Index of Spells by School - Transmutation

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
    Book of Vile Darkness
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Ability Rip
    SK
  Sor/Wiz 7  
    6 hours

Rips a supernatural ability from one creature and transfer it to another.

Absorb Weapon
    SPC
  Asn 2  
    6 hours

Hides a weapon inside your arm.

Accelerated Movement
    SPC
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Accuracy
    Complete Arcane
  Wmg 1, Wuj 1  
    1 hour

Doubles ranged weapon's range increments.

Acorn of Far Travel
    Far Corners of the World
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Adamantine Weapon
    MoE
  Artificer 3  
    General

Transform weapon into adamantine.

Aerial Alacrity
    RotW
  Sky 4, Sor/Wiz 4  
    5 minutes

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Air Breathing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Air Walk
Transmutation [Air] 1 standard action SRD
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
    Stormwrack
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Algid Enhancement (M)
    Frostburn
  Arc 6, Clr 6  
    General

Grant bonuses to creatures of the cold subtype.

Align Fang
    SPC
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
    SPC
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Transmutation [Varies] 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
    SPC
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Allegro
    SPC
  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

Alter Self
Transmutation (Polymorph) 1 standard action SRD
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Amanuensis
    SPC
  Arc 0, Clr 0, Sor/Wiz 0  
    1 hour

Copy nonmagical text.

Amorphous Form
    SPC
  Asn 3, PUG 3, Sor/Wiz 3  
    5 minutes

Subject becomes puddle-like and can slip through cracks quickly.

Amplify
    SPC
  Brd 1  
    General

Lowers Listen DC by 20.

Anarchic Water (M)
    SPC
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Animal Growth
Transmutation 1 standard action SRD
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Animal Shapes
Transmutation (Polymorph) 1 standard action SRD
None; see text - Yes (harmless) Animal 7, Arc 8, Drd 8, Moon 8, Scalykind 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animalistic Power
    PHBII
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Animate Breath
    SPC
  Sor/Wiz 7  
    General

Your breath weapon becomes an elemental.

Animate City
    RoD
  City 9  
    5 minutes

City structures attack, slow down enemies.

Animate Fire
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Objects
Transmutation 1 standard action SRD
None - No Arc 6, Brd 6, Chaos 6, Clr 6, Life 6, Sor/Wiz 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
Transmutation 1 standard action SRD
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Animate Rope
Transmutation 1 standard action SRD
None - No Artifice 1, Brd 1, Craft 1, Sor/Wiz 1, Wuj 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Animate Siege Weapon
    HoB
  Arc 7, Clr 7  
    General

Siege weapon attacks your foes

Animate Snow
    SPC
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Animate Water
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anyspell
    SPC
  Spell 3  
    Prohibited

You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

Greater Anyspell
    SPC
  Spell 6  
    Prohibited

As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.

Aquatic Escape
    CS
  Arc 1, Drd 1  
    General

Take the form of a fish.

Arcana Form
    BoEM
  Sor/Wiz 9  
    1 hour

Become incorporeal and cast spells with your hit points and constitution.

Armor Enhancement (M)
    Ebberon
  Artificer 2  
    General

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M)
    Ebberon
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M)
    Ebberon
  Artificer 1  
    General

Armor or shield gains special ability with +1 bonus market price modifier.

Armor Lock
    CS
  Brd 1, HB 1, Sor/Wiz 1  
    General

Target's armor becomes restrictive, slowing movement to 10 ft.

Arms of Plenty
    Lords
  Sor/Wiz 3  
    General

Grow two additional arms.

Arrow Storm
    SPC
  Arc 3, Rgr 3  
    General

Swift. You make one ranged attack against each foe within one range increment.

Aspect of the Earth Hunter
    SPC
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
    RE
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Aspect of the Wolf
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Attract Fine Vermin
Transmutation 1 standard action seankreynolds.com
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Personal General

Attract a normal vermin to you.

Attune Form
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  
    General

Grant target creature temporary protection against overtly damaging planar traits.

Augment Familiar
    SPC
  HB 1, Sor/Wiz 2  
    General

Your familiar becomes more powerful.

Augment Object
    SBG
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Greater Aura of Cold
    Frostburn
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Lesser Aura of Cold
    Frostburn
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of Glory
    Magic of Faerun
  Arc 2, Pal 2  
    5 minutes

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Vitality
    SPC
  Arc 7, Drd 7  
    General

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Awaken (XP)
Transmutation 1 day SRD
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Awaken Construct (M) (XP)
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Awakens a humanoid-shaped construct to humanlike sentience.

Awaken Sand (XP)
    Sandstorm
  Arc 6, Drd 6, Sand 6  
    General

A region of sand forms into a Huge, sentient creature.

Mass Awaken (XP)
    SPC
  Arc 8, Drd 8  
    General

As awaken, but multiple creatures.

Axiomatic Creature (M) (XP)
    Book of Exalted Deeds
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Transforms creature into an axiomatic creature.

Axiomatic Water (M)
    SPC
  Arc 1, Clr 1, Pal 1  
    General

Makes lawful-aligned axiomatic water.

Babau Slime
    SPC
  Arc 1, Drd 1, Sor/Wiz 1  
    5 minutes

Secrete a body-covering acid that damages foes' weapons.

Backlash
    SPC
  Sor/Wiz 4  
    1 hour

Subject takes damage if it uses spells against another creature.

Baleful Polymorph
Transmutation (Polymorph) 1 standard action SRD
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Balor Nimbus
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Your flaming body damages foes in grapple.

Barkskin
Transmutation 1 standard action SRD
None - Yes (harmless) Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Battlefield Fortification
    HoB
  Sor/Wiz 4  
    General

Create trench or berm.

Battletide
    Magic of Faerun
  Arc 5, Clr 5  
    General

Targets have attack penalties and you gain a partial action each round.

Bear's Endurance
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 V, S, DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/ level.

Bear's Heart
    DotF
  Arc 5, Clr 5, Drd 4  
    General

One ally/level +4 Strength and +1d4/level hit points.

Beast Claws
    SPC
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

Befoul
    Lords
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Belker Claws
    SPC
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Bestow Wound (M)
    Book of Vile Darkness
  Sor/Wiz 1  
    General

Caster transfers 1 hp/level of wounds to another.

Binding Snow
    Frostburn
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Bite of the Werebear
    SPC
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Bite of the Wereboar
    SPC
  Arc 4, Drd 4, Sor/Wiz 5  
    General

You become enhanced such as that of a boar.

Bite of the Wererat
    SPC
  Arc 2, Drd 2, Sor/Wiz 3  
    General

You become enhanced such as that of a dire rat.

Bite of the Weretiger
    SPC
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Bite of the Werewolf
    SPC
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Blackstaff
    Magic of Faerun
  Sor/Wiz 8  
    General

Greatly enhances staff or quarterstaff

Blade Storm
    SPC
  Arc 3, Rgr 3  
    General

Swift. You make melee attacks against every foe you threaten.

Blade Thirst
    SPC
  Arc 3, Rgr 3  
    General

Slashing weapon glows and gains +3 enhancement bonus.

Bladebane (M)
    Unapproachable East
  Arc 3, Clr 3, Pal 2, Sor/Wiz 4  
    General

Slashing weapon becomes a bane weapon.

Bladesong
    Spellbook Archive
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Bless Water (M)
Transmutation [Positive] [Good] 1 minute SRD
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
Transmutation 1 standard action SRD
None - No Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Swift Bless Weapon
    SPC
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

Blinding Beauty
    Book of Exalted Deeds
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Blinding Breath
    SPC
  Wiz 4  
    General

Your breath weapon blinds targets.

Blinding Spittle
    SPC
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Blindsight
    SPC
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Greater Blindsight
    SPC
  Arc 5, Clr 5, Drd 4  
    5 minutes

Grants blindsight* to a range of 60 ft.

Blink
Transmutation 1 standard action SRD
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Greater Blink
    SPC
  Brd 5, Celerity 8, Sor/Wiz 5  
    General

As blink, but you control the timing.

Blizzard
    Frostburn
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Blood Frenzy
    SPC
  Arc 2, Drd 2  
    General

Grants extra use of rage.

Bloodfreeze Arrow (M)
    CR
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Bloodspear
    CR
  IOTDF 3  
    General

Makes one spear into a wounding weapon.

Blunt Weapon
    Song and Silence
  Brd 3  
    30 minutes

Halves base damage of slashing or piercing weapons.

Bodak Birth (F)
    Book of Vile Darkness
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Body Blades
    SPC
  Arc 2, Clr 2  
    5 minutes

You attack as if armed, deal bonus damage, harm grapplers.

Body Harmonic (F)
    SPC
  Brd 5  
    General

Piercing tone deals 1d10 damage to one ability/round.

Body Of The Sun
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Body of War
    SPC
  Sor/Wiz 7  
    General

You change into warforged titan, gain some abilities.

Brambles
    SPC
  Arc 2, Clr 2, Drd 2  
    General

Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

Branch to Branch
    SPC
  Arc 1, Drd 1, Rgr 1  
    6 hours

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath Flare
    SPC
  Sor/Wiz 1  
    General

Your breath weapon dazzles targets.

Breath of the Jungle
    SPC
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Breath Weapon Admixture
    SPC
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
    SPC
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Briar Web
    SPC
  Arc 2, Drd 2, Rgr 2  
    30 minutes

Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

Brilliant Aura
    SPC
  Arc 8, Clr 8, Drd 8, Sor/Wiz 7  
    General

Allies' weapons become brilliant energy, ignoring armor.

Brilliant Blade
    SPC
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Brilliant Energy Arrow (M)
    CR
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt radiates light and ignores armor.

Bristle
    SPC
  Sor/Wiz 2  
    5 minutes

Armor spikes attack with wearer.

Brumal Stiffening
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Bull's Strength
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects one subject/level.

Burning Blood
    Draconomicon
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Burrow
    SPC
  Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2  
    5 minutes

Grow claws and gain burrow speed of 30 ft.

Mass Burrow
    SPC
  Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3  
    5 minutes

As burrow but affects 1/level subjects.

Camel's Tenacity
    Dragon 331
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Camouflage
    SPC
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Mass Camouflage
    SPC
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

Cast in Stone
    SPC
  Arc 9, Drd 9  
    General

Petrifying gaze attack.

Cat's Grace
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Catapult
    CS
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

Celerity
    PHBII
  Brd 4, Sor/Wiz 4  
    General

Take a standard action immediately, but be dazed for a round.

Greater Celerity
    PHBII
  Sor/Wiz 8  
    General

Take a full-round action immediately, but be dazed for a round.

Lesser Celerity
    PHBII
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

Celestial Aspect
    Book of Exalted Deeds
  Sanctified 3  
    General

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Changestaff (F)
Transmutation 1 round SRD
None - No Arc 7, Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Changestones (F)
    Underdark
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Prepared stones become liths.

Channel Celestial
    Book of Exalted Deeds
  Sanctified 7  
    General

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Greater Channel Celestial
    Book of Exalted Deeds
  Sanctified 9  
    General

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Charge of the Triceratops
    SPC
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Cheat (F)
    SPC
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Chill Metal
Transmutation [Cold] 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Cold 2, Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

City's Might
    RoD
  City 8  
    General

Gain enhancement to Str and Con, damage reduction, while in city.

Claws of the Bear
    SPC
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Claws of the Bebilith
    Book of Vile Darkness
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
    Book of Vile Darkness
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Clearstone
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

Climb Walls
    SPC
  Arc 1, Drd 1, Rgr 1  
    30 minutes

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of the Sea
    SPC
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

Cloud Wings
    SPC
  Arc 2, Drd 2  
    6 hours

Increase the subject's fly speed by 30 feet.

Cloud-walkers
    SPC
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

Cobra's Breath
    Complete Arcane
  Wuj 1  
    General

Cone of Poison deals 1d3 Con damage once.

Cold Fire
    SPC
  Arc 1, Clr 1, Drd 1  
    General

Fire becomes blue and white, emits cold.

Cold Snap
    SPC
  Arc 6, Clr 6, Drd 5  
    General

You lower temperature in area.

Command Plants
Transmutation 1 standard action SRD
Will negates - Yes Arc 3, Drd 4, Plant 4, Rgr 3, Wuj 4 V
1 day/level Close 1 hour

Sway the actions of one or more plant creatures.

Concurrent Infusions
    MoE
  Artificer 4  
    General

Cast three 1st-level infusions simultaneously.

Construct Essence
    RE
  Artificer 5, Sor/Wiz 5  
    General

As lesser construct essence, but grants more qualities of the construct type.

Greater Construct Essence
    RE
  Sor/Wiz 9  
    General

Grants a living construct all the benefits of the construct type.

Lesser Construct Essence
    RE
  Artificer 2, Sor/Wiz 2, Warforged 2  
    General

Grants a living construct qualities of the construct type.

Mass Lesser Construct Essence
    FE
  Artificer 6, Sor/Wiz 6, Warforged 7  
    General

Grants many living constructs qualities of the construct type.

Control Currents
    Stormwrack
  Arc 4, Drd 4  
    General

Changes current direction and speed.

Control Darkness and Shadow
    CR
  Brd 2, Sor/Wiz 3  
    General

Manipulate existing areas of darkness and shadow.

Control Plants
Transmutation 1 standard action SRD
Will negates - No Arc 8, Drd 8, Plant 8, Wuj 8 V, S, DF
1 min./level Close 30 minutes

Control actions of one or more plant creatures.

Control Sand
    Sandstorm
  Arc 3, Clr 3, Drd 3  
    1 hour

Raise or lower the level of sand.

Control Snow and Ice
    Frostburn
  Arc 3, Clr 3  
    1 hour

Raise or lower ice or snow.

Control Temperature
    Frostburn
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Water
Transmutation [Water] 1 standard action SRD
None; see text - No APeace 4, Arc 4, Clr 4, Drd 4, Shu 4, Sor/Wiz 6, Water 4, Watery Death 3, Wuj 6 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Control Weather
Transmutation 10 minutes; see text SRD
None - No Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Control Winds
Transmutation [Air] 1 standard action SRD
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Convert Wand
    Book of Exalted Deeds
  Arc 5, Clr 5  
    General

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Corporeal Instability
    SPC
  Sor/Wiz 4  
    General

Transform a target creature into an amorphous mass.

Corrupt Weapon
Transmutation 1 standard action SRD
None - No Arc 1, Blk 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against good foes.

Crabwalk
    SPC
  Arc 1, Brd 1, Drd 1, Rgr 1  
    5 minutes

Subject gains +2 to AC and Attacks when charging.

Creeping Cold (F)
    SPC
  Arc 2, Drd 2  
    General

Creature feels chill that increases with each round.

Greater Creeping Cold (F)
    SPC
  Arc 4, Drd 4, Shu 4  
    General

As creeping cold, but longer duration and more damage.

Crown Of Might
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    6 hours

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crumble
    SPC
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

Crunchy Snow
    Frostburn
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Curse of Spilt Water
    Dragon 334
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Curse of the Brute
    DotF
  Arc 3, Clr 3, Pal 2  
    General

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Cutting Hand
    SPC
  Sor/Wiz 1  
    General

Your hand gains a +2 enhancement bonus and is considered armed.

Dancing Blade
    Complete Arcane
  Wuj 4  
    General

Sword fights with an ally and prevents flanking.

Dancing Chains
    Book of Vile Darkness
  Dem 3, Sor/Wiz 4  
    5 minutes

Animates one chain per level.

Darkvision
Transmutation 1 standard action SRD
None - Yes (harmless) Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Mass Darkvision
    SPC
  Hrp 4, PUG 4, Sor/Wiz 4  
    6 hours

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision
    Unapproachable East
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Deafening Clang
    SPC
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Decapitating Scarf
    Complete Arcane
  Wuj 7  
    General

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Deeper Darkvision
    SPC
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Deific Bastion
    CC
  Blk 3, Clr 3, Pal 3  
    General

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

Demon Dirge
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Demon Wings
    Book of Vile Darkness
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demonflesh
    Book of Vile Darkness
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonic Blood Infusion (M)
    Ghostwalk Web
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Despoil (M)
    Book of Vile Darkness
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Devil Blight
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Ego
    Book of Vile Darkness
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Tail
    Book of Vile Darkness
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
    Book of Vile Darkness
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Diamondsteel (M)
    SPC
  Arc 3, Pal 3, Sor/Wiz 3  
    General

Metal armor provides damage reduction*.

Diminish Plants
Transmutation 1 standard action SRD
None - No Arc 3, Blg 3, Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights growth of normal plants.

Dire Hunger
    SPC
  Arc 5, Drd 5  
    General

Subject grows fangs and attacks creatures near it.

Disable Construct
    Ebberon
  Artificer 6  
    General

Deals 10/level damage to target construct.

Disintegrate
Transmutation 1 standard action SRD
Fortitude partial (object) - Yes Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 V, S, M/DF
Instant Medium General

Makes one creature or object vanish.

Displacer Form
    SPC
  Sor/Wiz 4  
    General

You change into displacer beast, gain some abilities.

Disrupting Weapon
Transmutation 1 standard action SRD
Will negates (harmless, object); see text - Yes (harmless, object) Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 V, S
1 round/level Touch 5 minutes

Melee weapon destroys undead.

Distilled Joy
    Book of Exalted Deeds
  Joy 3, Sor/Wiz 3  
    General

Creates ambrosia.

Distort Speech
    SPC
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Distort Summons
    Book of Vile Darkness
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
    Book of Vile Darkness
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Divine Agility
    SPC
  Arc 5, Clr 5  
    General

Subject gains +10 to Dexterity for 1 round/level.

Divine Presence
    CC
  Blk 2, Clr 2, Drd 2, Pal 2  
    General

Gain a bonus on Intimidate checks against those who don't worship your deity.

Dolorous Blow
    SPC
  Brd 3, Sor/Wiz 3  
    5 minutes

Weapon's threat range is doubled and threats are automatically confirmed.

Doppelganger Transformation
    RE
  Transformation 7  
    General

You gain physical and mental bonuses.

Doublestrike Arrow (M)
    CR
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Draconic Might
    SPC
  Arc 4, Pal 4, Sor/Wiz 5  
    30 minutes

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph
    Draconomicon
  Sor/Wiz 5  
    30 minutes

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Dragonsight (F)
    Draconomicon
  Brd 5, Sor/Wiz 5  
    6 hours

Gain low-light vision*, darkvision*, and blindsense*.

Dragonskin
    SPC
  Sor/Wiz 3  
    1 hour

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dust to Dust
    RotW
  Arc 4, Clr 4  
    General

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Eagle's Splendor
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects one subject/level.

Earth Glide
    Races of Stone
  Arc 8, Drd 8, Sor/Wiz 8  
    5 minutes

Grants the ability to move through earth and stone like an earth elemental

Earth Hammer
    Races of Stone
  Arc 5, Clr 5, Pal 3  
    General

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Reaver
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthbind
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthen Grasp
    SPC
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthfast
    SPC
  Arc 2, Drd 2  
    General

Double hardness and hit points of stone structure or rock formation.

Easy Climb
    SPC
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Easy Math
    Song and Silence
  Brd 0  
    General

Allows instant counting and distance calculation.

Ebon Eyes
    SPC
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Eladrin Form
    Book of Exalted Deeds
  Sor/Wiz 7  
    General

You become an incorporeal globe.

Electric Slap
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Elemental Body
    SPC
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Familiar (XP)
    Spellbook Archive
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Embrace the Wild
    SPC
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Enchanting Flavor
    BoEM
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

Enduring Flight
    RotW
  Sky 3, Sor/Wiz 4  
    1 hour

Carry medium loads at full fly speed; flight duration doubles.

Energize Potion (M)
    Book of Exalted Deeds
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energy Alteration (M)
    Ebberon
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Energy Surge
    PHBII
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
    PHBII
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
    PHBII
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Transformation Field (M) (XP)
    SPC
  Sor/Wiz 7  
    General

Area absorbs magic energy to power a predetermined spell.

Enhance Wild Shape
    SPC
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Enhanced Shifting
    RE
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Enhancement Alteration
    Ebberon
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Enlarge Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 1, Strength 1, Transformation 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Greater Enlarge Person
    SPC
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Mass Enlarge Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Enlarges several creatures.

Enlarge Weapon
    CS
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Entangle
Transmutation 1 standard action SRD
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entangling Scarf
    Complete Arcane
  Wuj 2  
    General

A scarf entangles foe.

Entangling Staff
    SPC
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Erase
Transmutation 1 standard action SRD
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Erupt
    SK
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Essence Of The Dragon
    RotDrg
  Sor 2  
    5 minutes

Confer the dragon type on touched creature.

Essence Of The Raptor
    SPC
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Ethereal Breath
    SPC
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Ethereal Jaunt
Transmutation 1 standard action SRD
- APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Etherealness
Transmutation 1 standard action SRD
- Yes APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Etherealness, Swift
    PHBII
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evergreen
    Frostburn
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Exacting Shot
    SPC
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Excavate
    SPC
  Sor/Wiz 8  
    6 hours

Creates a permanent passage in earth and walls.

Expeditious Excavation (M) (F)
    Far Corners of the World
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Expeditious Retreat
Transmutation 1 standard action SRD
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Swift Expeditious Retreat
    SPC
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

Extend Shifting
    RE
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extend Tentacles
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Extract Water Elemental
    SPC
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of the Beholder
    Book of Vile Darkness
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eyes of the Avoral
    Book of Exalted Deeds
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Fabricate (M)
Transmutation See text SRD
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faith Healing Wand
    CV
  Arc 3, Clr 3  
    General

Transform the wand into a wand of faith healing.

False Gravity
    SPC
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

Fangs of the Vampire King
    SPC
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Favor of Yathaghera
    Silver March Web
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Fearsome Grapple
    SPC
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Feather Fall
Transmutation 1 immediate action SRD
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Fell the Greatest Foe
    SPC
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  
    General

Deal extra damage to creatures larger than you.

Fiendform
    SPC
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Quickening
    Book of Vile Darkness
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Your ability to teleport is quickened.

Fimbulwinter (XP)
    Frostburn
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  
    General

Creates winter weather for miles around you that lasts for months.

Fine-Tuning
    Song and Silence
  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

Fins to Feet
    SPC
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fire In The Blood
    HoH
  Arc 5, Clr 5  
    Prohibited

Your blood becomes a potent corrosive that burns attackers.

Fire Stride
    SPC
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Fire Wings (F)
    SPC
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireward
    SPC
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fist of Stone
    SPC
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
Transmutation [Fire] 1 standard action SRD
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Whips
    SPC
  Wiz 4  
    General

Your forelimbs deal 6d6 fire damage.

Flash-Freeze
    Frostburn
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flensing
    SPC
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh to Ice
    Frostburn
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Flesh to Salt
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Mass Flesh to Salt
    Sandstorm
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Turns several creatures into statues of salt.

Flesh to Stone
Transmutation 1 standard action SRD
Fortitude negates - Yes Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Turns subject creature into statue.

Flight of the Dragon
    SPC
  Sor/Wiz 4  
    1 hour

You grow dragon wings.

Float
    Frostburn
  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Float of Livre d'Aquatha
    Dragon 334
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Fly
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Mass Fly
    SPC
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Swift Fly
    SPC
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Focus Touchstone Energy
    Planar Handbook
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Footsteps Of The Divine
    CC
  Clr 3  
    General

Gain a new movement type and speed* based on the deity chosen.

Forestfold
    SPC
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortify Cold Creatures
    Frostburn
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone
    SPC
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Fox's Cunning
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects one subject/level.

Freeze Armor
    Frostburn
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Frost Weapon
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Frostbite
    Magic Books of Faerun
  Arc 1, Drd 1  
    General

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Frostfell
    Frostburn
  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Fuse Arms
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Fuse Sand
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.

Gaseous Form
Transmutation 1 standard action SRD
None - No Air 3, Brd 3, Sor/Wiz 3, Transformation 3, Wuj 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Ghorus Toth's Magnetism
    Unapproachable East
  Sor/Wiz 6  
    General

Metallic creature or object becomes strongly magnetic.

Ghost Pipes
    LostEmpiresOfFaerun
  Brd 1  
    General

Causes an instrument to float above the ground and play itself.

Ghost Touch Armor
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghost Touch Weapon
    Libris
  Arc 4, Clr 4  
    1 hour

Weapon works normally against incorporeal creatures.

Ghostform
    Complete Arcane
  Sor/Wiz 8  
    General

You become incorporeal.

Ghostly Reload
    RotDrg
  Sor/Wiz 1  
    4 hours

Automatically pulls crossbow string into catch.

Giant Size
    Complete Arcane
  Wuj 7  
    General

You may grow up to Huge, Gargantuan, or Colossal size.

Giant Vermin
Transmutation 1 standard action SRD
None - Yes Arc 4, Clr 4, Drd 4, Spider 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Giant's Wrath
    Far Corners of the World
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th.

Girallon's Blessing
    SPC
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Glass Strike
    Magic of Faerun
  Sor/Wiz 6  
    General

Turns subject into glass.

Glibness
Transmutation 1 standard action SRD
- Asn 4, Beguiler 3, Brd 3, Commerce 4 S
10 min./level (D) Personal 4 hours

You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.

Golem Immunity
    RE
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Grants a construct the magic immunity special quality of a particular golem.

Goodberry
Transmutation 1 standard action SRD
None - Yes Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grace
    SPC
  Arc 3, Brd 2, Clr 3  
    General

Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks.

Graz'zt's Long Grasp
    Book of Vile Darkness
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Groundsmoke
    Dragon 326
  Arc 0, Drd 0, Sor/Wiz 0  
    General

Prevents smoke from rising from a small fire.

Gutsnake
    SPC
  Sor/Wiz 5  
    General

15-ft tentacle grows from your stomach and attacks your enemies.

Halt
    PHBII
  Beguiler 3, Brd 3, Duskblade 3, Sor/Wiz 3  
    General

Subject's feet become stuck to the ground.

Hamatula Barbs
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Subjects grow barbs, which damage foes that attack subject in melee.

Handfang
    SK
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Hardening (M)
Transmutation 1 standard action SRD
None - Yes (object) Artifice 7, Artificer 6, Sor/Wiz 6 V, S
Permanent Touch General

Permanently make an object's hardness improve.

Harmonize
    Races of Stone
  Brd 2  
    5 minutes

Using your bardic music requires less effort.

Greater Harmonize
    Races of Stone
  Brd 4  
    5 minutes

Same as Harmonize, but more powerful.

Haste
Transmutation 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 V, S, M
1 round/level Close General

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Swift Haste
    SPC
  Arc 2, Rgr 2  
    General

You are hasted for 1d4 rounds (swift).

Hawkeye
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

Heartclutch
    Book of Vile Darkness
  Arc 5, Clr 5  
    General

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Heat Metal
Transmutation [Fire] 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

Heatstroke
    SPC
  Arc 3, Drd 3  
    General

Subject creature takes nonlethal damage and becomes fatigued.

Heroics
    SPC
  Sor/Wiz 2  
    1 hour

Fighter gains one fighter bonus feat.

Hibernal Healing
    Frostburn
  Arc 5, Clr 5, Drd 4  
    General

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hidden Object
    BoEM
  Sor/Wiz 4  
    General

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Holy Mount
    SPC
  Arc 2, Pal 2  
    General

Special mount gains celestial template.

Holy Spurs
    SPC
  Arc 1, Pal 1  
    General

Special mount's speed increases by 40 ft. for 1 round (swift).

Holy Transformation
    SPC
  Arc 7, Clr 7  
    General

You change into hound archon, gain abilities.

Lesser Holy Transformation
    SPC
  Arc 4, Clr 4  
    General

You change into protectar, gain abilities.

Horrible Taste
    SPC
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Humanoid Essence
    RE
  Arc 5, Artificer 4, Clr 5  
    General

Imposes upon a construct some of the weakness of the humanoid type.

Greater Humanoid Essence
    RE
  Arc 7, Artificer 6, Clr 7  
    General

Gives a construct the humanoid type.

Lesser Humanoid Essence
    RE
  Arc 3, Artificer 3, Clr 3  
    General

Grants a construct the ability to accept healing magic.

Hunter's Mercy
    SPC
  Arc 1, Rgr 1  
    General

Your next attack with a bow automatically is a critical hit if you hit.

Hurl
    SPC
  Sor/Wiz 2  
    General

Thrown weapon returns to thrower.

Ice Flowers
    SPC
  Arc 6, Clr 6, Drd 5  
    General

Ice and earth deal 1d6 damage/level.

Ice Shape
    Frostburn
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Ice Skate
    Frostburn
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice to Flesh
    Frostburn
  Sor/Wiz 5  
    General

Restores frozen creature.

Imbue Guardian
    BoEM
  Sor/Wiz 8  
    General

A guardian gains bonuses to a 100-foot radius area.

Improvisation
    SPC
  Brd 1  
    General

Applies +2 points/level of luck bonuses to selected checks or attacks.

Incarnate Construct (XP)
    Savage Species
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Turns construct into living creature.

Incarnation of Evil
    Magic Books of Faerun
  Arc 5, Clr 5  
    30 minutes

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Infernal Transformation
    SPC
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
    SPC
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
    SPC
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inflict Critical Damage
    Ebberon
  Artificer 4  
    General

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Light Damage
    Ebberon
  Artificer 1  
    General

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Mass Inflict Light Damage
    RE
  Artificer 5  
    General

Deals 1d8 damage +1/level to many constructs.

Inflict Moderate Damage
    Ebberon
  Artificer 2  
    General

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Mass Inflict Moderate Damage
    RE
  Artificer 6  
    General

Deals 2d8 damage +1/level to many constructs.

Inflict Serious Damage
    Ebberon
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Involuntary Shapeshifting
    RE
  Sor/Wiz 5, Transformation 4  
    General

If able to do so, target creature must change shape.

Iron Body
Transmutation 1 standard action SRD
- Earth 8, Endurance 9, Metal 8, Sor/Wiz 8 V, S, M/DF
1 min./level (D) Personal 30 minutes

Your body becomes living iron.

Iron Bones
    SPC
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

Iron Construct
    Ebberon
  Artificer 4, Warforged 6  
    30 minutes

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Iron Scarf
    Complete Arcane
  Wuj 1  
    General

Scarf deals 1d8 +1 (max +5) damage to target.

Iron Silence
    SPC
  Arc 2, Asn 2, Brd 2, Clr 2  
    6 hours

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Ironthunder Horn
    SPC
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Ironwood
Transmutation 1 minute/lb. created SRD
None - No Arc 6, Drd 6, Wuj 6 V, S, M
1 day/level (D) 0 ft. 12 hours

Magic wood is strong as steel.

Item Alteration
    Ebberon
  Artificer 4  
    1 hour

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Ivory Flesh
    Frostburn
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jagged Tooth
    SPC
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

Jaws of the Moray
    Stormwrack
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject gains a bite attack.

Jaws of the Wolf (F)
    SPC
  Arc 4, Drd 4  
    General

One carving/2 levels turns into a worg.

Jump
Transmutation 1 standard action SRD
Will negates (harmless) - Yes Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 V, S, M
1 min./level (D) Touch 5 minutes

Subject gets bonus on Jump checks.

Jungle's Rapture
    SPC
  Arc 5, Drd 5  
    General

Curse causes 1d6 Dexterity drain.

Kaupaer's Quickblast
    Magic Books of Faerun
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kaupaer's Reflexive Strike
    Magic Books of Faerun
  Sor/Wiz 1  
    1 hour

Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.

Keen Edge
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 3, Duskblade 3, Metal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
10 min./level Close 1 hour

Doubles normal weapons threat range.

Knight's Move
    SPC
  Arc 3, Clr 3, Pal 2  
    General

You instantly move to flank a subject.

Knock
Transmutation 1 standard action SRD
None - No Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 V
Instant; see text Medium 5 minutes

Opens locked or magically sealed door.

Kuo-Toa Skin
    Stormwrack
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 2  
    6 hours

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lahm's Finger Darts
    Book of Vile Darkness
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Languor
    SPC
  Arc 4, Blg 4, Drd 4  
    General

Ray slows target and diminishes its Strength.

Lash of the Kraken
    Dragon 334
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Launch Bolt (M)
    SPC
  Sor/Wiz 0  
    General

Launches a crossbow bolt up to 800 feet.

Launch Item
    SPC
  Sor/Wiz 0  
    General

Hurls fine item up to long range.

Leap Into Animal
    MoE
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Levitate
Transmutation 1 standard action SRD
None - No Arc 2, Shu 2, Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Lightfoot
    SPC
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

Lion's Charge
    SPC
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Lively Step
    SPC
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Liveoak
Transmutation 10 minutes SRD
None - No Arc 6, Drd 6, Elf 7, Fey 7 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Llenol's Hasty Spell Scriber (M) (F)
Transmutation 1 hour ATB
Fortitude half - No Wiz 4 V, S, M, F
Instant Touch General

Inscribes spell into target spellbook from source scroll or spellbook.

Lobotomize
    Dragon 339
  Sor/Wiz 5  
    30 minutes

You cause a target to forget how to use specific feats, skills, or spells.

Longstrider
Transmutation 1 standard action SRD
- Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Increases your speed.

Low-Light Vision
    SPC
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Lower Spell Resistance
    Draconomicon
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Subject's spell resistance reduced.

Lucent Lance
    SPC
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Lucky Streak
    CS
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

Mage Burr
    CS
  Brd 1, HB 1, Sor/Wiz 1  
    General

Double arcane spell failure chance for target's armor.

Mage Hand
Transmutation 1 standard action SRD
None - No Arc 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Concentration Close General

5-pound telekinesis.

Greater Mage Hand
    SPC
  Sor/Wiz 1  
    General

As mage hand, but medium range and 40 lb.

Mage's Lucubration
Transmutation 1 standard action SRD
- Wiz 6 V, S
Instant Personal Prohibited

Wizard only. Recalls spell of 5th level or lower.

Magic Fang
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 V, S, DF
1 min./level Touch 5 minutes

One natural weapon of subject creature gets +1 on attack and damage rolls.

Greater Magic Fang
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 V, S, DF
1 hour/level Close 6 hours

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Superior Magic Fang
    SPC
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Magic Stone
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 V, S, DF
30 minutes or until discharged Touch 5 minutes

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Vestment
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 V, S, DF
1 hour/level Touch 6 hours

Armor or shield gains +1 enhancement per four levels.

Magic Weapon
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 V, S, DF
1 min./level Touch 5 minutes

Weapon gains +1 bonus.

Greater Magic Weapon
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Greater Legion's Magic Weapon
    MoE
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Allies' weapons gain +2 or greater enhancement bonus.

Legion's Magic Weapon
    MoE
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Allies' weapons gain +1 enhancement bonus.

Magnetism
    Complete Arcane
  Wuj 3  
    General

Pull a steel item to you each round.

Make Manifest
    SPC
  Arc 4, Clr 4, Sor/Wiz 6  
    General

Force a creature in coterminous/coexistent plane to appear on your plane.

Mass Make Manifest
    SPC
  Arc 6, Clr 6, Sor/Wiz 8  
    General

As the Make Manifest spell except multiple targets.

Make Whole
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) APeace 2, Arc 2, Balance 1, Clr 2, Shu 2 V, S
Instant Close 6 hours

Repairs an object.

Mantle of Egregious Might (F)
    BoEM
  Sor/Wiz 8  
    1 hour

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

Mantle of the Fiery Spirit (M) (XP)
    Sandstorm
  Arc 9, Clr 9, Drd 8  
    General

Permanently grants one creature the fire subtype.

Mantle of the Icy Soul (M)
    SPC
  Arc 6, Clr 6, Drd 5  
    General

Gives subject the cold subtype.

Master Air
    SPC
  Arc 2, Drd 2  
    General

You sprout insubstantial wings and can fly.

Master Earth
    SPC
  Arc 7, Drd 7  
    4 hours

Travel through the earth to any location.

Mastery of the Sky
    RotW
  Sky 8  
    5 minutes

Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you.

Maw of Stone
    SPC
  Cavern 7  
    General

Animates natural chamber to attack enemies.

Megalodon Empowerment (M)
    Stormwrack
  Arc 8, Drd 8, Seafolk 7  
    General

Gain scent, water breathing, swim speed for 1 hour/level.

Meld into Ice
    Frostburn
  Arc 3, Clr 3, Drd 3  
    1 hour

You and your gear merge with ice.

Meld into Stone
Transmutation [Earth] 1 standard action SRD
- APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Mending
Transmutation 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Adp 0, APeace 0, Arc 0, Brd 0, Clr 0, Drd 0, Hlr 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
Instant 10 ft. 6 hours

Makes minor repairs on an object.

Mental Pinnacle (M)
Transmutation 1 standard action SRD
- Sor/Wiz 6 V, S, M
1 round/level Personal General

You gain the mental powers of a psion.

Message
Transmutation [Language-Dependent] 1 standard action SRD
None - No Beguiler 0, Brd 0, EmBarachiel 1, Sor/Wiz 0, Trade 1, Wuj 0 V, S, F
10 min./level Medium General

Whispered conversation at distance.

Metal Melt
    SPC
  Sor/Wiz 4  
    General

Melts metal object without heat.

Metal Skin
    Complete Arcane
  Wuj 5  
    30 minutes

Subject gains +8 natural armor bonus and a -2 Dex penalty.

Metamagic Item
    Ebberon
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Metamagic Scroll
    MoE
  Artificer 1  
    General

Imbue spell completion item with metamagic feat.

Mighty Wallop
    RotDrg
  Sor/Wiz 1  
    5 minutes

+1 size category of bludgeoning weapon.

Greater Mighty Wallop
    RotDrg
  Sor/Wiz 3  
    6 hours

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mimicry
    CS
  Asn 1, Brd 1  
    General

Perfectly mimic familiar sounds, voices, or accents.

Mineralize Warrior (M) (XP)
    Underdark
  Sor/Wiz 6  
    General

Grants willing subject the mineral warrior template

Minor Disguise
    SPC
  Brd 0  
    1 hour

Makes slight changes to your appearance.

Minor Servitor (XP)
    Savage Species
  Arc 7, Clr 7, Sor/Wiz 5  
    General

Animated object does your bidding.

Minute Form
    Complete Arcane
  Wuj 8  
    General

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

Mirror Move
    Spellbook Archive
  Brd 2, Sor/Wiz 2  
    5 minutes

Use general feat that you have seen used recently.

Mnemonic Enhancer (F)
Transmutation 10 minutes SRD
- Wiz 4, Spell 4 V, S, M, F
Instant Personal General

Wizard only. Prepares extra spells or retains one just cast.

Mountain Stance
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject can root itself against involuntary movement.

Move Earth
Transmutation [Earth] See text SRD
None - No Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Move Snow and Ice
    Frostburn
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Digs trenches and builds hills in ice and snow.

Nar Fiendbond (XP)
    LostEmpiresOfFaerun
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Subject gains half-fiend template.

Natural Weapon Augmentation
    RE
  Artificer 4  
    General

Natural weapon gains special ability with up to +3 bonus market price modifier.

Greater Natural Weapon Augmentation
    RE
  Artificer 6  
    General

Natural weapon gains special ability with up to +5 bonus market price modifier.

Lesser Natural Weapon Augmentation
    RE
  Artificer 2  
    General

Natural weapon gains special ability with +1 bonus market price modifier.

Personal Natural Weapon Augmentation
    RE
  Artificer 1  
    General

One of your natural weapons gains special ability with +1 bonus market price modifier.

Nature's Avatar
    SPC
  Arc 9, Drd 9  
    30 minutes

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Nature's Balance
    SPC
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Nature's Rampart (F)
    SPC
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Nerveskitter
    Magic of Faerun
  Sor/Wiz 1  
    5 minutes

Target gains +5 bonus on initiative checks.

Nightstalker's Transformation (M)
    Complete Adventurer
  Sor/Wiz 5  
    General

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Nixie's Grace
    SPC
  Brd 6  
    General

You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom.

No Light
    Book of Vile Darkness
  Arc 0, Brd 1, Clr 0, Sor/Wiz 0  
    5 minutes

Prevents normal light from illuminating.

Nosy Neighbor
    Dragon 326
  Sor/Wiz 0  
    General

Provides you with a +1 bonus on Listen checks.

Nybor's Psychic Imprint (F)
    Magic Books of Faerun
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

One with the Land
    Magic of Faerun
  Arc 2, Drd 2, Hth 2, Rgr 2  
    4 hours

Link with nature gives a +2 bonus on nature-related skill checks.

Ooze Puppet
    SPC
  Sor/Wiz 6  
    General

You telekinetically control an ooze.

Open/Close
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Beguiler 0, Brd 0, Sor/Wiz 0, Wuj 0 V, S, F
Instant Close General

Opens or closes small or light things.

Overland Flight
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Sor/Wiz 5 V, S
1 hour/level Personal 6 hours

You fly at a speed of 40 ft. and can hustle over long distances.

Owl's Insight
    Magic of Faerun
  Arc 7, Drd 7  
    1 hour

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Owl's Wisdom
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Mass Owl's Wisdom
Transmutation 1 standard action SRD
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As owl's wisdom, affects one subject/level.

Pass through Ice
    Frostburn
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Pass without Trace
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Passwall
Transmutation 1 standard action SRD
None - No Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Pending Potion
    MoE
  Artificer 1  
    General

Target potion or oil takes effect at a later time.

Perfect Summons
    Book of Exalted Deeds
  Sor/Wiz 4  
    General

Creates an area where only good creatures can be summoned.

Perinarch
    Planar Handbook
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Planar Perinarch
    Planar Handbook
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Gain control over a small area of any divinely morphic plane.

Permeable Form
    Lords
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Planar Familiar (XP)
    Spellbook Archive
  Arc 3, Clr 3  
    General

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Plant Body
    SPC
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

Plant Growth
Transmutation 1 standard action SRD
None - No Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Poison Needles
    Complete Arcane
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Poison Thorns
    Complete Divine
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

Polymorph
Transmutation (Polymorph) 1 standard action SRD
None - No Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 V, S, M
1 min./level (D) Touch 30 minutes

Gives one willing subject a new form.

Polymorph Any Object
Transmutation (Polymorph) 1 standard action SRD
Fortitude negates (object); see text - Yes (object) Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 V, S, M/DF
See text Close 12 hours

Changes any subject into anything else.

Portal Barricade
    Underdark
  Portal (alt) 5  
    6 hours

Closes portal and prevents it from functioning for 1 hour/level.

Portal Beacon
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Six creatures know distance and direction to a magic portal.

Portal Reformat (XP)
    Underdark
  Portal (alt) 8  
    General

Removes or adds one or more keys to portal.

Portal Stabilization
    Underdark
  Portal (alt) 1  
    5 minutes

Stabilize malfunctioning portal for 1 min./level.

Portal Well
    CV
  Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Portal-to-Portal Redirect
    Underdark
  Portal (alt) 6  
    6 hours

Changes destination of portal for 1 hour/level.

Power Surge (XP)
    Ebberon
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Precise Vision
    BoEM
  Sor/Wiz 1  
    1 hour

See Text

Primal Form
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Primal Release
    BoEM
  Sor/Wiz 8  
    1 hour

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Purify Food and Drink
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant 10 ft. 5 minutes

Purifies 1 cu. ft./level of food or water.

Pyrotechnics
Transmutation 1 standard action SRD
Will negates or Fortitude negates; see text - Yes or No; see text Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or choking smoke.

Quench
Transmutation 1 standard action SRD
None or Will negates (object) - No or Yes (object) Arc 3, Drd 3, Shu 4 V, S, DF
Instant Medium General

Extinguishes nonmagical fires or one magic item.

Quick March
    SPC
  Arc 2, Clr 2, Pal 2  
    General

Allies' speed increases by 30 ft. for 1 round

Quick Potion
    Magic of Faerun
  Sor/Wiz 4  
    4 hours

Creates a potion that must be used within 1 hour/level.

Quickshift
    Book of Exalted Deeds
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Quickswim
    Stormwrack
  Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1  
    6 hours

Your swim speed increases by 10 ft.

Quillfire
    Magic of Faerun
  Arc 3, Drd 3  
    General

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Raging Flame
    Dragon 314
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Needles
    Complete Arcane
  Wuj 2  
    General

Normal ranged attack deals 1d4/level (max 5d4) damage.

Raise From The Deep
    SPC
  Sor/Wiz 4  
    General

Creature or sunken ship made buoyant.

Raise Hummock (M)
    Far Corners of the World
  Sor/Wiz 5  
    General

Raise swamp land into dry stable land.

Ram's Might
    Magic of Faerun
  Arc 0, Drd 0, Rgr 1  
    5 minutes

Your hands become harder and your unarmed attacks inflict normal damage.

Rapid Burrowing
    SPC
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

Raptor's Sight
    RotW
  Arc 1, Drd 1, Rgr 1, Sky 1  
    6 hours

Gain +5 on Spot checks; range increment penalty halved.

Rapture of Rupture
    Book of Vile Darkness
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Ray of Clumsiness
    DA5
  Sor/Wiz 1  
    30 minutes

Ray reduces Dex by 1d6 points +1 point/two levels.

Razorfanqs
    Draconomicon
  Sor/Wiz 2  
    General

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales
    SK
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Reachwalker's Wariness
    RE
  Arc 2, Drd 2, Rgr 2  
    General

Automatically locate aberrations within 30 ft.

Reduce Animal
Transmutation 1 standard action SRD
None - No Arc 2, Drd 2, Rgr 3 V, S
1 hour/level (D) Touch 6 hours

Shrinks one willing animal.

Reduce Person
Transmutation 1 round SRD
Fortitude negates - Yes Sor/Wiz 1 V, S, M
1 min./level (D) Close 30 minutes

Humanoid creature halves in size.

Greater Reduce Person
    SPC
  Sor/Wiz 5  
    1 hour

Humanoid creature halves in size.

Mass Reduce Person
Transmutation 1 round SRD
Fortitude negates - Yes Sin-P 5, Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Reduces several creatures.

Reincarnate (M)
Transmutation [Ectomancy] 10 minutes SRD
None; see text - Yes (harmless) Arc 4, Drd 4, Renewal 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Reinforce Construct
    MoE
  Artificer 2  
    General

Construct gains 1d6 + 1/level temporary hit points.

Remove Fatigue
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Pleasure 4  
    General

Removes effects of fatigue as 8 hours of rest.

Remove Scent
    SPC
  Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Hides touched creature's scent.

Repair Critical Damage
    Complete Arcane
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage
    Complete Arcane
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Mass Repair Light Damage
    RE
  Artificer 5  
    General

Repairs 1d8 damage +1/level for many constructs.

Repair Minor Damage
    Complete Arcane
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

Repair Moderate Damage
    Complete Arcane
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Mass Repair Moderate Damage
    RE
  Artificer 6  
    General

Repairs 2d8 damage +1/level for many constructs.

Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Repel Wood
Transmutation 1 standard action SRD
None - No Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Replicate Casting (M) (XP)
    Magic of Faerun
  Sor/Wiz 9  
    General

Duplicate observed spell or spell-like ability.

Resonating Resistance
    Book of Vile Darkness
  Arc 5, Clr 5, MH 4, Sor/Wiz 5  
    5 minutes

Foes must check spell resistance twice against you.

Resounding Voice
    HoB
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Restore Soul's Treasure
    Book of Exalted Deeds
  Sanctified 8  
    General

Restores a magic item destroyed by soul's treasure lost spell.

Return to Nature
    Ebberon
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Returning Weapon
    RotW
  Asn 2, Sor/Wiz 2  
    General

Swift. Weapon gains the returning property.

Reverse Gravity
Transmutation 1 standard action SRD
None; see text - No Arc 8, Drd 8, Sky 7, Sor/Wiz 7 V, S, M/DF
1 round/level (D) Medium General

Objects and creatures fall upward.

Rhino's Rush
    SPC
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

Ride of The Valenar
    RE
  Arc 1, Drd 1, Rgr 1  
    General

Gain +5 bonus on Ride for 10 min./level.

Righteous Fury
    Magic of Faerun
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Might
Transmutation 1 standard action SRD
- Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 V, S, DF
1 round/level (D) Personal 5 minutes

Your size increases, and you gain combat bonuses.

Rooftop Strider
    RoD
  Asn 1, City 1  
    5 minutes

Move across uneven surfaces with ease.

Rope Trick
Transmutation 1 standard action SRD
None - No Sor/Wiz 2, Wuj 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Rotting Curse of Urfestra
    Book of Vile Darkness
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Ruin Delver's Fortune
    Far Corners of the World
  Brd 4  
    General

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Rust Ray
    DA5
  Sor/Wiz 3  
    General

Ray damages metal and ferrous creatures or objects.

Rusting Grasp
Transmutation 1 standard action SRD
None - No Arc 4, Artificer 4, Blg 4, Drd 4, Metal 4, Slime 4, Wuj 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sakkratar's Triple Strike
    LostEmpiresOfFaerun
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Sandform
    Sandstorm
  Arc 4, Drd 4, Sor/Wiz 4  
    30 minutes

You become an oozelike being of sand.

Scalding Mud
    Sandstorm
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scale Weakening
    Draconomicon
  Sor/Wiz 2  
    1 hour

Subject's natural armor weakens.

Scales of the Lizard
    Complete Arcane
  Wuj 1  
    General

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Scales of the Sealord
    Stormwrack
  Arc 3, Drd 3, Rgr 3, Seafolk 3  
    6 hours

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Scatterspray
    FR
  Hrp 1, Hth 1, Sor/Wiz 1  
    General

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Scent
    Magic of Faerun
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Scorpion Tail
    RE
  Sor/Wiz 3  
    General

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Scramble Portal
    MotP
  Sor/Wiz 4  
    General

Portal may send user to random plane instead of the normal destination.

Sculpt Sound
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Brd 3 V, S
1 hour/level (D) Close 6 hours

Creates new sounds or changes existing ones.

Second Wind
    Book of Exalted Deeds
  Arc 1, Pal 1  
    6 hours

Target gains the equivalent of the Endurance feat for 1 hour/level.

Secret Page
Transmutation 10 minutes SRD
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Seething Eyebane
    Book of Vile Darkness
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Sense Of The Dragon
    RotDrg
  Sor/Wiz 3  
    5 minutes

Nonvisual senses out to 30 ft. that pinpoints creatures.

Serpent Arrow
    CR
  Sor/Wiz 4  
    General

Transforms missiles into Tiny vipers.

Serpents of Theggeron
    Book of Vile Darkness
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Shadow Phase
    Dragon 322
  Asn 4, Sor/Wiz 4  
    General

Subject becomes semi-incorporeal.

Shape Metal
    RoF
  Clr 4, Sor/Wiz 5  
    General

As stone shape, but affects metal.

Shapechange (F)
Transmutation (Polymorph) 1 standard action SRD
- Animal 9, Arc 9, Drd 9, Scalykind 9, Sor/Wiz 9, Transformation 9, Wuj 9 V, S, F
10 min./level (D) Personal 4 hours

Transforms you into any creature, and change forms once per round.

Sharptooth
    Draconomicon
  Sor/Wiz 4  
    General

One of your natural weapons deals damage as if you were one size larger.

Shieldbearer
    SPC
  Sor/Wiz 1  
    General

Shield floats near subject to offer protection.

Shifter Prowess
    RE
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Shifter racial bonuses to skills increase by +8.

Shillelagh
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Arc 1, Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Shrink Item
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Hoard 3, Sin-A 4, Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Silverbeard
    Magic of Faerun
  Arc 1, Pal 1  
    5 minutes

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws
    Book of Exalted Deeds
  Arc 1, Drd 1, Rgr 1  
    30 minutes

One creature's natural attacks are treated as silvered weapons.

Silvered Weapon
    Mintipers Chapbook
  Arc 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0  
    General

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Alternate Silvered Weapon
    Book of Exalted Deeds
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Simbul's Skeletal Deliquescence
    Magic of Faerun
  Sor/Wiz 8  
    24 hours

Target becomes a soft-bodied oozelike creature.

Sink
    Stormwrack
  Sor/Wiz 2  
    30 minutes

Subject loses buoyancy.

Siphon
    CS
  Sor/Wiz 3  
    General

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Sirellyn's Superior Magnetism
    Spellbook Archive
  Sor/Wiz 6  
    General

Attract metalic objects and creatures to target creature or object.

Skill Enhancement
    Ebberon
  Artificer 1  
    1 hour

Item bestows circumstance bonus on skill checks.

Skyhurling
    Far Corners of the World
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Skyline Runner
    RoD
  City 5  
    6 hours

You can walk normally on any city surface.

Slash Tongue
    Book of Vile Darkness
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Slaying Arrow
    MoE
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Slide
    Miniatures
  Sor/Wiz 1  
    General

Move subject 5 feet.

Greater Slide
    Miniatures
  Sor/Wiz 2  
    General

Move subject 20 feet.

Slipping the Ranks
    SPELLSandSPELLCRAFT
  Brd 2, Sor/Wiz 2  
    General

Every 5 ft. set becomes a 10 ft. teleport.

Slipsand
    Sandstorm
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Slow
Transmutation 1 standard action SRD
Will negates - Yes Beguiler 3, Brd 3, HB 3, Sin-S 4, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, -2 to AC and attack rolls.

Slow Burn
    Dragon 314
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Smell of Fear
    Magic of Faerun
  Arc 1, Rgr 1  
    5 minutes

Target's aroma triples the chance of wandering encounters.

Smoke Ladder
    Complete Arcane
  Wuj 1  
    5 minutes

You create a misty ladder up to 10 feet long per caster level.

Smoke Stairs
    CS
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

Snake Darts
    Complete Arcane
  Wuj 4  
    General

Create two poisonous snakes.

Snake's Swiftness
    Miniatures
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Mass Snake's Swiftness
    Miniatures
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

Snakebite
    Magic of Faerun
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Snare
Transmutation 3 rounds SRD
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Sniper's Eye
    Complete Adventurer
  Asn 4  
    General

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Snow Walk
    Frostburn
  Arc 2, Drd 2, Rgr 2, Winter 2  
    1 hour

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Snowdrift
    Frostburn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowshoes
    SPC
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Subject walks easily on ice and snow.

Mass Snowshoes
    SPC
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

As snowshoes, affects one creature/level.

Snowsight
    Frostburn
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Soften Earth and Stone
Transmutation [Earth] 1 standard action SRD
None - No Arc 2, Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay or dirt to sand or mud.

Songbird
    Magic of Faerun
  Brd 0  
    4 hours

Perform and gain +1 on your next Cha check.

Sonic Weapon
    Complete Adventurer
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Soul of the Waste
    Sandstorm
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Soul's Treasure Lost
    Book of Vile Darkness
  Sor/Wiz 8  
    General

Disintegrates subject's most valuable object.

Speak To Allies
    SPC
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speaking Stones
    MoE
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spear of Valarian
    Book of Exalted Deeds
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Speed Swim
    Magic of Faerun
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

Target gains swim speed 30.

Spell Enhancer
    SPC
  Sor/Wiz 4  
    General

Lets you cast another spell in the same round at +2 caster level.

Spell Flower
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

Spell Matrix (F)
    SPC
  Sor/Wiz 7  
    1 hour

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F)
    SPC
  Sor/Wiz 9  
    General

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F)
    SPC
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Phylactery
    Magic of Faerun
  Arc 5, Clr 5  
    24 hours

Scroll activates upon you if conditions are met.

Spell Storing Item (XP)
    Ebberon
  Artificer 1  
    General

Store one spell in an item.

Spell Vulnerability
    Planar Handbook
  Arc 4, Clr 4, Sor/Wiz 3  
    5 minutes

Target takes penalty on spell resistance equal to caster level.

Spellslayer Arrow (M)
    CR
  Arc 2, Asn 2, Rgr 2  
    General

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spellstaff
Transmutation 10 minutes SRD
Will negates (object) - Yes (object) Arc 6, Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Spider Climb
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Spider Curse
    FR
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spider Hand
    Book of Vile Darkness
  Arc 1, Clr 1, Drd 1  
    General

Your hand becomes a Small monstrous spider.

Spider Leqs
    Book of Vile Darkness
  Arc 2, Clr 2  
    30 minutes

You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spider Shapes
    FR
  Spider 9  
    6 hours

As polymorph, except you change up to one willing creature/level into a Tiny to Huge monstrous spider.

Spiderbind
    CV
  Arc 3, Clr 3  
    General

An affected creature moves and attacks at a drastically reduced rate, as the slow* spell.

Spiderform
    FR
  Drow 5  
    6 hours

You assume spider or drider form.

Spiderskin
    Underdark
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spike Growth
Transmutation 1 standard action SRD
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spike Stones
Transmutation [Earth] 1 standard action SRD
Reflex partial - Yes Arc 4, Drd 4, Earth 4, Shu 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may be lowed.

Spikes
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spirit Needle
    Complete Arcane
  Wuj 6  
    General

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spore Field
    CS
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Spring Sheath
    Song and Silence
  Asn 1  
    1 hour

Automatically draws a weapon.

Stalactite Trap
    Magic Books of Faerun
  Arc 1, Clr 1, Drd 1  
    6 hours

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand
    Magic of Faerun
  Arc 1, Rgr 1  
    24 hours

Target marked with symbol you can see despite disguises.

Standing Wave
    Complete Divine
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

Starvation
    SPC
  Arc 4, Drd 4  
    General

Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue.

Statue
Transmutation 1 round SRD
Will negates (harmless) - Yes (harmless) Arc 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S, M
1 hour/level (D) Touch 6 hours

Subject can become a statue at will.

Steal Size
    RotDrg
  Sor/Wiz 2  
    5 minutes

Humanoid creature doubles in size as targeted humanoid halves in size.

Steed of the Seas
    Stormwrack
  Arc 2, Pal 2  
    6 hours

Make your special mount amphibious.

Stick
    Underdark
  Brd 0, PUG 1, Sor/Wiz 0  
    General

Glues an object weighing 5 pounds or less to a larger object.

Sticky Fingers
    Dragon 323
  Asn 1, Brd 1, Sin-A 1  
    1 hour

Gain +10 bonus to Sleight of Hand checks.

Sticky Saddle
    SPC
  Arc 1, Pal 1  
    General

You become stuck to special mount, gain +10 Ride checks.

Stone Body
    PGtF
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

Stone Bones
    Magic of Faerun
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Corporeal undead gains +3 natural armor bonus.

Stone Construct (M)
    Ebberon
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Stone Fist
    Races of Stone
  Arc 2, Clr 2, Pal 2  
    General

Your fists become rocky bludgeoning weapons.

Stone Metamorphosis
    Underdark
  Arc 4, Clr 4, Drd 4, Sor/Wiz 6  
    General

Changes type of stone.

Greater Stone Metamorphosis
    Underdark
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Shape
Transmutation [Earth] 1 standard action SRD
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Greater Stone Shape
    Underdark
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stone Spiders
    FR
  Spider 7  
    General

Transforms 1d3 pebbles into stone constructs that resemble spiders.

Stone to Flesh
Transmutation 1 standard action SRD
Fortitude negates (object); see text - Yes Arc 5, Hlr 5, Sin-G 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Restores petrified creature.

Stone Walk (M)
    Magic of Faerun
  Arc 6, Clr 6  
    General

Linked areas allow multiple teleportations.

Stonemantle
    Dragon 314
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stony Grasp
    Complete Arcane
  Sor/Wiz 3  
    General

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Stormrage
    Magic of Faerun
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Strength of Stone
    Magic of Faerun
  Arc 2, Pal 2  
    5 minutes

Bull's strength that ends if you lose contact with the ground.

Stretch Weapon
    PHBII
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

Stunning Breath
    Draconomicon
  Sor/Wiz 4  
    General

Your breath weapon also stuns creatures for 1 round.

Greater Stunning Breath
    Draconomicon
  Sor/Wiz 7  
    General

Your breath weapon also stuns creatures for 2d4 rounds.

Subvert Planar Essence (M)
    Complete Divine
  Arc 5, Clr 5, Sor/Wiz 6  
    General

Reduces target's DR and SR.

Suffer The Flesh
    MoE
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Summoning Wind
    Complete Arcane
  Wuj 5  
    General

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Suppress Flame (M)
    Frostburn
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Suppress Glyph
    Magic of Faerun
  Arc 6, Clr 6  
    5 minutes

You notice but doo not trigger magical writing traps.

Suppress Requirement (M)
    Ebberon
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Surefooted Stride (M)
    Far Corners of the World
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Mass Surefooted Stride (M)
    Far Corners of the World
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Sustain (M)
    Book of Exalted Deeds
  APeace 4, Arc 4, Clr 4, Endurance 4  
    General

Recipients need no food or drink for 6 hours/level.

Swim
    Complete Arcane
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Mass Swim
    SPC
  Arc 4, Drd 4  
    General

As swim, but one creature/level.

Synostodweomer
    Magic of Faerun
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Telekinesis
Transmutation 1 standard action SRD
Will negates (object) or None; see text - Yes (object); see text Sin-A 5, Sor/Wiz 5, Wuj 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Temporal Stasis (M)
Transmutation 1 standard action SRD
Fortitude negates - Yes Sor/Wiz 8 V, S, M
Permanent Touch General

Puts subject into suspended animation.

Tern's Persistence
    Stormwrack
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Terra Cotta Lion (F)
    Complete Arcane
  Wuj 5  
    General

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F)
    Complete Arcane
  Wuj 3  
    General

This spell turns an statuette into a full-sized warrior.

Thaw
    Frostburn
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

The Hamagess' Staffsprout (F)
    Mintipers Chapbook
  Brd 6, Sor/Wiz 6  
    General

Creates short-lived wands of 1 charge from a staff.

Thornskin
    Complete Arcane
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Tiger's Tooth
    Miniatures
  Arc 2, Drd 2  
    General

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

Time Stop
Transmutation 1 standard action SRD
- Beguiler 9, Celerity 9, Planning 9, Sor/Wiz 9, Time 9, Trickery 9, Wuj 9 V
1d4+1 rounds (apparent time); see text Personal 4 hours

You act freely for 1d4+1 rounds.

Tomb of Light (M)
    Book of Exalted Deeds
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Entraps and harms evil extraplanar creatures.

Tongue of Angels
    BoEM
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Celestial.

Tongue of Baalzebul
    Book of Vile Darkness
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
    BoEM
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
    Book of Vile Darkness
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
    Book of Vile Darkness
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Tortoise (AC) Shell
    Complete Divine
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Total Repair
    Ebberon
  Artificer 6, Warforged 8  
    General

Repair 10 points/level of damage to a construct.

Touch of Adamantine
    Book of Exalted Deeds
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Touch of Juiblex
    Book of Vile Darkness
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touchstone Lightning
    Planar Handbook
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Toughen Construct
    Ebberon
  Artificer 2  
    1 hour

Grants construct +2 (or higher) enhancement to natural armor.

Trait Removal
    SK
  Sor/Wiz 5  
    Prohibited

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transformation (M)
Transmutation 1 standard action SRD
- Sin-W 7, Sor/Wiz 6, Wmg 6 V, S, M
1 round/level Personal General

You gain combat bonuses.

Transformation of the Deeps
    Stormwrack
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Translocation Trick
    Magic of Faerun
  Sor/Wiz 6  
    1 hour

You and target switch places and appear as each other.

Transmute Metal to Wood
Transmutation 1 standard action SRD
None - Yes (object); see text Arc 7, Drd 7, Metal 7, Wuj 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

Transmute Mud to Rock
Transmutation [Earth] 1 standard action SRD
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Lava
    Complete Arcane
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Transmute Rock to Mud
Transmutation [Earth] 1 standard action SRD
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Traveler's Mount
    Complete Divine
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

Treasure Scent
    Dragon 323
  Arc 3, Drd 3, Sin-A 2  
    6 hours

You gain the Scent ability but only for precious metals and gems.

Tree Shape
Transmutation 1 standard action SRD
- Arc 2, Drd 2, Rgr 3 V, S, DF
1 hour/level (D) Personal 24 hours

You look exactly like a tree for 1 hour/level.

Tremorsense
    Underdark
  Arc 3, Hrp 3, Rgr 3, Sor/Wiz 3  
    1 hour

Grants tremorsense to a range of 30 feet.

Triadspell
    Magic of Faerun
  Arc 6, Clr 6  
    Prohibited

Cast a prepared spell three times.

Trip Vine
    HoB
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.

Tune of the Dancing Weapon
    Dragon 335
  Brd 2, Sor/Wiz 2  
    General

Sword animates and fights for you.

Undaunted Fixture
    BoEM
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undead Bane Weapon
    Libris
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Undeniable Gravity
    Miniatures
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

Mass Undeniable Gravity
    Miniatures
  Brd 4, Sor/Wiz 4  
    30 minutes

Flying creatures lose flying ability.

Undermaster (XP)
    Underdark
  Arc 9, Drd 9, Sor/Wiz 9  
    General

You gain earth-related spell-like abilities.

Undersong
    SPC
  Brd 1  
    1 hour

Make Perform checks in place of Concentration checks.

Undertow
    Far Corners of the World
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Undulant Innards
    Lords
  Sor/Wiz 3  
    General

Gain immunity to extra damage from critical hits and sneak attacks.

Undying Aura
    MoE
  Arc 5, Clr 5  
    General

Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless.

Unearthly Beauty
    Book of Exalted Deeds
  Arc 8, Drd 8, Fey 8  
    General

As blinding beauty, but creatures must save or die.

Unearthly Heat
    Sandstorm
  Sor/Wiz 5, Summer 5  
    General

Target is subjected to unearthly heat for 1 round/level.

Unfailing Endurance
    DotF
  Arc 4, Clr 4  
    24 hours

+4 bonus against weakness or fatigue, endurance bonuses.

Unfettered Heroism
    RE
  Brd 5, Sor/Wiz 5  
    General

Spend more than one action point per round plus gain one free action point per round.

Unholy Beast
    CR
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Unity Wine
    PGtE
  Arc 1, Clr 1  
    General

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Unravel
    SPELLSandSPELLCRAFT
  Brd 1, Sor/Wiz 1, Trickery 1  
    General

Unravels targets cloths, entangleing them.

Unyielding Roots
    Complete Divine
  Arc 9, Drd 9  
    30 minutes

Creature grows roots that keep it stationary and heal it every round.

Urchin's Spines
    Stormwrack
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

Valiant Fury
    CW
  Courage 5  
    General

Subject gains +4 to Str and Con, +2 to Will, and an extra attack per round.

Venomfire
    SK
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Virtue
Transmutation 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 0, Arc 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0 V, S, DF
1 min. Touch 5 minutes

Subject gains 1 temporary hp.

Visage of The Deity
    Complete Divine
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
    Complete Divine
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
    Complete Divine
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

Vitrify
    Sandstorm
  Sand 7, Sor/Wiz 7  
    General

Melts sand into glass.

Voice of the Dragon
    Draconomicon
  Brd 4, Dragon 4, Sor/Wiz 4  
    1 hour

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Vulnerability
    Draconomicon
  Arc 5, Asn 4, Clr 5, Sor/Wiz 5  
    General

Reduces an opponent's damage reduction.

Walk the Mountain's Path
    Races of Stone
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wand Modulation
    CS
  Sor/Wiz 3  
    General

Temporarily change wand to cast another, weaker spell.

Warning Shout
    Magic of Faerun
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Warp Destiny
    RoD
  Destiny 6  
    General

Reverse failed save or hit in combat.

Warp Wood
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Blg 2, Drd 2, Wuj 2 V, S
Instant Close 5 minutes

Bends wood (shaft, handle, door, plank).

Waste Strider
    Sandstorm
  Arc 1, Drd 1, Rgr 1, Sand 1  
    6 hours

Move through the wasteland without penalties.

Water Breathing
Transmutation 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water to Acid
    Stormwrack
  Sor/Wiz 3  
    General

Transforms 1 cu. ft./level of water into acid.

Water to Poison (M)
    Complete Arcane
  Wuj 4  
    General

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Water Walk
Transmutation [Water] 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Wave Blessing
    Stormwrack
  Sor/Wiz 1  
    1 hour

Keeps one creature/level from sinking.

Weapon Augmentation (M)
    Ebberon
  Artificer 4  
    General

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M)
    Ebberon
  Artificer 6  
    General

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M)
    Ebberon
  Artificer 2  
    General

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation
    Ebberon
  Artificer 1  
    1 hour

Your weapon gains special ability with +1 bonus market price modifier.

Weapon Of Energy
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Weapon deals extra energy damage.

Weapon of Impact
    SPC
  Arc 3, Brd 3, Clr 3, Sor/Wiz 3  
    1 hour

As keen edge, but aids blunt weapons.

Weapon of the Deity
    Complete Divine
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.

Weapon Shift
    SPC
  Brd 2, Sor/Wiz 1  
    General

Touched weapon changes form.

Webfoot
    Stormwrack
  Arc 1, Drd 1, Rgr 1  
    1 hour

Target gains +4 on Swim and is less hindered by bog terrain.

Whip of Thorns
    CR
  Arc 2, Drd 2  
    General

Create a thorny whip that can damage or entangle opponents.

Whirling Blade (F)
    SPC
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Whispercast
    Lords
  Sor/Wiz 2  
    General

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Sand
    Sandstorm
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Whispering Wind
Transmutation [Air] 1 standard action SRD
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Wild Runner
    SPC
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities

Wind Walk
Transmutation [Air] 1 standard action SRD
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind's Favor
    MoE
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winged Mount
    Complete Divine
  Arc 4, Blk 4, Pal 4  
    1 hour

Your mount* grows wings and flies at speed* of 60 ft.

Winged Watcher
    CS
  Arc 1, Drd 1  
    General

Take the form of a bird.

Wings of Air
    Draconomicon
  Sor/Wiz 2  
    5 minutes

Target's flight maneuverability improves by one step.

Greater Wings of Air
    Draconomicon
  Arc 4, Drd 4, Sor/Wiz 4  
    5 minutes

Target's flight maneuverability improves by two steps.

Wings of The Sea
    SPC
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.

Winter Chill
    SPC
  Arc 1, Drd 1  
    General

Creature takes 1d6 cold damage and is fatigued.

Wolfskin
    Magic Books of Faerun
  Arc 2, Drd 2, Rgr 3  
    5 minutes

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.

Wood Rot
    Complete Arcane
  Arc 4, Drd 4, Wuj 4  
    General

Destroy wooden objects or plants.

Wood Shape
Transmutation 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Artifice 2, Craft 2, Drd 2, Wuj 2 V, S, DF
Instant Touch 6 hours

Rearranges wooden objects to suit you.

Woodwisp Arrow (M)
    CR
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.

Wraithstrike
    Complete Adventurer
  Asn 3, Sor/Wiz 2  
    General

Swift. Your melee attacks strike as touch attacks for 1 round.

Xorn Movement
    MotP
  Sor/Wiz 5  
    General

Touched creature swims through earth like a xorn.