Index of Spells by Descriptor - I

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Aberrate
    Book of Vile Darkness
  Sor/Wiz 1  
    1 hour

Subject becomes an aberration.

Absorb Mind (F)
    Book of Vile Darkness
  Corrupt 3  
    1 hour

You gain 25% chance of knowing information in a brain eaten.

Absorb Strength (F)
    Book of Vile Darkness
  Corrupt 4  
    1 hour

You gain 1/4 of a creature's Str and Con when he eats it.

Abyssal Army
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
    Book of Vile Darkness
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Acid Arrow
Conjuration [Acid] 1 standard action SRD
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Breath
    SPC
  Sor/Wiz 3  
    General

Cone of acid deals 1d6 damage/level.

Acid Dart
Conjuration (Creation) [Acid] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Fog
Conjuration (Creation) [Acid] 1 standard action SRD
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Glove
Conjuration (Creation) [Acid] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 acid damage.

Acid Rain (M)
    HoB
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath
    SPC
  Sor/Wiz 5  
    General

Sheath of acid damages those who attack you, improves acid spell damage.

Acid Splash
Conjuration (Creation) [Acid] 1 standard action SRD
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
    SPC
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Acidic Curse
    BoEM
  Sor/Wiz 1  
    General

See Text

Aganazzar's Scorcher
    FR
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aid
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Mass Aid
    SPC
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Air Walk
Transmutation [Air] 1 standard action SRD
None - Yes (harmless) Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb at 45-degree angle).

Airy Water
    Stormwrack
  Seafolk 6, Sor/Wiz 5  
    1 hour

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Alert Bebilith (M)
    Book of Vile Darkness
  Sor/Wiz 6  
    General

Summons bebilith to deal with a demon.

Align Fang
    SPC
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

Mass Align Fang
    SPC
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Align Weapon
Transmutation [Varies] 1 standard action SRD
Will negates (harmless, object) - Yes (harmless, object) Arc 2, Artificer 2, Clr 2, KotC 2, Vassal of Bahamut 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Mass Align Weapon
    SPC
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

Amplify
    SPC
  Brd 1  
    General

Lowers Listen DC by 20.

Anarchic Storm (M)
    SPC
  Arc 3, Clr 3  
    General

Chaotic-aligned rain falls in 20-ft. radius.

Anarchic Water (M)
    SPC
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Anger of the Noonday Sun
    SPC
  Arc 6, Drd 6, Shu 6  
    General

Blinds creatures within 20 ft.

Animal Messenger
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Trance
Enchantment (Compulsion) [Mind-Affecting] [Sonic] 1 standard action SRD
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animate Dead (M)
Necromancy [Evil] 1 standard action SRD
None - No Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Dead Familiar (XP)
    Spellbook Archive
  Sor/Wiz 5  
    General

Revives your dead familiar as an undead familiar.

Animate Dread Warrior (XP)
    Unapproachable East
  Sor/Wiz 6  
    General

Transform dead skilled warrior into undead monster you control.

Animate Fire
    SPC
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Legion (M)
    HoB
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

Antipathy
Enchantment (Compulsion) [Mind-Affecting] 1 hour SRD
Will partial - Yes Arc 6, Blg 6, Blg 9, Drd 9, Elf 9, Hatred 8, Mental 7, Shu 9, Sin-A 9, Sor/Wiz 8, Wealth 9, Wuj 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Apocalypse from the Sky (M)
    Book of Vile Darkness
  Corrupt 9  
    General

All in a 10-mile radius/level take 10d6 damage.

Apparition
    Complete Arcane
  Wuj 2  
    General

Cause foes to become shaken when seeing subject disfigured creature.

Arc of Lightning
    SPC
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

Archon's Focus
Enchantment [Mind-Affecting] 1 standard action Cypren
- Sor/Wiz 5 V, S, M
1 round/level (D) Personal General

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Ashstar
    Sandstorm
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Aura of Terror
    SPC
  Sor/Wiz 6  
    5 minutes

You gain an aura of fear, or your frightful presence becomes more effective.

Aura of the Sun
    LostEmpiresOfFaerun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

Avascular Mass
    SPC
  Deathbound 8, Sor/Wiz 8  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Avasculate
    SPC
  Deathbound 7, Sor/Wiz 7  
    General

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Awaken Sin
    SPC
  Arc 3, Clr 3, Pal 2  
    General

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Awaken Undead (XP)
    SPC
  Deathbound 6, Sor/Wiz 7  
    General

Grant sentience to otherwise mindless undead.

Backblast
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Ball Lightning
    SPC
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Bane
Enchantment (Compulsion) [Fear] [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Barghest's Feast (M)
    SPC
  Arc 6, Clr 6, Sor/Wiz 7  
    General

Destroy target corpse, potentially preventing its return to life.

Battle Hymn
    SPC
  Brd 2, Sor/Wiz 4  
    General

Allies can reroll one Will save/round.

Battlefield Illumination
    HoB
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

Beastland Ferocity
    SPC
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Bedevil (M)
    CR
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Befoul
    Lords
  Arc 8, Clr 8, Corruption 8  
    General

Large amount of water becomes poisonous.

Belker Claws
    SPC
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Bewildering Mischance
    CC
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bewildering Substitution
    CC
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

Bewildering Visions
    CC
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

Binding (M)
Enchantment (Compulsion) [Mind-Affecting] 1 minute SRD
Will negates; see text - Yes Arc 8, Shu 8, Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Binding Winds
    SPC
  Arc 2, Drd 2, Weather 5  
    General

Sound cannot penetrate to or from target and -2 on ranged attacks.

Black Bag
    Book of Vile Darkness
  Asn 1, Sor/Wiz 1  
    General

Creates extradimensional bag of torture tools.

Black Lightning
Evocation [Electricity] [Negative] [Death] [Evil] 1 standard action seankreynolds.com
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Black Sand
    Sandstorm
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Blackfire
    SPC
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blackwater Taint
    Stormwrack
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blackwater Tentacle
    Stormwrack
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Blades of Fire
    SPC
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blasphemy
Evocation [Sonic] [Evil] 1 standard action SRD
None or Will negates; see text - Yes Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Blast of Flame
    SPC
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

Blaze of Light
    HoB
  Arc 1, Drd 2, Pal 1  
    General

60ft. cone of light dazzles creatures.

Bless
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Transmutation [Positive] [Good] 1 minute SRD
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Blinding Breath
    SPC
  Wiz 4  
    General

Your breath weapon blinds targets.

Blistering Radiance
    SPC
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Dazzles sighted creatures and causes 2d6 fire damage/round.

Blood Snow
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Bodak Birth (F)
    Book of Vile Darkness
  Arc 8, Clr 8  
    12 hours

Transforms a willing subject into a bodak.

Bodak's Glare (F)
    SPC
  Arc 8, Clr 8  
    General

You slay a creature, which turns into a bodak 24 hours later.

Body Blaze
    Sandstorm
  Sor/Wiz 3  
    General

Cause a miniature wall of fire to rise from where you tread.

Body Of The Sun
    SPC
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Boiling Oil
    HoB
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Bolt of Glory
Evocation [Positive] [Good] 1 standard action SRD
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General

Positive energy ray deals extra damage to evil outsiders and undead.

Bolts of Bedevilment
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 5, Madness 5 V, S
1 round/level Medium General

One ray/round, dazes 1d3 rounds.

Boneblade
    Book of Vile Darkness
  Arc 3, Blk 2, Clr 3  
    1 hour

Turns a bone into a magic weapon.

Boneblast
    Book of Vile Darkness
  Arc 2, Blk 1, Clr 2  
    General

1d3 Con damage to subject.

Brain Spider
Divination [Mind-Affecting] 1 round SRD
Will negates - Yes Arc 7, Clr 7, Mind 7 V, S, M, DF
1 min./level Long 1 hour

Listen to thoughts of up to eight other creatures.

Breath Flare
    SPC
  Sor/Wiz 1  
    General

Your breath weapon dazzles targets.

Breath Weapon Admixture
    SPC
  Sor/Wiz 9  
    General

Your breath weapon also deals a second type of damage.

Breath Weapon Substitution
    SPC
  Sor/Wiz 5  
    General

Your breath weapon deals a different kind of damage than normal.

Bridge of Sound
    Savage Species
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Burning Blood
    Draconomicon
  Sor/Wiz 5  
    6 hours

Your blood deals energy damage to nearby creatures when you are struck.

Burning Hands
Evocation [Fire] 1 standard action SRD
Reflex half - Yes Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Burning Sword
    SPC
  Sor/Wiz 2  
    5 minutes

Weapon gains flaming burst special ability.

Cacophonic Burst
    SPC
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

Cacophonic Shield
    SPC
  Brd 4, Sor/Wiz 5  
    5 minutes

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Call Dretch Horde
    Book of Vile Darkness
  Dem 3, MH 4, Sor/Wiz 5  
    12 hours

Summons 2d4 dretches.

Call Lemure Horde
    Book of Vile Darkness
  Sor/Wiz 5  
    12 hours

Summons 2d4 lemures.

Call Lightning
Evocation [Electricity] 1 round SRD
Reflex half - Yes Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Evocation [Electricity] 1 round SRD
Reflex half - Yes Arc 5, Drd 5, Storm 6 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Call Nightmare
    Book of Vile Darkness
  Dem 4, Sor/Wiz 5  
    12 hours

Summons a nightmare.

Calm Animals
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Calm Emotions
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes APeace 2, Arc 2, Balance 2, Brd 2, Charm 2, Clr 2, EmBarachiel 2, Hlr 2, Law 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Candlelight
    Ghostwalk Web
  Arc 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0  
    6 hours

Cast a 5-foot radius light from the point touched.

Capricious Zephyr
    SPC
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Castigate
    SPC
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

Cause Fear
Necromancy [Fear] [Mind-Affecting] 1 standard action SRD
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Celebration
    SPC
  Brd 4  
    General

Intoxicate Subjects.

Chaav's Laugh
    Book of Exalted Deeds
  Arc 5, Clr 5, Joy 5  
    General

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Chain Lightning
Evocation [Electricity] 1 standard action SRD
Reflex half - Yes Air 6, Arc 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6 V, S, F
Instant Long General

1d6/level damage; 1 secondary bolt/level each deals half damage.

Chain of Chaos
    DotF
  Arc 8, Clr 8  
    General

Creates plague of insanity passed by touch.

Chains of Vengeance
    BoEM
  Sor/Wiz 4  
    General

See Text

Channeled Pyroburst
    PHBII
  Duskblade 4, Sor/Wiz 4  
    General

Deal fire damage, amount and radius based on casting time.

Chaos Hammer
Evocation [Chaotic] 1 standard action SRD
Will partial; see text - Yes Chaos 4 V, S
Instant (1d6 rounds); see text Medium General

Damages and staggers lawful creatures.

Charm Animal
Enchantment (Charm) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Enchantment (Charm) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 4, Bestial 5, Brd 3, Charm 5, EmBarachiel 3, HB 3, Sor/Wiz 4, Wuj 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Enchantment (Charm) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 6, Sin-P 9, Sor/Wiz 8, Tyranny 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Enchantment (Charm) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 1, Brd 1, Charm 1, EmBarachiel 1, Fey 2, HB 1, MH 1, Renewal 1, Sin-L 1, Sor/Wiz 1, Wuj 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Mass Charm Person
    RoD
  Brd 4, Sor/Wiz 5  
    6 hours

As charm person, but all within 30 feet.

Charnel Fire
    Book of Vile Darkness
  Arc 5, Clr 5  
    General

Consumes one corpse or undead creature.

Cheat (F)
    SPC
  Brd 1, Greed 1, Sor/Wiz 1  
    30 minutes

Caster rerolls when determining the success of a game of chance.

Choir
    Song and Silence
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

Circle of Nausea
    Book of Vile Darkness
  Arc 3, Clr 3, Drd 2  
    30 minutes

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

City Lights
    RoD
  City 2, Sor/Wiz 2  
    General

Absorb nearby light to release as blinding flare.

Claws of the Bebilith
    Book of Vile Darkness
  Corrupt 5  
    1 hour

Caster gains claws based on her size.

Claws of the Savage
    Book of Vile Darkness
  Arc 4, Bestial 4, Blk 4, Clr 4, Drd 4  
    1 hour

Subject gains claws that deal damage based on size.

Cloak of Bravery
    SPC
  Arc 3, Clr 3, Courage 3, Pal 2  
    1 hour

You and your allies gain a bonus on saves against fear.

Greater Cloak of Bravery
    SPC
  Courage 9  
    6 hours

As cloak of bravery, except very large area.

Cloak of Chaos (F)
Abjuration [Chaotic] 1 standard action SRD
See text - Yes (harmless) Arc 8, Chaos 8, Clr 8, Orc 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Cloud of the Achaierai
    Book of Vile Darkness
  Arc 6, Clr 6, Dem 4  
    1 hour

Cloud deals 2d6 damage plus confusion.

Cloud Spear
    Far Corners of the World
  Arc 4, Drd 4  
    General

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Clutch of Orcus
    SPC
  Arc 3, Clr 3  
    General

Deals 1d3 damage/round and paralyzes foe with concentration.

Coldscream
    BoEM
  Sor/Wiz 4  
    General

Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.

Color Spray
Illusion (Pattern) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 2, Beguiler 1, Duskblade 1, Shu 2, Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Coma
    BoEM
  Arc 6, Clr 6, Sor/Wiz 6  
    6 hours

You put a living creature in a coma.

Combust
    SPC
  Sor/Wiz 2  
    General

Target takes 1d8/level (max 10d8) fire damage.

Command
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] 1 standard action SRD
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Greater Command
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] 1 standard action SRD
Will negates - Yes APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 V
1 round/level Close General

As command, but affects one subject/level.

Cone of Dimness
    SPC
  Sor/Wiz 3  
    General

Cone temporarily convinces creatures that they are blind.

Confound
    CC
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

Confusion
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 5, Beguiler 4, Brd 3, HB 3, Madness 4, Passion 3, Shu 5, Sor/Wiz 4, Trickery 4, Wuj 4 V, S, M/DF
1 round/level Medium General

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Lesser Confusion
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 1, Madness 1, Mental 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Conjure Greater Midnight Construct (M)
    MOI
  Sor/Wiz 8  
    General

As conjure lesser midnight construct, except conjure a greater midnight construct instead with more essentia options.

Conjure Lesser Midnight Construct (M)
    MOI
  Sor/Wiz 4  
    General

Create a lesser midnight construct.

Conjure Midnight Construct (M)
    MOI
  Sor/Wiz 6  
    General

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Conjurer's Toolbelt
    SPELLSandSPELLCRAFT
  Sor/Wiz 0  
    General

Creates a tool.

Consecrate (M)
Evocation [Positive] [Good] 1 standard action SRD
None - No APeace 2, Arc 2, Celestial 2, Clr 2, Deathless 2, Exalted Arcanist 2, KotC 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, making undead weaker.

Consume Likeness (F)
    Book of Vile Darkness
  Corrupt 6  
    General

Caster steals the appearance of a dead person, adding +10 on Disguise checks.

Consumptive Field
    SPC
  Arc 4, Clr 4  
    General

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Greater Consumptive Field
    SPC
  Arc 7, Clr 7  
    General

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Contagion
Necromancy [Evil] 1 standard action SRD
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Mass Contagion
    SPC
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Continual Flame (M)
Evocation [Light] 1 standard action SRD
None - No Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 V, S, M
Permanent Touch General

Makes a permanent, heatless torch.

Control Elemental
    MoE
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Control Temperature
    Frostburn
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Control Winds
Transmutation [Air] 1 standard action SRD
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Corrosive Grasp
    SPC
  Sor/Wiz 1  
    General

You deal 1d8 acid damage with one touch/level

Creaking Cacophony
    SPC
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Create Greater Undead (M)
Necromancy [Evil] 1 hour SRD
None - No Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 V, S, M
Instant Close General

Create shadows, wraiths, spectres, or devourers.

Create Undead (M)
Necromancy [Evil] 1 hour SRD
None - No Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 V, S, M
Instant Close General

Creates ghouls, ghasts, mummies, or mohrgs.

Crisis of Confidence
    HoB
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

Cross of Lightning
    BoEM
  Sor/Wiz 5  
    General

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Crown of Brilliance (M)
    Book of Exalted Deeds
  Arc 6, Clr 6  
    General

Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.

Crown of Despair
    Dragon 331
  Sor/Wiz 7  
    General

All creatures that see you must save or be paralyzed.

Crown of Glory 2
    SPC
  Glory 8  
    30 minutes

You gain +4 Charisma and inspire your allies.

Cruel Disappointment
    Book of Vile Darkness
  Sor/Wiz 3  
    General

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Crushing Despair
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 4, Brd 3, Passion 4, Sin-E 5, Sor/Wiz 4, Wuj 4 V, S, M
1 min./level 30 ft. General

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Crushing Fist of Spite (M)
    Book of Vile Darkness
  Sor/Wiz 9  
    General

Fist deals 1d6 damage/level each round.

Cure Critical Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Mass Cure Critical Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 8, Arc 8, Clr 8, Drd 9, Healing 8, Hlr 7 V, S
Instant Close General

Cures 4d8 damage +1/level for many creatures.

Cure Light Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Mass Cure Light Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Cure Minor Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half(harmless); see text - Yes (harmless); see text Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant Touch General

Cures 1 point of damage.

Cure Moderate Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Mass Cure Moderate Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Cure Serious Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Mass Cure Serious Wounds
Conjuration (Healing) [Positive] 1 standard action SRD
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 7, Arc 7, Clr 7, Drd 8, Hlr 6 V, S
Instant Close General

Cures 3d8 damage +1/level for many creatures.

Curse of the Putrid Husk
    Book of Vile Darkness
  Brd 3, Sor/Wiz 3  
    General

Subject is unconscious for 1d10 minutes.

Curse Water (M)
Necromancy [Evil] 1 minute SRD
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Curtain of Light
    Book of Exalted Deeds
  Sanctified 5  
    General

Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead).

Cyclonic Blast
    SPC
  Sor/Wiz 5  
    General

Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.

Damning Darkness
    Lords
  Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4  
    General

Darkness deals either 2d6 or 1d6 damage per round.

Dance of Ruin
    Book of Vile Darkness
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dancing Lights
Evocation [Light] 1 standard action SRD
None - No Arc 0, Beguiler 0, Brd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S
1 min. (D) Medium General

Creates torches or other lights.

Dark Tide
    Stormwrack
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Vile Darkbolt
    Book of Vile Darkness
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Darkfire
    SPC
  Arc 3, Clr 3  
    General

As produce flame, but dark flames visible with darkvision.

Dawn Shroud
    CV
  Arc 5, Clr 5, Drd 5  
    General

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Daylight
Evocation [Light] 1 standard action SRD
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Daze
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 0, Beguiler 0, Brd 0, Shu 0, Sor/Wiz 0, Wuj 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Deafening Clang
    SPC
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Death by Thorns
    Book of Vile Darkness
  Corrupt 7  
    General

Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.

Death Dragon
    SPC
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Grimace
    Book of Vile Darkness
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Death Knell
Necromancy [Death] [Ectomancy] [Evil] 1 standard action SRD
Will negates - Yes Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Death Pact (M)
    SPC
  Arc 8, Clr 8, Pact 8  
    General

-2 to Constitution, in exchange for effects of true resurrection.

Deathwatch
Necromancy [Evil] 1 standard action SRD
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Deep Breath
    SPC
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Your lungs fill with fresh air for the duration of the spell.

Deep Slumber
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Asn 3, Beguiler 3, Brd 3, Dream 3, EmBarachiel 3, HB 3, Sin-S 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Defenestrating Sphere (F)
    SPC
  Sor/Wiz 4  
    General

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Defile Snow and Ice
    Frostburn
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Delayed Blast Fireball
Evocation [Fire] 1 standard action SRD
Reflex half - Yes Sor/Wiz 7, Wmg 7, Wuj 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for 5 rounds.

Delusions of Grandeur
    SPC
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Demand
Enchantment (Compulsion) [Mind-Affecting] 10 minutes SRD
Will partial - Yes Beguiler 8, Charm 8, Diabolic 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Demon Wings
    Book of Vile Darkness
  Arc 3, Blk 3, Dem 3, Demonic 3  
    General

You fly at your land speed.

Demoncall
    Book of Vile Darkness
  Arc 2, Blk 2, Dem 2, Demonic 2  
    4 hours

You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.

Demonflesh
    Book of Vile Darkness
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Demonhide
    SPC
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

Demonic Blood Infusion (M)
    Ghostwalk Web
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Desecrate (M)
Evocation [Negative] [Evil] 1 standard action SRD
None - Yes Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Desecrate Battlefield (M)
    HoB
  Arc 6, Clr 6  
    General

Fills large area with negative energy, making undead stronger.

Desert Binding (M)
    Sandstorm
  Sand 8, Sor/Wiz 8  
    General

Imprisons creature as sand in an hourglass or wind in the waste.

Despoil (M)
    Book of Vile Darkness
  Arc 9, Clr 9, Corruption 9  
    General

Kills plants, damages objects in 100-ft. radius/level.

Detect Thoughts
Divination [Mind-Affecting] 1 standard action SRD
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Devil's Ego
    Book of Vile Darkness
  Diabolic 3  
    30 minutes

You gain 1d4+1 Cha and become an outsider.

Devil's Eye
    Book of Vile Darkness
  Arc 3, Blk 2, Clr 3, Diabolic 2, Sor/Wiz 3  
    30 minutes

You can see even in magical darkness up to 30 feet.

Devil's Tail
    Book of Vile Darkness
  Diabolic 1  
    30 minutes

You gain a spiked tail that deals 1d4 damage.

Devil's Tongue
    Book of Vile Darkness
  Corrupt 2  
    30 minutes

Tongue grapples with reach 15 ft.

Dictum
Evocation [Sonic] [Lawful] 1 standard action SRD
None or Will negates; see text - Yes Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, slows, or deafens nonlawful subjects.

Dirge
    SPC
  Brd 6  
    General

Enemies suffer 2 points of Str and Dex damage per round.

Dirge of Discord
    SPC
  Brd 3  
    General

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Dispel Cold
    Frostburn
  Arc 5, Clr 5  
    General

Cancels cold spells and effects.

Dispel Good
Abjuration [Evil] 1 standard action SRD
See text - See text Arc 5, Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
Abjuration [Chaotic] 1 standard action SRD
See text - See text Arc 5, Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Disquietude
    SPC
  Brd 2  
    General

Target avoids physical contact with others.

Disrupt Undead
Necromancy [Positive] 1 standard action SRD
None - Yes Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Greater Disrupt Undead
    SPC
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Dissonant Chant
    SPC
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Dissonant Chord
    SPC
  Brd 3  
    General

Deal 1d8/2 levels sonic damage in 10-ft. burst.

Distort Speech
    SPC
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Distort Summons
    Book of Vile Darkness
  Dem 3, Sor/Wiz 4  
    6 hours

Creates area where only evil creatures can be summoned.

Distort Weapon
    Book of Vile Darkness
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Distract
    SPC
  Brd 1, Sor/Wiz 1  
    General

Distracts targets with the zest for life.

Distract Assailant
    SPC
  Asn 1, HB 1, Sor/Wiz 1  
    General

Swift. One creature is flat-footed* for 1 round.

Divine Protection
    SPC
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Dolor
    Dragon 336
  Sor/Wiz 5  
    General

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dolorous Motes
    Book of Exalted Deeds
  Brd 4, Sor/Wiz 3  
    General

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Animal
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Dominate Living Construct
    RE
  Artificer 5  
    General

As dominate person, but affecting a living construct.

Dominate Monster
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Beguiler 9, Charm 9, Dragon 9, Passion 9, Sor/Wiz 9, Tyranny 9, Wuj 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Beguiler 5, Brd 4, Domination 4, HB 4, Sor/Wiz 5, Wuj 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Necromancy [Fear] [Mind-Affecting] 1 standard action SRD
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Doom of the Seas (XP)
    Stormwrack
  Arc 9, Blackwater 9, Drd 9  
    General

Summons a fiendish kraken (Doom of the Seas) under your command.

Downdraft
    SPC
  Arc 3, Clr 3, Drd 3  
    General

Force flying creatures to fall 100 feet or knock landborne people prone.

Dragon Breath
    SPC
  Arc 5, Clr 5, Shu 5, Sor/Wiz 4  
    General

You choose a dragon type and mimic its breath weapon.

Dragon Cloud
    Book of Exalted Deeds
  Sanctified 8  
    General

Calls forth an elemental spirit that assumes a cloudy, dragonlike form.

Dread Word
    Book of Vile Darkness
  Dem 3, Sor/Wiz 3  
    General

1d3 Cha drain on one target.

Dream
Illusion (Phantasm) [Mind-Affecting] 1 minute SRD
None - Yes Brd 5, EmBarachiel 4, Herald 6, Sor/Wiz 5, Wuj 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Dream Casting
    SPC
  Sor/Wiz 6  
    General

Alter subject's dreams to produce desired effect.

Vile Drown
    Book of Vile Darkness
  Sor/Wiz 3  
    General

Subject begins to drown.

Drums of War (F)
    HoB
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

Earth Reaver
    SPC
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Ectoplasmic Enhancement
    Book of Vile Darkness
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Elation
    Book of Exalted Deeds
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Electric Jolt
    SPC
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Loop
    SPC
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Electric Slap
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
Transmutation [Electricity] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Electrical Deluge
    BoEM
  Sor/Wiz 6  
    General

See Text

Elemental Body
    SPC
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Shroud
    BoEM
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Emerald Flame Fist
    SPC
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

End to Strife
    Book of Exalted Deeds
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Energetic Healing
    Book of Exalted Deeds
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energized Shield
    SPC
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
    SPC
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Drain
Necromancy [Negative] 1 standard action SRD
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
    SPC
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Energy Spheres
    SPC
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Vortex
    SPC
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enervating Breath
    SPC
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
Necromancy [Negative] 1 standard action SRD
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enrage Animal
    SPC
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
    CR
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Enthrall
Enchantment (Charm) [Sonic] [Mind-Affecting] [Language-Dependent] 1 round SRD
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
    SPC
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Erupt
    SK
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Eternity of Torture
    Book of Vile Darkness
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Evergreen
    Frostburn
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Evil Eye
    Book of Vile Darkness
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Evil Glare
    SPC
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Evil Weather (M) (XP)
    Book of Vile Darkness
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Exaction
    Dragon 336
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Explosive Cascade
    SPC
  Sor/Wiz 4  
    General

Bouncing flame ball deals 1d6/level fire damage.

Eye of the Beholder
    Book of Vile Darkness
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eye of the Hurricane
    SPC
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Eyebite
Necromancy [Evil] 1 standard action SRD
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

Eyes of the King
    SPC
  Hunger 6  
    General

Summon fiendish dire bats.

Eyes of the Zombie
    Book of Vile Darkness
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.

Faerie Fire
Evocation [Light] 1 standard action SRD
None - Yes Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Faerinaal's Hymn
    Book of Exalted Deeds
  Brd 2  
    General

Up to one creature/level cannot take attacks of opportunity.

Faith Healing
    SPC
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Fangs of the Vampire King
    SPC
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Fatal Flame
    CS
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

Favorable Wind
    Stormwrack
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Fear
Necromancy [Fear] [Mind-Affecting] 1 standard action SRD
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feeblemind
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Fengut
    Far Corners of the World
  Sor/Wiz 1  
    General

Subject is nauseated.

Field of Ghouls
    SPC
  Hunger 7  
    General

Transform dying creatures into ghouls.

Fiendform
    SPC
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Clarity
    Book of Vile Darkness
  Arc 7, Clr 7, Demonic 7, Sor/Wiz 7  
    1 hour

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Fierce Pride of the Beastlands
    SPC
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

Summon celestial lions and celestial dire lions to follow you

Fiery Eyes
    Complete Arcane
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

Fire Breath
    Complete Arcane
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Fire Dance
    Far Corners of the World
  Brd 4  
    General

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Fire Flash
Evocation [Fire] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Fire Hand
Evocation [Fire] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 fire damage.

Fire Seeds
Conjuration (Creation) [Fire] 1 standard action SRD
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
Evocation [Cold] [Fire] 1 standard action SRD
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Mass Fire Shield
    SPC
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
    SPC
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Spiders
    SPC
  Sor/Wiz 6  
    General

Swarm of Fine fire elementals attacks targets.

Fire Storm
Evocation [Fire] 1 round SRD
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Trap (M)
Abjuration [Fire] 10 minutes SRD
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Fire Wings (F)
    SPC
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireball
Evocation [Fire] 1 standard action SRD
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Firebrand (M)
    SPC
  Sor/Wiz 5  
    General

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Fireburst
    SPC
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
    SPC
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Fires of Purity
    SPC
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

Flame Arrow
Transmutation [Fire] 1 standard action SRD
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
Evocation [Fire] 1 standard action SRD
None - Yes Arc 2, Drd 2, Shu 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 +1/two levels damage.

Flame Dagger
    SPC
  Hth 2, Sor/Wiz 2  
    General

As flame blade, but 1d4 +1/level.

Flame Strike
Evocation [Fire] 1 standard action SRD
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Flaming Corrosion
    BoEM
  Sor/Wiz 4  
    General

See Text

Flaming Sphere
Evocation [Fire] 1 standard action SRD
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Flare
Evocation [Light] 1 standard action SRD
Fortitude negates - Yes Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V
Instant Close General

Dazzles one creature (-1 on attack rolls).

Flashburst
    SPC
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Flaywind Burst
    Sandstorm
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Flensing
    SPC
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh Armor (F)
    Book of Vile Darkness
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Flesh Ripper
    Book of Vile Darkness
  Arc 3, Clr 3, MH 3  
    General

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Focusing Chant
    SPC
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

Follow the Leader (F)
    Song and Silence
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Forbidden Speech
    Book of Vile Darkness
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Enchantment (Compulsion) [Mind-Affecting] 1 immediate action ATB
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Fortunate Fate
    SPC
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Friend to Foe
    PHBII
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Fugue (F)
    SPC
  Brd 4  
    General

The target is hindered or harmed in a manner dictated by your Perform skill.

Furnace Within
    RE
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

G'elsewhere Chant
    SPC
  Brd 3  
    General

You teleport a target to a random, safe location up to 100 feet distant and visible to you

Lesser Geas
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] 1 round SRD
Will negates - Yes Brd 3, EmBarachiel 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
Enchantment (Compulsion) [Mind-Affecting] [Language-Dependent] 10 minutes SRD
None - Yes APeace 6, Arc 6, Brd 6, Charm 6, Clr 6, Domination 6, Fate 6, Inquisition 6, Nobility 6, Sor/Wiz 6, Tyranny 6, Wuj 6 V
1 day/level or until discharged (D) Close General

As geas, lesser, plus it affects any creature.

General of Undeath
    SPC
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Getaway
    Song and Silence
  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

Ghost Light
    Complete Arcane
  Wuj 1  
    General

An eerie green torch light causes creatures to become shaken.

Ghoul Gauntlet
    Libris
  Hunger 5, Sor/Wiz 6  
    General

Convert victim to a ghoul under your control.

Ghoul Touch
Necromancy [Negative] 1 standard action SRD
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Glimpse of Eternity
    MoE
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse of Fear
    Dragon 333
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Glimpse of Truth
    Book of Vile Darkness
  Sor/Wiz 3  
    12 hours

You get an answer to a yes-or-no question.

Glory of the Martyr
    Magic of Faerun
  Arc 4, ChamGwyn 4, Pal 4  
    24 hours

As shield other, but affecting multiple creatures, and healing them if you die.

Glowing Orb (F)
    PGtF
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Good Hope
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Graz'zt's Long Grasp
    Book of Vile Darkness
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Great Thunderclap
    SPC
  Sor/Wiz 3  
    General

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Greenfire
    Unapproachable East
  Arc 3, Drd 3  
    General

Each creature in area takes 2d6 acid damage +1/level.

Grim Revenge
    Book of Vile Darkness
  Sor/Wiz 4  
    General

Tears hand from target, dealing 6d6 damage, then hand attacks target.

Guiding Light
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

+2 on ranged attacks against creatures in illuminated area.

Guilt
    BoEM
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Gust of Wind
Evocation [Air] 1 standard action SRD
Fortitude negates - Yes Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

Gutwrench
    Book of Vile Darkness
  Sor/Wiz 8  
    General

Kills subject and gives you 4d6 temporary hit points and +4 Strength.

Haboob
    Sandstorm
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Hammer of Righteousness
    Book of Exalted Deeds
  Sanctified 3  
    General

Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil.

Hand of Divinity
    SPC
  Arc 2, Blk 2, Clr 2, Pal 2  
    30 minutes

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful
    SPC
  Arc 4, Clr 4, Pal 4  
    4 hours

Immobile zone of warding stuns those of different patrons.

Handfire
    Magic of Faerun
  Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1  
    General

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Harm
Necromancy [Negative] 1 standard action SRD
Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Harmonic Chorus
    SPC
  Brd 2  
    General

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Haunting Tune
    SPC
  Brd 3  
    1 hour

1 target/level becomes shaken.

Heal
Conjuration (Healing) [Positive] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Heal Animal Companion
    SPC
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Mass Heal
Conjuration (Healing) [Positive] 1 standard action SRD
Will negates (harmless) - Yes (harmless) APeace 9, Arc 9, Clr 9, Community 9, Healing 9, Hlr 8, Life 9, Shu 8 V, S
Instant Close General

As heal, but with several subjects.

Healing Sting
    SPC
  Arc 2, Drd 2  
    General

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Healing Surf (M)
    Far Corners of the World
  Arc 4, Clr 4  
    General

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Heart's Ease
    Book of Exalted Deeds
  Arc 3, BVal 3, Clr 3, Pleasure 3  
    General

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heartache
    Book of Vile Darkness
  Arc 1, Clr 1, MH 1  
    General

Subject helpless for 1 round.

Heartclutch
    Book of Vile Darkness
  Arc 5, Clr 5  
    General

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Heartfire
    SPC
  Arc 2, Brd 2, Drd 2  
    General

Passions of targets ignite as real fire upon the target.

Heat Metal
Transmutation [Fire] 1 standard action SRD
Will negates (object) - Yes (object) Arc 2, Artificer 2, Blg 2, Drd 2, Metal 2, Shu 2, Sun 2 V, S, DF
7 rounds Close General

Make metal so hot it damages those who touch it.

Heaven's Trumpet (F)
    Book of Exalted Deeds
  Arc 7, Brd 6, Clr 7, EmBarachiel 4  
    General

Blast of music paralyzes foes.

Hell's Power (M)
    Book of Vile Darkness
  Arc 4, Blk 3, Clr 4, Sor/Wiz 4  
    General

You gain +2 AC and good to existing DR.

Hellfire
    Book of Vile Darkness
  Diabolic 4  
    General

Deal 3d6 diabolic fire damage.

Hellfire Storm
    Book of Vile Darkness
  Diabolic 7  
    General

Explosion of brimstone deals 5d6 damage in 20-ft. radius.

Hellish Horde
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons devils to fight for you.

Herald's Call
    SPC
  Brd 1, Hrp 1  
    General

Shout slows those within 20 ft.

Heroism
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Brd 2, Courage 4, Sin-P 3, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates (harmless) - Yes (harmless) Brd 5, Courage 7, Joy 6, Passion 6, Sin-P 7, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hesitate
    PHBII
  Arc 3, Beguiler 3, Brd 3, Clr 3, Sor/Wiz 3  
    General

Force subject to lose actions.

Hideous Laughter
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hiss of Sleep
    SPC
  Sor/Wiz 7  
    General

You induce comatose slumber in targets.

Hold Animal
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Animal 2, Arc 2, BVal 2, Drd 2, Rgr 2 V, S
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Beguiler 5, Bestial 6, Brd 4, Duskblade 5, EmBarachiel 4, Law 6, Sor/Wiz 5, Wuj 5 V, S, M/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Beguiler 9, Sor/Wiz 9 V, S, M/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Arc 2, Beguiler 3, Brd 2, Clr 2, EmBarachiel 2, MH 2, Shu 2, Sor/Wiz 3, Wuj 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates; see text - Yes Beguiler 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Holy Word
Evocation [Sonic] [Good] 1 standard action SRD
None or Will negates; see text - Yes Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Horizikaul's Boom
    Magic of Faerun
  Sor/Wiz 1  
    General

Target takes 1d4/two levels sonic damage plus deafness.

Hunters of Hades (M)
    SPC
  Arc 9, Clr 9  
    1 hour

Summons a pair of pack fiends or a Retriever to follow your commands.

Hymn of Praise
    SPC
  Brd 3  
    General

Grants +2 caster level to good-aligned divine spellcasters.

Hypnotism
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Ice Ship (M)
    Frostburn
  Sor/Wiz 4  
    General

Creates ice runner or ice galleon.

Identify Transgressor
    Book of Vile Darkness
  Arc 4, Clr 4  
    12 hours

You learn the identity of one person.

Illusory Feast
    SPC
  Sor/Wiz 5  
    General

Subjects become dazed by illusory food.

Illusory Script (M)
Illusion (Phantasm) [Mind-Affecting] 1 minute or longer; see text SRD
Will negates; see text - Yes Asn 2, Brd 3, Sor/Wiz 3, Wuj 3 V, S, M
1 day/level (D) Touch General

Only intended reader can decipher.

Imperious Glare
    SPC
  Sor/Wiz 6  
    General

You cause targets to cower in fear.

Imprison Soul (M) (F)
    Book of Vile Darkness
  Arc 7, Clr 7  
    General

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Incendiary Cloud
Conjuration (Creation) [Fire] 1 standard action SRD
Reflex half; see text - No Arc 8, Blg 9, Fire 8, Shu 8, Sor/Wiz 8, Wmg 8, Wuj 8 V, S
1 round/level Medium General

Cloud deals 4d6 fire damage/round.

Incite
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Incite Riot
    PHBII
  Brd 5  
    General

Subjects attack nearest creature.

Incorporeal Enhancement
    SPC
  Sor/Wiz 3  
    24 hours

Grant bonuses to incorporeal undead.

Indifference
    Tome and Blood
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Inevitable Defeat
    PHBII
  Beguiler 3, Sor/Wiz 3  
    General

Subject takes 3d6 nonlethal damage/round.

Infernal Threnody
    SPC
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

Infernal Transformation
    SPC
  Arc 7, Clr 7  
    General

You change into bone devil, gain abilities.

Lesser Infernal Transformation
    SPC
  Arc 4, Clr 4  
    General

You change into bearded devil, gain abilities.

Infernal Wound
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inferno
    SPC
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inflict Critical Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Necromancy [Negative] 1 standard action SRD
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Necromancy [Negative] 1 standard action SRD
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Inhibit
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Inquisition
    Book of Exalted Deeds
  Sanctified 5  
    General

Compels target to divuldge information truthfully.

Insanity
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Charm 7, Corruption 7, Madness 7, Moon 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insidious Insight
    RE
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Insidious Rhythm
    SPC
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insidious Suggestion
    RE
  Brd 4, Sor/Wiz 5  
    General

Suggestion repeats over and over in creature's mind.

Insignia of Blessing
    RoD
  Arc 3, Clr 3, Pal 3  
    5 minutes

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Inspirational Boost
    SPC
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Inspired Aim
    Book of Exalted Deeds
  Arc 3, Brd 4, Clr 3, Fey 3, Rgr 3  
    General

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Internal Fire
    Complete Arcane
  Wuj 9  
    General

Subject dies or takes 6d6 +1 (max +20) fire damage.

Ironthunder Horn
    SPC
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Irresistible Dance
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Brd 6, Gnome 8, Joy 9, Passion 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Jig of the Waves
    Stormwrack
  Brd 2  
    General

Force creatures to dance a jig which causes penalties and forces random movement.

Kaupaer's Quickblast
    Magic Books of Faerun
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kelgore's Fire Bolt
    PHBII
  Duskblade 1, Sor/Wiz 1  
    General

1d6 fire damage/level (max 5d6), partially ignore SR.

Kiss of the Vampire (M)
    SPC
  Sor/Wiz 7  
    General

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Lahm's Finger Darts
    Book of Vile Darkness
  Corrupt 2  
    General

Your fingers become projectiles that deal 1d4 Dex damage.

Lantern Light
    Book of Exalted Deeds
  Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1  
    General

Ranged touch attack deals 1d6 points of damage.

Lastai's Caress
    Book of Exalted Deeds
  Arc 2, Clr 2, Pleasure 2  
    General

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Lava Missile
    SK
  Arc 2, Clr 2, Drd 2  
    Prohibited

1d4 fire damage; 1 missile per two levels (max 5).

Lava Splash
    SK
  Arc 5, Clr 5, Drd 4  
    Prohibited

Wave of lava deals 1d4/level (max 15d4) fire damage.

Leonal's Roar
    Book of Exalted Deeds
  Arc 8, Drd 8  
    General

Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.

Life Bolt
    SPC
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Light
Evocation [Light] 1 standard action SRD
None - No Adp 0, APeace 0, Arc 0, Artificer 1, Brd 0, Clr 0, Drd 0, HB 1, Hlr 0, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, M/DF
10 min./level (D) Touch 1 hour

Object shines like a torch.

Light of Lunia
    SPC
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Light of Mercuria
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Light of Venya
    SPC
  Arc 3, Clr 3  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage.

Lightning Blade
    Complete Arcane
  Wuj 2  
    General

Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Lightning Bolt
Evocation [Electricity] 1 standard action SRD
Reflex half - Yes Adp 3, Arc 3, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Lightning Ring
    SPC
  Sor/Wiz 8  
    General

Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

Lightwall
    Dragon 322
  Arc 4, Clr 4, Sor/Wiz 4  
    5 minutes

Creates a wall of light that dazzles creatures passing through it.

Lion's Roar
    SPC
  Clr 8, Courage 8  
    General

Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.

Lionheart
    SPC
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Love's Lament
    SPC
  Brd 3  
    General

Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.

Love's Pain
    Book of Vile Darkness
  Corrupt 3  
    General

Deals 1d6 damage/2 levels to subject's dearest loved one.

Lucent Lance
    SPC
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Lullaby
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Luminous Gaze
    SPC
  Sor/Wiz 1  
    General

You cast a dazzling light.

Maddening Scream
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Madness 8, Sor/Wiz 8 V
1d4+1 rounds Touch General

Subject has -4 AC, no shield, Reflex save on 20 only.

Maddening Whispers
    SPC
  Sor/Wiz 8  
    General

You induce confusion and madness in targets.

Magic Circle against Good
Abjuration [Evil] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Asn 3, Clr 3, Dem 2, Evil 3, MH 2, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Abjuration [Chaotic] 1 standard action SRD
Will negates (harmless) - No; see text Arc 3, Chaos 3, Clr 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magma Burst
    BoEM
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Creates an area of lava, dealing 20d6 fire damage/round.

Manifestation Of The Deity
    CS
  Arc 2, Clr 2  
    General

Create illusion of your deity, rendering enemies shaken for 1 round.

Mantle of Chaos
    SPC
  Arc 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Evil
    SPC
  Arc 3, Blk 3, Clr 3  
    1 hour

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mark of Air
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Greater Mark of Air
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

Mark of Fire
    BoEM
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Greater Mark of Fire
    BoEM
  Sor/Wiz 4  
    6 hours

See Text

Masochism
    Book of Vile Darkness
  Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2  
    General

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Mastery of the Sky
    RotW
  Sky 8  
    5 minutes

Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you.

Maw of Chaos
    SPC
  Sor/Wiz 9  
    General

Area of energy damages creatures and disrupts concentration.

Mechanus Mind
    SPC
  Sor/Wiz 2  
    30 minutes

Reformat subject's mind to be coldly calculating.

Mesmerizing Glare
    SPC
  Brd 2, Sor/Wiz 3  
    General

Your gaze fascinates creatures.

Metal Melt
    SPC
  Sor/Wiz 4  
    General

Melts metal object without heat.

Meteor Swarm
Evocation [Fire] 1 standard action SRD
None or Reflex half; see text - Yes Arc 9, Shu 9, Sor/Wiz 9, Wmg 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Mind Fog
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 5, Brd 5, Mental 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get -10 to Wis and Will checks.

Mindburn
    MoE
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Mindless Rage
    SPC
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Mindrape
    Book of Vile Darkness
  Sor/Wiz 9  
    12 hours

You learn everything subject knows and can alter its memory or knowledge.

Miser's Envy
    SPC
  Brd 2, Sor/Wiz 3  
    General

Subject jealously covets nearby object.

Modify Memory
Enchantment (Compulsion) [Mind-Affecting] 1 round; see text SRD
Will negates - Yes Asn 4, Brd 4, Mental 4 V, S
Permanent Close General

Changes 5 minutes of subjects memories.

Molten Strike
    HoB
  Sor/Wiz 2  
    General

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

Monstrous Thrall
    SPC
  Domination 9  
    General

As true domination, but nearly permanent and affects any creature.

Moon Lust
    SPC
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Moonbeam
    SPC
  Arc 2, Hth 2, Moon 2  
    30 minutes

Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.

Moonbow
    SPC
  Sor/Wiz 5  
    General

Creates 1d4 motes of light that attack enemies.

Moonfire
    SPC
  Arc 9, Moon 9  
    General

Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level.

Morality Undone
    Book of Vile Darkness
  Arc 5, Brd 5, Clr 5, Corruption 4, MH 4  
    1 hour

Subject becomes evil.

Murderous Mist
    SPC
  Arc 4, Drd 4  
    General

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Mystic Lash
    Magic of Faerun
  Arc 3, Clr 3  
    General

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Necrotic Bloat (F)
    Libris
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Encysted subject takes 1d6 damage/level.

Necrotic Burst (F)
    Libris
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Encysted subject killed, cyst begins to roam.

Necrotic Cyst (F)
    Libris
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Domination (F)
    Libris
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Completely control encysted subject.

Necrotic Empowerment (F)
    Libris
  Arc 8, Clr 8, Sor/Wiz 8  
    General

Draw personal vigor from mother cyst.

Necrotic Eruption (F)
    Libris
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Encysted subject killed, those nearby damaged and possibly encysted.

Necrotic Scrying (F)
    Libris
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Necrotic Termination (F) (XP)
    Libris
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Permanently eliminates encysted subject.

Necrotic Tumor (F)
    Libris
  Arc 7, Clr 7, Sor/Wiz 7  
    24 hours

Permanently control encysted subject.

Negative Energy Aura
    Planar Handbook
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
    Tome and Blood
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
    Tome and Blood
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
    Tome and Blood
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Night's Caress
    Libris
  Sor/Wiz 5  
    General

Touched foe take 1d8 points of damage per level plus 1d8+2 Con damage.

Nightmare
Illusion (Phantasm) [Mind-Affecting] [Evil] 10 minutes SRD
Will negates; see text - Yes Brd 5, Darkness 7, Dream 5, Sor/Wiz 5, Wuj 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nightmare Lullaby
    Magic of Faerun
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Nimbus of Light
    Complete Divine
  Arc 1, Clr 1, Purification 1  
    General

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Nybor's Psychic Imprint (F)
    Magic Books of Faerun
  Sor/Wiz 6  
    General

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Obscuring Snow
    Frostburn
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    6 hours

Obscures sight in a 30-ft. radius around the caster.

Orb of Acid
    Complete Arcane
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Conjuration (Creation) [Acid] 1 standard action ATB
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orb of Electricity
    Complete Arcane
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
    Complete Arcane
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Negative Energy
Necromancy [Negative] 1 standard action ATB
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Orb of Sound
    Complete Arcane
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Orbs of Various Energy
Conjuration (Creation) [Acid] [Cold] [Electricity] [Fire] [Force] [Sonic] [Negative] 1 standard action ATB
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Pack of Ghouls
    SPELLSandSPELLCRAFT
  Arc 5, Clr 5  
    General

You summon a pack of ghouls.

Panacea
    Miniatures
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Parboil
    Sandstorm
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Pestilence
    Book of Vile Darkness
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Phantasmal Assailants
    Complete Arcane
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
    Complete Divine
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
    Complete Divine
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Illusion (Phantasm) [Fear] [Mind-Affecting] 1 standard action SRD
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Foe (F)
    Dragon 324
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Threat
    CW
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Phoenix Fire (F)
    Book of Exalted Deeds
  Sanctified 7  
    General

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plague Carrier
    RoF
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plague of Nightmares (F)
    Book of Vile Darkness
  Corrupt 8  
    General

Subject takes ld4 Con damage and does not heal.

Plague of Undead (M)
    Libris
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Animates horde of undead.

Planar Ally (XP)
Conjuration (Calling) [Varies] 10 minutes SRD
None - No APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (XP)
Conjuration (Calling) [Varies] 10 minutes SRD
None - No APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (XP)
Conjuration (Calling) [Varies] 10 minutes SRD
None - No APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 V, S, DF, XP
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Positive Energy Aura
    Planar Handbook
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Positive Energy Protection
    MotP
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Power Leech
    Book of Vile Darkness
  Corrupt 5  
    1 hour

You drain subject's ability score 1 point/round and gains +1 bonus per point.

Power Word Blind
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Deafen
    RotDrg
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Disable
    RotDrg
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Power Word Distract
    RotDrg
  Sor/Wiz 4  
    General

Makes one creature with 150 hp or less flat-footed*.

Power Word Fatigue
    RotDrg
  Sor/Wiz 1  
    General

Makes one creature with 100 hp or less fatigued.

Power Word Kill
Enchantment (Compulsion) [Death] [Mind-Affecting] 1 standard action SRD
None - Yes Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Maladroit
    RotDrg
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Nauseate
    RotDrg
  Sor/Wiz 6  
    General

Makes one creature with 150 hp or less nauseated.

Power Word Pain
    RotDrg
  Sor/Wiz 1  
    General

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Power Word Petrify
    RotDrg
  Sor/Wiz 8  
    General

Petrifies one creature with 100 hp or less.

Power Word Sicken
    RotDrg
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Power Word Stun
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 V
See text Close General

Stuns creature with 150 hp or less.

Power Word Weaken
    RotDrg
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Pox
    Book of Vile Darkness
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Prayer
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies +1 bonus on most rolls, enemies -1 penalty.

Price of Loyalty
    PGtE
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Probe Thoughts
    Complete Divine
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

Produce Flame
Evocation [Fire] 1 standard action SRD
None - Yes Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 V, S
1 min./level (D) 0 ft. General

1d6 damage +1/level, touch or thrown.

Programmed Amnesia (M)
    Complete Arcane
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Protection from Good
Abjuration [Evil] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Abjuration [Chaotic] 1 standard action SRD
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
    Libris
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
    Libris
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Psychic Poison (M)
    Book of Vile Darkness
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Puppeteer
    Magic of Faerun
  Brd 3  
    General

Target mimics your actions

Radiant Assault (F)
    Dragon 322
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Light burst deals nonlethal damage and dazes creatures.

Rage
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Brd 2, HB 2, Liberation 3, Madness 3, Sin-W 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Raging Flame
    Dragon 314
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rain of Embers
    Book of Exalted Deeds
  Sanctified 7  
    General

Rain of divine fire deals 10d6 damage per round to evil creatures.

Rainbow Beam (M)
    Dragon 322
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Rainbow Blast (M)
    Dragon 322
  Sor/Wiz 3  
    General

Line deals damage from each type of energy.

Rapture of Rupture
    Book of Vile Darkness
  Corrupt 7  
    General

Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

Rapture of the Deep
    Stormwrack
  Brd 6  
    12 hours

Target becomes comatose.

Ravage
    CR
  Arc 7, Clr 7  
    General

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Ray of Dizziness
    DA5
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Light
    DA5
  Brd 1, Sor/Wiz 1  
    General

Creates a narrow cone of light.

Ray of Stupidity
    DA5
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Reality Blind
    Book of Vile Darkness
  Sor/Wiz 3  
    1 hour

Subject can take no actions and afterward does not heal naturally.

Rebuke
    SPC
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
    SPC
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
    SPC
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Red Fester
    Book of Vile Darkness
  Corrupt 3  
    General

Subject takes 1d6 Str damage and 1d4 Cha damage.

Rejuvenative Corpse
    SPC
  Arc 3, Clr 3  
    General

Negative energy fills corpse, feeding undead healed.

Remorseless Charm (M)
    CR
  Arc 6, Brd 5, Clr 6, Sor/Wiz 6  
    General

Suppress the target's alignment.

Resistible Dance
    Song and Silence
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

Resonating Bolt
    Complete Arcane
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Resounding Voice
    HoB
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Revive Undead (M)
    Libris
  Deathbound 5, Sor/Wiz 6  
    General

Restores undeath to undead that was destroyed up to 1 day/level ago.

Righteous Aura
    Miniatures
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Righteous Fury
    Magic of Faerun
  Arc 3, Pal 3  
    General

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Righteous Wrath of the Faithful
    Complete Divine
  Arc 7, Clr 7, Purification 7  
    General

Your allies get bonuses, especially if they worship your deity.

Roar of the Waves
    Stormwrack
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Rosemantle
    Magic of Faerun
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Rotting Curse of Urfestra
    Book of Vile Darkness
  Corrupt 3  
    General

Subject takes 1d6 Con damage per hour.

Rouse
    PHBII
  Beguiler 1, Duskblade 1, Sor/Wiz 1  
    General

Awakens creatures in area.

Sacrificial Skill
    Book of Vile Darkness
  Arc 1, Asn 2, Clr 1, Sor/Wiz 1  
    30 minutes

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sadism
    Book of Vile Darkness
  Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2  
    General

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Sandstorm
    Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Sap Strength
    Book of Vile Darkness
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes exhausted.

Scalding Mud
    Sandstorm
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Scalding Touch
    MoE
  Sor/Wiz 7  
    General

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Scare
Necromancy [Fear] [Mind-Affecting] 1 standard action SRD
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scintillating Pattern
Illusion (Pattern) [Mind-Affecting] 1 standard action SRD
None - Yes Beguiler 8, Sor/Wiz 8, Wmg 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scintillating Sphere
    Magic of Faerun
  Sor/Wiz 3  
    General

20-ft-radius spread deals 1d6 electicity/level.

Scorch
    SPC
  Sor/Wiz 2  
    General

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray
Evocation [Fire] 1 standard action SRD
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scyllan Scream
    Dragon 334
  Brd 5  
    General

Scream panics or shakes those who hear it.

Searing Exposure
    Sandstorm
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Target suffers hours of wasteland exposure in a moment.

Secret Signs
    Complete Arcane
  Wuj 1  
    General

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Seething Eyebane
    Book of Vile Darkness
  Corrupt 1  
    General

Subject is blinded and all within 5 ft. take 1d6 damage.

Sensory Deprivation
    Dragon 324
  Sor/Wiz 3  
    General

Subject cannot Perceive world around it.

Serpents of Theggeron
    Book of Vile Darkness
  Corrupt 3  
    30 minutes

Your arms become serpents with 10 ft. reach, +10 attack, and 1d8 damage plus poison.

Shadowy Grappler
    Dragon 324
  Sor/Wiz 6  
    General

Shadowy force grapples subject.

Shatter
Evocation [Sonic] 1 standard action SRD
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shatterfloor
    Magic of Faerun
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shock and Awe
    Dragon 325
  Asn 1, Brd 1, Sor/Wiz 1  
    General

Reduces a surprised creature's initiative roll.

Shock Treatment
    Dragon 339
  Sor/Wiz 2  
    General

A jolt of electricity damages and potentially stuns an opponent.

Shocking Grasp
Evocation [Electricity] 1 standard action SRD
None - Yes Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shout
Evocation [Sonic] 1 standard action SRD
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Evocation [Sonic] 1 standard action SRD
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 V, S, F
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Shrieking Blast
    HoB
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Shriveling
    Book of Vile Darkness
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Flame
    PGtF
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Shroud of Undeath
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Sign
    Miniatures
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Silent Sound
    BoEM
  Brd 1, Sor/Wiz 1  
    General

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Siren's Call
    Stormwrack
  Brd 3, Seafolk 4, Sor/Wiz 4  
    General

Compel one creature/2 levels to submerse itself.

Skeletal Guard (M)
    Magic of Faerun
  Sor/Wiz 8  
    General

Creates one skeleton/level that is resistant to turning.

Skull of Secrets
    Magic of Faerun
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Slash Tongue
    Book of Vile Darkness
  Arc 0, Clr 0, Sor/Wiz 0  
    General

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Sleep
Enchantment (Compulsion) [Mind-Affecting] 1 round SRD
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleep Mote
    Sandstorm
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Greater Sleep
    BoEM
  Brd 3, Sor/Wiz 3  
    30 minutes

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Slow Burn
    Dragon 314
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption
    Book of Vile Darkness
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Smoke Stairs
    CS
  Arc 2, Asn 2, Drd 2  
    General

Walk up a column of smoke as if it were solid.

Snowsong
    Frostburn
  Brd 6  
    General

Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Solipsism
    Dragon 324
  Sor/Wiz 6  
    General

Subject is convinced the world is fake.

Song of Discord
Enchantment (Compulsion) [Mind-Affecting] [Sonic] 1 standard action SRD
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Song of Festering Death
    Book of Vile Darkness
  Brd 2  
    General

Subject takes 2d6 damage per round while caster concentrates.

Sonic Blast
    Spellbook Archive
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonic Ray
Evocation [Sonic] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 sonic damage.

Sonic Rumble (F)
    Magic of Faerun
  Sor/Wiz 5  
    General

Cone of sound deals damage or moves objects.

Sonic Slap
Evocation [Sonic] 1 standard action seankreynolds.com
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 sonic damage.

Sonic Snap
    Magic of Faerun
  Sor/Wiz 0  
    General

Target takes 1 point of sonic damage and is deafened 1 round.

Sonic Weapon
    Complete Adventurer
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Sonic Whip
    SPC
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sonorous Hum
    SPC
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Sorrow
    Book of Vile Darkness
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Soul Charge (F)
    Magic Books of Faerun
  Arc 3, Clr 3, Sor/Wiz 3  
    12 hours

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul Shackles
    Book of Vile Darkness
  Brd 5, Sor/Wiz 5  
    General

Imprison soul of dead creature in talisman from which you can question it.

Sound Burst
Evocation [Sonic] 1 standard action SRD
Fortitude partial - Yes Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Sound Lance
    SPC
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Spark of Life
    SPC
  Arc 3, Clr 3, Clr 7, Drd 4, Drd 8  
    General

Undead creature loses most immunities.

Spectral Touch
    Libris
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Sphere of Terror
    Dragon 333
  Sor/Wiz 4  
    General

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Spider Curse
    FR
  Spider 6  
    12 hours

You turn a humanoid into a driderlike creature that obeys you.

Spores of the Vrock (M)
    Book of Vile Darkness
  Arc 2, Clr 2, Dem 1  
    General

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Spread of Contentment
    Book of Exalted Deeds
  Arc 8, Clr 8, Pleasure 8  
    6 hours

Calms hostile creatures within 10-ft./level radius.

Spread of Savagery
    Book of Vile Darkness
  Arc 9, Bestial 8, Clr 9  
    12 hours

Creatures within 10 ft./level become hostile and savage.

Stay the Hand
    PHBII
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Steal Life
    Book of Vile Darkness
  Sor/Wiz 8  
    General

You drain 1 ability score point per round and becomes younger.

Steam Breath
    Complete Arcane
  Wuj 3  
    General

Cone of steam deals 1d6/level (max 10d6) fire damage.

Sting Ray
    DA5
  Brd 3, Sor/Wiz 3  
    General

Ray staggers enemies and disrupts spellcasters.

Stolen Breath
    SPC
  Sor/Wiz 2  
    General

Subject has wind knocked out of it.

Stone Shatter
    Magic of Faerun
  Brd 4  
    General

Shatter a stone object or creature.

Storm Mote
    Sandstorm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Storm Prison
    Far Corners of the World
  Sor/Wiz 6  
    General

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Storm Touch
    MoE
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Stormrage
    Magic of Faerun
  Arc 8, Clr 8  
    5 minutes

Fly, wind wall, protection from strong winds, and make electrical attacks.

Stun Ray
    DA5
  Sor/Wiz 1  
    General

Ray stuns target for 1d4+1 rounds.

Stunning Screech
    Book of Vile Darkness
  Brd 3, Dem 2  
    General

All within 30 ft. are stunned for 1 round.

Stupor
    Book of Vile Darkness
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Suggestion
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 3, Brd 2, Charm 3, Domination 3, Drow 3, EmBarachiel 2, HB 2, MH 3, Sor/Wiz 3, Wuj 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Enchantment (Compulsion) [Language-Dependent] [Mind-Affecting] 1 standard action SRD
Will negates - Yes Beguiler 6, Brd 5, Domination 7, Dragon 8, Sor/Wiz 6, Wuj 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, plus one subject/level.

Summon Bearded Devil
    Planar Handbook
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Blood Elemental
    Spellbook Archive
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Summon Bralani Eladrin
    Planar Handbook
  Arc 5, Clr 5  
    General

Summon a bralani eladrin to follow your commands.

Summon Monster I
Conjuration (Summoning) [Varies] 1 round SRD
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Undead I
    PGtF
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
    PGtF
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
    PGtF
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
    PGtF
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
    PGtF
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Sun Bolt
    ShS
  Arc 2, Clr 2, Sor/Wiz 2  
    Prohibited

Ray deals 2d6 damage, more against undead, and might blind target.

Sun Scepter
    LostEmpiresOfFaerun
  Arc 6, Clr 6  
    General

Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

Sunbeam
Evocation [Light] 1 standard action SRD
Reflex negates and Reflex half; see text - Yes Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Evocation [Light] 1 standard action SRD
Reflex partial; see text - Yes Arc 8, Drd 8, Elf 8, Purification 8, Shu 8, Sor/Wiz 8, Summer 8, Sun 8, Wmg 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Suppress Breath Weapon
    Draconomicon
  Brd 3, Sor/Wiz 3  
    General

Subject can't use its breath weapon.

Suppress Flame (M)
    Frostburn
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Sword of Conscience
    Book of Exalted Deeds
  Arc 4, ChamGwyn 4, Clr 4, Exalted Arcanist 4, Pal 4, Slayer of Domiel 4  
    General

Evil creature confesses crimes, takes Wisdom damage.

Sword of Darkness (M)
    Complete Arcane
  Sor/Wiz 7, Wuj 7  
    General

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Symbol of Fear (M)
Necromancy [Fear] [Mind-Affecting] 10 minutes SRD
Will negates - Yes Arc 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Enchantment (Compulsion) [Mind-Affecting] 10 minutes SRD
Will negates - Yes Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Pain (M)
Necromancy [Evil] 10 minutes SRD
Fortitude negates - Yes Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M)
Enchantment (Charm) [Mind-Affecting] 10 minutes SRD
Will negates - Yes APeace 6, Arc 6, Clr 6, Sin-L 6, Sor/Wiz 6, Wuj 6 V, S, M
See text 0 ft.; see text General

Triggered rune acts as charm monster on nearby creatures.

Symbol of Sleep (M)
Enchantment (Compulsion) [Mind-Affecting] 10 minutes SRD
Will negates - Yes APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M)
Enchantment (Compulsion) [Mind-Affecting] 10 minutes SRD
Will negates - Yes Arc 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Thirst (M)
    Sandstorm
  Arc 6, Clr 6, Sor/Wiz 6, Thirst 6  
    General

Triggered rune overwhelms nearby creatures with thirst.

Sympathetic Vibration
Evocation [Sonic] 10 minutes SRD
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Sympathy (M)
Enchantment (Compulsion) [Mind-Affecting] 1 hour SRD
Will negates; see text - Yes Arc 9, Community 8, Drd 9, Greed 9, Joy 8, Sin-L 8, Sor/Wiz 8, Wuj 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Symphonic Nightmare (F)
    SPC
  Arc 7, Brd 6, Clr 7, Sor/Wiz 7  
    General

Haunting music disrupts target's sleep for 1 day/level.

Synostodweomer
    Magic of Faerun
  Sor/Wiz 7  
    General

Channel a spell into positive energy to cure 1d6/spell level.

Tactical Precision
    Complete Adventurer
  Brd 2  
    General

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Lesser Telepathic Bond
Divination [Mind-Affecting] 1 standard action SRD
None - No Arc 3, Clr 3, Mind 3, Sor/Wiz 3 V, S
10 min./level 30 ft. 1 hour

As telepathic bond, but you and one other creature.

Thaw
    Frostburn
  Arc 2, Drd 2  
    General

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

Thousand Needles
    Book of Vile Darkness
  Arc 6, Clr 6, Pain 5  
    30 minutes

Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks.

Threshold of Unlife
    Necromancy
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Thunderhead
    SPC
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Small lightning bolts deal 1d6 electricity damage/round.

Thunderous Roar
    SPC
  Arc 3, Drd 3  
    General

Roar deals 1d6 sonic damage/2 levels, deafens.

Tongue of Baalzebul
    Book of Vile Darkness
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Tongue of Fiends
    BoEM
  Arc 0, Clr 0, Sor/Wiz 0  
    General

You can speak Infernal.

Tongue Serpents
    Book of Vile Darkness
  Sor/Wiz 3  
    6 hours

You spit out one Tiny viper/4 levels.

Tongue Tendrils
    Book of Vile Darkness
  Sor/Wiz 1  
    General

You spit out tendrils that grapple.

Torment
    Dragon 336
  Sor/Wiz 7  
    General

Similar to dolor but causes greater pain.

Tormenting Thirst
    Sandstorm
  Brd 3, Sor/Wiz 3, Thirst 3  
    General

Subject is overwhelmed by thirst.

Touch of Fatigue
Necromancy [Negative] 1 standard action SRD
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of Idiocy
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Touch of Juiblex
    Book of Vile Darkness
  Corrupt 3  
    General

Subject turns to green slime in 4 rounds.

Touch of Madness
Enchantment [Mind-Affecting] 1 standard action SRD
Will negates - Yes Madness 2 V, S
1 round/level Touch General

Dazes one creature for 1 round/level.

Touch of the Pharaoh
    Dragon 331
  Arc 5, Clr 5  
    General

Afflicts a creature with mummy rot.

Touchstone Lightning
    Planar Handbook
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Train Animal
    Complete Adventurer
  Arc 2, Drd 2, Rgr 2  
    1 hour

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Transfix
    Complete Arcane
  Sor/Wiz 6, Wuj 6  
    6 hours

Medium or smaller targets are paralyzed.

Transmute Rock to Lava
    Complete Arcane
  Arc 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

True Domination
    Complete Divine
  Domination 8  
    General

As dominate person. but save at -4.

Undead Mask
    Savage Species
  Arc 7, Clr 7  
    1 hour

Subject's type changes to undead.

Undeath after Death (M)
    Magic of Faerun
  Arc 7, Clr 7  
    General

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Unfettered Grasp
    RotDrg
  Sor/Wiz 2  
    General

Grappling creature immediately gains free attempt to escape.

Unhallow (M)
Evocation [Evil] 1 day SRD
See text - See text Arc 5, Blg 4, Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Unheavened
    Book of Vile Darkness
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unholy Aura (F)
Abjuration [Evil] 1 standard action SRD
See text - Yes (harmless) Arc 8, Clr 8, Evil 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Unholy Beast
    CR
  Arc 4, Drd 4  
    General

Target animal transforms into an unholy minion under your control.

Unholy Blight
Evocation [Evil] 1 standard action SRD
Will partial - Yes Evil 4 V, S
Instant (1d4 rounds); see text Medium General

Damages and sickens good creatures.

Unholy Storm (M)
    Planar Handbook
  Arc 3, Blk 4, Clr 3  
    General

Evil-aligned rain falls in 20-ft. radius.

Unliving Weapon
    Book of Vile Darkness
  Arc 3, Clr 3  
    6 hours

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Updraft
    Dragon 314
  Arc 3, Clr 3, Drd 3  
    General

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Utterdark
    Book of Vile Darkness
  Demonic 8, Sor/Wiz 9, VDarkness 8  
    6 hours

100-ft/level radius of darkness that evil creatures can see through.

Veil of Undeath (M)
    Libris
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

You gain undead traits.

Vengeful Mount
    Dragon 326
  Arc 0, Drd 0, Rgr 1, Sor/Wiz 0  
    General

Makes an animal more difficult to ride or handle.

Venom Bolt
    SK
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

All in beam take 2d8 acid damage; paralyzed.

Venomfire
    SK
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Verraketh's Shadow Crown
    RoF
  Brd 3  
    General

Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.

Vertigo
    PHBII
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Vertigo (Sky)
    PHBII
  Brd 2, Sor/Wiz 3  
    General

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Greater Vigor
    Complete Divine
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor
    Complete Divine
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor
    Complete Divine
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Vigorous Circle
    Complete Divine
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

Vile Death (M) (XP)
    SPC
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Undead creature gains fiendish template.

Vile Lance
    Book of Vile Darkness
  Arc 3, Blk 4, Clr 3, MH 3, Sor/Wiz 3  
    1 hour

Creates +2 shortspear that deals vile damage.

Vipergout
    PGtF
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

Visage of The Deity
    Complete Divine
  APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6  
    General

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity
    Complete Divine
  APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9  
    General

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity
    Complete Divine
  APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4  
    General

You gain +4 Charisma and resistance 10 to certain energy types.

Vision of Heaven
    Book of Exalted Deeds
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  
    General

Evil creature is dazed for 1 round.

Vitriolic Sphere
    SPC
  Sor/Wiz 5, Wuj 5  
    General

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Volcanic Storm (M)
    Far Corners of the World
  Sor/Wiz 7  
    General

Wind, Rocks, and lava sweep an area.

Wages of Sin
    Book of Exalted Deeds
  Sor/Wiz 6  
    General

Evil creatures attack other evil creatures.

Wail of Doom
    Complete Adventurer
  Brd 5  
    General

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

Wail of the Banshee
Necromancy [Sonic] [Death] [Ectomancy] 1 standard action SRD
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

Wall of Chaos
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against law, except as once-sided wall.

Wall of Evil
    Magic of Faerun
  Arc 4, Clr 4, Sor/Wiz 4  
    4 hours

As magic circle against good, except as once-sided wall.

Wall of Eyes
    Book of Vile Darkness
  Sor/Wiz 7  
    12 hours

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Wall of Fire
Evocation [Fire] 1 standard action SRD
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Gloom
    Complete Arcane
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Wall Of Light
    SPC
  Arc 3, Clr 3, Sor/Wiz 3  
    General

Creates wall of light, can dazzle creatures.

Wall of Magma
    Sandstorm
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Smoke
    Far Corners of the World
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

War Cry
    Complete Adventurer
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warcry
    Book of Exalted Deeds
  Brd 3, ChamGwyn 2, Sor/Wiz 3  
    General

Creatures within 30-foot cone cower for 1d4 rounds.

Warning Shout
    Magic of Faerun
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Wave of Pain
    Book of Vile Darkness
  Brd 6, Pain 7  
    General

Stuns all within cone for 1 round/2 levels.

Waves of Exhaustion
Necromancy [Negative] 1 standard action SRD
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
Necromancy [Negative] 1 standard action SRD
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Weird
Illusion (Phantasm) [Fear] [Mind-Affecting] 1 standard action SRD
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 9, Illusion 9, Madness 9, Mind 9, Sor/Wiz 9, Wmg 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Were-Doom
    Book of Vile Darkness
  Arc 9, Bestial 9, Clr 9, Drd 9  
    General

1d4 creatures infected with lycanthropy.

Whelm
    PHBII
  Beguiler 1, Sor/Wiz 1  
    General

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Whelm, Mass
    PHBII
  Beguiler 4, Sor/Wiz 4  
    General

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Whelming Blast
    PHBII
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whirlwind
Evocation [Air] 1 standard action SRD
Reflex negates; see text - Yes Air 8, Arc 8, Drd 8, Shu 8, Storm 8, Weather 8, Wuj 8 V, S, DF
1 round/level (D) Long General

Cyclone deals damage and can pick up creatures.

Whirlwind of Teeth
    Book of Vile Darkness
  Bestial 7, Sor/Wiz 7  
    General

Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.

Greater Whirlwind
    SPC
  Arc 9, Drd 9, Weather 9  
    General

As whirlwind, but larger and more destructive.

Whispering Wind
Transmutation [Air] 1 standard action SRD
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Wind Walk
Transmutation [Air] 1 standard action SRD
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind Wall
Evocation [Air] 1 standard action SRD
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Wind's Favor
    MoE
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.

Winding Alleys
    RoD
  Brd 3, City 3  
    General

Trap foe in phantasmal maze.

Wither Limb
    Libris
  Deathbound 4, MH 2  
    12 hours

Cause enemy's limbs to wither.

Word of Balance
    SPC
  Arc 7, Balance 7, Drd 7  
    General

Kills, paralyzes, weakens, or nauseates nonneutral creatures.

Word of Chaos
Evocation [Chaotic] [Sonic] 1 standard action SRD
None or Will negates; see text - Yes Arc 7, Chaos 7, Clr 7, Drow 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Wounding Whispers
    Magic of Faerun
  Brd 3  
    General

Sonic aura damages foes that strike you.

Wrack
    Complete Divine
  Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5  
    General

Renders creature helpless with pain.

Wrathful Castigation
    Magic of Faerun
  Sor/Wiz 8  
    General

Target dies or may be dazed and -4 on all saves for 1 round/level.

Wretched Blight
    Book of Vile Darkness
  Arc 7, Clr 7  
    General

Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.

Yoke of Mercy
    Book of Exalted Deeds
  APeace 2, Arc 2, Sor/Wiz 2  
    General

Target deals nonlethal damage.

Zone of Truth
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes APeace 2, Arc 2, BVal 2, Clr 2, Commerce 2, Exalted Arcanist 2, Inquisition 2, Pal 2, Truth 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.