Index of Spells by Name Letters - R

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Radiant Assault (F)
    Dragon 322
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Light burst deals nonlethal damage and dazes creatures.

Radiant Fog
    Book of Exalted Deeds
  Sor/Wiz 4  
    5 minutes

As solid fog, but dazzles or blinds creatures within.

Radiant Shield
    Book of Exalted Deeds
  Sor/Wiz 4, Wrath 4  
    General

Creatures attacking you take electricity damage; you're protected from electricity.

Rage
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Raging Flame
    Dragon 314
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Black Tulips
    Book of Exalted Deeds
  Arc 9, Drd 9  
    General

Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Rain of Embers
    Book of Exalted Deeds
  Sanctified 7  
    General

Rain of divine fire deals 10d6 damage per round to evil creatures.

Rain of Needles
    Complete Arcane
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

Rain of Roses
    Book of Exalted Deeds
  Arc 7, Drd 7  
    General

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Rainbow Beam (M)
    Dragon 322
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Rainbow Blast (M)
    Dragon 322
  Sor/Wiz 3  
    General

Line deals damage from each type of energy.

Rainbow Pattern
Illusion (Pattern) 1 standard action SRD
Will negates - Yes Beguiler 4, Brd 4, Sor/Wiz 4 V, S, M, F, text
Concentration + 1 round/level (D) Medium General

Lights fascinate 24 HD of creatures.

Raise Dead (M)
Conjuration (Healing) [Ectomancy] 1 minute SRD
None; see text - Yes (harmless) Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Raise From The Deep
    SPC
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Raise Hummock (M)
    Far Corners of the World
  Sor/Wiz 5  
    General

Raise swamp land into dry stable land.

Raise Ice Forest
    Frostburn
  Arc 7, Drd 7  
    General

Conjures trees of ice.

Raise Volcano (M) (XP)
    Far Corners of the World
  Arc 9, Drd 9  
    General

Create a devestating volcano.

Ram's Might
    Magic of Faerun
  Arc 0, Drd 0, Rgr 1  
    5 minutes

Your hands become harder and your unarmed attacks inflict normal damage.

Rapid Burrowing
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

Rapid Raise Dead (M)
Conjuration (Healing) [Ectomancy] 1 standard action Drew
None; see text - No Arc 4, Clr 4, Hlr 4 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last round and damages caster.

Rapid Resurrection (M)
Conjuration (Healing) [Ectomancy] 1 standard action Drew
None; see text - No Arc 6, Clr 6, Hlr 6, SaveLife 6, Shu 6 V, S, M, DF
Instant Touch General

Restores a person to life who died within the last 2 rounds and damages caster.

Raptor's Sight
    RotW
  Arc 1, Drd 1, Rgr 1, Sky 1  
    6 hours

Gain +5 on Spot checks; range increment penalty halved.

Rapture of Rupture
    Book of Vile Darkness
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Rapture of the Deep
    Stormwrack
  Brd 6  
    12 hours

Target becomes comatose.

Ravage
    CR
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Ray Deflection
    DA5
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Clumsiness
    DA5
  Sor/Wiz 1  
    30 minutes

Ray reduces Dex by 1d6 points +1 point/two levels.

Ray of Deanimation
    DA5
  Sor/Wiz 4  
    General

Ray deals 1d6/level to constructs (max 10d6).

Ray of Depletion
    Spellbook Archive
  Brd 3, Sor/Wiz 2  
    General

Deplete some of a psion's power points.

Ray of Dizziness
    DA5
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Enfeeblement
Necromancy 1 standard action SRD
None - Yes Arc 1, Blg 1, Decay 2, Duskblade 1, Necro 1, Sin-E 2, Sor/Wiz 1 V, S
1 min./level Close General

Ray deals 1d6 +1 per two levels Str penalty.

Ray of Entropy
    DA5
  Sor/Wiz 5  
    30 minutes

Ray reduces Str, Dex, Con by -4.

Ray of Exhaustion
Necromancy 1 standard action SRD
Fortitude partial; see text - Yes Duskblade 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Ray of Flame
    DA5
  Sor/Wiz 1  
    General

Ray deals 1d6 points +1 point/two levels fire damage.

Ray of Frost
Evocation [Cold] 1 standard action SRD
None - Yes Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Ray of Hope
    Book of Exalted Deeds
  APeace 1, Arc 1, Brd 1, Clr 1, EmBarachiel 1  
    General

Subject gains +2 bonus on attacks, saves, and checks.

Ray of Ice
    DA5
  Sor/Wiz 2  
    General

Ray deals 1d6 points +1d6/two levels cold damage.

Ray of Light
    DA5
  Brd 1, Sor/Wiz 1  
    General

Creates a narrow cone of light.

Ray of Resurgence
    LostEmpiresOfFaerun
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Ray of Sickness
    DA5
  Sor/Wiz 2  
    General

Target becomes temporarily nauseated.

Ray of Stupidity
    DA5
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Ray of Weakness
    DA5
  Sor/Wiz 4  
    General

Ray reduces Str by 2d6 points +1 point/two levels.

Razorfanqs
    Draconomicon
  Sor/Wiz 2  
    General

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales
    SK
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Reachwalker's Wariness
    RE
  Arc 2, Drd 2, Rgr 2  
    General

Automatically locate aberrations within 30 ft.

Read Magic
Divination 1 standard action SRD
- Adp 0, APeace 0, Arc 0, Beguiler 0, Blg 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Duskblade 0, HB 1, Hlr 0, Hoard 1, Pal 1, Rgr 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, F
10 min./level Personal General

Read scrolls and spellbooks.

Reality Blind
    Book of Vile Darkness
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Reality Maelstrom
    MotP
  Sor/Wiz 7  
    General

You tear a temporary hole in reality itself that sucks all loose material and living creatures into it.

Reanimation
    Complete Arcane
  Wuj 7  
    12 hours

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

Reaving Dispel
    Complete Arcane
  Sor/Wiz 9  
    General

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Rebuke
    SPC
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
    SPC
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
    SPC
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Rebuking Breath
    Draconomicon
  Sor/Wiz 4  
    General

Your breath weapon rebukes undead.

Reciprocal Gyre
    Complete Arcane
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Recitation
    Complete Divine
  Arc 4, Clr 4, Purification 3  
    General

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Red Fester
    Book of Vile Darkness
  Corrupt 3  
    General

Subject takes 1d6 Str damage and 1d4 Cha damage.

Red Tide
    Stormwrack
  Arc 8, Drd 8  
    General

Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.

Reduce Animal
Transmutation 1 standard action SRD
None - No Arc 2, Drd 2, Rgr 3 V, S
1 hour/level (D) Touch 6 hours

Shrinks one willing animal.

Reduce Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 1 V, S, M
1 min./level (D) Close 30 minutes

Humanoid creature halves in size.

Greater Reduce Person
    SPC
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

Mass Reduce Person
Transmutation 1 round SRD
Fortitude negates - Yes Sin-P 5, Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Reduces several creatures.

Reflective Disguise
    Underdark
  Brd 2, PUG 2, Sor/Wiz 2  
    1 hour

Viewers see you as their own species and gender.

Mass Reflective Disguise
    Underdark
  Brd 5, PUG 4, Sor/Wiz 6  
    24 hours

Viewers see subjects as their own species and gender.

Refreshment
    Book of Exalted Deeds
  APeace 3, Arc 3, Brd 3, Clr 3, EmBarachiel 3, Endurance 3, SaveLife 3, Vassal of Bahamut 3  
    General

Cures creatures of all nonlethal damage.

Refuge (M)
Conjuration (Teleportation) 1 standard action SRD
None - No APeace 7, Arc 7, Clr 7, Commerce 7, Community 7, Family 7, Liberation 7, Sin-L 7, Sor/Wiz 9 V, S, M
Permanent until discharged Touch General

Alters item to transport its possessor to you.

Refusal
    Complete Arcane
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Regal Procession
    SPC
  Arc 3, Pal 3, Sor/Wiz 3  
    General

As mount, but you summon several mounts.

Regenerate
Conjuration (Healing) 3 full rounds SRD
Fortitude negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Competition 7, Drd 9, Healing 7, Hlr 6, Life 7, Shu 8 V, S, DF
Instant Touch General

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Regroup
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

Teleports nearby allies to your side.

Reincarnate (M)
Transmutation [Ectomancy] 10 minutes SRD
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Reinforce Construct
    MoE
  Artificer 2  
    General

Construct gains 1d6 + 1/level temporary hit points.

Rejection
    SPC
  Arc 6, Clr 6  
    General

Creatures within cone are blasted away from you.

Rejuvenation Cocoon
    Complete Divine
  Arc 5, Drd 5  
    General

Energy cocoon shields creature, then heals it.

Rejuvenative Corpse
    SPC
  Arc 3, Clr 3  
    General

Negative energy fills corpse, feeding undead healed.

Remorseless Charm (M)
    CR
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

Remove Addiction
    Book of Exalted Deeds
  Arc 2, BVal 2, Clr 2, Drd 2  
    General

Cures target of drug addictions.

Remove Blindness/Deafness
Conjuration (Healing) 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, ChamGwyn 3, Clr 3, Hlr 2, Pal 3, Shu 3 V, S
Instant Touch General

Cures normal or magical conditions.

Remove Curse
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 V, S
Instant Touch General

Frees object or person from curse.

Remove Disease
Conjuration (Healing) 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 V, S
Instant Touch General

Cures all diseases affecting subject.

Remove Fatigue
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

Remove Fear
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 V, S
10 min.; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Nausea
    Book of Exalted Deeds
  APeace 3, Arc 3, Clr 3  
    General

Cure a nauseated or sickened character.

Remove Paralysis
Conjuration (Healing) 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, ChamGwyn 2, Clr 2, Hlr 1, HotD 2, Pal 2, Shu 2 V, S
Instant Close General

Frees one or more creatures from paralysis or slow effect.

Remove Scent
    SPC
  Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Hides touched creature's scent.

Rend Shadow Weave
    CV
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Renewal Pact (XP)
    Complete Divine
  Arc 7, Clr 7, Pact 7  
    General

Creature is automatically healed if adverse condition affects it.

Repair Critical Damage
    Complete Arcane
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
    Complete Arcane
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Mass Repair Light Damage
    RE
  Artificer 5  
    General

Repairs 1d8 damage +1/level for many constructs.

Repair Minor Damage
    Complete Arcane
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

Repair Moderate Damage
    Complete Arcane
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Mass Repair Moderate Damage
    RE
  Artificer 6  
    General

Repairs 2d8 damage +1/level for many constructs.

Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Repel Metal or Stone
Abjuration [Earth] 1 standard action SRD
None - No Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
Abjuration 1 standard action SRD
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repel Wood
Transmutation 1 standard action SRD
None - No Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Replicate Casting (M) (XP)
    Magic of Faerun
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Repulsion (F)
Abjuration 1 standard action SRD
Will negates - Yes APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) 10 ft./level General

Creatures can't approach you.

Resilient Sphere
Evocation [Force] 1 standard action SRD
Reflex negates - Yes Force 4, Sor/Wiz 4 V, S, M
1 min./level (D) Close General

Force globe protects but traps one subject.

Resist Energy
Abjuration 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
10 min./level Touch 1 hour

Ignores 10 (or more) points of damage/attack from specified energy type.

Mass Resist Energy
    Complete Arcane
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Resist Planar Alignment
    Planar Handbook
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resistance
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 0, Arc 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M/DF
1 min. Touch 5 minutes

Subject gains +1 on saving throws.

Resistance Item
    Ebberon
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

Greater Resistance
    SPC
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Superior Resistance
    SPC
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

Resistible Dance
    Song and Silence
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

Resonating Bolt
    Complete Arcane
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Resonating Resistance
    Book of Vile Darkness
  Arc 5, Clr 5, MH 4, Sor/Wiz 5  
    5 minutes

Foes must check spell resistance twice against you.

Resounding Voice
    HoB
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Restoration (M)
Conjuration (Healing) 3 rounds SRD
Will negates (harmless) - Yes (harmless) Adp 4, APeace 4, Arc 4, BVal 4, ChamGwyn 4, Clr 4, Hlr 3, HotD 4, Pal 4, Shu 4 V, S, M
Instant Touch General

Restores level and ability score drains.

Greater Restoration (XP)
Conjuration (Healing) 10 minutes SRD
Will negates (harmless) - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 6, Renewal 7, Shu 7 V, S, XP
Instant Touch General

As restoration, plus restores all levels and ability scores.

Lesser Restoration
Conjuration (Healing) 3 rounds SRD
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 1, Clr 2, Drd 2, Hlr 2, HotD 2, Life 2, Pal 1, Renewal 2, SaveLife 2, Shu 2 V, S
Instant Touch General

Dispels magical ability penalty or repairs 1d4 ability damage.

Mass Restoration (M)
    Libris
  Arc 8, Clr 8  
    General

As restoration, but multiple targets.

Restore Soul's Treasure
    Book of Exalted Deeds
  Sanctified 8  
    General

Restores a magic item destroyed by soul's treasure lost spell.

Resurgence
    Complete Divine
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

Mass Resurgence
    SPC
  Arc 3, Blk 3, Clr 3, Clr 4, Pal 3  
    General

As resurgence, but multiple targets.

Resurrection (M)
Conjuration (Healing) [Ectomancy] 10 minutes SRD
None; see text - Yes (harmless) APeace 7, Arc 7, Clr 7, Hlr 7, SaveLife 7, Shu 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Return to Nature
    Ebberon
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Returning Weapon
    RotW
  Asn 2, Sor/Wiz 2  
    General

Swift. Weapon gains the returning property.

Reveille
    Magic of Faerun
  Brd 3  
    General

Target dead creature speaks a short sentence about what caused its death.

Revenance
    Complete Divine
  Arc 4, Blk 4, Clr 4, Pal 4  
    General

Slain ally is restored to life for 1 minute/level.

Reverse Arrows
    Magic of Faerun
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Reverse Gravity
Transmutation 1 standard action SRD
None; see text - No Arc 8, Drd 8, Sky 7, Sor/Wiz 7 V, S, M/DF
1 round/level (D) Medium General

Objects and creatures fall upward.

Revive Outsider (M)
    MotP
  Arc 6, Clr 6  
    General

As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time.

Revive Undead (M)
    Libris
  Deathbound 5, Sor/Wiz 6  
    General

Restores undeath to undead that was destroyed up to 1 day/level ago.

Revivify (M)
    Miniatures
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

Rhino's Rush
    SPC
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

Ride of The Valenar
    RE
  Arc 1, Drd 1, Rgr 1  
    General

Gain +5 bonus on Ride for 10 min./level.

Righteous Aura
    Miniatures
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Righteous Fury
    Magic of Faerun
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Glare
    Book of Exalted Deeds
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Might
Transmutation 1 standard action SRD
- Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 V, S, DF
1 round/level (D) Personal 5 minutes

Your size increases, and you gain combat bonuses.

Righteous Smite
    Book of Exalted Deeds
  Arc 7, Clr 7, Exalted Arcanist 7, Wrath 7  
    General

Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.

Righteous Wrath of the Faithful
    Complete Divine
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

Rigor Mortis
    HoH
  Arc 2, Clr 2  
    General

Suspends all vital functions; target appears dead.

Ring of Blades (M)
    Complete Arcane
  Arc 3, Clr 3, Wmg 3  
    30 minutes

Blades surround you, damaging other creatures (1d6+1/level damage).

Roar of the Waves
    Stormwrack
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Rockburst
    ShS
  Arc 3, Clr 3, Drd 2, Sor/Wiz 3  
    Prohibited

Cause stone object to explode, dealing 1d4 damage +1 point/level.

Rooftop Strider
    RoD
  Asn 1, City 1  
    5 minutes

Move across uneven surfaces with ease.

Rope Trick
Transmutation 1 standard action SRD
None - No Sor/Wiz 2, Wuj 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Rosemantle
    Magic of Faerun
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Rotting Curse of Urfestra
    Book of Vile Darkness
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Rouse
    PHBII
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

Ruby Ray of Reversal (M)
    PGtF
  Sor/Wiz 7  
    General

Ray negates magical or mundane hazards.

Ruin Delver's Fortune
    Far Corners of the World
  Brd 4  
    General

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Runic Marker
    CV
  Arc 4, Clr 4  
    General

You create a slender stone pillar with a short message inscribed upon it.

Rushing Waters
    Underdark
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Rust Ray
    DA5
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Rusting Grasp
Transmutation 1 standard action SRD
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.