Index of Spells by Name Letters - E

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Eagle's Splendor
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects one subject/level.

Early Twilight
    HoB
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

Earth Glide
    Races of Stone
  Arc 8, Drd 8, Sor/Wiz 8  
    5 minutes

Grants the ability to move through earth and stone like an earth elemental

Earth Hammer
    Races of Stone
  Arc 5, Clr 5, Pal 3  
    General

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Lock (M)
    SPC
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earth Reaver
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthbind
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthbolt
    Complete Arcane
  Wuj 3  
    General

Deal 1d6 damage/level (max 10d6) on an earth bound line.

Earthen Grace (M)
    SPC
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Earthen Grasp
    SPC
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthfast
    SPC
  Arc 2, Drd 2  
    General

Double hardness and hit points of stone structure or rock formation.

Earthquake
Evocation [Earth] 1 standard action SRD
See text - No Arc 8, Blg 7, Cavern 8, Clr 8, Destruction 8, Drd 8, Earth 7, Shu 8, Wmg 7, Wuj 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 5-ft./level radius.

Ease of Breath
    Frostburn
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ease Pain
    Book of Exalted Deeds
  APeace 2, Arc 2, BVal 2, Clr 2  
    General

Removes lingering effects of pain.

Easy Climb
    SPC
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Easy Math
    Song and Silence
  Brd 0  
    General

Allows instant counting and distance calculation.

Easy Trail
    SPC
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ebon Eyes
    SPC
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Ebon Ray of Doom
    LostEmpiresOfFaerun
  Asn 3, Sor/Wiz 4  
    General

Black energy prevents magical healing and special healing abilities from functioning.

Echo Skull
    SPC
  Arc 5, Drd 5  
    6 hours

See, hear, and speak through a prepared animal skull for 1 hour/level.

Ectoplasmic Armor
    SPC
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Enhancement
    Book of Vile Darkness
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Ectoplasmic Feedback
    SPC
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Effulgent Epuration
    SPC
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Eladrin Form
    Book of Exalted Deeds
  Sor/Wiz 7  
    General

You become an incorporeal globe.

Elation
    Book of Exalted Deeds
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Electric Jolt
    SPC
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Loop
    SPC
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Electric Slap
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Electrical Deluge
    BoEM
  Sor/Wiz 6  
    General

See Text

Elemental Body
    SPC
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Burst
    Complete Arcane
  Wuj 1  
    General

Deal elemental damage in a burst.

Elemental Familiar (XP)
    Spellbook Archive
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Elemental Prod
    MoE
  Artificer 2  
    General

Move an elemental creature a short distance.

Elemental Shroud
    BoEM
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Elemental Swarm
Conjuration (Summoning) 10 minutes SRD
None - No Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.

Elemental Ward
    Complete Arcane
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Elf Disguise
    Magic Books of Faerun
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    4 hours

As disguise self, except no body changes and only to an Elf type.

Embrace of Endless Day
    FE
  Arc 4, Clr 4, Pal 3  
    General

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Embrace the Wild
    SPC
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Emerald Burst (M)
    Book of Exalted Deeds
  Sor/Wiz 5  
    General

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Emerald Flame Fist
    SPC
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Emerald Planes
    Dragon 323
  Sor/Wiz 2  
    5 minutes

Creates up to five 5-foot squares that hold 100 lb./level.

Empyreal Ecstasy
    Book of Exalted Deeds
  Brd 6, Pleasure 7  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

Enchanting Flavor
    BoEM
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

End to Strife
    Book of Exalted Deeds
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Endure Elements
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Enduring Flight
    RotW
  Sky 3, Sor/Wiz 4  
    1 hour

Carry medium loads at full fly speed; flight duration doubles.

Energetic Healing
    Book of Exalted Deeds
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energize Potion (M)
    Book of Exalted Deeds
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energized Shield
    SPC
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
    SPC
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Aegis
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Alteration (M)
    Ebberon
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Energy Buffer
    Tome and Blood
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Energy Drain
Necromancy [Negative] 1 standard action SRD
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
    SPC
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Energy Immunity
    SPC
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Energy Spheres
    SPC
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Surge
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
    PHBII
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
    PHBII
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Transformation Field (M) (XP)
    SPC
  Sor/Wiz 7  
    General

Area absorbs magic energy to power a predetermined spell.

Energy Vortex
    SPC
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enervating Breath
    SPC
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
Necromancy [Negative] 1 standard action SRD
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enhance Familiar
    SPC
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Enhance Magical Flow (M)
    BoEM
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

Greater Enhance Magical Flow (M)
    BoEM
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

Enhance Wild Shape
    SPC
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Enhanced Shifting
    RE
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Enhancement Alteration
    Ebberon
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Enlarge Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 1, Strength 1, Transformation 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Greater Enlarge Person
    SPC
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Mass Enlarge Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Enlarges several creatures.

Enlarge Weapon
    CS
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Enrage Animal
    SPC
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
    CR
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Ensnarement (M)
    Dragon 336
  Sor/Wiz 6  
    General

Augment the effectiveness of a magic circle prior to casting planar binding.

Entangle
Transmutation 1 standard action SRD
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entangling Scarf
    Complete Arcane
  Wuj 2  
    General

A scarf entangles foe.

Entangling Staff
    SPC
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Enthrall
Enchantment (Charm) [Sonic] [Mind-Affecting] [Language-Dependent] 1 round SRD
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
    SPC
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Entomb (M)
    Frostburn
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Captures subjects in blocks of ice, suffocating them.

Entropic Shield
Abjuration 1 standard action SRD
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Enveloping Cocoon (M)
    Complete Divine
  Arc 6, Drd 6  
    General

Entraps target creature and denies save for attached spell.

Eradicate Earth
    SPC
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Erase
Transmutation 1 standard action SRD
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Erupt
    SK
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Essence Of The Dragon
    RotDrg
  Sor 2  
    5 minutes

Confer the dragon type on touched creature.

Essence Of The Raptor
    SPC
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Estanna's Stew (F)
    Book of Exalted Deeds
  Arc 2, Clr 2, Drd 2, Pal 2  
    General

Conjures stew that heals 1d6+1 per serving.

Eternity of Torture
    Book of Vile Darkness
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Ether Blast
    MotP
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Ethereal Breath
    SPC
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Ethereal Chamber
    SPC
  Sor/Wiz 2  
    5 minutes

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Ethereal Jaunt
Transmutation 1 standard action SRD
- APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Ethereal Mount
    SPC
  Brd 4, Sor/Wiz 4  
    6 hours

Creates ethereal mounts.

Etherealness
Transmutation 1 standard action SRD
- Yes APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Etherealness, Swift
    PHBII
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evacuation Rune
    CS
  Brd 5, Sor/Wiz 5  
    General

Create invisible rune that you can teleport to as swift action.

Ever Armed
    Dragon 335
  Brd 3  
    5 minutes

A rapier and dueling cloak appear in your hands.

Evergreen
    Frostburn
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Evil Eye
    Book of Vile Darkness
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Evil Glare
    SPC
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Evil Weather (M) (XP)
    Book of Vile Darkness
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Exacting Shot
    SPC
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Exaction
    Dragon 336
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Exalted Fury
    Book of Exalted Deeds
  Sanctified 9  
    General

All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.

Exalted Raiment
    Book of Exalted Deeds
  Sanctified 6  
    30 minutes

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Excavate
    SPC
  Sor/Wiz 8  
    6 hours

Creates a permanent passage in earth and walls.

Execration
    CC
  Blk 2, Clr 2  
    General

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

Expeditious Excavation (M) (F)
    Far Corners of the World
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Expeditious Retreat
Transmutation 1 standard action SRD
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Swift Expeditious Retreat
    SPC
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

Explosive Cascade
    SPC
  Sor/Wiz 4  
    General

Bouncing flame ball deals 1d6/level fire damage.

Explosive Runes
Abjuration [Force] 1 standard action SRD
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Expose The Dead
    MoE
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Shifting
    RE
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extend Tentacles
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Extract Drug (F)
    Book of Vile Darkness
  Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1  
    General

Creates drug from inanimate object.

Extract Water Elemental
    SPC
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of Power
    SPC
  Sor/Wiz 9  
    General

As arcane eye, but you can cast spells of 3rd level or lower through it.

Eye of Stone
    Races of Stone
  Sor/Wiz 6  
    General

Invisible floating eye moves 30 ft./round, can pass through stone.

Eye of the Beholder
    Book of Vile Darkness
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eye of the Hurricane
    SPC
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Eyebite
Necromancy [Evil] 1 standard action SRD
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

Eyes of the Avoral
    Book of Exalted Deeds
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Eyes of the King
    SPC
  Hunger 6  
    General

Summon fiendish dire bats.

Eyes of the Zombie
    Book of Vile Darkness
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.