Index of Spells by School - Abjuration

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Ablative Armor
    MoE
  Artificer 1  
    General

Reduce damage from next attack by 5 + caster level (max 15).

Abolish Shadows
    Unapproachable East
  Sor/Wiz 3  
    General

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Absorption
    SPC
  Sor/Wiz 9, Wuj 9  
    General

You absorb 1d4+6 spell levels directed at you.

Aerial Alarm
    HoB
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Mass Aid
    SPC
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Aiming at the Target
    SPC
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Alarm
Abjuration 1 standard action SRD
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
    SPC
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Aligned Aura
    CC
  Blk 4, Clr 4, Pal 4  
    General

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Angelskin
    SPC
  Arc 2, Pal 2  
    General

The subject gains damage reduction 5/evil.

Animate Instrument
    CS
  Brd 2  
    General

Your instrument animates and plays by itself.

Anticipate Teleportation (F)
    SPC
  Sor/Wiz 3  
    6 hours

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F)
    SPC
  Sor/Wiz 6  
    6 hours

As anticipate teleportation, except for three rounds and types of creatures.

Anticold Sphere
    SPC
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Antidragon Aura (M)
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Allies gain bonus to AC and saves against dragons.

Antifire Sphere
    Sandstorm
  Sor/Wiz 5  
    1 hour

Creatures within sphere gain immunity to fire damage.

Antilife Shell
Abjuration 1 round SRD
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Antimagic Aura
    Magic of Faerun
  Sor/Wiz 7  
    General

Antimagic field that affects one creature.

Antimagic Field
Abjuration 1 standard action SRD
None - See text APeace 8, Arc 8, Clr 8, Magic 6, Protection 6, Shu 6, Sor/Wiz 6, Spell 8 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antimagic Ray (M)
    SPC
  Sor/Wiz 7  
    General

Target loses all magical powers.

Antiplant Shell
Abjuration 1 standard action SRD
None - Yes Arc 4, Blg 4, Drd 4, Wuj 4 V, S, DF
10 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arcane Lock (M)
Abjuration 1 standard action SRD
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Improved Arcane Lock (M)
    SBG
  Sor/Wiz 3  
    General

As arcane lock, except you may attune 1 additional individual per level.

Arcane Seal
    Sh
  Sor/Wiz 3  
    Prohibited

Magically seals a door, portal or chest.

Armor of Darkness
Abjuration [Darkness] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Darkness 4 V, S, DF
10 min./level Touch 1 hour

Shroud grants deflection bonus, darkvision, and other effects.

Arrowsplit (M)
    CR
  Arc 3, Asn 3, Rgr 3  
    General

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Atonement (F) (XP)
Abjuration 1 hour SRD
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Aura Against Flame
    SPC
  Arc 2, Clr 2, Drd 1  
    General

Ignores 10 fire damage/attack and extinguish fires.

Aura of Evasion (M)
    SPC
  Arc 5, Clr 5, Sor/Wiz 6  
    General

All within 10 ft. gain evasion against breath weapons.

Aura of the Sun
    LostEmpiresOfFaerun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Avoid Planar Effects
    Savage Species
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    30 minutes

Provides temporary protection against overtly damaging planar traits.

Backblast
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Banishment
Abjuration 1 standard action SRD
Will negates - Yes APeace 6, Arc 6, Balance 6, Clr 6, Exorcism 6, Portal 6, Retribution 6, Shu 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Bastion of Good
    Book of Exalted Deeds
  APeace 7, Arc 7, Clr 7  
    General

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Battle Line
    CR
  IOTDF 2  
    General

Creates an area of doom on the battlefield.

Benediction
    CC
  Clr 2, Pal 2  
    General

Subject gains bonus on saves, can make one reroll.

Blessing Of Bahamut
    SPC
  Arc 3, Pal 3  
    General

You gain damage reduction 10/magic.

Body Ward
    CC
  Clr 2, Drd 2  
    General

Subject is protected against ability damage to Strength, Dexterity, or Constitution;

Bolster Aura
    CC
  Clr 3, Pal 4  
    General

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

Break Enchantment
Abjuration 1 minute SRD
See text - No Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, alterations, curses, and petrification.

Burial Blessing (M) (XP)
    DotF
  Arc 1, Clr 1  
    General

Prevents a corpse from rising as undead.

Calm Earth (M)
    Far Corners of the World
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Celestial Blood (M)
    Book of Exalted Deeds
  APeace 6, Arc 6, Clr 6, Pleasure 6  
    General

Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.

Celestial Brilliance
    Book of Exalted Deeds
  Arc 4, Clr 4, Sor/Wiz 4  
    24 hours

120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)

Censure Elementals
    MoE
  Artificer 4  
    General

Deal 2d4 + 1/level damage each round to elementals.

Clarity of Mind
    SPC
  Balance 3  
    6 hours

Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%.

Clear Mind
    SPC
  Arc 1, Pal 1  
    1 hour

+4 on saves against mind-affecting spells and abilities.

Cloak of Bravery
    SPC
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
    SPC
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloak of Chaos (F)
Abjuration [Chaotic] 1 standard action SRD
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Cloak of Dark Power
    SPC
  Drow 1  
    30 minutes

Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects.

Cloak of Shade
    Sandstorm
  Arc 1, Clr 1, Drd 1  
    6 hours

Touched creature gains protection from heat and sun.

Construct Energy Ward
    Ebberon
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward
    Ebberon
  Artificer 4, Warforged 5  
    1 hour

As protection from energy, except that the target must be a construct.

Contingent Energy Resistance
    SPC
  Arc 4, Clr 4, Drd 4, Sor/Wiz 5  
    6 hours

Energy damage triggers a resist energy spell.

Conviction
    SPC
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

Mass Conviction
    SPC
  Arc 3, Clr 3  
    1 hour

Allies gain +2 or higher save bonus.

Countermoon
    SPC
  Arc 2, Drd 2  
    12 hours

Stop a lycanthrope from changing form, even after death, for 12 hours.

Daggerspell Stance (F)
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Dampen Magic
    CC
  Clr 4  
    General

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.

Dance of the Unicorn
    SPC
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

Dawn
    SPC
  Arc 0, Drd 0, Rgr 1  
    General

Swift, Awaken sleeping and unconscious creatures.

Deflect
    PHBII
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Lesser Deflect
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

Gain a deflection bonus of +1/3 levels (max +5) against one attack.

Demonhide
    SPC
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Dimensional Anchor
Abjuration 1 standard action SRD
None - Yes (object) Arc 4, Clr 4, Dem 3, Demonic 4, KotC 4, Portal 3, Shu 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
Abjuration 1 standard action SRD
None - Yes Arc 8, Clr 8, Portal 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for one day/level.

Dismissal
Abjuration 1 standard action SRD
Will negates; see text - Yes APeace 4, Arc 4, Balance 4, Clr 4, Dem 4, Exorcism 4, KotC 4, Shu 4, Sor/Wiz 5, Wuj 4 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Disobedience
    CS
  Brd 3, Sor/Wiz 3  
    General

Subject is shielded from mind control.

Dispel Chaos
Abjuration [Lawful] 1 standard action SRD
See text - See text Arc 5, Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Cold
    Frostburn
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Evil
Abjuration [Good] 1 standard action SRD
See text - See text APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Fire
    Frostburn
  Arc 5, Clr 5  
    General

Cancels fire spells and effects.

Dispel Good
Abjuration [Evil] 1 standard action SRD
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
Abjuration [Chaotic] 1 standard action SRD
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
Abjuration 1 standard action SRD
None - No APeace 3, Arc 3, Beguiler 3, Blg 3, Brd 3, ChamGwyn 3, Clr 3, Drd 4, Duskblade 4, EmBarachiel 3, HB 3, Hoard 3, KotC 3, Magic 3, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S
Instant Medium General

Cancels magical spells and effects.

Greater Dispel Magic
Abjuration 1 standard action SRD
None - No APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Instant Medium General

As dispel magic, but +20 on check.

Dispel Shield
Abjuration 1 standard action ATB
- Arc 3, Clr 3, Sor/Wiz 3 V, S
1 hour/level (D) Personal 6 hours

This spell protects you from dispel magic attemps by being dispelled first.

Dispel Ward
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    General

As dispel magic, but affects only wards.

Dispel Water
    Sandstorm
  Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4  
    General

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath
    SPC
  Sor/Wiz 5  
    General

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dispelling Screen
    SPC
  Sor/Wiz 4  
    30 minutes

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen
    SPC
  Drow 6, Sor/Wiz 7  
    30 minutes

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dispelling Touch
    PHBII
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

Dissonant Chant
    SPC
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Distracting Ray
    SPC
  Brd 2, Sor/Wiz 2  
    General

Distracts target spellcaster as counterspell.

Divine Flame
    DotF
  Arc 2, Clr 2  
    General

Wards area against cold creatures.

Divine Interdiction
    SPC
  Arc 2, Clr 2  
    General

Prevents other divine characters from turning or rebuking.

Divine Retribution
    CC
  Clr 5  
    General

Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.

Divine Zephyr
    DotF
  Arc 2, Clr 2  
    General

Wards area against fire creatures.

Duelward
    SPC
  Sor/Wiz 5  
    General

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earth Lock (M)
    SPC
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earthen Grace (M)
    SPC
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Easy Trail
    SPC
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ectoplasmic Armor
    SPC
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Feedback
    SPC
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Effulgent Epuration
    SPC
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Elemental Prod
    MoE
  Artificer 2  
    General

Move an elemental creature a short distance.

Elemental Ward
    Complete Arcane
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Empyreal Ecstasy
    Book of Exalted Deeds
  Brd 6, Pleasure 7  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

Endure Elements
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Energized Shield
    SPC
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
    SPC
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Aegis
    PHBII
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Buffer
    Tome and Blood
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Energy Immunity
    SPC
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Ensnarement (M)
    Dragon 336
  Sor/Wiz 6  
    General

Augment the effectiveness of a magic circle prior to casting planar binding.

Entropic Shield
Abjuration 1 standard action SRD
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Eradicate Earth
    SPC
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Ether Blast
    MotP
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Exalted Raiment
    Book of Exalted Deeds
  Sanctified 6  
    30 minutes

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Explosive Runes
Abjuration [Force] 1 standard action SRD
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Eye of the Hurricane
    SPC
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Fang Trap
    SK
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

Inscription bites those who pass it.

Favorable Sacrifice (M)
    SPC
  Arc 3, Clr 3  
    General

Subject gains better protection the more gems you sacrifice.

Filter
    Tome and Blood
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Finding the Center
    Complete Arcane
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

Fire Trap (M)
Abjuration [Fire] 10 minutes SRD
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Flesh Armor (F)
    Book of Vile Darkness
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Foil Tracer
    BoEM
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Forbiddance (M)
Abjuration 6 rounds SRD
See text - Yes APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Force Shapechange
    RE
  Truth 6  
    General

Forces shapechangers into natural form.

Forceward
    PGtF
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
    SPC
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Freedom
Abjuration 1 standard action SRD
Will negates (harmless) - Yes Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Breath
    Sandstorm
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Freedom of Movement
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Gaze Screen
    Tome and Blood
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Subject has a 50% chance to avoid gaze attacks.

Ghost Trap
    SPC
  Arc 6, Clr 6, Sor/Wiz 7  
    6 hours

Incorporeal creatures turn corporeal.

Glacial Globe of Invulnerability
    Frostburn
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glacial Ward
    Frostburn
  Sor/Wiz 4  
    General

Subject gains SR 18 against fire spells and effects.

Greater Glacial Ward (M)
    Frostburn
  Sor/Wiz 7  
    General

Area around you provides SR 25 against fi re spells and effects.

Globe of Invulnerability
Abjuration 1 standard action SRD
None - No Artificer 6, Endurance 7, Sor/Wiz 6, Wuj 6 V, S, M
1 round/level (D) 10 ft. General

As globe of invulnerability, lesser, plus 4th-level spell effects.

Lesser Globe of Invulnerability
Abjuration 1 standard action SRD
None - No Artificer 4, Sor/Wiz 4, Wuj 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glorious Raiment
    Book of Exalted Deeds
  APeace 2, Arc 2, Glory 2  
    5 minutes

Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.

Glory of the Martyr
    Magic of Faerun
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Glyph of Warding (M)
Abjuration 10 minutes SRD
See text - No (object) and Yes; see text Arc 3, Clr 3, Dwarf 3, Rune 3, Shu 3, Wealth 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
Abjuration 10 minutes SRD
See text - No (object) and Yes; see text Arc 6, Clr 6, Rune 6, Shu 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Guards and Wards
Abjuration 30 minutes SRD
See text - See text Greed 6, Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Halo of Sand
    Sandstorm
  Arc 2, Drd 2, Rgr 2  
    1 hour

Swirling sand grants +1 deflection bonus/3 levels.

Hand of the Faithful
    SPC
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Harmonic Void
    CS
  Brd 5  
    General

Nearby casters must succeed on Concentration check to use verbal-component spells.

Hide from Animals
Abjuration 1 standard action SRD
Will negates (harmless) - Yes Arc 1, Blg 1, Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals cant perceive one subject/level.

Hide from Dragons
    SPC
  Asn 4, Brd 5, Hoard 4, Sor/Wiz 7  
    General

Dragons can't perceive one subject/two levels.

Hide from Undead
Abjuration [Ectomancy] 1 standard action SRD
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hide the Path (F)
    SPC
  Arc 6, Clr 6, Drd 6  
    24 hours

Disrupts find the path and other 6th level or lower divination spells.

Hold Portal
Abjuration 1 standard action SRD
None - No Sor/Wiz 1, Wuj 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
Abjuration [Good] 1 standard action SRD
See text - Yes (harmless) APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Star
    SPC
  Arc 7, Clr 7  
    General

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Ice Shield (M)
    Frostburn
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Icicle
    Frostburn
   
    24 hours

Magical trap hangs from ceiling, dealing 4d6 damage when triggered.

Ilyykur's Mantle (M)
    Unapproachable East
  Sor/Wiz 4  
    General

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Impede Sun's Brilliance
    Sandstorm
  Arc 1, Drd 1, Rgr 1, Summer 1  
    1 hour

Diminishes the heat and light of the sun in an area.

Impotent Possessor
    Book of Vile Darkness
  Dem 4, Sor/Wiz 6  
    General

Subject that can possess creatures is rendered powerless.

Imprison Possessor
    Book of Vile Darkness
  Dem 4, Sor/Wiz 5  
    General

Subject that can possess creatures is trapped in current body.

Imprisonment
Abjuration 1 standard action SRD
Will negates; see text - Yes Arc 9, Cavern 9, Inquisition 9, Shu 9, Sor/Wiz 9, Wuj 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Indomitability
    SPC
  Sor/Wiz 5  
    General

Subject can't be reduced below 1 hp.

Insignia of Alarm (F)
    RoD
  Arc 2, Brd 2, Clr 2, Pal 2  
    General

Alert bearers of special insignia.

Insignia of Warding
    RoD
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 to AC, Fortitude saves.

Ironguard (F)
    SPC
  Sor/Wiz 7  
    General

Subject becomes immune to both magical and mundane metal.

Lesser Ironguard
    SPC
  Sor/Wiz 5  
    General

Subject becomes immune to nonmagical metal.

Ironguts
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Target gains +5 bonus on saving throws against poison*.

Joyful Noise
    SPC
  Brd 1  
    General

You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

Khyber Trap
    MoE
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Land Womb
    SPC
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Life Ward
    SPC
  Arc 4, Clr 4  
    General

Grants immunity to healing spells and positive energy effects.

Life's Grace
    SPC
  Arc 5, Clr 5  
    30 minutes

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Lionheart
    SPC
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Loyal Vassal
    SPC
  Arc 2, Pal 2  
    1 hour

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Lucky Blade
    MoE
  Artificer 2  
    General

Weapon grants a single reroll of an attack.

Lucky Cape
    MoE
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Luminous Armor
    Book of Exalted Deeds
  Sanctified 2  
    6 hours

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Greater Luminous Armor
    Book of Exalted Deeds
  Sanctified 4  
    6 hours

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Mage's Disjunction
Abjuration 1 standard action SRD
Will negates (object) - No Magic 9, Sor/Wiz 9, Spell 9 V
Instant Close General

Dispels magic, disenchants magic items.

Mage's Private Sanctum
Abjuration 10 minutes SRD
None - No Sor/Wiz 5 V, S, M
1 day (D) Close 24 hours

Prevents anyone from viewing or scrying* an area for 24 hours.

Magic Circle against Chaos
Abjuration [Lawful] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Abjuration [Good] 1 standard action SRD
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Abjuration [Evil] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Abjuration [Chaotic] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Miasma
    SPC
  Sor/Wiz 9  
    General

Solid fog reduces caster level by -4 and spell DCs by -2.

Mantle of Chaos
    SPC
  Arc 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Evil
    SPC
  Arc 3, Blk 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Good
    SPC
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law
    SPC
  Arc 3, Clr 3, Pal 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of the Slime Lord
    CR
  IOTDF 7  
    General

Nonintelligent oozes do not attack you, and you gain some ooze immunities.

Maw of Chaos
    SPC
  Sor/Wiz 9  
    General

Area of energy damages creatures and disrupts concentration.

Mind Blank
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 8, Beguiler 8, Blg 8, Liberation 8, Meditation 8, Mental 8, Mind 8, Protection 8, Sor/Wiz 8, Trade 8, Wuj 8 V, S
1 day Close 12 hours

Subject is immune to mental/emotional magic and scrying.

Minor Energy Ward
Abjuration 1 standard action seankreynolds.com
None (harmless) - Yes (harmless) Arc 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
1 min. Touch General

Grant 5 points of energy resistance.

Moment of Clarity
    Book of Exalted Deeds
  Arc 1, Pal 1  
    General

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Nezram's Amethyst Aura
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

Nezram's Emerald Energy Shield
    LostEmpiresOfFaerun
  Sor/Wiz 4  
    General

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Nezram's Sapphire Screen of Shielding
    LostEmpiresOfFaerun
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Nightshield
    Magic Books of Faerun
  Arc 1, Clr 1, Sor/Wiz 1  
    30 minutes

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Node Lock
    CR
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Nondetection (M)
Abjuration 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Obscure Object
Abjuration 1 standard action SRD
Will negates (object) - Yes (object) Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Opportune Dodge
    CS
  Brd 2  
    General

Subject can avoid a single attack of opportunity.

Peaceful Serenity of Io
    RotDrg
  Arc 2, Brd 2, Clr 2, Drd 2  
    1 hour

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Phieran's Resolve
    Book of Exalted Deeds
  Sanctified 3  
    30 minutes

+4 sacred bonus on saves against spells with the evil descriptor.

Planar Bubble
    Planar Handbook
  Arc 7, Clr 7, Sor/Wiz 7  
    1 hour

Create bubble around target creature that emulates target's native planar environment.

Planar Tolerance
    SPC
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Portal Alarm
    MotP
  Brd 2, Sor/Wiz 2  
    12 hours

Attach an alarm to a portal that my be audible or mental.

Improved Portal Alarm
    MotP
  Brd 4, Sor/Wiz 4  
    General

As the portal alarm spell, and may be mental, audible, or both.

Positive Energy Protection
    MotP
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Prismatic Sphere
Abjuration 1 standard action SRD
See text - See text Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 V
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Wall
Abjuration 1 standard action SRD
See text - See text Sor/Wiz 8, Wmg 8 V, S
10 min./level (D) Close General

Wall’s colors have array of effects.

Protection from Arrows
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) HB 2, Sor/Wiz 2, Wuj 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject immune to most ranged attacks.

Protection from Chaos
Abjuration [Lawful] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Charm
    Complete Arcane
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Protection from Dessication
    Sandstorm
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Abjuration 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Protection from Evil
Abjuration [Good] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
Abjuration [Evil] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Abjuration [Chaotic] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
    Libris
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
    Libris
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Protection from Spells (M) (F)
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Psychic Poison (M)
    Book of Vile Darkness
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Psychic Turmoil
Abjuration 1 standard action SRD
Will partial; see text - Yes Arc 5, Clr 5, Sor/Wiz 5 V, S, M
1 round/level Close General

Invisible field leeches psionic power points away.

Greater Psychic Turmoil
Abjuration 1 standard action SRD
Will partial; see text - Yes Arc 7, Clr 7, Sor/Wiz 7 V, S, M
1 round/level Close General

As psychic turmoil, but you gain power points as temporary hit points.

Ray Deflection
    DA5
  Brd 3, Sor/Wiz 3  
    30 minutes

Reflect ranged touch attacks back on caster.

Ray of Deanimation
    DA5
  Sor/Wiz 4  
    General

Ray deals 1d6/level to constructs (max 10d6).

Reaving Dispel
    Complete Arcane
  Sor/Wiz 9  
    General

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Reciprocal Gyre
    Complete Arcane
  Sor/Wiz 5  
    General

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Refusal
    Complete Arcane
  Sor/Wiz 5  
    6 hours

Create a ward that blocks spell users from entering an area.

Rejection
    SPC
  Arc 6, Clr 6  
    General

Creatures within cone are blasted away from you.

Remove Curse
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, EmBarachiel 3, Exorcism 3, Hlr 3, Pal 3, Shu 3, Sor/Wiz 4, Wuj 3 V, S
Instant Touch General

Frees object or person from curse.

Remove Fear
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 V, S
10 min.; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Rend Shadow Weave
    CV
  Arc 3, Clr 3, Sor/Wiz 3  
    General

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Repel Metal or Stone
Abjuration [Earth] 1 standard action SRD
None - No Arc 7, Blg 7, Drd 8, Metal 9, Wuj 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
Abjuration 1 standard action SRD
None or Will negates; see text - Yes APeace 4, Arc 4, Blg 4, Brd 4, Clr 4, Drd 4, HB 3, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repulsion (F)
Abjuration 1 standard action SRD
Will negates - Yes APeace 7, Arc 7, Beguiler 6, Blg 7, Clr 7, Force 6, Hlr 7, Nobility 7, Protection 7, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) 10 ft./level General

Creatures can't approach you.

Resist Energy
Abjuration 1 standard action SRD
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
10 min./level Touch 1 hour

Ignores 10 (or more) points of damage/attack from specified energy type.

Mass Resist Energy
    Complete Arcane
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Resist Planar Alignment
    Planar Handbook
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resistance
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 0, Arc 0, Brd 0, ChamGwyn 1, Clr 0, Drd 0, Pal 1, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M/DF
1 min. Touch 5 minutes

Subject gains +1 on saving throws.

Resistance Item
    Ebberon
  Artificer 1  
    1 hour

Item bestows +1 or better resistance bonus on saving throws.

Greater Resistance
    SPC
  Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4  
    24 hours

Subject gains +3 on saving throws.

Superior Resistance
    SPC
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

Resurgence
    Complete Divine
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

Mass Resurgence
    SPC
  Arc 3, Blk 3, Clr 3, Clr 4, Pal 3  
    General

As resurgence, but multiple targets.

Reverse Arrows
    Magic of Faerun
  Sor/Wiz 3  
    1 hour

As Protection from Arrows, but negated arrows turn back upon their source.

Righteous Aura
    Miniatures
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Rosemantle
    Magic of Faerun
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Ruby Ray of Reversal (M)
    PGtF
  Sor/Wiz 7  
    General

Ray negates magical or mundane hazards.

Sacred Haven
    Complete Divine
  Arc 4, Pal 4  
    5 minutes

Creature gains AC bonus, and you can monitor and heal it magically.

Safe Clearing
    Magic of Faerun
  Arc 3, Rgr 3  
    6 hours

As sanctuary, but protects an area and lasts 1 hour/level.

Safety
    SPC
  Arc 3, Clr 3  
    1 hour

Know how to get somewhere where the environment is not hostile to the subject.

Sanctuary
Abjuration 1 standard action SRD
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Mass Sanctuary
    Underdark
  Balance 5  
    5 minutes

One touched creature/2 levels can't be attacked, and can't attack.

Scintillating Scales
    Draconomicon
  Sor/Wiz 2  
    General

You gain an AC deflection bonus equal to your Constitution modifier.

Scry Trap
    MoE
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Seal Portal (M)
    Planar Handbook
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Segojan's Armor
    Magic Books of Faerun
  Arc 1, Clr 1, Drd 1, Rgr 1  
    6 hours

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Sequester
Abjuration 1 standard action SRD
None or Will negates (object) - No or Yes (object) Sin-A 7, Sor/Wiz 7, Wealth 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Sheltered Vitality
    Libris
  Arc 3, Clr 3, Drd 4  
    5 minutes

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield
Abjuration [Force] 1 standard action SRD
- Sor/Wiz 1, Wuj 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Mass Shield of Faith
    Miniatures
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

Shield of Law (F)
Abjuration [Lawful] 1 standard action SRD
See text - Yes (harmless) Arc 8, Clr 8, Inquisition 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield of the Archons
    Book of Exalted Deeds
  APeace 7, Arc 7, Clr 7  
    General

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Shield of Warding
    Draconomicon
  Arc 3, Clr 3, Pal 2  
    30 minutes

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shield Other (F)
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 2, Arc 2, BVal 2, ChamGwyn 2, Clr 2, Family 2, Pact 2, Pal 2, Protection 2, Vassal of Bahamut 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subjects damage.

Sign of Sealing (M)
    Complete Arcane
  Sor/Wiz 3  
    General

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M)
    Complete Arcane
  Sor/Wiz 6  
    General

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Skin of the Cactus
    Sandstorm
  Arc 3, Drd 4, Rgr 3, Summer 4  
    1 hour

Grants natural armor, thorns, and resistance to dehydration.

Slashing Dispel
    PHBII
  Duskblade 5, Sor/Wiz 4  
    General

As dispel magic, but creatures take damage for spells dispelled.

Snare Astral Traveler
    Book of Vile Darkness
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Captures one astral creature and holds it motionless.

Spell Engine (M) (XP)
    Magic of Faerun
  Sor/Wiz 8  
    General

Magical energy disk absorbs incoming spells.

Spell Immunity
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Clr 4, Protection 4, Shu 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per four levels.

Greater Spell Immunity
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Arc 8, Clr 8, Sin-P 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Lesser Spell Immunity
    SPC
  Arc 2, Clr 2  
    General

As spell immunity, but only 1st and 2nd-level spells.

Spell Resistance
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Mass Spell Resistance
    Complete Divine
  Arc 7, Clr 7  
    General

As spell resistance, but multiple targets.

Spell Shield
    Magic of Faerun
  Arc 2, Clr 2  
    5 minutes

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spell Snare
    MoE
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Greater Spell Snare
    MoE
  Artificer 6, Sor/Wiz 7  
    General

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Spell Theft
    CS
  Brd 4, HB 4, Sor/Wiz 5  
    General

Dispel spells on target and gain their benefit

for yourself.

Spell Turning
Abjuration 1 standard action SRD
- Arc 7, Beguiler 7, Endurance 8, Luck 7, Magic 7, Meditation 7, Retribution 7, Shu 7, Sor/Wiz 7 V, S, M/DF
10 min./level or until expended Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Lesser Spell Turning
    Mintipers Chapbook
  Adp 4, Arc 4, Sor/Wiz 4  
    1 hour

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spellmantle
    Magic of Faerun
  Arc 6, Clr 6  
    General

As spell immunity, but negated spells triggers a helpful spell upon the target.

Spelltrap (F)
    BoEM
  Sor/Wiz 4  
    5 minutes

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Srinshee's Spell Shift
    LostEmpiresOfFaerun
  Sor/Wiz 9  
    General

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

Starmantle (M)
    Book of Exalted Deeds
  Joy 7, Sor/Wiz 6  
    General

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Static Veil
    BoEM
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

Stoneskin (M)
Abjuration 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Storm Shield
    LostEmpiresOfFaerun
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Storm Tower
    Magic of Faerun
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrunner's Ward
    Stormwrack
  Sor/Wiz 2  
    6 hours

Add +4 (+1/4 levels) to ship's checks to weather storms.

Strategic Charge
    Magic of Faerun
  Arc 1, Blk 1, Pal 1  
    General

You gain the benefits of the Mobility feat.

Sublime Revelry
    Book of Exalted Deeds
  Arc 9, Clr 9, Pleasure 9  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Sunmantle
    Book of Exalted Deeds
  Sanctified 4  
    General

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Suppress Dragonmark
    MoE
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Surefoot
    Magic of Faerun
  Arc 1, Rgr 1  
    1 hour

You gain a +10 competence bonus on Balance checks.

Surelife
Abjuration 1 round SRD
- Repose 8 V, S, M
1 min./level Personal 30 minutes

Protects you from one kind of certain death.

Suspend Disease
    Book of Vile Darkness
  Arc 1, Clr 1, Drd 1, Sor/Wiz 1  
    24 hours

Keeps disease from harming creature for 24 hours.

Symbol Of Spell Loss
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Triggered rune absorbs spells yet to be cast.

Telepathy Block
    Book of Exalted Deeds
  Arc 5, Brd 5, Clr 5, Sor/Wiz 5  
    General

Blocks all telepathic communication within 80-ft. radius.

Teleport Block (M)
    BoEM
  Sor/Wiz 5  
    General

Teleportation spells fail when the destination or the origin is within the area.

Thief Ward
    BoEM
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

Tortoise Shell
    Magic of Faerun
  Arc 3, Drd 3  
    1 hour

Large shell provides cover or shelter.

Transcribe Symbol
    PGtF
  Rune 8, Sor/Wiz 8  
    1 hour

Safely moves an untriggered magical symbol to another location.

Turbidity
    Stormwrack
  Sor/Wiz 2  
    30 minutes

Water surrounding you becomes cloudy, granting concealment.

Twilight Luck
    Book of Exalted Deeds
  Sanctified 1  
    5 minutes

Target gains +1 luck bonus on all saving throws.

Tyche's Touch
    LostEmpiresOfFaerun
  Arc 2, Clr 2  
    General

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws.

Unbinding
    Complete Divine
  Liberation 9, Sor/Wiz 9  
    General

Frees everyone in range from spells that constrain or bind.

Undeath's Eternal Foe
    Magic of Faerun
  Arc 9, Clr 9  
    General

Targets receive death ward and immunity to most undead special attacks.

Undetectable Alignment
Abjuration 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Asn 2, Beguiler 1, Brd 1, Clr 2, HB 1, KotC 2, Liberation 2, Pal 2, Vassal of Bahamut 2 V, S
1 day Close 24 hours

Conceals alignment for 24 hours.

Unheavened
    Book of Vile Darkness
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
Abjuration [Evil] 1 standard action SRD
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Urban Shield
    RoD
  City 7  
    General

City grants cover to you, not to enemies.

Vanishing Weapon
    Book of Exalted Deeds
  Sor/Wiz 5  
    30 minutes

Weapons' touch dispels summoned or quasi-real creatures.

Vengeance Halo
    Book of Exalted Deeds
  Arc 6, Clr 6, Wrath 6  
    30 minutes

Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.

Vertigo
    PHBII
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
    PHBII
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Wall of Chaos
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Dispel Magic
    Underdark
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Evil
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Good
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against evil, except as once-sided wall.

Wall of Greater Dispel Magic
    Underdark
  Arc 8, Brd 5, Clr 8, Drd 8, Sor/Wiz 8  
    5 minutes

Creatures passing through a transparent wall become subjects of targeted dispel magic, greater.

Wall of Law
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against chaos, except as once-sided wall.

Minor Ward
    BoEM
  Sor/Wiz 0  
    24 hours

See Text

Watchware
    Unapproachable East
  Sor/Wiz 5  
    General

You know when target object is touched.

Whelm, Mass
    PHBII
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Wounding Whispers
    Magic of Faerun
  Brd 3  
    General

Sonic aura damages foes that strike you.

Zeal
    Complete Divine
  Arc 2, Blk 2, Competition 2, Pal 2  
    General

You move through foes to attack the enemy you want.

Zone of Respite
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    1 hour

Prevents teleportation and similar effects from functioning in the area