RotW | ||||||||||||||||||||
Arc 2, Drd 2, Rgr 2 | ||||||||||||||||||||
1 hour | ||||||||||||||||||||
Blend unobtrusively into natural surroundings, along with your friends. |
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Zone of Silence | ||||||||||||||||||||
Illusion (Glamer) | 1 round | SRD | ||||||||||||||||||
- | Beguiler 3, Brd 4 | V, S | ||||||||||||||||||
1 hour/level (D) | Personal | 24 hours | ||||||||||||||||||
Area: 5-ft.-radius emanation centered on you | ||||||||||||||||||||
Keeps eavesdroppers from overhearing conversations. |
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By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spells area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal whats said inside a zone of silence. |